mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-16 19:49:56 +00:00
Added spell buying window
This commit is contained in:
parent
97f1be2b05
commit
ebf80943a9
15 changed files with 439 additions and 27 deletions
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@ -29,7 +29,7 @@ add_openmw_dir (mwgui
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map_window window_pinnable_base cursorreplace tooltips scrollwindow bookwindow list
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formatting inventorywindow container hud countdialog tradewindow settingswindow
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confirmationdialog alchemywindow referenceinterface spellwindow mainmenu quickkeysmenu
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itemselection
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itemselection spellswindow
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)
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add_openmw_dir (mwdialogue
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@ -42,6 +42,7 @@ namespace MWGui
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class Console;
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class SpellWindow;
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class TradeWindow;
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class SpellsWindow;
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class ConfirmationDialog;
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class CountDialog;
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class ScrollWindow;
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@ -106,6 +107,7 @@ namespace MWBase
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virtual MWGui::CountDialog* getCountDialog() = 0;
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virtual MWGui::ConfirmationDialog* getConfirmationDialog() = 0;
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virtual MWGui::TradeWindow* getTradeWindow() = 0;
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virtual MWGui::SpellsWindow* getSpellsWindow() = 0;
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virtual MWGui::SpellWindow* getSpellWindow() = 0;
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virtual MWGui::Console* getConsole() = 0;
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@ -794,6 +794,11 @@ namespace MWDialogue
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else
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win->setShowTrade(false);
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if (services & ESM::NPC::Spells)
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win->setShowSpells(true);
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else
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win->setShowSpells(false);
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// sort again, because the previous sort was case-sensitive
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keywordList.sort(stringCompareNoCase);
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win->setKeywords(keywordList);
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@ -17,6 +17,7 @@
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#include "widgets.hpp"
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#include "list.hpp"
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#include "tradewindow.hpp"
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#include "spellswindow.hpp"
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#include "inventorywindow.hpp"
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using namespace MWGui;
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@ -46,6 +47,7 @@ DialogueWindow::DialogueWindow(MWBase::WindowManager& parWindowManager)
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: WindowBase("openmw_dialogue_window.layout", parWindowManager)
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, mEnabled(true)
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, mShowTrade(false)
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, mShowSpells(false)
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{
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// Centre dialog
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center();
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@ -127,6 +129,11 @@ void DialogueWindow::onSelectTopic(std::string topic)
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mWindowManager.pushGuiMode(GM_Barter);
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mWindowManager.getTradeWindow()->startTrade(mPtr);
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}
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else if (topic == MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sSpells")->str)
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{
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mWindowManager.pushGuiMode(GM_Spells);
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mWindowManager.getSpellsWindow()->startSpells(mPtr);
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}
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else
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MWBase::Environment::get().getDialogueManager()->keywordSelected(lower_string(topic));
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@ -148,11 +155,14 @@ void DialogueWindow::setKeywords(std::list<std::string> keyWords)
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{
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mTopicsList->clear();
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bool anyService = mShowTrade;
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bool anyService = mShowTrade||mShowSpells;
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if (mShowTrade)
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mTopicsList->addItem(MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sBarter")->str);
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if (mShowSpells)
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mTopicsList->addItem(MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sSpells")->str);
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if (anyService)
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mTopicsList->addSeparator();
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@ -51,6 +51,7 @@ namespace MWGui
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// various service button visibilities, depending if the npc/creature talked to has these services
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// make sure to call these before setKeywords()
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void setShowTrade(bool show) { mShowTrade = show; }
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void setShowSpells(bool show) { mShowSpells = show; }
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protected:
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void onSelectTopic(std::string topic);
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@ -70,6 +71,7 @@ namespace MWGui
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// various service button visibilities, depending if the npc/creature talked to has these services
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bool mShowTrade;
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bool mShowSpells;
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bool mEnabled;
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@ -20,6 +20,7 @@ namespace MWGui
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GM_Dialogue, // NPC interaction
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GM_Barter,
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GM_Rest,
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GM_Spells,
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// Startup character creation dialogs
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GM_Name,
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269
apps/openmw/mwgui/spellswindow.cpp
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269
apps/openmw/mwgui/spellswindow.cpp
Normal file
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#include "spellswindow.hpp"
