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Issue #107: added a few todo comments
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@ -115,6 +115,7 @@ namespace MWGui
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bool isAllowed(GuiWindow wnd) const;
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bool isAllowed(GuiWindow wnd) const;
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/// \todo investigate, if we really need to expose every single lousy UI element to the outside world
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MWGui::DialogueWindow* getDialogueWindow();
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MWGui::DialogueWindow* getDialogueWindow();
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MWGui::ContainerWindow* getContainerWindow();
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MWGui::ContainerWindow* getContainerWindow();
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MWGui::InventoryWindow* getInventoryWindow();
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MWGui::InventoryWindow* getInventoryWindow();
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@ -185,6 +186,7 @@ namespace MWGui
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void onFrame (float frameDuration);
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void onFrame (float frameDuration);
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/// \todo get rid of this stuff. Move it to the respective UI element classes, if needed.
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std::map<int, MWMechanics::Stat<float> > getPlayerSkillValues();
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std::map<int, MWMechanics::Stat<float> > getPlayerSkillValues();
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std::map<int, MWMechanics::Stat<int> > getPlayerAttributeValues();
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std::map<int, MWMechanics::Stat<int> > getPlayerAttributeValues();
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SkillList getPlayerMinorSkills();
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SkillList getPlayerMinorSkills();
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@ -230,6 +232,7 @@ namespace MWGui
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CharacterCreation* mCharGen;
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CharacterCreation* mCharGen;
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/// \todo get rid of this stuff. Move it to the respective UI element classes, if needed.
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// Various stats about player as needed by window manager
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// Various stats about player as needed by window manager
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ESM::Class mPlayerClass;
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ESM::Class mPlayerClass;
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std::string mPlayerName;
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std::string mPlayerName;
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