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@ -115,8 +115,6 @@ namespace
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std::string model = getModel(ptr, rendering.getResourceSystem()->getVFS());
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const auto rotation = makeNodeRotation(ptr, RotationOrder::direct);
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if (!physics.getObject(ptr))
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ptr.getClass().insertObject (ptr, model, rotation, physics);
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if (!onlyPhysics)
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{
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bool useAnim = ptr.getClass().useAnim();
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@ -136,6 +134,8 @@ namespace
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// Restore effect particles
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MWBase::Environment::get().getWorld()->applyLoopingParticles(ptr);
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}
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if (!physics.getObject(ptr))
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ptr.getClass().insertObject (ptr, model, rotation, physics);
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}
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void addObject(const MWWorld::Ptr& ptr, const MWPhysics::PhysicsSystem& physics, DetourNavigator::Navigator& navigator)
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