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#include <boost/lexical_cast.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/soundmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwworld/manualref.hpp"
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#include "../mwmechanics/spells.hpp"
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#include "../mwmechanics/creaturestats.hpp"
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#include "inventorywindow.hpp"
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#include "tradewindow.hpp"
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namespace MWGui
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{
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const int SpellsWindow::sLineHeight = 18;
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SpellsWindow::SpellsWindow(MWBase::WindowManager& parWindowManager) :
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WindowBase("openmw_spells_window.layout", parWindowManager)
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, ContainerBase(NULL) // no drag&drop
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, mSpellsWidgetMap()
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, mCurrentY(0)
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, mLastPos(0)
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, mSpellsWidgets()
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, mSpellsPriceMap()
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{
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setCoord(0, 0, 450, 300);
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center();
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getWidget(mCancelButton, "CancelButton");
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getWidget(mPlayerGold, "PlayerGold");
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getWidget(mSelect, "Select");
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getWidget(mSpells, "Spells");
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getWidget(mSpellsBoxWidget, "SpellsBox");
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getWidget(mSpellsClientWidget, "SpellsClient");
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getWidget(mSpellsScrollerWidget, "SpellsScroller");
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mSpellsClientWidget->eventMouseWheel += MyGUI::newDelegate(this, &SpellsWindow::onMouseWheel);
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mSpellsScrollerWidget->eventScrollChangePosition += MyGUI::newDelegate(this, &SpellsWindow::onScrollChangePosition);
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mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellsWindow::onCancelButtonClicked);
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int cancelButtonWidth = mCancelButton->getTextSize().width + 24;
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mCancelButton->setCoord(430-cancelButtonWidth,
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mCancelButton->getTop(),
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cancelButtonWidth,
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mCancelButton->getHeight());
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mSpells->setCoord(450/2-mSpells->getTextSize().width/2,
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mSpells->getTop(),
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mSpells->getTextSize().width,
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mSpells->getHeight());
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mSelect->setCoord(8,
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mSelect->getTop(),
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mSelect->getTextSize().width,
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mSelect->getHeight());
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static_cast<MyGUI::Window*>(mMainWidget)->eventWindowChangeCoord += MyGUI::newDelegate(this, &SpellsWindow::onWindowResize);
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}
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void SpellsWindow::addSpell(std::string spellID)
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{
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MyGUI::Button* toAdd;
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toAdd = mSpellsClientWidget->createWidget<MyGUI::Button>("SandText", 0, mCurrentY, 200, sLineHeight, MyGUI::Align::Default);
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mCurrentY += sLineHeight;
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const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(spellID);
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/// \todo price adjustment depending on merchantile skill
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int price = spell->data.cost*MWBase::Environment::get().getWorld()->getStore().gameSettings.search("fSpellValueMult")->f;
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mSpellsPriceMap.insert(std::pair<const ESM::Spell*, int>(spell,price));
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if (price>mWindowManager.getInventoryWindow()->getPlayerGold())
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toAdd->setCaption("#A3997B" + spell->name+" - "+boost::lexical_cast<std::string>(price)+MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sgp")->str);
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else
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toAdd->setCaption(spell->name+" - "+boost::lexical_cast<std::string>(price)+MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sgp")->str);
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toAdd->setSize(toAdd->getTextSize().width,sLineHeight);
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toAdd->eventMouseWheel += MyGUI::newDelegate(this, &SpellsWindow::onMouseWheel);
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toAdd->setUserString("ToolTipType", "Spell");
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toAdd->setUserString("Spell", spellID);
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toAdd->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellsWindow::onSpellButtonClick);
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toAdd->eventMouseSetFocus += MyGUI::newDelegate(this, &SpellsWindow::onFocus);
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toAdd->eventMouseLostFocus += MyGUI::newDelegate(this, &SpellsWindow::onFocusLost);
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mSpellsWidgets.push_back(toAdd);
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mSpellsWidgetMap.insert(std::pair<MyGUI::Widget*, const ESM::Spell*>(toAdd,spell));
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}
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void SpellsWindow::onFocusLost(MyGUI::Widget* _sender, MyGUI::Widget* _old)
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{
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updateLabels();
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}
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void SpellsWindow::onFocus(MyGUI::Widget* _sender, MyGUI::Widget* _old)
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{
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updateLabels();
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MyGUI::Button* toUpdate;
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toUpdate = (MyGUI::Button*) _sender;
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const ESM::Spell* spell = mSpellsWidgetMap.find(toUpdate)->second;
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int price = mSpellsPriceMap.find(spell)->second;
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if (price>mWindowManager.getInventoryWindow()->getPlayerGold())
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toUpdate->setCaption("#A3997B" + spell->name+" - "+boost::lexical_cast<std::string>(price)+MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sgp")->str);
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else
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toUpdate->setCaption("#D8C09A" + spell->name+" - "+boost::lexical_cast<std::string>(price)+MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sgp")->str);
