Make dispel an instant effect again (Fixes #3695)

pull/124/head
Allofich 8 years ago
parent 80c008906b
commit eee49b7ea7

@ -613,6 +613,14 @@ namespace MWMechanics
return true;
}
}
else if (target.getClass().isActor())
{
if (effectId == ESM::MagicEffect::Dispel)
{
target.getClass().getCreatureStats(target).getActiveSpells().purgeAll(magnitude);
return true;
}
}
else if (target.getClass().isActor() && target == getPlayer())
{
MWRender::Animation* anim = MWBase::Environment::get().getWorld()->getAnimation(mCaster);
@ -1140,9 +1148,6 @@ namespace MWMechanics
case ESM::MagicEffect::CureCorprusDisease:
actor.getClass().getCreatureStats(actor).getSpells().purgeCorprusDisease();
break;
case ESM::MagicEffect::Dispel:
actor.getClass().getCreatureStats(actor).getActiveSpells().purgeAll(magnitude);
break;
case ESM::MagicEffect::RemoveCurse:
actor.getClass().getCreatureStats(actor).getSpells().purgeCurses();
break;

Loading…
Cancel
Save