mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-02-20 20:09:41 +00:00
Merge branch 'master' of https://github.com/zinnschlag/openmw into tgm
This commit is contained in:
commit
e545f49807
19 changed files with 355 additions and 119 deletions
|
@ -19,7 +19,7 @@ include (OpenMWMacros)
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# Version
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set (OPENMW_VERSION_MAJOR 0)
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set (OPENMW_VERSION_MINOR 25)
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set (OPENMW_VERSION_MINOR 26)
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set (OPENMW_VERSION_RELEASE 0)
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set (OPENMW_VERSION "${OPENMW_VERSION_MAJOR}.${OPENMW_VERSION_MINOR}.${OPENMW_VERSION_RELEASE}")
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|
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@ -3,6 +3,11 @@
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#include <QDesktopWidget>
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#include <QMessageBox>
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#include <QDir>
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#ifdef __APPLE__
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// We need to do this because of Qt: https://bugreports.qt-project.org/browse/QTBUG-22154
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#define MAC_OS_X_VERSION_MIN_REQUIRED __ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__
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#endif
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#include <SDL.h>
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#include <cstdlib>
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@ -3,6 +3,10 @@
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#include <QDir>
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#include <QDebug>
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#ifdef __APPLE__
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// We need to do this because of Qt: https://bugreports.qt-project.org/browse/QTBUG-22154
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#define MAC_OS_X_VERSION_MIN_REQUIRED __ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__
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#endif
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#include <SDL.h>
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#include "maindialog.hpp"
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@ -33,46 +33,48 @@ namespace MWMechanics
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bool AiTravel::execute (const MWWorld::Ptr& actor)
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{
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MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
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MWBase::World *world = MWBase::Environment::get().getWorld();
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ESM::Position pos = actor.getRefData().getPosition();
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bool cellChange = actor.getCell()->mCell->mData.mX != cellX || actor.getCell()->mCell->mData.mY != cellY;
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const ESM::Pathgrid *pathgrid =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Pathgrid>().search(*actor.getCell()->mCell);
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Movement &movement = actor.getClass().getMovementSettings(actor);
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const ESM::Cell *cell = actor.getCell()->mCell;
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if(actor.getCell()->mCell->mData.mX != player.getCell()->mCell->mData.mX)
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MWWorld::Ptr player = world->getPlayer().getPlayer();
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if(cell->mData.mX != player.getCell()->mCell->mData.mX)
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{
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int sideX = sgn(actor.getCell()->mCell->mData.mX - player.getCell()->mCell->mData.mX);
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//check if actor is near the border of an inactive cell. If so, disable aitravel.
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if(sideX * (pos.pos[0] - actor.getCell()->mCell->mData.mX * ESM::Land::REAL_SIZE) > sideX * (ESM::Land::REAL_SIZE /
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2.0 - 200))
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int sideX = sgn(cell->mData.mX - player.getCell()->mCell->mData.mX);
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//check if actor is near the border of an inactive cell. If so, stop walking.
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if(sideX * (pos.pos[0] - cell->mData.mX*ESM::Land::REAL_SIZE) >
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sideX * (ESM::Land::REAL_SIZE/2.0f - 200.0f))
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{
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MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 0;
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return true;
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movement.mPosition[1] = 0;
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return false;
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}
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}
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if(actor.getCell()->mCell->mData.mY != player.getCell()->mCell->mData.mY)
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if(cell->mData.mY != player.getCell()->mCell->mData.mY)
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{
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int sideY = sgn(actor.getCell()->mCell->mData.mY - player.getCell()->mCell->mData.mY);
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//check if actor is near the border of an inactive cell. If so, disable aitravel.
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if(sideY * (pos.pos[1] - actor.getCell()->mCell->mData.mY * ESM::Land::REAL_SIZE) > sideY * (ESM::Land::REAL_SIZE /
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2.0 - 200))
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int sideY = sgn(cell->mData.mY - player.getCell()->mCell->mData.mY);
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//check if actor is near the border of an inactive cell. If so, stop walking.
