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cloud blending now as before (0 -> 0.25 -> 1)
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@ -14,7 +14,7 @@
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{
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{
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shOutputPosition = shMatrixMult(wvp, shInputPosition);
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shOutputPosition = shMatrixMult(wvp, shInputPosition);
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UV = uv0;
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UV = uv0;
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alphaFade = shInputPosition.z < 100.f ? 0 : 1;
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alphaFade = (shInputPosition.z <= 200.f) ? ((shInputPosition.z <= 100.f) ? 0.0 : 0.25) : 1.0;
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}
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}
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#else
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#else
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