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@ -779,7 +779,7 @@ namespace MWInput
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mMouseLookEnabled = !guiMode;
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mMouseLookEnabled = !guiMode;
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if (guiMode)
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if (guiMode)
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MWBase::Environment::get().getWindowManager()->showCrosshair(false);
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MWBase::Environment::get().getWindowManager()->showCrosshair(false);
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MWBase::Environment::get().getWindowManager()->setCursorVisible(guiMode && (mJoystickLastUsed && !mGamepadGuiCursorEnabled));
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MWBase::Environment::get().getWindowManager()->setCursorVisible(guiMode && (!mJoystickLastUsed || mGamepadGuiCursorEnabled));
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// if not in gui mode, the camera decides whether to show crosshair or not.
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// if not in gui mode, the camera decides whether to show crosshair or not.
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}
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}
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