Added spell buying window
parent
97f1be2b05
commit
ebf80943a9
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#include "spellswindow.hpp"
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#include <boost/lexical_cast.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/soundmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwworld/manualref.hpp"
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#include "../mwmechanics/spells.hpp"
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#include "../mwmechanics/creaturestats.hpp"
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#include "inventorywindow.hpp"
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#include "tradewindow.hpp"
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namespace MWGui
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{
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const int SpellsWindow::sLineHeight = 18;
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SpellsWindow::SpellsWindow(MWBase::WindowManager& parWindowManager) :
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WindowBase("openmw_spells_window.layout", parWindowManager)
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, ContainerBase(NULL) // no drag&drop
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, mSpellsWidgetMap()
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, mCurrentY(0)
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, mLastPos(0)
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, mSpellsWidgets()
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, mSpellsPriceMap()
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{
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setCoord(0, 0, 450, 300);
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center();
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getWidget(mCancelButton, "CancelButton");
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getWidget(mPlayerGold, "PlayerGold");
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getWidget(mSelect, "Select");
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getWidget(mSpells, "Spells");
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getWidget(mSpellsBoxWidget, "SpellsBox");
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getWidget(mSpellsClientWidget, "SpellsClient");
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getWidget(mSpellsScrollerWidget, "SpellsScroller");
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mSpellsClientWidget->eventMouseWheel += MyGUI::newDelegate(this, &SpellsWindow::onMouseWheel);
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mSpellsScrollerWidget->eventScrollChangePosition += MyGUI::newDelegate(this, &SpellsWindow::onScrollChangePosition);
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mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellsWindow::onCancelButtonClicked);
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int cancelButtonWidth = mCancelButton->getTextSize().width + 24;
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mCancelButton->setCoord(430-cancelButtonWidth,
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mCancelButton->getTop(),
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cancelButtonWidth,
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mCancelButton->getHeight());
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mSpells->setCoord(450/2-mSpells->getTextSize().width/2,
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mSpells->getTop(),
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mSpells->getTextSize().width,
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mSpells->getHeight());
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mSelect->setCoord(8,
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mSelect->getTop(),
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mSelect->getTextSize().width,
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mSelect->getHeight());
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static_cast<MyGUI::Window*>(mMainWidget)->eventWindowChangeCoord += MyGUI::newDelegate(this, &SpellsWindow::onWindowResize);
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}
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void SpellsWindow::addSpell(std::string spellID)
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{
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MyGUI::Button* toAdd;
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toAdd = mSpellsClientWidget->createWidget<MyGUI::Button>("SandText", 0, mCurrentY, 200, sLineHeight, MyGUI::Align::Default);
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mCurrentY += sLineHeight;
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const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(spellID);
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/// \todo price adjustment depending on merchantile skill
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int price = spell->data.cost*MWBase::Environment::get().getWorld()->getStore().gameSettings.search("fSpellValueMult")->f;
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mSpellsPriceMap.insert(std::pair<const ESM::Spell*, int>(spell,price));
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if (price>mWindowManager.getInventoryWindow()->getPlayerGold())
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toAdd->setCaption("#A3997B" + spell->name+" - "+boost::lexical_cast<std::string>(price)+MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sgp")->str);
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else
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toAdd->setCaption(spell->name+" - "+boost::lexical_cast<std::string>(price)+MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sgp")->str);
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toAdd->setSize(toAdd->getTextSize().width,sLineHeight);
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toAdd->eventMouseWheel += MyGUI::newDelegate(this, &SpellsWindow::onMouseWheel);
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toAdd->setUserString("ToolTipType", "Spell");
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toAdd->setUserString("Spell", spellID);
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toAdd->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellsWindow::onSpellButtonClick);
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toAdd->eventMouseSetFocus += MyGUI::newDelegate(this, &SpellsWindow::onFocus);
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toAdd->eventMouseLostFocus += MyGUI::newDelegate(this, &SpellsWindow::onFocusLost);
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mSpellsWidgets.push_back(toAdd);
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mSpellsWidgetMap.insert(std::pair<MyGUI::Widget*, const ESM::Spell*>(toAdd,spell));
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}
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void SpellsWindow::onFocusLost(MyGUI::Widget* _sender, MyGUI::Widget* _old)
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{
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updateLabels();
