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Merge branch 'master' of https://github.com/zinnschlag/openmw into tgm

This commit is contained in:
mckibbenta 2013-09-02 18:40:37 -04:00
commit e545f49807
19 changed files with 355 additions and 119 deletions

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@ -19,7 +19,7 @@ include (OpenMWMacros)
# Version
set (OPENMW_VERSION_MAJOR 0)
set (OPENMW_VERSION_MINOR 25)
set (OPENMW_VERSION_MINOR 26)
set (OPENMW_VERSION_RELEASE 0)
set (OPENMW_VERSION "${OPENMW_VERSION_MAJOR}.${OPENMW_VERSION_MINOR}.${OPENMW_VERSION_RELEASE}")

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@ -3,6 +3,11 @@
#include <QDesktopWidget>
#include <QMessageBox>
#include <QDir>
#ifdef __APPLE__
// We need to do this because of Qt: https://bugreports.qt-project.org/browse/QTBUG-22154
#define MAC_OS_X_VERSION_MIN_REQUIRED __ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__
#endif
#include <SDL.h>
#include <cstdlib>

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@ -3,6 +3,10 @@
#include <QDir>
#include <QDebug>
#ifdef __APPLE__
// We need to do this because of Qt: https://bugreports.qt-project.org/browse/QTBUG-22154
#define MAC_OS_X_VERSION_MIN_REQUIRED __ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__
#endif
#include <SDL.h>
#include "maindialog.hpp"

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@ -33,46 +33,48 @@ namespace MWMechanics
bool AiTravel::execute (const MWWorld::Ptr& actor)
{
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
MWBase::World *world = MWBase::Environment::get().getWorld();
ESM::Position pos = actor.getRefData().getPosition();
bool cellChange = actor.getCell()->mCell->mData.mX != cellX || actor.getCell()->mCell->mData.mY != cellY;
const ESM::Pathgrid *pathgrid =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Pathgrid>().search(*actor.getCell()->mCell);
Movement &movement = actor.getClass().getMovementSettings(actor);
const ESM::Cell *cell = actor.getCell()->mCell;
if(actor.getCell()->mCell->mData.mX != player.getCell()->mCell->mData.mX)
MWWorld::Ptr player = world->getPlayer().getPlayer();
if(cell->mData.mX != player.getCell()->mCell->mData.mX)
{
int sideX = sgn(actor.getCell()->mCell->mData.mX - player.getCell()->mCell->mData.mX);
//check if actor is near the border of an inactive cell. If so, disable aitravel.
if(sideX * (pos.pos[0] - actor.getCell()->mCell->mData.mX * ESM::Land::REAL_SIZE) > sideX * (ESM::Land::REAL_SIZE /
2.0 - 200))
int sideX = sgn(cell->mData.mX - player.getCell()->mCell->mData.mX);
//check if actor is near the border of an inactive cell. If so, stop walking.
if(sideX * (pos.pos[0] - cell->mData.mX*ESM::Land::REAL_SIZE) >
sideX * (ESM::Land::REAL_SIZE/2.0f - 200.0f))
{
MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 0;
return true;
movement.mPosition[1] = 0;
return false;
}
}
if(actor.getCell()->mCell->mData.mY != player.getCell()->mCell->mData.mY)
if(cell->mData.mY != player.getCell()->mCell->mData.mY)
{
int sideY = sgn(actor.getCell()->mCell->mData.mY - player.getCell()->mCell->mData.mY);
//check if actor is near the border of an inactive cell. If so, disable aitravel.
if(sideY * (pos.pos[1] - actor.getCell()->mCell->mData.mY * ESM::Land::REAL_SIZE) > sideY * (ESM::Land::REAL_SIZE /
2.0 - 200))
int sideY = sgn(cell->mData.mY - player.getCell()->mCell->mData.mY);
//check if actor is near the border of an inactive cell. If so, stop walking.
if(sideY * (pos.pos[1] - cell->mData.mY*ESM::Land::REAL_SIZE) >
sideY * (ESM::Land::REAL_SIZE/2.0f - 200.0f))
{
MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 0;
return true;
movement.mPosition[1] = 0;
return false;
}
}
const ESM::Pathgrid *pathgrid = world->getStore().get<ESM::Pathgrid>().search(*cell);
bool cellChange = cell->mData.mX != cellX || cell->mData.mY != cellY;
if(!mPathFinder.isPathConstructed() || cellChange)
{
cellX = actor.getCell()->mCell->mData.mX;
cellY = actor.getCell()->mCell->mData.mY;
cellX = cell->mData.mX;
cellY = cell->mData.mY;
float xCell = 0;
float yCell = 0;
if (actor.getCell()->mCell->isExterior())
if(cell->isExterior())
{
xCell = actor.getCell()->mCell->mData.mX * ESM::Land::REAL_SIZE;
yCell = actor.getCell()->mCell->mData.mY * ESM::Land::REAL_SIZE;
xCell = cell->mData.mX * ESM::Land::REAL_SIZE;
yCell = cell->mData.mY * ESM::Land::REAL_SIZE;
}
ESM::Pathgrid::Point dest;
@ -90,13 +92,13 @@ namespace MWMechanics
if(mPathFinder.checkPathCompleted(pos.pos[0], pos.pos[1], pos.pos[2]))
{
MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 0;
movement.mPosition[1] = 0;
return true;
}
float zAngle = mPathFinder.getZAngleToNext(pos.pos[0], pos.pos[1]);
MWBase::Environment::get().getWorld()->rotateObject(actor, 0, 0, zAngle, false);
MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 1;
world->rotateObject(actor, 0, 0, zAngle, false);
movement.mPosition[1] = 1;
return false;
}