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if(sideY * (pos.pos[1] - cell->mData.mY*ESM::Land::REAL_SIZE) >
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sideY * (ESM::Land::REAL_SIZE/2.0f - 200.0f))
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{
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MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 0;
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return true;
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movement.mPosition[1] = 0;
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return false;
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}
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}
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const ESM::Pathgrid *pathgrid = world->getStore().get<ESM::Pathgrid>().search(*cell);
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bool cellChange = cell->mData.mX != cellX || cell->mData.mY != cellY;
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if(!mPathFinder.isPathConstructed() || cellChange)
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{
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cellX = actor.getCell()->mCell->mData.mX;
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cellY = actor.getCell()->mCell->mData.mY;
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cellX = cell->mData.mX;
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cellY = cell->mData.mY;
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float xCell = 0;
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float yCell = 0;
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if (actor.getCell()->mCell->isExterior())
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if(cell->isExterior())
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{
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xCell = actor.getCell()->mCell->mData.mX * ESM::Land::REAL_SIZE;
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yCell = actor.getCell()->mCell->mData.mY * ESM::Land::REAL_SIZE;
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xCell = cell->mData.mX * ESM::Land::REAL_SIZE;
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yCell = cell->mData.mY * ESM::Land::REAL_SIZE;
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}
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ESM::Pathgrid::Point dest;
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@ -90,13 +92,13 @@ namespace MWMechanics
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if(mPathFinder.checkPathCompleted(pos.pos[0], pos.pos[1], pos.pos[2]))
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{
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MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 0;
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movement.mPosition[1] = 0;
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return true;
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}
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float zAngle = mPathFinder.getZAngleToNext(pos.pos[0], pos.pos[1]);
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MWBase::Environment::get().getWorld()->rotateObject(actor, 0, 0, zAngle, false);
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MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 1;
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world->rotateObject(actor, 0, 0, zAngle, false);
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movement.mPosition[1] = 1;
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return false;
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}
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@ -65,10 +65,11 @@ namespace MWMechanics
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bool AiWander::execute (const MWWorld::Ptr& actor)
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{
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MWBase::World *world = MWBase::Environment::get().getWorld();
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if(mDuration)
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{
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// End package if duration is complete or mid-night hits:
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MWWorld::TimeStamp currentTime = MWBase::Environment::get().getWorld()->getTimeStamp();
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MWWorld::TimeStamp currentTime = world->getTimeStamp();
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if(currentTime.getHour() >= mStartTime.getHour() + mDuration)
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{
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if(!mRepeat)
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@ -96,8 +97,7 @@ namespace MWMechanics
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if(!mStoredAvailableNodes)
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{
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mStoredAvailableNodes = true;
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mPathgrid =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Pathgrid>().search(*actor.getCell()->mCell);
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mPathgrid = world->getStore().get<ESM::Pathgrid>().search(*actor.getCell()->mCell);
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mCellX = actor.getCell()->mCell->mData.mX;
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mCellY = actor.getCell()->mCell->mData.mY;
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@ -150,37 +150,8 @@ namespace MWMechanics
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}
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}
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MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
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bool cellChange = actor.getCell()->mCell->mData.mX != mCellX || actor.getCell()->mCell->mData.mY != mCellY;
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if(actor.getCell()->mCell->mData.mX != player.getCell()->mCell->mData.mX)
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{
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int sideX = sgn(actor.getCell()->mCell->mData.mX - player.getCell()->mCell->mData.mX);
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// Check if actor is near the border of an inactive cell. If so, disable AiWander.
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// FIXME: This *should* pause the AiWander package instead of terminating it.
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if(sideX * (pos.pos[0] - actor.getCell()->mCell->mData.mX * ESM::Land::REAL_SIZE) > sideX * (ESM::Land::REAL_SIZE /
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2.0 - 200))
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{
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stopWalking(actor);
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return true;
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}
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}
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if(actor.getCell()->mCell->mData.mY != player.getCell()->mCell->mData.mY)
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{
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int sideY = sgn(actor.getCell()->mCell->mData.mY - player.getCell()->mCell->mData.mY);
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// Check if actor is near the border of an inactive cell. If so, disable AiWander.
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// FIXME: This *should* pause the AiWander package instead of terminating it.
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if(sideY * (pos.pos[1] - actor.getCell()->mCell->mData.mY * ESM::Land::REAL_SIZE) > sideY * (ESM::Land::REAL_SIZE /
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2.0 - 200))
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{
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stopWalking(actor);
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return true;
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}
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}
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// Don't try to move if you are in a new cell (ie: positioncell command called) but still play idles.
