Merge branch 'master' of gitlab.com:OpenMW/openmw into freeunrealestate

pull/593/head
Evil Eye 4 years ago
commit e4cd89643f

@ -215,6 +215,7 @@ Programmers
Yohaulticetl
Yuri Krupenin
zelurker
Noah Gooder
Documentation
-------------

@ -98,6 +98,8 @@
Bug #5758: Paralyzed actors behavior is inconsistent with vanilla
Bug #5762: Movement solver is insufficiently robust
Bug #5821: NPCs from mods getting removed if mod order was changed
Bug #5835: OpenMW doesn't accept negative values for NPC's hello, alarm, fight, and flee
Bug #5836: OpenMW dialogue/greeting/voice filter doesn't accept negative Ai values for NPC's hello, alarm, fight, and flee
Bug #5841: Can't Cast Zero Cost Spells When Magicka is < 0
Feature #390: 3rd person look "over the shoulder"
Feature #1536: Show more information about level on menu

@ -316,7 +316,7 @@ int MWDialogue::Filter::getSelectStructInteger (const SelectWrapper& select) con
case SelectWrapper::Function_AiSetting:
return mActor.getClass().getCreatureStats (mActor).getAiSetting (
(MWMechanics::CreatureStats::AiSetting)select.getArgument()).getModified();
(MWMechanics::CreatureStats::AiSetting)select.getArgument()).getModified(false);
case SelectWrapper::Function_PcAttribute:

@ -951,29 +951,29 @@ namespace MWMechanics
if (actor.getClass().hasInventoryStore(actor))
actor.getClass().getInventoryStore(actor).purgeEffect(ESM::MagicEffect::Poison);
}
else if (effects.get(ESM::MagicEffect::CureParalyzation).getModifier() > 0)
if (effects.get(ESM::MagicEffect::CureParalyzation).getModifier() > 0)
{
creatureStats.getActiveSpells().purgeEffect(ESM::MagicEffect::Paralyze);
creatureStats.getSpells().purgeEffect(ESM::MagicEffect::Paralyze);
if (actor.getClass().hasInventoryStore(actor))
actor.getClass().getInventoryStore(actor).purgeEffect(ESM::MagicEffect::Paralyze);
}
else if (effects.get(ESM::MagicEffect::CureCommonDisease).getModifier() > 0)
if (effects.get(ESM::MagicEffect::CureCommonDisease).getModifier() > 0)
{
creatureStats.getSpells().purgeCommonDisease();
}
else if (effects.get(ESM::MagicEffect::CureBlightDisease).getModifier() > 0)
if (effects.get(ESM::MagicEffect::CureBlightDisease).getModifier() > 0)
{
creatureStats.getSpells().purgeBlightDisease();
}
else if (effects.get(ESM::MagicEffect::CureCorprusDisease).getModifier() > 0)
if (effects.get(ESM::MagicEffect::CureCorprusDisease).getModifier() > 0)
{
creatureStats.getActiveSpells().purgeCorprusDisease();
creatureStats.getSpells().purgeCorprusDisease();
if (actor.getClass().hasInventoryStore(actor))
actor.getClass().getInventoryStore(actor).purgeEffect(ESM::MagicEffect::Corprus, true);
}
else if (effects.get(ESM::MagicEffect::RemoveCurse).getModifier() > 0)
if (effects.get(ESM::MagicEffect::RemoveCurse).getModifier() > 0)
{
creatureStats.getSpells().purgeCurses();
}

@ -18,8 +18,10 @@ namespace MWMechanics
}
template<typename T>
T Stat<T>::getModified() const
T Stat<T>::getModified(bool capped) const
{
if(!capped)
return mModified;
return std::max(static_cast<T>(0), mModified);
}

@ -28,7 +28,7 @@ namespace MWMechanics
const T& getBase() const;
T getModified() const;
T getModified(bool capped = true) const;
T getCurrentModified() const;
T getModifier() const;
T getCurrentModifier() const;

@ -241,7 +241,7 @@ namespace MWScript
{
MWWorld::Ptr ptr = R()(runtime);
runtime.push(ptr.getClass().getCreatureStats (ptr).getAiSetting (mIndex).getModified());
runtime.push(ptr.getClass().getCreatureStats (ptr).getAiSetting (mIndex).getModified(false));
}
};
template<class R>
@ -276,9 +276,7 @@ namespace MWScript
Interpreter::Type_Integer value = runtime[0].mInteger;
runtime.pop();
MWMechanics::Stat<int> stat = ptr.getClass().getCreatureStats(ptr).getAiSetting(mIndex);
stat.setModified(value, 0);
ptr.getClass().getCreatureStats(ptr).setAiSetting(mIndex, stat);
ptr.getClass().getCreatureStats(ptr).setAiSetting(mIndex, value);
ptr.getClass().setBaseAISetting(ptr.getCellRef().getRefId(), mIndex, value);
}
};

@ -997,9 +997,9 @@ void MWShadowTechnique::cull(osgUtil::CullVisitor& cv)
}
// 1. Traverse main scene graph
cv.pushStateSet( _shadowRecievingPlaceholderStateSet.get() );
osg::ref_ptr<osgUtil::StateGraph> decoratorStateGraph = cv.getCurrentStateGraph();
auto* shadowReceiverStateSet = vdd->getStateSet(cv.getTraversalNumber());
shadowReceiverStateSet->clear();
cv.pushStateSet(shadowReceiverStateSet);
cullShadowReceivingScene(&cv);
@ -1426,7 +1426,7 @@ void MWShadowTechnique::cull(osgUtil::CullVisitor& cv)
if (numValidShadows>0)
{
decoratorStateGraph->setStateSet(selectStateSetForRenderingShadow(*vdd, cv.getTraversalNumber()));
prepareStateSetForRenderingShadow(*vdd, cv.getTraversalNumber());
}
// OSG_NOTICE<<"End of shadow setup Projection matrix "<<*cv.getProjectionMatrix()<<std::endl;
@ -3004,9 +3004,9 @@ void MWShadowTechnique::cullShadowCastingScene(osgUtil::CullVisitor* cv, osg::Ca
return;
}
osg::StateSet* MWShadowTechnique::selectStateSetForRenderingShadow(ViewDependentData& vdd, unsigned int traversalNumber) const
osg::StateSet* MWShadowTechnique::prepareStateSetForRenderingShadow(ViewDependentData& vdd, unsigned int traversalNumber) const
{
OSG_INFO<<" selectStateSetForRenderingShadow() "<<vdd.getStateSet(traversalNumber)<<std::endl;
OSG_INFO<<" prepareStateSetForRenderingShadow() "<<vdd.getStateSet(traversalNumber)<<std::endl;
osg::ref_ptr<osg::StateSet> stateset = vdd.getStateSet(traversalNumber);

@ -231,7 +231,7 @@ namespace SceneUtil {
virtual void cullShadowCastingScene(osgUtil::CullVisitor* cv, osg::Camera* camera) const;
virtual osg::StateSet* selectStateSetForRenderingShadow(ViewDependentData& vdd, unsigned int traversalNumber) const;
virtual osg::StateSet* prepareStateSetForRenderingShadow(ViewDependentData& vdd, unsigned int traversalNumber) const;
protected:
virtual ~MWShadowTechnique();

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