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@ -65,10 +65,11 @@ namespace MWMechanics
bool AiWander::execute (const MWWorld::Ptr& actor)
{
MWBase::World *world = MWBase::Environment::get().getWorld();
if(mDuration)
{
// End package if duration is complete or mid-night hits:
MWWorld::TimeStamp currentTime = MWBase::Environment::get().getWorld()->getTimeStamp();
MWWorld::TimeStamp currentTime = world->getTimeStamp();
if(currentTime.getHour() >= mStartTime.getHour() + mDuration)
{
if(!mRepeat)
@ -96,8 +97,7 @@ namespace MWMechanics
if(!mStoredAvailableNodes)
{
mStoredAvailableNodes = true;
mPathgrid =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Pathgrid>().search(*actor.getCell()->mCell);
mPathgrid = world->getStore().get<ESM::Pathgrid>().search(*actor.getCell()->mCell);
mCellX = actor.getCell()->mCell->mData.mX;
mCellY = actor.getCell()->mCell->mData.mY;
@ -150,37 +150,8 @@ namespace MWMechanics
}
}
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
bool cellChange = actor.getCell()->mCell->mData.mX != mCellX || actor.getCell()->mCell->mData.mY != mCellY;
if(actor.getCell()->mCell->mData.mX != player.getCell()->mCell->mData.mX)
{
int sideX = sgn(actor.getCell()->mCell->mData.mX - player.getCell()->mCell->mData.mX);
// Check if actor is near the border of an inactive cell. If so, disable AiWander.
// FIXME: This *should* pause the AiWander package instead of terminating it.
if(sideX * (pos.pos[0] - actor.getCell()->mCell->mData.mX * ESM::Land::REAL_SIZE) > sideX * (ESM::Land::REAL_SIZE /
2.0 - 200))
{
stopWalking(actor);
return true;
}
}
if(actor.getCell()->mCell->mData.mY != player.getCell()->mCell->mData.mY)
{
int sideY = sgn(actor.getCell()->mCell->mData.mY - player.getCell()->mCell->mData.mY);
// Check if actor is near the border of an inactive cell. If so, disable AiWander.
// FIXME: This *should* pause the AiWander package instead of terminating it.
if(sideY * (pos.pos[1] - actor.getCell()->mCell->mData.mY * ESM::Land::REAL_SIZE) > sideY * (ESM::Land::REAL_SIZE /
2.0 - 200))
{
stopWalking(actor);
return true;
}
}
// Don't try to move if you are in a new cell (ie: positioncell command called) but still play idles.
if(mDistance && (cellChange || (mCellX != actor.getCell()->mCell->mData.mX || mCellY != actor.getCell()->mCell->mData.mY)))
if(mDistance && (mCellX != actor.getCell()->mCell->mData.mX || mCellY != actor.getCell()->mCell->mData.mY))
mDistance = 0;
if(mChooseAction)
@ -207,7 +178,7 @@ namespace MWMechanics
else
{
// Play idle animation and recreate vanilla (broken?) behavior of resetting start time of AIWander:
MWWorld::TimeStamp currentTime = MWBase::Environment::get().getWorld()->getTimeStamp();
MWWorld::TimeStamp currentTime = world->getTimeStamp();
mStartTime = currentTime;
playIdle(actor, mPlayedIdle);
mChooseAction = false;
@ -264,18 +235,10 @@ namespace MWMechanics
if(mWalking)
{
float zAngle = mPathFinder.getZAngleToNext(pos.pos[0], pos.pos[1]);
MWBase::Environment::get().getWorld()->rotateObject(actor, 0, 0, zAngle,false);
world->rotateObject(actor, 0, 0, zAngle, false);
MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 1;
// Unclog path nodes by allowing the NPC to be a small distance away from the center. This way two NPCs can be
// at the same path node at the same time and both will complete instead of endlessly walking into eachother:
Ogre::Vector3 destNodePos(mCurrentNode.mX, mCurrentNode.mY, mCurrentNode.mZ);
Ogre::Vector3 actorPos(actor.getRefData().getPosition().pos);
actorPos[0] = actorPos[0] - mXCell;
actorPos[1] = actorPos[1] - mYCell;
float distance = actorPos.squaredDistance(destNodePos);
if(distance < 1200 || mPathFinder.checkPathCompleted(pos.pos[0], pos.pos[1], pos.pos[2]))
if(mPathFinder.checkPathCompleted(pos.pos[0], pos.pos[1], pos.pos[2]))
{
stopWalking(actor);
mMoveNow = false;

