@ -384,7 +384,7 @@
float4 normalTex = shSample(normalMap, UV.xy);
normal = normalize (shMatrixMult( transpose(tbn), normalTex.xyz * 2.0 - float (1.0,1.0,1.0) ));
normal = normalize (shMatrixMult( transpose(tbn), normalTex.xyz * 2.0 - float3 (1.0,1.0,1.0) ));
#endif
#if ENV_MAP || SPECULAR || PARALLAX