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}
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void SpellsWindow::clearSpells()
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{
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mSpellsScrollerWidget->setScrollPosition(0);
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onScrollChangePosition(mSpellsScrollerWidget, mSpellsScrollerWidget->getScrollPosition());
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mCurrentY = 0;
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mSpellsWidgets.clear();
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while (mSpellsClientWidget->getChildCount()!=0)
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{
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MyGUI::Widget* toRemove;
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toRemove = mSpellsClientWidget->getChildAt(0);
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mSpellsClientWidget->_destroyChildWidget(toRemove);
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}
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mSpellsWidgetMap.clear();
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mSpellsPriceMap.clear();
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}
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void SpellsWindow::startSpells(MWWorld::Ptr actor)
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{
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clearSpells();
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if (actor.getTypeName() == typeid(ESM::NPC).name())
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{
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MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
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MWMechanics::CreatureStats& stats = MWWorld::Class::get(player).getCreatureStats(player);
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MWMechanics::Spells& playerSpells = stats.getSpells();
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std::vector<std::string> spellList = actor.get<ESM::NPC>()->base->spells.list;
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for (std::vector<std::string>::const_iterator it = spellList.begin(); it != spellList.end(); ++it)
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{
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bool alreadyHave = false;
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for (std::vector<std::string>::const_iterator it2 = playerSpells.begin(); it2 != playerSpells.end(); ++it2)
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{
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std::string spellname1 = MWBase::Environment::get().getWorld()->getStore().spells.find(*it)->name;
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std::string spellname2 = MWBase::Environment::get().getWorld()->getStore().spells.find(*it2)->name;
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if (spellname1.compare(spellname2)==0)
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alreadyHave = true;
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}
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if (alreadyHave==false)
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addSpell(*it);
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}
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}
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updateLabels();
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updateScroller();
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}
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void SpellsWindow::onSpellButtonClick(MyGUI::Widget* _sender)
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{
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const ESM::Spell* spell = mSpellsWidgetMap.find(_sender)->second;
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int price = mSpellsPriceMap.find(spell)->second;
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if (mWindowManager.getInventoryWindow()->getPlayerGold()>=price)
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{
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MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
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MWMechanics::CreatureStats& stats = MWWorld::Class::get(player).getCreatureStats(player);
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MWMechanics::Spells& spells = stats.getSpells();
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spells.add(spell->name);
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mWindowManager.getTradeWindow()->addOrRemoveGold(-price);
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mSpellsWidgetMap.erase(_sender);
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mSpellsPriceMap.erase(spell);
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for (std::vector<MyGUI::WidgetPtr>::iterator it = mSpellsWidgets.begin(); it != mSpellsWidgets.end(); ++it)
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{
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if (*it==_sender)
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{
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mSpellsWidgets.erase(it);
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break;
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}
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}
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mSpellsClientWidget->_destroyChildWidget(_sender);
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unsigned int i;
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mSpellsScrollerWidget->setScrollPosition(0);
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onScrollChangePosition(mSpellsScrollerWidget, mSpellsScrollerWidget->getScrollPosition());
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mCurrentY = 0;
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for (i=0;i<mSpellsClientWidget->getChildCount();i++)
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{
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MyGUI::Widget* toMove;
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toMove = mSpellsClientWidget->getChildAt(i);
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toMove->setPosition(0,mCurrentY);
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mCurrentY+=sLineHeight;
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}
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}
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else
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{
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}
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updateLabels();
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updateScroller();
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}
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void SpellsWindow::onWindowResize(MyGUI::Window* _sender)
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{
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}
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void SpellsWindow::onCancelButtonClicked(MyGUI::Widget* _sender)
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{
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mWindowManager.removeGuiMode(GM_Spells);
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}
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void SpellsWindow::updateLabels()
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{
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mPlayerGold->setCaption(MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sGold")->str
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+ ": " + boost::lexical_cast<std::string>(mWindowManager.getInventoryWindow()->getPlayerGold()));
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mPlayerGold->setCoord(8,
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mPlayerGold->getTop(),
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mPlayerGold->getTextSize().width,
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mPlayerGold->getHeight());
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unsigned int i;