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@ -147,13 +147,13 @@ namespace MWMechanics
mIsPathConstructed = false;
}
void PathFinder::buildPath(ESM::Pathgrid::Point startPoint, ESM::Pathgrid::Point endPoint,
const ESM::Pathgrid* pathGrid, float xCell, float yCell, bool allowShortcuts)
void PathFinder::buildPath(const ESM::Pathgrid::Point &startPoint, const ESM::Pathgrid::Point &endPoint,
const ESM::Pathgrid *pathGrid, float xCell, float yCell, bool allowShortcuts)
{
if(allowShortcuts)
{
if(MWBase::Environment::get().getWorld()->castRay(startPoint.mX, startPoint.mY, startPoint.mZ, endPoint.mX, endPoint.mY,
endPoint.mZ))
if(MWBase::Environment::get().getWorld()->castRay(startPoint.mX, startPoint.mY, startPoint.mZ,
endPoint.mX, endPoint.mY, endPoint.mZ))
allowShortcuts = false;
}
@ -184,14 +184,14 @@ namespace MWMechanics
mIsPathConstructed = false;
}
float PathFinder::getZAngleToNext(float x, float y)
float PathFinder::getZAngleToNext(float x, float y) const
{
// This should never happen (programmers should have an if statement checking mIsPathConstructed that prevents this call
// if otherwise).
if(mPath.empty())
return 0;
ESM::Pathgrid::Point nextPoint = *mPath.begin();
const ESM::Pathgrid::Point &nextPoint = *mPath.begin();
float directionX = nextPoint.mX - x;
float directionY = nextPoint.mY - y;
float directionResult = sqrt(directionX * directionX + directionY * directionY);
@ -205,7 +205,7 @@ namespace MWMechanics
return true;
ESM::Pathgrid::Point nextPoint = *mPath.begin();
if(distanceZCorrected(nextPoint, x, y, z) < 40)
if(distanceZCorrected(nextPoint, x, y, z) < 64)
{
mPath.pop_front();
if(mPath.empty())
@ -217,15 +217,5 @@ namespace MWMechanics
return false;
}
std::list<ESM::Pathgrid::Point> PathFinder::getPath()
{
return mPath;
}
bool PathFinder::isPathConstructed()
{
return mIsPathConstructed;
}
}

