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map lighting tweak, default settings tweak

This commit is contained in:
scrawl 2012-04-14 15:58:58 +02:00
parent e05faa184f
commit fa5a1432c9
2 changed files with 3 additions and 1 deletions

View file

@ -482,11 +482,13 @@ void RenderingManager::preCellChange(MWWorld::Ptr::CellStore* cell)
void RenderingManager::disableLights()
{
mObjects.disableLights();
sunDisable();
}
void RenderingManager::enableLights()
{
mObjects.enableLights();
sunEnable();
}
const bool RenderingManager::useMRT()

View file

@ -93,7 +93,7 @@ rtt size = 512
reflect terrain = true
reflect statics = false
reflect small statics = false
reflect actors = true
reflect actors = false
reflect misc = false
# Enable underwater effect. It is not resource intensive, so only disable it if you have problems.