Build a skeleton for Nifs that have a matching .kf file

actorid
Chris Robinson 12 years ago
parent bf94ffb839
commit eb4daaf512

@ -81,7 +81,7 @@ void NIFSkeletonLoader::loadResource(Ogre::Resource *resource)
}
Ogre::SkeletonPtr NIFSkeletonLoader::createSkeleton(const std::string &name, const std::string &group, const Nif::Node *node)
bool NIFSkeletonLoader::needSkeleton(const Nif::Node *node)
{
/* We need to be a little aggressive here, since some NIFs have a crap-ton
* of nodes and Ogre only supports 256 bones. We will skip a skeleton if:
@ -89,12 +89,12 @@ Ogre::SkeletonPtr NIFSkeletonLoader::createSkeleton(const std::string &name, con
* are no nodes named "AttachLight", and the tree consists of NiNode,
* NiTriShape, and RootCollisionNode types only.
*/
if(!node->boneTrafo)
{
if(node->controller.empty() && node->name != "AttachLight")
{
if(node->recType == Nif::RC_NiTriShape)
return Ogre::SkeletonPtr();
if(node->boneTrafo)
return true;
if(!node->controller.empty() || node->name == "AttachLight")
return true;
if(node->recType == Nif::RC_NiNode || node->recType == Nif::RC_RootCollisionNode)
{
const Nif::NiNode *ninode = static_cast<const Nif::NiNode*>(node);
@ -103,18 +103,35 @@ Ogre::SkeletonPtr NIFSkeletonLoader::createSkeleton(const std::string &name, con
{
if(!children[i].empty())
{
Ogre::SkeletonPtr skel = createSkeleton(name, group, children[i].getPtr());
if(!skel.isNull())
return skel;
if(needSkeleton(children[i].getPtr()))
return true;
}
}
return Ogre::SkeletonPtr();
}
return false;
}
if(node->recType == Nif::RC_NiTriShape)
return false;
return true;
}
Ogre::SkeletonPtr NIFSkeletonLoader::createSkeleton(const std::string &name, const std::string &group, const Nif::Node *node)
{
bool forceskel = false;
std::string::size_type extpos = name.rfind('.');
if(extpos != std::string::npos && name.compare(extpos, name.size()-extpos, ".nif") == 0)
{
Ogre::ResourceGroupManager &resMgr = Ogre::ResourceGroupManager::getSingleton();
forceskel = resMgr.resourceExistsInAnyGroup(name.substr(0, extpos)+".kf");
}
if(forceskel || needSkeleton(node))
{
Ogre::SkeletonManager &skelMgr = Ogre::SkeletonManager::getSingleton();
return skelMgr.create(name, group, true, &sLoaders[name]);
}
return Ogre::SkeletonPtr();
}
// Looks up an Ogre Bone handle ID from a NIF's record index. Should only be

@ -38,6 +38,8 @@ class NIFSkeletonLoader : public Ogre::ManualResourceLoader
void buildBones(Ogre::Skeleton *skel, const Nif::Node *node, Ogre::Bone *parent=NULL);
static bool needSkeleton(const Nif::Node *node);
// Lookup to retrieve an Ogre bone handle for a given Nif record index
std::map<int,int> mNifToOgreHandleMap;

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