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@ -12,15 +12,18 @@ namespace MWMechanics
PathFinder();
void clearPath();
void buildPath(ESM::Pathgrid::Point startPoint, ESM::Pathgrid::Point endPoint,
const ESM::Pathgrid* pathGrid, float xCell = 0, float yCell = 0, bool allowShortcuts = 1);
void buildPath(const ESM::Pathgrid::Point &startPoint, const ESM::Pathgrid::Point &endPoint,
const ESM::Pathgrid* pathGrid, float xCell = 0, float yCell = 0,
bool allowShortcuts = true);
bool checkPathCompleted(float x, float y, float z);
///< \Returns true if the last point of the path has been reached.
float getZAngleToNext(float x, float y);
float getZAngleToNext(float x, float y) const;
std::list<ESM::Pathgrid::Point> getPath();
bool isPathConstructed();
bool isPathConstructed() const
{
return mIsPathConstructed;
}
private:
std::list<ESM::Pathgrid::Point> mPath;

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@ -370,8 +370,8 @@ void LocalMap::updatePlayer (const Ogre::Vector3& position, const Ogre::Quaterni
MWBase::Environment::get().getWindowManager()->setPlayerDir(playerdirection.x, playerdirection.y);
// explore radius (squared)
const float sqrExploreRadius = (mInterior ? 0.01 : 0.09) * sFogOfWarResolution*sFogOfWarResolution;
const float exploreRadius = (mInterior ? 0.1 : 0.3) * sFogOfWarResolution; // explore radius from 0 to sFogOfWarResolution
const float exploreRadius = (mInterior ? 0.1 : 0.3) * (sFogOfWarResolution-1); // explore radius from 0 to sFogOfWarResolution-1
const float sqrExploreRadius = Math::Sqr(exploreRadius);
const float exploreRadiusUV = exploreRadius / sFogOfWarResolution; // explore radius from 0 to 1 (UV space)
// change the affected fog of war textures (in a 3x3 grid around the player)
@ -406,11 +406,8 @@ void LocalMap::updatePlayer (const Ogre::Vector3& position, const Ogre::Quaterni
{
for (int texU = 0; texU<sFogOfWarResolution; ++texU)
{
// fix into range of 0 ... sFogOfWarResolution
int _texU = texU * (float(sFogOfWarResolution+1) / float(sFogOfWarResolution));
int _texV = texV * (float(sFogOfWarResolution+1) / float(sFogOfWarResolution));
float sqrDist = Math::Sqr((_texU + mx*sFogOfWarResolution) - u*sFogOfWarResolution) + Math::Sqr((_texV + my*sFogOfWarResolution) - v*sFogOfWarResolution);
float sqrDist = Math::Sqr((texU + mx*(sFogOfWarResolution-1)) - u*(sFogOfWarResolution-1))
+ Math::Sqr((texV + my*(sFogOfWarResolution-1)) - v*(sFogOfWarResolution-1));
uint32 clr = mBuffers[texName][i];
uint8 alpha = (clr >> 24);
alpha = std::min( alpha, (uint8) (std::max(0.f, std::min(1.f, (sqrDist/sqrExploreRadius)))*255) );

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@ -1037,7 +1037,6 @@ public:
VideoPlayer::VideoPlayer(Ogre::SceneManager* sceneMgr, Ogre::RenderWindow* window)
: mState(NULL)
, mSceneMgr(sceneMgr)
, mVideoMaterial(NULL)
, mRectangle(NULL)
, mNode(NULL)
, mAllowSkipping(false)

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@ -11,14 +11,15 @@ if (GTEST_FOUND AND GMOCK_FOUND)
include_directories(${GMOCK_INCLUDE_DIRS})
file(GLOB UNITTEST_SRC_FILES
components/misc/*.cpp
components/misc/test_*.cpp
components/file_finder/test_*.cpp
)
source_group(apps\\openmw_test_suite FILES openmw_test_suite.cpp ${UNITTEST_SRC_FILES})
add_executable(openmw_test_suite openmw_test_suite.cpp ${UNITTEST_SRC_FILES})
target_link_libraries(openmw_test_suite ${GMOCK_BOTH_LIBRARIES} ${GTEST_BOTH_LIBRARIES})
target_link_libraries(openmw_test_suite ${GMOCK_BOTH_LIBRARIES} ${GTEST_BOTH_LIBRARIES} components)
# Fix for not visible pthreads functions for linker with glibc 2.15
if (UNIX AND NOT APPLE)
target_link_libraries(openmw_test_suite ${CMAKE_THREAD_LIBS_INIT})