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if(mDistance && (cellChange || (mCellX != actor.getCell()->mCell->mData.mX || mCellY != actor.getCell()->mCell->mData.mY)))
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if(mDistance && (mCellX != actor.getCell()->mCell->mData.mX || mCellY != actor.getCell()->mCell->mData.mY))
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mDistance = 0;
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if(mChooseAction)
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@ -207,7 +178,7 @@ namespace MWMechanics
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else
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{
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// Play idle animation and recreate vanilla (broken?) behavior of resetting start time of AIWander:
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MWWorld::TimeStamp currentTime = MWBase::Environment::get().getWorld()->getTimeStamp();
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MWWorld::TimeStamp currentTime = world->getTimeStamp();
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mStartTime = currentTime;
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playIdle(actor, mPlayedIdle);
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mChooseAction = false;
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@ -264,18 +235,10 @@ namespace MWMechanics
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if(mWalking)
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{
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float zAngle = mPathFinder.getZAngleToNext(pos.pos[0], pos.pos[1]);
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MWBase::Environment::get().getWorld()->rotateObject(actor, 0, 0, zAngle,false);
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world->rotateObject(actor, 0, 0, zAngle, false);
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MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 1;
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// Unclog path nodes by allowing the NPC to be a small distance away from the center. This way two NPCs can be
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// at the same path node at the same time and both will complete instead of endlessly walking into eachother:
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Ogre::Vector3 destNodePos(mCurrentNode.mX, mCurrentNode.mY, mCurrentNode.mZ);
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Ogre::Vector3 actorPos(actor.getRefData().getPosition().pos);
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actorPos[0] = actorPos[0] - mXCell;
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actorPos[1] = actorPos[1] - mYCell;
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float distance = actorPos.squaredDistance(destNodePos);
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if(distance < 1200 || mPathFinder.checkPathCompleted(pos.pos[0], pos.pos[1], pos.pos[2]))
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if(mPathFinder.checkPathCompleted(pos.pos[0], pos.pos[1], pos.pos[2]))
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{
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stopWalking(actor);
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mMoveNow = false;
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|
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@ -147,13 +147,13 @@ namespace MWMechanics
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mIsPathConstructed = false;
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}
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|
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void PathFinder::buildPath(ESM::Pathgrid::Point startPoint, ESM::Pathgrid::Point endPoint,
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const ESM::Pathgrid* pathGrid, float xCell, float yCell, bool allowShortcuts)
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void PathFinder::buildPath(const ESM::Pathgrid::Point &startPoint, const ESM::Pathgrid::Point &endPoint,
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const ESM::Pathgrid *pathGrid, float xCell, float yCell, bool allowShortcuts)
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{
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if(allowShortcuts)
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{
|
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if(MWBase::Environment::get().getWorld()->castRay(startPoint.mX, startPoint.mY, startPoint.mZ, endPoint.mX, endPoint.mY,
|
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endPoint.mZ))
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if(MWBase::Environment::get().getWorld()->castRay(startPoint.mX, startPoint.mY, startPoint.mZ,
|
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endPoint.mX, endPoint.mY, endPoint.mZ))
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allowShortcuts = false;
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}
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@ -184,14 +184,14 @@ namespace MWMechanics
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mIsPathConstructed = false;
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}
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|
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float PathFinder::getZAngleToNext(float x, float y)
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float PathFinder::getZAngleToNext(float x, float y) const
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{
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// This should never happen (programmers should have an if statement checking mIsPathConstructed that prevents this call
|
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// if otherwise).
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if(mPath.empty())
|
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return 0;
|
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|
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ESM::Pathgrid::Point nextPoint = *mPath.begin();
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const ESM::Pathgrid::Point &nextPoint = *mPath.begin();
|
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float directionX = nextPoint.mX - x;
|
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float directionY = nextPoint.mY - y;
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float directionResult = sqrt(directionX * directionX + directionY * directionY);
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@ -205,7 +205,7 @@ namespace MWMechanics
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return true;
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|
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ESM::Pathgrid::Point nextPoint = *mPath.begin();
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if(distanceZCorrected(nextPoint, x, y, z) < 40)
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if(distanceZCorrected(nextPoint, x, y, z) < 64)
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{
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mPath.pop_front();
|
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if(mPath.empty())
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|
@ -217,15 +217,5 @@ namespace MWMechanics
|
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|
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return false;
|
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}
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|
||||
std::list<ESM::Pathgrid::Point> PathFinder::getPath()
|
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{
|
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return mPath;
|
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}
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|
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bool PathFinder::isPathConstructed()
|
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{
|
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return mIsPathConstructed;
|
||||
}
|
||||
}
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||||
|
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|
|
|
@ -12,15 +12,18 @@ namespace MWMechanics
|
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PathFinder();
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|
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void clearPath();
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void buildPath(ESM::Pathgrid::Point startPoint, ESM::Pathgrid::Point endPoint,
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const ESM::Pathgrid* pathGrid, float xCell = 0, float yCell = 0, bool allowShortcuts = 1);
|
||||
void buildPath(const ESM::Pathgrid::Point &startPoint, const ESM::Pathgrid::Point &endPoint,
|
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const ESM::Pathgrid* pathGrid, float xCell = 0, float yCell = 0,
|
||||
bool allowShortcuts = true);
|
||||
|
||||
bool checkPathCompleted(float x, float y, float z);
|
||||
///< \Returns true if the last point of the path has been reached.