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}
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void SpellsWindow::onFocus(MyGUI::Widget* _sender, MyGUI::Widget* _old)
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{
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updateLabels();
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MyGUI::Button* toUpdate;
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toUpdate = (MyGUI::Button*) _sender;
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const ESM::Spell* spell = mSpellsWidgetMap.find(toUpdate)->second;
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int price = mSpellsPriceMap.find(spell)->second;
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if (price>mWindowManager.getInventoryWindow()->getPlayerGold())
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toUpdate->setCaption("#A3997B" + spell->name+" - "+boost::lexical_cast<std::string>(price)+MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sgp")->str);
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else
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toUpdate->setCaption("#D8C09A" + spell->name+" - "+boost::lexical_cast<std::string>(price)+MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sgp")->str);
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}
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void SpellsWindow::clearSpells()
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{
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mSpellsScrollerWidget->setScrollPosition(0);
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onScrollChangePosition(mSpellsScrollerWidget, mSpellsScrollerWidget->getScrollPosition());
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mCurrentY = 0;
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mSpellsWidgets.clear();
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while (mSpellsClientWidget->getChildCount()!=0)
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{
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MyGUI::Widget* toRemove;
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toRemove = mSpellsClientWidget->getChildAt(0);
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mSpellsClientWidget->_destroyChildWidget(toRemove);
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}
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mSpellsWidgetMap.clear();
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mSpellsPriceMap.clear();
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}
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void SpellsWindow::startSpells(MWWorld::Ptr actor)
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{
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clearSpells();
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if (actor.getTypeName() == typeid(ESM::NPC).name())
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{
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MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
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MWMechanics::CreatureStats& stats = MWWorld::Class::get(player).getCreatureStats(player);
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MWMechanics::Spells& playerSpells = stats.getSpells();
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std::vector<std::string> spellList = actor.get<ESM::NPC>()->base->spells.list;
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for (std::vector<std::string>::const_iterator it = spellList.begin(); it != spellList.end(); ++it)
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{
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bool alreadyHave = false;
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for (std::vector<std::string>::const_iterator it2 = playerSpells.begin(); it2 != playerSpells.end(); ++it2)
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{
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std::string spellname1 = MWBase::Environment::get().getWorld()->getStore().spells.find(*it)->name;
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std::string spellname2 = MWBase::Environment::get().getWorld()->getStore().spells.find(*it2)->name;
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if (spellname1.compare(spellname2)==0)
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alreadyHave = true;
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}
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if (alreadyHave==false)
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addSpell(*it);
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}
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}
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updateLabels();
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updateScroller();
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}
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void SpellsWindow::onSpellButtonClick(MyGUI::Widget* _sender)
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{
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const ESM::Spell* spell = mSpellsWidgetMap.find(_sender)->second;
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int price = mSpellsPriceMap.find(spell)->second;
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if (mWindowManager.getInventoryWindow()->getPlayerGold()>=price)
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{
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MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
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MWMechanics::CreatureStats& stats = MWWorld::Class::get(player).getCreatureStats(player);
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MWMechanics::Spells& spells = stats.getSpells();
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spells.add(spell->name);
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mWindowManager.getTradeWindow()->addOrRemoveGold(-price);
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mSpellsWidgetMap.erase(_sender);
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mSpellsPriceMap.erase(spell);
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for (std::vector<MyGUI::WidgetPtr>::iterator it = mSpellsWidgets.begin(); it != mSpellsWidgets.end(); ++it)
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{
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if (*it==_sender)
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{
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mSpellsWidgets.erase(it);
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break;
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}
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}
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mSpellsClientWidget->_destroyChildWidget(_sender);
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unsigned int i;
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mSpellsScrollerWidget->setScrollPosition(0);
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onScrollChangePosition(mSpellsScrollerWidget, mSpellsScrollerWidget->getScrollPosition());
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mCurrentY = 0;