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@ -0,0 +1,66 @@
#include <gtest/gtest.h>
#include <fstream>
#include "components/file_finder/file_finder.hpp"
struct FileFinderTest : public ::testing::Test
{
protected:
FileFinderTest()
: mTestDir("./filefinder_test_dir/")
, mTestFile("test.txt")
, mTestFileUppercase("TEST.TXT")
, mTestFileNotFound("foobarbaz.txt")
{
}
virtual void SetUp()
{
boost::filesystem::create_directory(boost::filesystem::path(mTestDir));
std::ofstream ofs(std::string(mTestDir + mTestFile).c_str(), std::ofstream::out);
ofs << std::endl;
ofs.close();
}
virtual void TearDown()
{
boost::filesystem::remove_all(boost::filesystem::path(mTestDir));
}
std::string mTestDir;
std::string mTestFile;
std::string mTestFileUppercase;
std::string mTestFileNotFound;
};
TEST_F(FileFinderTest, FileFinder_has_file)
{
FileFinder::FileFinder fileFinder(mTestDir);
ASSERT_TRUE(fileFinder.has(mTestFile));
ASSERT_TRUE(fileFinder.has(mTestFileUppercase));
ASSERT_TRUE(fileFinder.lookup(mTestFile) == std::string(mTestDir + mTestFile));
ASSERT_TRUE(fileFinder.lookup(mTestFileUppercase) == std::string(mTestDir + mTestFile));
}
TEST_F(FileFinderTest, FileFinder_does_not_have_file)
{
FileFinder::FileFinder fileFinder(mTestDir);
ASSERT_FALSE(fileFinder.has(mTestFileNotFound));
ASSERT_TRUE(fileFinder.lookup(mTestFileNotFound).empty());
}
TEST_F(FileFinderTest, FileFinderStrict_has_file)
{
FileFinder::FileFinderStrict fileFinder(mTestDir);
ASSERT_TRUE(fileFinder.has(mTestFile));
ASSERT_FALSE(fileFinder.has(mTestFileUppercase));
ASSERT_TRUE(fileFinder.lookup(mTestFile) == std::string(mTestDir + mTestFile));
ASSERT_FALSE(fileFinder.lookup(mTestFileUppercase) == std::string(mTestDir + mTestFile));
}
TEST_F(FileFinderTest, FileFinderStrict_does_not_have_file)
{
FileFinder::FileFinderStrict fileFinder(mTestDir);
ASSERT_FALSE(fileFinder.has(mTestFileNotFound));
ASSERT_TRUE(fileFinder.lookup(mTestFileNotFound).empty());
}

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@ -0,0 +1,74 @@
#include <gtest/gtest.h>
#include <boost/filesystem.hpp>
#include <fstream>
#include "components/file_finder/search.hpp"
struct SearchTest : public ::testing::Test
{
protected:
SearchTest()
: mTestDir("./search_test_dir/")
{
}
virtual void SetUp()
{
boost::filesystem::create_directory(boost::filesystem::path(mTestDir));
std::ofstream ofs(std::string(mTestDir + "test2.txt").c_str(), std::ofstream::out);
ofs << std::endl;
ofs.close();
}
virtual void TearDown()
{
boost::filesystem::remove_all(boost::filesystem::path(mTestDir));
}
std::string mTestDir;
};
TEST_F(SearchTest, file_not_found)
{
struct Result : public FileFinder::ReturnPath
{
Result(const boost::filesystem::path& expectedPath)
: mExpectedPath(expectedPath)
{
}
void add(const boost::filesystem::path& p)
{
ASSERT_FALSE(p == mExpectedPath);
}
private:
boost::filesystem::path mExpectedPath;
} r(boost::filesystem::path(mTestDir + "test.txt"));
FileFinder::find(mTestDir, r, false);
}
TEST_F(SearchTest, file_found)
{
struct Result : public FileFinder::ReturnPath
{
Result(const boost::filesystem::path& expectedPath)
: mExpectedPath(expectedPath)
{
}
void add(const boost::filesystem::path& p)
{
ASSERT_TRUE(p == mExpectedPath);
}
private:
boost::filesystem::path mExpectedPath;
} r(boost::filesystem::path(mTestDir + "test2.txt"));
FileFinder::find(mTestDir, r, false);
}