|
||||
float getZAngleToNext(float x, float y);
|
||||
float getZAngleToNext(float x, float y) const;
|
||||
|
||||
std::list<ESM::Pathgrid::Point> getPath();
|
||||
bool isPathConstructed();
|
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bool isPathConstructed() const
|
||||
{
|
||||
return mIsPathConstructed;
|
||||
}
|
||||
|
||||
private:
|
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std::list<ESM::Pathgrid::Point> mPath;
|
||||
|
|
|
@ -370,8 +370,8 @@ void LocalMap::updatePlayer (const Ogre::Vector3& position, const Ogre::Quaterni
|
|||
MWBase::Environment::get().getWindowManager()->setPlayerDir(playerdirection.x, playerdirection.y);
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||||
|
||||
// explore radius (squared)
|
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const float sqrExploreRadius = (mInterior ? 0.01 : 0.09) * sFogOfWarResolution*sFogOfWarResolution;
|
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const float exploreRadius = (mInterior ? 0.1 : 0.3) * sFogOfWarResolution; // explore radius from 0 to sFogOfWarResolution
|
||||
const float exploreRadius = (mInterior ? 0.1 : 0.3) * (sFogOfWarResolution-1); // explore radius from 0 to sFogOfWarResolution-1
|
||||
const float sqrExploreRadius = Math::Sqr(exploreRadius);
|
||||
const float exploreRadiusUV = exploreRadius / sFogOfWarResolution; // explore radius from 0 to 1 (UV space)
|
||||
|
||||
// change the affected fog of war textures (in a 3x3 grid around the player)
|
||||
|
@ -406,11 +406,8 @@ void LocalMap::updatePlayer (const Ogre::Vector3& position, const Ogre::Quaterni
|
|||
{
|
||||
for (int texU = 0; texU<sFogOfWarResolution; ++texU)
|
||||
{
|
||||
// fix into range of 0 ... sFogOfWarResolution
|
||||
int _texU = texU * (float(sFogOfWarResolution+1) / float(sFogOfWarResolution));
|
||||
int _texV = texV * (float(sFogOfWarResolution+1) / float(sFogOfWarResolution));
|
||||
|
||||
float sqrDist = Math::Sqr((_texU + mx*sFogOfWarResolution) - u*sFogOfWarResolution) + Math::Sqr((_texV + my*sFogOfWarResolution) - v*sFogOfWarResolution);
|
||||
float sqrDist = Math::Sqr((texU + mx*(sFogOfWarResolution-1)) - u*(sFogOfWarResolution-1))
|
||||
+ Math::Sqr((texV + my*(sFogOfWarResolution-1)) - v*(sFogOfWarResolution-1));
|
||||
uint32 clr = mBuffers[texName][i];
|
||||
uint8 alpha = (clr >> 24);
|
||||
alpha = std::min( alpha, (uint8) (std::max(0.f, std::min(1.f, (sqrDist/sqrExploreRadius)))*255) );
|
||||
|
|
|
@ -1037,7 +1037,6 @@ public:
|
|||
VideoPlayer::VideoPlayer(Ogre::SceneManager* sceneMgr, Ogre::RenderWindow* window)
|
||||
: mState(NULL)
|
||||
, mSceneMgr(sceneMgr)
|
||||
, mVideoMaterial(NULL)
|
||||
, mRectangle(NULL)
|
||||
, mNode(NULL)
|
||||
, mAllowSkipping(false)
|
||||
|
|
|
@ -11,14 +11,15 @@ if (GTEST_FOUND AND GMOCK_FOUND)
|
|||
include_directories(${GMOCK_INCLUDE_DIRS})
|
||||
|
||||
file(GLOB UNITTEST_SRC_FILES
