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small fix for float

This commit is contained in:
sylar 2015-02-27 08:58:00 +04:00
parent cef725012c
commit edd3f9f95c

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@ -384,7 +384,7 @@
float4 normalTex = shSample(normalMap, UV.xy);
normal = normalize (shMatrixMult( transpose(tbn), normalTex.xyz * 2.0 - float (1.0,1.0,1.0) ));
normal = normalize (shMatrixMult( transpose(tbn), normalTex.xyz * 2.0 - float3 (1.0,1.0,1.0) ));
#endif
#if ENV_MAP || SPECULAR || PARALLAX