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for (i=0;i<mSpellsClientWidget->getChildCount();i++)
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{
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MyGUI::Widget* toMove;
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toMove = mSpellsClientWidget->getChildAt(i);
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toMove->setPosition(0,mCurrentY);
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mCurrentY+=sLineHeight;
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}
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}
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else
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{
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}
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updateLabels();
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updateScroller();
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}
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void SpellsWindow::onWindowResize(MyGUI::Window* _sender)
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{
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}
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void SpellsWindow::onCancelButtonClicked(MyGUI::Widget* _sender)
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{
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mWindowManager.removeGuiMode(GM_Spells);
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}
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void SpellsWindow::updateLabels()
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{
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mPlayerGold->setCaption(MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sGold")->str
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+ ": " + boost::lexical_cast<std::string>(mWindowManager.getInventoryWindow()->getPlayerGold()));
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mPlayerGold->setCoord(8,
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mPlayerGold->getTop(),
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mPlayerGold->getTextSize().width,
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mPlayerGold->getHeight());
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unsigned int i;
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for (i=0;i<mSpellsClientWidget->getChildCount();i++)
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{
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MyGUI::Button* toUpdate;
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toUpdate = (MyGUI::Button*) mSpellsClientWidget->getChildAt(i);
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const ESM::Spell* spell = mSpellsWidgetMap.find(toUpdate)->second;
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int price = mSpellsPriceMap.find(spell)->second;
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if (price>mWindowManager.getInventoryWindow()->getPlayerGold())
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toUpdate->setCaption("#A3997B" + spell->name+" - "+boost::lexical_cast<std::string>(price)+MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sgp")->str);
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else
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toUpdate->setCaption(spell->name+" - "+boost::lexical_cast<std::string>(price)+MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sgp")->str);
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}
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}
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void SpellsWindow::onReferenceUnavailable()
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{
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// remove both Spells and Dialogue (since you always trade with the NPC/creature that you have previously talked to)
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mWindowManager.removeGuiMode(GM_Spells);
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mWindowManager.removeGuiMode(GM_Dialogue);
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}
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void SpellsWindow::updateScroller()
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{
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mSpellsScrollerWidget->setScrollRange(std::max(mCurrentY - mSpellsClientWidget->getHeight(), 0));
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mSpellsScrollerWidget->setScrollPage(std::max(mSpellsClientWidget->getHeight() - sLineHeight, 0));
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if (mCurrentY != 0)
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mSpellsScrollerWidget->setTrackSize( (mSpellsBoxWidget->getHeight() / float(mCurrentY)) * mSpellsScrollerWidget->getLineSize() );
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}
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void SpellsWindow::onScrollChangePosition(MyGUI::ScrollBar* scroller, size_t pos)
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{
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int diff = mLastPos - pos;
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// Adjust position of all widget according to difference
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if (diff == 0)
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return;
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mLastPos = pos;
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std::vector<MyGUI::WidgetPtr>::const_iterator end = mSpellsWidgets.end();
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for (std::vector<MyGUI::WidgetPtr>::const_iterator it = mSpellsWidgets.begin(); it != end; ++it)
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{
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(*it)->setCoord((*it)->getCoord() + MyGUI::IntPoint(0, diff));
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}
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}
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void SpellsWindow::onMouseWheel(MyGUI::Widget* _sender, int _rel)
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{
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if (mSpellsScrollerWidget->getScrollPosition() - _rel*0.3 < 0)
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mSpellsScrollerWidget->setScrollPosition(0);
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else if (mSpellsScrollerWidget->getScrollPosition() - _rel*0.3 > mSpellsScrollerWidget->getScrollRange()-1)
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mSpellsScrollerWidget->setScrollPosition(mSpellsScrollerWidget->getScrollRange()-1);
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else
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mSpellsScrollerWidget->setScrollPosition(mSpellsScrollerWidget->getScrollPosition() - _rel*0.3);
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onScrollChangePosition(mSpellsScrollerWidget, mSpellsScrollerWidget->getScrollPosition());
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}
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}