|
||||
components/misc/*.cpp
|
||||
components/misc/test_*.cpp
|
||||
components/file_finder/test_*.cpp
|
||||
)
|
||||
|
||||
source_group(apps\\openmw_test_suite FILES openmw_test_suite.cpp ${UNITTEST_SRC_FILES})
|
||||
|
||||
add_executable(openmw_test_suite openmw_test_suite.cpp ${UNITTEST_SRC_FILES})
|
||||
|
||||
target_link_libraries(openmw_test_suite ${GMOCK_BOTH_LIBRARIES} ${GTEST_BOTH_LIBRARIES})
|
||||
target_link_libraries(openmw_test_suite ${GMOCK_BOTH_LIBRARIES} ${GTEST_BOTH_LIBRARIES} components)
|
||||
# Fix for not visible pthreads functions for linker with glibc 2.15
|
||||
if (UNIX AND NOT APPLE)
|
||||
target_link_libraries(openmw_test_suite ${CMAKE_THREAD_LIBS_INIT})
|
||||
|
|
|
@ -0,0 +1,66 @@
|
|||
#include <gtest/gtest.h>
|
||||
#include <fstream>
|
||||
#include "components/file_finder/file_finder.hpp"
|
||||
|
||||
struct FileFinderTest : public ::testing::Test
|
||||
{
|
||||
protected:
|
||||
FileFinderTest()
|
||||
: mTestDir("./filefinder_test_dir/")
|
||||
, mTestFile("test.txt")
|
||||
, mTestFileUppercase("TEST.TXT")
|
||||
, mTestFileNotFound("foobarbaz.txt")
|
||||
{
|
||||
}
|
||||
|
||||
virtual void SetUp()
|
||||
{
|
||||
boost::filesystem::create_directory(boost::filesystem::path(mTestDir));
|
||||
|
||||
std::ofstream ofs(std::string(mTestDir + mTestFile).c_str(), std::ofstream::out);
|
||||
ofs << std::endl;
|
||||
ofs.close();
|
||||
}
|
||||
|
||||
virtual void TearDown()
|
||||
{
|
||||
boost::filesystem::remove_all(boost::filesystem::path(mTestDir));
|
||||
}
|
||||
|
||||
std::string mTestDir;
|
||||
std::string mTestFile;
|
||||
std::string mTestFileUppercase;
|
||||
std::string mTestFileNotFound;
|
||||
};
|
||||
|
||||
TEST_F(FileFinderTest, FileFinder_has_file)
|
||||
{
|
||||
FileFinder::FileFinder fileFinder(mTestDir);
|
||||
ASSERT_TRUE(fileFinder.has(mTestFile));
|
||||
ASSERT_TRUE(fileFinder.has(mTestFileUppercase));
|
||||
ASSERT_TRUE(fileFinder.lookup(mTestFile) == std::string(mTestDir + mTestFile));
|
||||
ASSERT_TRUE(fileFinder.lookup(mTestFileUppercase) == std::string(mTestDir + mTestFile));
|
||||
}
|
||||
|
||||
TEST_F(FileFinderTest, FileFinder_does_not_have_file)
|
||||
{
|
||||
FileFinder::FileFinder fileFinder(mTestDir);
|
||||
ASSERT_FALSE(fileFinder.has(mTestFileNotFound));
|
||||
ASSERT_TRUE(fileFinder.lookup(mTestFileNotFound).empty());
|
||||
}
|
||||
|
||||
TEST_F(FileFinderTest, FileFinderStrict_has_file)
|
||||
{
|
||||
FileFinder::FileFinderStrict fileFinder(mTestDir);
|
||||
ASSERT_TRUE(fileFinder.has(mTestFile));
|
||||
ASSERT_FALSE(fileFinder.has(mTestFileUppercase));
|
||||
ASSERT_TRUE(fileFinder.lookup(mTestFile) == std::string(mTestDir + mTestFile));
|
||||
ASSERT_FALSE(fileFinder.lookup(mTestFileUppercase) == std::string(mTestDir + mTestFile));
|
||||
}
|
||||
|
||||
TEST_F(FileFinderTest, FileFinderStrict_does_not_have_file)
|
||||
{
|
||||