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for (i=0;i<mSpellsClientWidget->getChildCount();i++)
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{
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MyGUI::Button* toUpdate;
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toUpdate = (MyGUI::Button*) mSpellsClientWidget->getChildAt(i);
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const ESM::Spell* spell = mSpellsWidgetMap.find(toUpdate)->second;
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int price = mSpellsPriceMap.find(spell)->second;
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if (price>mWindowManager.getInventoryWindow()->getPlayerGold())
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toUpdate->setCaption("#A3997B" + spell->name+" - "+boost::lexical_cast<std::string>(price)+MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sgp")->str);
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else
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toUpdate->setCaption(spell->name+" - "+boost::lexical_cast<std::string>(price)+MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sgp")->str);
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}
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}
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void SpellsWindow::onReferenceUnavailable()
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{
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// remove both Spells and Dialogue (since you always trade with the NPC/creature that you have previously talked to)
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mWindowManager.removeGuiMode(GM_Spells);
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mWindowManager.removeGuiMode(GM_Dialogue);
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}
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void SpellsWindow::updateScroller()
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{
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mSpellsScrollerWidget->setScrollRange(std::max(mCurrentY - mSpellsClientWidget->getHeight(), 0));
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mSpellsScrollerWidget->setScrollPage(std::max(mSpellsClientWidget->getHeight() - sLineHeight, 0));
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if (mCurrentY != 0)
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mSpellsScrollerWidget->setTrackSize( (mSpellsBoxWidget->getHeight() / float(mCurrentY)) * mSpellsScrollerWidget->getLineSize() );
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}
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void SpellsWindow::onScrollChangePosition(MyGUI::ScrollBar* scroller, size_t pos)
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{
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int diff = mLastPos - pos;
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// Adjust position of all widget according to difference
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if (diff == 0)
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return;
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mLastPos = pos;
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std::vector<MyGUI::WidgetPtr>::const_iterator end = mSpellsWidgets.end();
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for (std::vector<MyGUI::WidgetPtr>::const_iterator it = mSpellsWidgets.begin(); it != end; ++it)
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{
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(*it)->setCoord((*it)->getCoord() + MyGUI::IntPoint(0, diff));
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}
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}
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void SpellsWindow::onMouseWheel(MyGUI::Widget* _sender, int _rel)
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{
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if (mSpellsScrollerWidget->getScrollPosition() - _rel*0.3 < 0)
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mSpellsScrollerWidget->setScrollPosition(0);
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else if (mSpellsScrollerWidget->getScrollPosition() - _rel*0.3 > mSpellsScrollerWidget->getScrollRange()-1)
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mSpellsScrollerWidget->setScrollPosition(mSpellsScrollerWidget->getScrollRange()-1);
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else
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mSpellsScrollerWidget->setScrollPosition(mSpellsScrollerWidget->getScrollPosition() - _rel*0.3);
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onScrollChangePosition(mSpellsScrollerWidget, mSpellsScrollerWidget->getScrollPosition());
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}
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}
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70
apps/openmw/mwgui/spellswindow.hpp
Normal file
70
apps/openmw/mwgui/spellswindow.hpp
Normal file
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#ifndef MWGUI_SPELLSWINDOW_H
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#define MWGUI_SPELLSWINDOW_H
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#include "container.hpp"
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#include "window_base.hpp"
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#include "../mwworld/ptr.hpp"
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namespace MyGUI
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{
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class Gui;
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class Widget;
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}
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namespace MWGui
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{
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class WindowManager;
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}
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namespace MWGui
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{
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class SpellsWindow : public ContainerBase, public WindowBase
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{
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public:
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SpellsWindow(MWBase::WindowManager& parWindowManager);
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void startSpells(MWWorld::Ptr actor);
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protected:
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MyGUI::Button* mCancelButton;
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MyGUI::TextBox* mPlayerGold;
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MyGUI::TextBox* mSpells;
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MyGUI::TextBox* mSelect;
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MyGUI::WidgetPtr mSpellsBoxWidget, mSpellsClientWidget;
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MyGUI::ScrollBar* mSpellsScrollerWidget;
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std::map<MyGUI::Widget*, const ESM::Spell*> mSpellsWidgetMap;
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std::map<const ESM::Spell*, int> mSpellsPriceMap;
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std::vector<MyGUI::WidgetPtr> mSpellsWidgets;
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void onWindowResize(MyGUI::Window* _sender);
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void onFilterChanged(MyGUI::Widget* _sender);
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void onCancelButtonClicked(MyGUI::Widget* _sender);
|
||||
void onFocus(MyGUI::Widget* _sender, MyGUI::Widget* _old);
|
||||
void onFocusLost(MyGUI::Widget* _sender, MyGUI::Widget* _old);
|
||||
void onSpellButtonClick(MyGUI::Widget* _sender);
|
||||
void addSpell(std::string spellID);
|
||||
void clearSpells();
|
||||
void updateScroller();
|
||||
void onScrollChangePosition(MyGUI::ScrollBar* scroller, size_t pos);
|
||||
void onMouseWheel(MyGUI::Widget* _sender, int _rel);
|
||||
int mLastPos,mCurrentY;
|
||||
|
||||
static const int sLineHeight;
|
||||
|
||||
// don't show items that the NPC has equipped in his trade-window.
