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@ -28,6 +28,10 @@
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{"GetActorFatigueBase", ActorFunctions::GetActorFatigueBase},\
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{"GetActorFatigueCurrent", ActorFunctions::GetActorFatigueCurrent},\
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\
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{"GetActorEquipmentItemRefId", ActorFunctions::GetActorEquipmentItemRefId},\
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{"GetActorEquipmentItemCount", ActorFunctions::GetActorEquipmentItemCount},\
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{"GetActorEquipmentItemCharge", ActorFunctions::GetActorEquipmentItemCharge},\
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\
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{"DoesActorHavePosition", ActorFunctions::DoesActorHavePosition},\
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{"DoesActorHaveStatsDynamic", ActorFunctions::DoesActorHaveStatsDynamic},\
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\
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@ -87,6 +91,10 @@ public:
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static double GetActorFatigueBase(unsigned int i) noexcept;
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static double GetActorFatigueCurrent(unsigned int i) noexcept;
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static const char *GetActorEquipmentItemRefId(unsigned int i, unsigned short slot) noexcept;
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static int GetActorEquipmentItemCount(unsigned int i, unsigned short slot) noexcept;
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static int GetActorEquipmentItemCharge(unsigned int i, unsigned short slot) noexcept;
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static bool DoesActorHavePosition(unsigned int i) noexcept;
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static bool DoesActorHaveStatsDynamic(unsigned int i) noexcept;
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