FileFinder::FileFinderStrict fileFinder(mTestDir);
|
||||
ASSERT_FALSE(fileFinder.has(mTestFileNotFound));
|
||||
ASSERT_TRUE(fileFinder.lookup(mTestFileNotFound).empty());
|
||||
}
|
|
@ -0,0 +1,74 @@
|
|||
#include <gtest/gtest.h>
|
||||
#include <boost/filesystem.hpp>
|
||||
#include <fstream>
|
||||
|
||||
#include "components/file_finder/search.hpp"
|
||||
|
||||
struct SearchTest : public ::testing::Test
|
||||
{
|
||||
protected:
|
||||
SearchTest()
|
||||
: mTestDir("./search_test_dir/")
|
||||
{
|
||||
}
|
||||
|
||||
virtual void SetUp()
|
||||
{
|
||||
boost::filesystem::create_directory(boost::filesystem::path(mTestDir));
|
||||
|
||||
std::ofstream ofs(std::string(mTestDir + "test2.txt").c_str(), std::ofstream::out);
|
||||
ofs << std::endl;
|
||||
ofs.close();
|
||||
}
|
||||
|
||||
virtual void TearDown()
|
||||
{
|
||||
boost::filesystem::remove_all(boost::filesystem::path(mTestDir));
|
||||
}
|
||||
|
||||
std::string mTestDir;
|
||||
};
|
||||
|
||||
TEST_F(SearchTest, file_not_found)
|
||||
{
|
||||
struct Result : public FileFinder::ReturnPath
|
||||
{
|
||||
Result(const boost::filesystem::path& expectedPath)
|
||||
: mExpectedPath(expectedPath)
|
||||
{
|
||||
}
|
||||
|
||||
void add(const boost::filesystem::path& p)
|
||||
{
|
||||
ASSERT_FALSE(p == mExpectedPath);
|
||||
}
|
||||
|
||||
private:
|
||||
boost::filesystem::path mExpectedPath;
|
||||
|
||||
} r(boost::filesystem::path(mTestDir + "test.txt"));
|
||||
|
||||
FileFinder::find(mTestDir, r, false);
|
||||
}
|
||||
|
||||
TEST_F(SearchTest, file_found)
|
||||
{
|
||||
struct Result : public FileFinder::ReturnPath
|
||||
{
|
||||
Result(const boost::filesystem::path& expectedPath)
|
||||
: mExpectedPath(expectedPath)
|
||||
{
|
||||
}
|
||||
|
||||
void add(const boost::filesystem::path& p)
|
||||
{
|
||||
ASSERT_TRUE(p == mExpectedPath);
|
||||
}
|
||||
|
||||
private:
|
||||
boost::filesystem::path mExpectedPath;
|
||||
|
||||
} r(boost::filesystem::path(mTestDir + "test2.txt"));
|
||||
|
||||
FileFinder::find(mTestDir, r, false);
|
||||
}
|
33
apps/openmw_test_suite/components/misc/test_slicearray.cpp
Normal file
33
apps/openmw_test_suite/components/misc/test_slicearray.cpp
Normal file
|
@ -0,0 +1,33 @@
|
|||
#include <gtest/gtest.h>
|
||||
#include "components/misc/slice_array.hpp"
|
||||
|
||||
struct SliceArrayTest : public ::testing::Test
|
||||
{
|
||||
protected:
|
||||
virtual void SetUp()
|
||||
{
|
||||
}
|
||||
|
||||
virtual void TearDown()
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
TEST_F(SliceArrayTest, hello_string)
|
||||
{
|
||||
Misc::SString s("hello");
|
||||
ASSERT_EQ(sizeof("hello") - 1, s.length);
|
||||
ASSERT_FALSE(s=="hel");
|
||||
ASSERT_FALSE(s=="hell");
|
||||
ASSERT_TRUE(s=="hello");
|
||||
}
|
||||
|
||||
TEST_F(SliceArrayTest, othello_string_with_offset_2_and_size_4)
|
||||
{
|
||||
Misc::SString s("othello" + 2, 4);
