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@ -88,38 +88,71 @@ void Objects::insertMesh (const MWWorld::Ptr& ptr, const std::string& mesh)
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NifOgre::NIFLoader::load(mesh);
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Ogre::Entity *ent = mRenderer.getScene()->createEntity(mesh);
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Ogre::Vector3 extents = ent->getBoundingBox().getSize();
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extents *= insert->getScale();
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float size = std::max(std::max(extents.x, extents.y), extents.z);
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/*
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bool small = (size < 250); /// \todo config value
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// do not fade out doors. that will cause holes and look stupid
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if (ptr.getTypeName().find("Door") != std::string::npos)
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small = false;
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*/
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const bool small = false;
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if (mBounds.find(ptr.getCell()) == mBounds.end())
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mBounds[ptr.getCell()] = Ogre::AxisAlignedBox::BOX_NULL;
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Ogre::AxisAlignedBox bounds = ent->getBoundingBox();
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bounds.scale(insert->getScale());
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mBounds[ptr.getCell()].merge(bounds);
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if(!mIsStatic)
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{
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insert->attachObject(ent);
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ent->setRenderingDistance(small ? 2500 : 0); /// \todo config value
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}
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else
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{
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Ogre::StaticGeometry* sg = 0;
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if(mStaticGeometry.find(ptr.getCell()) == mStaticGeometry.end())
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if (small)
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{
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uniqueID = uniqueID +1;
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sg = mRenderer.getScene()->createStaticGeometry( "sg" + Ogre::StringConverter::toString(uniqueID));
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//Create the scenenode and put it in the map
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mStaticGeometry[ptr.getCell()] = sg;
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// This specifies the size of a single batch region.
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// If it is set too high:
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// - there will be problems choosing the correct lights
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// - the culling will be more inefficient
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// If it is set too low:
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// - there will be too many batches.
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sg->setRegionDimensions(Ogre::Vector3(2500,2500,2500));
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mBounds[ptr.getCell()] = Ogre::AxisAlignedBox::BOX_NULL;
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mBounds[ptr.getCell()].merge(ent->getBoundingBox());
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if( mStaticGeometrySmall.find(ptr.getCell()) == mStaticGeometrySmall.end())
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{
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uniqueID = uniqueID +1;
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sg = mRenderer.getScene()->createStaticGeometry( "sg" + Ogre::StringConverter::toString(uniqueID));
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mStaticGeometrySmall[ptr.getCell()] = sg;
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sg->setRenderingDistance(2500); /// \todo config value
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}
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else
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sg = mStaticGeometrySmall[ptr.getCell()];
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}
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else
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{
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sg = mStaticGeometry[ptr.getCell()];
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if( mStaticGeometry.find(ptr.getCell()) == mStaticGeometry.end())
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{
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uniqueID = uniqueID +1;
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sg = mRenderer.getScene()->createStaticGeometry( "sg" + Ogre::StringConverter::toString(uniqueID));
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mStaticGeometry[ptr.getCell()] = sg;
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}
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else
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sg = mStaticGeometry[ptr.getCell()];
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}
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// This specifies the size of a single batch region.
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// If it is set too high:
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// - there will be problems choosing the correct lights
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// - the culling will be more inefficient
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// If it is set too low:
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// - there will be too many batches.
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sg->setRegionDimensions(Ogre::Vector3(2500,2500,2500));
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sg->addEntity(ent,insert->_getDerivedPosition(),insert->_getDerivedOrientation(),insert->_getDerivedScale());
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mBounds[ptr.getCell()].merge(insert->_getDerivedPosition());
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mRenderer.getScene()->destroyEntity(ent);
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}
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@ -206,6 +239,13 @@ void Objects::removeCell(MWWorld::Ptr::CellStore* store)
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mRenderer.getScene()->destroyStaticGeometry (sg);
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sg = 0;
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}
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if(mStaticGeometrySmall.find(store) != mStaticGeometrySmall.end())
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{
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Ogre::StaticGeometry* sg = mStaticGeometrySmall[store];
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mStaticGeometrySmall.erase(store);
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mRenderer.getScene()->destroyStaticGeometry (sg);
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sg = 0;
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}
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if(mBounds.find(store) != mBounds.end())
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mBounds.erase(store);
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@ -218,6 +258,11 @@ void Objects::buildStaticGeometry(ESMS::CellStore<MWWorld::RefData>& cell)
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Ogre::StaticGeometry* sg = mStaticGeometry[&cell];
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sg->build();
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}
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if(mStaticGeometrySmall.find(&cell) != mStaticGeometrySmall.end())
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{
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Ogre::StaticGeometry* sg = mStaticGeometrySmall[&cell];
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sg->build();
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}
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}
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Ogre::AxisAlignedBox Objects::getDimensions(MWWorld::Ptr::CellStore* cell)
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