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Fix playing pending voices without a Ptr
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commit
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1 changed files with 9 additions and 5 deletions
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@ -890,13 +890,17 @@ namespace MWSound
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DecoderPtr decoder = penditer->second.first;
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decoder->rewind();
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MWBase::SoundStreamPtr sound;
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MWWorld::Ptr ptr = penditer->first;
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const ESM::Position &pos = ptr.getRefData().getPosition();
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const osg::Vec3f objpos(pos.asVec3());
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if(ptr == MWWorld::Ptr())
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sound = playVoice(decoder, osg::Vec3f(), true);
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else
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{
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const ESM::Position &pos = ptr.getRefData().getPosition();
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const osg::Vec3f objpos(pos.asVec3());
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MWBase::SoundStreamPtr sound = playVoice(decoder,
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objpos, (ptr == MWMechanics::getPlayer())
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);
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sound = playVoice(decoder, objpos, (ptr == MWMechanics::getPlayer()));
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}
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mActiveSaySounds[ptr] = std::make_pair(sound, loudness);
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}
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catch(std::exception &e) {
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