|
||||
ASSERT_EQ(sizeof("hell") - 1, s.length);
|
||||
ASSERT_FALSE(s=="hel");
|
||||
ASSERT_TRUE(s=="hell");
|
||||
ASSERT_FALSE(s=="hello");
|
||||
}
|
||||
|
|
@ -1,7 +1,79 @@
|
|||
#include <gtest/gtest.h>
|
||||
#include "components/misc/stringops.hpp"
|
||||
|
||||
TEST(simple_test, dummy)
|
||||
struct StringOpsTest : public ::testing::Test
|
||||
{
|
||||
EXPECT_EQ(true, true);
|
||||
protected:
|
||||
virtual void SetUp()
|
||||
{
|
||||
}
|
||||
|
||||
virtual void TearDown()
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
TEST_F(StringOpsTest, begins_matching)
|
||||
{
|
||||
ASSERT_TRUE(Misc::begins("abc", "a"));
|
||||
ASSERT_TRUE(Misc::begins("abc", "ab"));
|
||||
ASSERT_TRUE(Misc::begins("abc", "abc"));
|
||||
ASSERT_TRUE(Misc::begins("abcd", "abc"));
|
||||
}
|
||||
|
||||
TEST_F(StringOpsTest, begins_not_matching)
|
||||
{
|
||||
ASSERT_FALSE(Misc::begins("abc", "b"));
|
||||
ASSERT_FALSE(Misc::begins("abc", "bc"));
|
||||
ASSERT_FALSE(Misc::begins("abc", "bcd"));
|
||||
ASSERT_FALSE(Misc::begins("abc", "abcd"));
|
||||
}
|
||||
|
||||
TEST_F(StringOpsTest, ibegins_matching)
|
||||
{
|
||||
ASSERT_TRUE(Misc::ibegins("Abc", "a"));
|
||||
ASSERT_TRUE(Misc::ibegins("aBc", "ab"));
|
||||
ASSERT_TRUE(Misc::ibegins("abC", "abc"));
|
||||
ASSERT_TRUE(Misc::ibegins("abcD", "abc"));
|
||||
}
|
||||
|
||||
TEST_F(StringOpsTest, ibegins_not_matching)
|
||||
{
|
||||
ASSERT_FALSE(Misc::ibegins("abc", "b"));
|
||||
ASSERT_FALSE(Misc::ibegins("abc", "bc"));
|
||||
ASSERT_FALSE(Misc::ibegins("abc", "bcd"));
|
||||
ASSERT_FALSE(Misc::ibegins("abc", "abcd"));
|
||||
}
|
||||
|
||||
TEST_F(StringOpsTest, ends_matching)
|
||||
{
|
||||
ASSERT_TRUE(Misc::ends("abc", "c"));
|
||||
ASSERT_TRUE(Misc::ends("abc", "bc"));
|
||||
ASSERT_TRUE(Misc::ends("abc", "abc"));
|
||||
ASSERT_TRUE(Misc::ends("abcd", "abcd"));
|
||||
}
|
||||
|
||||
TEST_F(StringOpsTest, ends_not_matching)
|
||||
{
|
||||
ASSERT_FALSE(Misc::ends("abc", "b"));
|
||||
ASSERT_FALSE(Misc::ends("abc", "ab"));
|
||||
ASSERT_FALSE(Misc::ends("abc", "bcd"));
|
||||
ASSERT_FALSE(Misc::ends("abc", "abcd"));
|
||||
}
|
||||
|
||||
TEST_F(StringOpsTest, iends_matching)
|
||||
{
|
||||
ASSERT_TRUE(Misc::iends("Abc", "c"));
|
||||
ASSERT_TRUE(Misc::iends("aBc", "bc"));
|
||||
ASSERT_TRUE(Misc::iends("abC", "abc"));
|
||||
ASSERT_TRUE(Misc::iends("abcD", "abcd"));
|
||||
}
|
||||
|
||||
TEST_F(StringOpsTest, iends_not_matching)
|
||||
{
|
||||
ASSERT_FALSE(Misc::iends("abc", "b"));
|
||||
ASSERT_FALSE(Misc::iends("abc", "ab"));
|
||||
ASSERT_FALSE(Misc::iends("abc", "bcd"));
|
||||
ASSERT_FALSE(Misc::iends("abc", "abcd"));
|
||||
}
|
||||
|
||||
|
|
|
@ -5,8 +5,8 @@
|
|||
int main(int argc, char** argv) {
|
||||
// The following line causes Google Mock to throw an exception on failure,
|
||||
// which will be interpreted by your testing framework as a test failure.