|
||||
virtual bool ignoreEquippedItems() { return true; }
|
||||
|
||||
virtual bool isTrading() { return true; }
|
||||
virtual bool isTradeWindow() { return true; }
|
||||
|
||||
void updateLabels();
|
||||
|
||||
virtual void onReferenceUnavailable();
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
|
@ -136,6 +136,33 @@ namespace MWGui
|
|||
drawItems();
|
||||
}
|
||||
|
||||
void TradeWindow::addOrRemoveGold(int amount)
|
||||
{
|
||||
bool goldFound = false;
|
||||
MWWorld::Ptr gold;
|
||||
MWWorld::ContainerStore& playerStore = mWindowManager.getInventoryWindow()->getContainerStore();
|
||||
for (MWWorld::ContainerStoreIterator it = playerStore.begin();
|
||||
it != playerStore.end(); ++it)
|
||||
{
|
||||
if (MWWorld::Class::get(*it).getName(*it) == MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sGold")->str)
|
||||
{
|
||||
goldFound = true;
|
||||
gold = *it;
|
||||
}
|
||||
}
|
||||
if (goldFound)
|
||||
{
|
||||
gold.getRefData().setCount(gold.getRefData().getCount() + amount);
|
||||
}
|
||||
else
|
||||
{
|
||||
assert(amount > 0);
|
||||
MWWorld::ManualRef ref(MWBase::Environment::get().getWorld()->getStore(), "Gold_001");
|
||||
ref.getPtr().getRefData().setCount(amount);
|
||||
playerStore.add(ref.getPtr());
|
||||
}
|
||||
}
|
||||
|
||||
void TradeWindow::onOfferButtonClicked(MyGUI::Widget* _sender)
|
||||
{
|
||||
// were there any items traded at all?
|
||||
|
@ -186,29 +213,7 @@ namespace MWGui
|
|||
mWindowManager.getInventoryWindow()->transferBoughtItems();
|
||||
|
||||
// add or remove gold from the player.