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@ -0,0 +1,33 @@
#include <gtest/gtest.h>
#include "components/misc/slice_array.hpp"
struct SliceArrayTest : public ::testing::Test
{
protected:
virtual void SetUp()
{
}
virtual void TearDown()
{
}
};
TEST_F(SliceArrayTest, hello_string)
{
Misc::SString s("hello");
ASSERT_EQ(sizeof("hello") - 1, s.length);
ASSERT_FALSE(s=="hel");
ASSERT_FALSE(s=="hell");
ASSERT_TRUE(s=="hello");
}
TEST_F(SliceArrayTest, othello_string_with_offset_2_and_size_4)
{
Misc::SString s("othello" + 2, 4);
ASSERT_EQ(sizeof("hell") - 1, s.length);
ASSERT_FALSE(s=="hel");
ASSERT_TRUE(s=="hell");
ASSERT_FALSE(s=="hello");
}

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@ -1,7 +1,79 @@
#include <gtest/gtest.h>
#include "components/misc/stringops.hpp"
TEST(simple_test, dummy)
struct StringOpsTest : public ::testing::Test
{
EXPECT_EQ(true, true);
protected:
virtual void SetUp()
{
}
virtual void TearDown()
{
}
};
TEST_F(StringOpsTest, begins_matching)
{
ASSERT_TRUE(Misc::begins("abc", "a"));
ASSERT_TRUE(Misc::begins("abc", "ab"));
ASSERT_TRUE(Misc::begins("abc", "abc"));
ASSERT_TRUE(Misc::begins("abcd", "abc"));
}
TEST_F(StringOpsTest, begins_not_matching)
{
ASSERT_FALSE(Misc::begins("abc", "b"));
ASSERT_FALSE(Misc::begins("abc", "bc"));
ASSERT_FALSE(Misc::begins("abc", "bcd"));
ASSERT_FALSE(Misc::begins("abc", "abcd"));
}
TEST_F(StringOpsTest, ibegins_matching)
{
ASSERT_TRUE(Misc::ibegins("Abc", "a"));
ASSERT_TRUE(Misc::ibegins("aBc", "ab"));
ASSERT_TRUE(Misc::ibegins("abC", "abc"));
ASSERT_TRUE(Misc::ibegins("abcD", "abc"));
}
TEST_F(StringOpsTest, ibegins_not_matching)
{
ASSERT_FALSE(Misc::ibegins("abc", "b"));
ASSERT_FALSE(Misc::ibegins("abc", "bc"));
ASSERT_FALSE(Misc::ibegins("abc", "bcd"));
ASSERT_FALSE(Misc::ibegins("abc", "abcd"));
}
TEST_F(StringOpsTest, ends_matching)
{
ASSERT_TRUE(Misc::ends("abc", "c"));
ASSERT_TRUE(Misc::ends("abc", "bc"));
ASSERT_TRUE(Misc::ends("abc", "abc"));
ASSERT_TRUE(Misc::ends("abcd", "abcd"));
}
TEST_F(StringOpsTest, ends_not_matching)
{
ASSERT_FALSE(Misc::ends("abc", "b"));
ASSERT_FALSE(Misc::ends("abc", "ab"));
ASSERT_FALSE(Misc::ends("abc", "bcd"));
ASSERT_FALSE(Misc::ends("abc", "abcd"));
}
TEST_F(StringOpsTest, iends_matching)
{
ASSERT_TRUE(Misc::iends("Abc", "c"));
ASSERT_TRUE(Misc::iends("aBc", "bc"));
ASSERT_TRUE(Misc::iends("abC", "abc"));
ASSERT_TRUE(Misc::iends("abcD", "abcd"));
}
TEST_F(StringOpsTest, iends_not_matching)
{
ASSERT_FALSE(Misc::iends("abc", "b"));
ASSERT_FALSE(Misc::iends("abc", "ab"));
ASSERT_FALSE(Misc::iends("abc", "bcd"));
ASSERT_FALSE(Misc::iends("abc", "abcd"));
}

