[Server] Add custom window API
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c276ff4bd9
commit
e657934cef
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//
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// Created by koncord on 21.11.17.
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//
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include "Player.hpp"
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#include "Window.hpp"
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#include "Networking.hpp"
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using namespace std;
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using namespace mwmp;
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void Window::Init(LuaState &lua)
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{
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lua.getState()->new_usertype<Window>("Window",
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"addButton", &Window::addButton,
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"addLabel", &Window::addLabel,
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"addEditBox", &Window::addEditBox,
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"addPassiveListBox", &Window::addPassiveListBox,
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"addActiveListBox", &Window::addActiveListBox,
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"addSlider", &Window::addSlider,
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"show", &Window::show,
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"clear", &Window::clear,
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"setCallback", &Window::setCallback
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);
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}
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Window::Window(Player *player, int id) : player(player)
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{
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guiWindow.id = id;
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}
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Window::~Window()
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{
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}
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void Window::show()
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{
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printf("Trying to show window: %d\n", guiWindow.id);
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if (guiWindow.widgets.empty())
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return;
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auto packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_GUI_WINDOW);
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player->guiWindow = guiWindow;
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packet->setPlayer(player);
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packet->Send(false);
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}
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void Window::clear()
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{
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guiWindow.widgets.clear();
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}
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int Window::getID()
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{
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return guiWindow.id;
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}
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void Window::call(const BasePlayer::GUIWindow &window)
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{
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sol::table table = Networking::get().getState().getState()->create_table();
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auto fnTypeToStr = [](const BasePlayer::GUIWindow::WidgetType &type) {
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switch (type)
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{
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case BasePlayer::GUIWindow::WidgetType::Button:
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return "Button";
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case BasePlayer::GUIWindow::WidgetType::Editbox:
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return "Editbox";
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case BasePlayer::GUIWindow::WidgetType::Label:
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return "Label";
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case BasePlayer::GUIWindow::WidgetType::ListBoxActive:
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return "ListBoxActive";
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case BasePlayer::GUIWindow::WidgetType::ListBoxPassive:
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return "ListBoxPassive";
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case BasePlayer::GUIWindow::WidgetType::Slider:
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return "Slider";
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}
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};
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for (const auto &widget : window.widgets)
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{
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sol::table w = table.create(widget.name);
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w.add(fnTypeToStr(widget.type));
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if (!widget.data.empty())
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w.add(widget.data[0]);
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}
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callback.call(this, player, table);
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}
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void Window::setCallback(sol::function callback)
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{
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/*int id = 0;
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for(auto &&cb : callbacks)
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{
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if(cb.second.get() == nullptr)
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id = cb.first;
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}
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if(id == 0)
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id = lastId++;
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callbacks[id] = make_unique(callback);*/
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this->callback = callback;
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}
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void Window::setSize(short width, short height)
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{
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guiWindow.width = width;
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guiWindow.height = height;
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}
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void Window::addButton(short x, short y, const std::string &label, sol::optional<bool> active)
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{
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BasePlayer::GUIWindow::Widget widget;
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widget.posX = x;
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widget.posY = y;
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widget.name = label;
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widget.type = BasePlayer::GUIWindow::WidgetType::Button;
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if(active)
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widget.disabled = !active.value();
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else
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widget.disabled = false;
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guiWindow.widgets.push_back(widget);
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}
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void Window::addEditBox(short x, short y, short w, short h, const std::string &id, sol::optional<bool> active)
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{
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BasePlayer::GUIWindow::Widget widget;
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widget.posX = x;
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widget.posY = y;
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widget.width = w;
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widget.height = h;
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widget.name = id;
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widget.type = BasePlayer::GUIWindow::WidgetType::Editbox;
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if(active)
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widget.disabled = !active.value();
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else
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widget.disabled = false;
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guiWindow.widgets.push_back(widget);