|
||||
bool goldFound = false;
|
||||
MWWorld::Ptr gold;
|
||||
MWWorld::ContainerStore& playerStore = mWindowManager.getInventoryWindow()->getContainerStore();
|
||||
for (MWWorld::ContainerStoreIterator it = playerStore.begin();
|
||||
it != playerStore.end(); ++it)
|
||||
{
|
||||
if (MWWorld::Class::get(*it).getName(*it) == MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sGold")->str)
|
||||
{
|
||||
goldFound = true;
|
||||
gold = *it;
|
||||
}
|
||||
}
|
||||
if (goldFound)
|
||||
{
|
||||
gold.getRefData().setCount(gold.getRefData().getCount() + mCurrentBalance);
|
||||
}
|
||||
else
|
||||
{
|
||||
assert(mCurrentBalance > 0);
|
||||
MWWorld::ManualRef ref(MWBase::Environment::get().getWorld()->getStore(), "Gold_001");
|
||||
ref.getPtr().getRefData().setCount(mCurrentBalance);
|
||||
playerStore.add(ref.getPtr());
|
||||
}
|
||||
addOrRemoveGold(mCurrentBalance);
|
||||
|
||||
std::string sound = "Item Gold Up";
|
||||
MWBase::Environment::get().getSoundManager()->playSound (sound, 1.0, 1.0);
|
||||
|
|
|
@ -32,6 +32,8 @@ namespace MWGui
|
|||
|
||||
bool npcAcceptsItem(MWWorld::Ptr item);
|
||||
|
||||
void addOrRemoveGold(int gold);
|
||||
|
||||
protected:
|
||||
MyGUI::Button* mFilterAll;
|
||||
MyGUI::Button* mFilterWeapon;
|
||||
|
|
|
@ -37,6 +37,7 @@
|
|||
#include "mainmenu.hpp"
|
||||
#include "countdialog.hpp"
|
||||
#include "tradewindow.hpp"
|
||||
#include "spellswindow.hpp"
|
||||
#include "settingswindow.hpp"
|
||||
#include "confirmationdialog.hpp"
|
||||
#include "alchemywindow.hpp"
|
||||
|
@ -61,6 +62,7 @@ WindowManager::WindowManager(
|
|||
, mScrollWindow(NULL)
|
||||
, mCountDialog(NULL)
|
||||
, mTradeWindow(NULL)
|
||||
, mSpellsWindow(NULL)
|
||||
, mSettingsWindow(NULL)
|
||||
, mConfirmationDialog(NULL)
|
||||
, mAlchemyWindow(NULL)
|
||||
|
@ -126,6 +128,7 @@ WindowManager::WindowManager(
|
|||
mMessageBoxManager = new MessageBoxManager(this);
|
||||
mInventoryWindow = new InventoryWindow(*this,mDragAndDrop);
|
||||
mTradeWindow = new TradeWindow(*this);
|
||||
mSpellsWindow = new SpellsWindow(*this);
|
||||
mDialogueWindow = new DialogueWindow(*this);
|
||||
mContainerWindow = new ContainerWindow(*this,mDragAndDrop);
|
||||
mHud = new HUD(w,h, mShowFPSLevel, mDragAndDrop);
|
||||
|
@ -182,6 +185,7 @@ WindowManager::~WindowManager()
|
|||
delete mBookWindow;
|
||||
delete mScrollWindow;
|
||||
delete mTradeWindow;
|
||||
delete mSpellsWindow;
|
||||
delete mSettingsWindow;
|
||||
delete mConfirmationDialog;
|
||||
delete mAlchemyWindow;
|
||||
|
@ -228,6 +232,7 @@ void WindowManager::updateVisible()
|
|||
mScrollWindow->setVisible(false);
|
||||
mBookWindow->setVisible(false);
|
||||
mTradeWindow->setVisible(false);
|
||||
mSpellsWindow->setVisible(false);
|
||||
mSettingsWindow->setVisible(false);
|
||||
mAlchemyWindow->setVisible(false);
|
||||
mSpellWindow->setVisible(false);
|
||||
|
@ -317,6 +322,9 @@ void WindowManager::updateVisible()
|
|||
mInventoryWindow->setVisible(true);
|
||||
mTradeWindow->setVisible(true);
|
||||
break;
|
||||
case GM_Spells:
|
||||
mSpellsWindow->setVisible(true);
|
||||
break;
|
||||
case GM_InterMessageBox:
|
||||
break;
|
||||
case GM_Journal:
|
||||
|
@ -509,6 +517,7 @@ void WindowManager::onFrame (float frameDuration)
|
|||
|
||||
mDialogueWindow->checkReferenceAvailable();
|
||||
mTradeWindow->checkReferenceAvailable();
|
||||
mSpellsWindow->checkReferenceAvailable();
|
||||
mContainerWindow->checkReferenceAvailable();
|
||||
mConsole->checkReferenceAvailable();
|
||||
}
|
||||
|
@ -786,6 +795,7 @@ MWGui::ScrollWindow* WindowManager::getScrollWindow() { return mScrollWindow; }
