@ -482,11 +482,13 @@ void RenderingManager::preCellChange(MWWorld::Ptr::CellStore* cell)
void RenderingManager::disableLights()
{
mObjects.disableLights();
sunDisable();
}
void RenderingManager::enableLights()
mObjects.enableLights();
sunEnable();
const bool RenderingManager::useMRT()
@ -93,7 +93,7 @@ rtt size = 512
reflect terrain = true
reflect statics = false
reflect small statics = false
reflect actors = true
reflect actors = false
reflect misc = false
# Enable underwater effect. It is not resource intensive, so only disable it if you have problems.