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}
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void Window::addLabel(short x, short y, const std::string &label)
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{
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BasePlayer::GUIWindow::Widget widget;
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widget.posX = x;
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widget.posY = y;
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widget.name = label;
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widget.type = BasePlayer::GUIWindow::WidgetType::Label;
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guiWindow.widgets.push_back(widget);
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}
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void Window::addPassiveListBox(short x, short y, short w, short h, const std::string &id, sol::table data,
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sol::optional<bool> active)
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{
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BasePlayer::GUIWindow::Widget widget;
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widget.posX = x;
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widget.posY = y;
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widget.width = w;
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widget.height = h;
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widget.name = id;
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widget.type = BasePlayer::GUIWindow::WidgetType::ListBoxPassive;
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if(active)
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widget.disabled = !active.value();
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else
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widget.disabled = false;
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for (const auto &item : data)
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widget.data.push_back(item.second.as<string>());
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guiWindow.widgets.push_back(widget);
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}
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void Window::addActiveListBox(short x, short y, short w, short h, const std::string &id, sol::table data,
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sol::optional<bool> active)
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{
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BasePlayer::GUIWindow::Widget widget;
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widget.posX = x;
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widget.posY = y;
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widget.width = w;
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widget.height = h;
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widget.name = id;
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widget.type = BasePlayer::GUIWindow::WidgetType::ListBoxActive;
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if(active)
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widget.disabled = !active.value();
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else
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widget.disabled = false;
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for (const auto &item : data)
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widget.data.push_back(item.second.as<string>());
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guiWindow.widgets.push_back(widget);
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}
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void Window::addSlider(short x, short y, short w, short h, const std::string &id, sol::optional<bool> active)
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{
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BasePlayer::GUIWindow::Widget widget;
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widget.posX = x;
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widget.posY = y;
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widget.width = w;
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widget.height = h;
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widget.name = id;
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widget.type = BasePlayer::GUIWindow::WidgetType::Slider;
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if(active)
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widget.disabled = !active.value();
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else
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widget.disabled = false;
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guiWindow.widgets.push_back(widget);
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}
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@ -0,0 +1,45 @@
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//
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// Created by koncord on 21.11.17.
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//
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#pragma once
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#include <components/openmw-mp/Base/BasePlayer.hpp>
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#include <apps/openmw-mp/Script/LuaState.hpp>
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class Player;
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class Window
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{
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public:
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static void Init(LuaState &lua);
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public:
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Window(Player *player, int id);
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~Window();
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void setSize(short x, short y);
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void setCallback(sol::function);
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int getID();
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void show();
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void clear();
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void call(const mwmp::BasePlayer::GUIWindow &window);
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void addButton(short x, short y, const std::string &label, sol::optional<bool> active);
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void addLabel(short x, short y, const std::string &label);
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void addEditBox(short x, short y, short w, short h, const std::string &id, sol::optional<bool> active);
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void addPassiveListBox(short x, short y, short w, short h,const std::string &id, sol::table data, sol::optional<bool> active);
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void addActiveListBox(short x, short y, short w, short h,const std::string &id, sol::table data, sol::optional<bool> active);
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void addSlider(short x, short y, short w, short h,const std::string &id, sol::optional<bool> active);
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private:
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Player *player;
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bool changed;
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sol::function callback;
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mwmp::BasePlayer::GUIWindow guiWindow;
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};
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@ -0,0 +1,28 @@
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//
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// Created by koncord on 23.11.17.
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//
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#pragma once
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#include "../PlayerProcessor.hpp"
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namespace mwmp
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{
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class ProcessorGUIWindow : public PlayerProcessor
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{
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public:
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ProcessorGUIWindow()
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{
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BPP_INIT(ID_GUI_WINDOW)
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}
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void Do(PlayerPacket &packet, std::shared_ptr<Player> player) override
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{
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DEBUG_PRINTF(strPacketID.c_str());
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player->getGUI().onGUIWindowAction();
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}
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};
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}
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