View file

@ -5,8 +5,8 @@
int main(int argc, char** argv) {
// The following line causes Google Mock to throw an exception on failure,
// which will be interpreted by your testing framework as a test failure.
::testing::GTEST_FLAG(throw_on_failure) = true;
::testing::GTEST_FLAG(throw_on_failure) = false;
::testing::InitGoogleMock(&argc, argv);
return RUN_ALL_TESTS();
}
}

View file

@ -4,10 +4,8 @@
#include <SDL_types.h>
#include <string>
namespace Ogre
{
class TexturePtr;
}
#include <OgreTexture.h>
#include <OgrePrerequisites.h>
namespace SFO
{

View file

@ -104,6 +104,20 @@ BulletShapeManager::~BulletShapeManager()
sThis = 0;
}
#if (OGRE_VERSION >= ((1 << 16) | (9 << 8) | 0))
BulletShapePtr BulletShapeManager::getByName(const Ogre::String& name, const Ogre::String& groupName)
{
return getResourceByName(name, groupName).staticCast<BulletShape>();
}
BulletShapePtr BulletShapeManager::create (const Ogre::String& name, const Ogre::String& group,
bool isManual, Ogre::ManualResourceLoader* loader,
const Ogre::NameValuePairList* createParams)
{
return createResource(name,group,isManual,loader,createParams).staticCast<BulletShape>();
}
#endif
BulletShapePtr BulletShapeManager::load(const Ogre::String &name, const Ogre::String &group)
{
BulletShapePtr textf = getByName(name);

View file

@ -48,6 +48,8 @@ public:
/**
*
*/
#if (OGRE_VERSION < ((1 << 16) | (9 << 8) | 0))
class BulletShapePtr : public Ogre::SharedPtr<BulletShape>
{
public:
@ -91,9 +93,9 @@ public:
return *this;
}
};
#else
typedef Ogre::SharedPtr<BulletShape> BulletShapePtr;
#endif
/**
*Hold any BulletShape that was created by the ManualBulletShapeLoader.
@ -137,6 +139,19 @@ public:
BulletShapeManager();
virtual ~BulletShapeManager();
#if (OGRE_VERSION >= ((1 << 16) | (9 << 8) | 0))
/// Get a resource by name
/// @see ResourceManager::getByName
BulletShapePtr getByName(const Ogre::String& name, const Ogre::String& groupName = Ogre::ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME);
/// Create a new shape
/// @see ResourceManager::createResource
BulletShapePtr create (const Ogre::String& name, const Ogre::String& group,
bool isManual = false, Ogre::ManualResourceLoader* loader = 0,
const Ogre::NameValuePairList* createParams = 0);
#endif
virtual BulletShapePtr load(const Ogre::String &name, const Ogre::String &group);
static BulletShapeManager &getSingleton();

View file

@ -3,7 +3,7 @@ OpenMW: A reimplementation of The Elder Scrolls III: Morrowind
OpenMW is an attempt at recreating the engine for the popular role-playing game
Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.
Version: 0.25.0
Version: 0.26.0
License: GPL (see GPL3.txt for more information)
Website: http://www.openmw.org
@ -71,13 +71,13 @@ Allowed options:
--new-game [=arg(=1)] (=0) activate char gen/new game mechanics
--fs-strict [=arg(=1)] (=0) strict file system handling (no case folding)
--encoding arg (=win1252) Character encoding used in OpenMW game messages:
win1250 - Central and Eastern European such as Polish, Czech, Slovak, Hungarian, Slovene, Bosnian, Croatian, Serbian (Latin script), Romanian and Albanian languages
win1251 - Cyrillic alphabet such as Russian, Bulgarian, Serbian Cyrillic and other languages
win1252 - Western European (Latin) alphabet, used by default
--fallback arg fallback values
CHANGELOG