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#ifndef MWGUI_SPELLSWINDOW_H
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#define MWGUI_SPELLSWINDOW_H
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#include "container.hpp"
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#include "window_base.hpp"
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#include "../mwworld/ptr.hpp"
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namespace MyGUI
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{
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class Gui;
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class Widget;
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}
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namespace MWGui
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{
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class WindowManager;
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}
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namespace MWGui
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{
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class SpellsWindow : public ContainerBase, public WindowBase
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{
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public:
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SpellsWindow(MWBase::WindowManager& parWindowManager);
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void startSpells(MWWorld::Ptr actor);
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protected:
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MyGUI::Button* mCancelButton;
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MyGUI::TextBox* mPlayerGold;
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MyGUI::TextBox* mSpells;
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MyGUI::TextBox* mSelect;
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MyGUI::WidgetPtr mSpellsBoxWidget, mSpellsClientWidget;
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MyGUI::ScrollBar* mSpellsScrollerWidget;
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std::map<MyGUI::Widget*, const ESM::Spell*> mSpellsWidgetMap;
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std::map<const ESM::Spell*, int> mSpellsPriceMap;
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std::vector<MyGUI::WidgetPtr> mSpellsWidgets;
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void onWindowResize(MyGUI::Window* _sender);
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void onFilterChanged(MyGUI::Widget* _sender);
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void onCancelButtonClicked(MyGUI::Widget* _sender);
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void onFocus(MyGUI::Widget* _sender, MyGUI::Widget* _old);
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void onFocusLost(MyGUI::Widget* _sender, MyGUI::Widget* _old);
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void onSpellButtonClick(MyGUI::Widget* _sender);
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void addSpell(std::string spellID);
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void clearSpells();
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void updateScroller();
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void onScrollChangePosition(MyGUI::ScrollBar* scroller, size_t pos);
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void onMouseWheel(MyGUI::Widget* _sender, int _rel);
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int mLastPos,mCurrentY;
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static const int sLineHeight;
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// don't show items that the NPC has equipped in his trade-window.
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virtual bool ignoreEquippedItems() { return true; }
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virtual bool isTrading() { return true; }
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virtual bool isTradeWindow() { return true; }
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void updateLabels();
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virtual void onReferenceUnavailable();
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};
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}
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#endif
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@ -1 +1 @@
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Subproject commit 278c6952b5c38e4b2a10205953e379598fad71a0
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Subproject commit 164bc8d3bfe860bd16ad89c0bd1b59f465c9bb24
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@ -0,0 +1,33 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<MyGUI type="Layout">
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<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 450 300" name="_Main">
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<Property key="Visible" value="false"/>
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<Widget type="TextBox" skin="SandText" position="8 10 24 24" name="Select" align="Right Top">
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<Property key="TextAlign" value="Right"/>
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<Property key="Caption" value="#{sSpellServiceTitle}"/>
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</Widget>
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<Widget type="TextBox" skin="SandText" position="0 0 24 24" name="Spells" align="Right Top">
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<Property key="TextAlign" value="Right"/>
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<Property key="Caption" value="#D8C09A#{sSpells}"/>
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</Widget>
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<Widget type="Widget" skin="MW_Box" position="6 31 430 225" align="ALIGN_LEFT ALIGN_STRETCH" name="SpellsBox">
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<Widget type="Widget" skin="" position="4 4 404 217" align="ALIGN_LEFT ALIGN_TOP ALIGN_STRETCH" name="SpellsClient" />
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<Widget type="ScrollBar" skin="MW_VScroll" position="412 4 14 217" align="ALIGN_RIGHT ALIGN_VSTRETCH" name="SpellsScroller" />
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</Widget>
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<Widget type="TextBox" skin="SandText" position="8 255 24 24" name="PlayerGold" align="Right Top">
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<Property key="TextAlign" value="Right"/>
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</Widget>
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<Widget type="Button" skin="MW_Button" position="290 260 60 24" name="CancelButton" align="Right Top">
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<Property key="Caption" value="#{sOK}"/>
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</Widget>
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</Widget>
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</MyGUI>
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