|
||||
::testing::GTEST_FLAG(throw_on_failure) = true;
|
||||
::testing::GTEST_FLAG(throw_on_failure) = false;
|
||||
::testing::InitGoogleMock(&argc, argv);
|
||||
|
||||
return RUN_ALL_TESTS();
|
||||
}
|
||||
}
|
||||
|
|
6
extern/sdl4ogre/cursormanager.hpp
vendored
6
extern/sdl4ogre/cursormanager.hpp
vendored
|
@ -4,10 +4,8 @@
|
|||
#include <SDL_types.h>
|
||||
#include <string>
|
||||
|
||||
namespace Ogre
|
||||
{
|
||||
class TexturePtr;
|
||||
}
|
||||
#include <OgreTexture.h>
|
||||
#include <OgrePrerequisites.h>
|
||||
|
||||
namespace SFO
|
||||
{
|
||||
|
|
|
@ -104,6 +104,20 @@ BulletShapeManager::~BulletShapeManager()
|
|||
sThis = 0;
|
||||
}
|
||||
|
||||
#if (OGRE_VERSION >= ((1 << 16) | (9 << 8) | 0))
|
||||
BulletShapePtr BulletShapeManager::getByName(const Ogre::String& name, const Ogre::String& groupName)
|
||||
{
|
||||
return getResourceByName(name, groupName).staticCast<BulletShape>();
|
||||
}
|
||||
|
||||
BulletShapePtr BulletShapeManager::create (const Ogre::String& name, const Ogre::String& group,
|
||||
bool isManual, Ogre::ManualResourceLoader* loader,
|
||||
const Ogre::NameValuePairList* createParams)
|
||||
{
|
||||
return createResource(name,group,isManual,loader,createParams).staticCast<BulletShape>();
|
||||
}
|
||||
#endif
|
||||
|
||||
BulletShapePtr BulletShapeManager::load(const Ogre::String &name, const Ogre::String &group)
|
||||
{
|
||||
BulletShapePtr textf = getByName(name);
|
||||
|
|
|
@ -48,6 +48,8 @@ public:
|
|||
/**
|
||||
*
|
||||
*/
|
||||
|
||||
#if (OGRE_VERSION < ((1 << 16) | (9 << 8) | 0))
|
||||
class BulletShapePtr : public Ogre::SharedPtr<BulletShape>
|
||||
{
|
||||
public:
|
||||
|
@ -91,9 +93,9 @@ public:
|
|||
return *this;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
#else
|
||||
typedef Ogre::SharedPtr<BulletShape> BulletShapePtr;
|
||||
#endif
|
||||
|
||||
/**
|
||||
*Hold any BulletShape that was created by the ManualBulletShapeLoader.
|
||||
|
@ -137,6 +139,19 @@ public:
|
|||
BulletShapeManager();
|
||||
virtual ~BulletShapeManager();
|
||||
|
||||
|
||||
#if (OGRE_VERSION >= ((1 << 16) | (9 << 8) | 0))
|
||||
/// Get a resource by name
|
||||
/// @see ResourceManager::getByName
|
||||
BulletShapePtr getByName(const Ogre::String& name, const Ogre::String& groupName = Ogre::ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME);
|
||||
|
||||
/// Create a new shape
|
||||
/// @see ResourceManager::createResource
|
||||
BulletShapePtr create (const Ogre::String& name, const Ogre::String& group,
|
||||
bool isManual = false, Ogre::ManualResourceLoader* loader = 0,
|
||||
const Ogre::NameValuePairList* createParams = 0);
|
||||
#endif
|
||||
|
||||
virtual BulletShapePtr load(const Ogre::String &name, const Ogre::String &group);
|
||||
|
||||
static BulletShapeManager &getSingleton();
|
||||
|
|
10
readme.txt
10
readme.txt
|
@ -3,7 +3,7 @@ OpenMW: A reimplementation of The Elder Scrolls III: Morrowind
|
|||
OpenMW is an attempt at recreating the engine for the popular role-playing game
|
||||
Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.
|
||||
|
||||
Version: 0.25.0
|
||||
Version: 0.26.0
|
||||
License: GPL (see GPL3.txt for more information)
|
||||
Website: http://www.openmw.org
|
||||
|
||||
|
@ -71,13 +71,13 @@ Allowed options:
|
|||
--new-game [=arg(=1)] (=0) activate char gen/new game mechanics
|
||||
--fs-strict [=arg(=1)] (=0) strict file system handling (no case folding)
|
||||
--encoding arg (=win1252) Character encoding used in OpenMW game messages:
|
||||
|
||||
|
||||
win1250 - Central and Eastern European such as Polish, Czech, Slovak, Hungarian, Slovene, Bosnian, Croatian, Serbian (Latin script), Romanian and Albanian languages
|
||||
|
||||
|
||||
win1251 - Cyrillic alphabet such as Russian, Bulgarian, Serbian Cyrillic and other languages
|
||||
|
||||
|
||||
win1252 - Western European (Latin) alphabet, used by default
|
||||
|
||||
|
||||
--fallback arg fallback values
|
||||
|
||||
CHANGELOG
|
||||
|
|
Loading…
Reference in a new issue