|
|||
MWGui::CountDialog* WindowManager::getCountDialog() { return mCountDialog; }
|
||||
MWGui::ConfirmationDialog* WindowManager::getConfirmationDialog() { return mConfirmationDialog; }
|
||||
MWGui::TradeWindow* WindowManager::getTradeWindow() { return mTradeWindow; }
|
||||
MWGui::SpellsWindow* WindowManager::getSpellsWindow() { return mSpellsWindow; }
|
||||
MWGui::SpellWindow* WindowManager::getSpellWindow() { return mSpellWindow; }
|
||||
MWGui::Console* WindowManager::getConsole() { return mConsole; }
|
||||
|
||||
|
|
|
@ -105,6 +105,7 @@ namespace MWGui
|
|||
virtual MWGui::CountDialog* getCountDialog();
|
||||
virtual MWGui::ConfirmationDialog* getConfirmationDialog();
|
||||
virtual MWGui::TradeWindow* getTradeWindow();
|
||||
virtual MWGui::SpellsWindow* getSpellsWindow();
|
||||
virtual MWGui::SpellWindow* getSpellWindow();
|
||||
virtual MWGui::Console* getConsole();
|
||||
|
||||
|
@ -212,10 +213,11 @@ namespace MWGui
|
|||
BookWindow* mBookWindow;
|
||||
CountDialog* mCountDialog;
|
||||
TradeWindow* mTradeWindow;
|
||||
SpellsWindow* mSpellsWindow; // Npc selling spells window
|
||||
SettingsWindow* mSettingsWindow;
|
||||
ConfirmationDialog* mConfirmationDialog;
|
||||
AlchemyWindow* mAlchemyWindow;
|
||||
SpellWindow* mSpellWindow;
|
||||
SpellWindow* mSpellWindow; // Player owned spells window
|
||||
QuickKeysMenu* mQuickKeysMenu;
|
||||
|
||||
CharacterCreation* mCharGen;
|
||||
|
|
2
extern/shiny
vendored
2
extern/shiny
vendored
|
@ -1 +1 @@
|
|||
Subproject commit 278c6952b5c38e4b2a10205953e379598fad71a0
|
||||
Subproject commit 164bc8d3bfe860bd16ad89c0bd1b59f465c9bb24
|
|
@ -64,6 +64,7 @@ set(MYGUI_FILES
|
|||
openmw_text.skin.xml
|
||||
openmw_tooltips.layout
|
||||
openmw_trade_window.layout
|
||||
openmw_spells_window.layout
|
||||
openmw_windows.skin.xml
|
||||
openmw_quickkeys_menu.layout
|
||||
openmw_quickkeys_menu_assign.layout
|
||||
|
|
33
files/mygui/openmw_spells_window.layout
Normal file
33
files/mygui/openmw_spells_window.layout
Normal file
|
@ -0,0 +1,33 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<MyGUI type="Layout">
|
||||
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 450 300" name="_Main">
|
||||
<Property key="Visible" value="false"/>
|
||||
|
||||
|
||||
<Widget type="TextBox" skin="SandText" position="8 10 24 24" name="Select" align="Right Top">
|
||||
<Property key="TextAlign" value="Right"/>
|
||||
<Property key="Caption" value="#{sSpellServiceTitle}"/>
|
||||
</Widget>
|
||||
<Widget type="TextBox" skin="SandText" position="0 0 24 24" name="Spells" align="Right Top">
|
||||
<Property key="TextAlign" value="Right"/>
|
||||
<Property key="Caption" value="#D8C09A#{sSpells}"/>
|
||||
</Widget>
|
||||
|
||||
|
||||
<Widget type="Widget" skin="MW_Box" position="6 31 430 225" align="ALIGN_LEFT ALIGN_STRETCH" name="SpellsBox">
|
||||
<Widget type="Widget" skin="" position="4 4 404 217" align="ALIGN_LEFT ALIGN_TOP ALIGN_STRETCH" name="SpellsClient" />
|
||||
<Widget type="ScrollBar" skin="MW_VScroll" position="412 4 14 217" align="ALIGN_RIGHT ALIGN_VSTRETCH" name="SpellsScroller" />
|
||||
</Widget>
|
||||
|
||||
|
||||
<Widget type="TextBox" skin="SandText" position="8 255 24 24" name="PlayerGold" align="Right Top">
|
||||
<Property key="TextAlign" value="Right"/>
|
||||
</Widget>
|
||||
<Widget type="Button" skin="MW_Button" position="290 260 60 24" name="CancelButton" align="Right Top">
|
||||
<Property key="Caption" value="#{sOK}"/>
|
||||
</Widget>
|
||||
|
||||
</Widget>
|
||||
|
||||
</MyGUI>
|
Loading…
Reference in a new issue