Use recastnavigation to find path

pull/541/head
elsid 7 years ago
parent 3d97e96f55
commit fafba8ea0c
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GPG Key ID: B845CB9FEE18AB40

@ -54,6 +54,11 @@ namespace MWMechanics
struct Movement;
}
namespace DetourNavigator
{
class Navigator;
}
namespace MWWorld
{
class CellStore;
@ -590,6 +595,8 @@ namespace MWBase
/// Preload VFX associated with this effect list
virtual void preloadEffects(const ESM::EffectList* effectList) = 0;
virtual DetourNavigator::Navigator* getNavigator() const = 0;
};
}

@ -7,6 +7,8 @@
#include "obstacle.hpp"
#include "aistate.hpp"
#include <boost/optional.hpp>
namespace MWWorld
{
class Ptr;

@ -1,7 +1,13 @@
#include "pathfinding.hpp"
#include <iterator>
#include <limits>
#include <components/detournavigator/exceptions.hpp>
#include <components/detournavigator/debug.hpp>
#include <components/detournavigator/navigator.hpp>
#include <components/debug/debuglog.hpp>
#include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp"
@ -282,4 +288,23 @@ namespace MWMechanics
}
}
}
void PathFinder::buildPathByNavigator(const osg::Vec3f& startPoint, const osg::Vec3f& endPoint,
const osg::Vec3f& halfExtents)
{
try
{
mPath.clear();
const auto navigator = MWBase::Environment::get().getWorld()->getNavigator();
navigator->findPath(halfExtents, startPoint, endPoint, std::back_inserter(mPath));
mConstructed = true;
}
catch (const DetourNavigator::NavigatorException& exception)
{
DetourNavigator::log("PathFinder::buildPathByNavigator navigator exception: ", exception.what());
Log(Debug::Error) << "Build path by navigator exception: " << exception.what();
}
}
}

@ -175,6 +175,9 @@ namespace MWMechanics
return closestIndex;
}
void buildPathByNavigator(const osg::Vec3f& startPoint, const osg::Vec3f& endPoint,
const osg::Vec3f& halfExtents);
private:
bool mConstructed;
std::deque<osg::Vec3f> mPath;

@ -1,6 +1,11 @@
#include "physicssystem.hpp"
#include "physicssystem.hpp"
#include <stdexcept>
#include <unordered_map>
#include <fstream>
#include <array>
#include <boost/optional.hpp>
#include <osg/Group>
@ -16,6 +21,12 @@
#include <LinearMath/btQuickprof.h>
#include <DetourCommon.h>
#include <DetourNavMesh.h>
#include <DetourNavMeshBuilder.h>
#include <DetourNavMeshQuery.h>
#include <Recast.h>
#include <components/nifbullet/bulletnifloader.hpp>
#include <components/resource/resourcesystem.hpp>
#include <components/resource/bulletshapemanager.hpp>
@ -54,8 +65,6 @@
namespace MWPhysics
{
static const float sMaxSlope = 49.0f;
static const float sStepSizeUp = 34.0f;
static const float sStepSizeDown = 62.0f;
static const float sMinStep = 10.f;
static const float sGroundOffset = 1.0f;
@ -1004,6 +1013,14 @@ namespace MWPhysics
}
}
const HeightField* PhysicsSystem::getHeightField(int x, int y) const
{
const auto heightField = mHeightFields.find(std::make_pair(x, y));
if (heightField == mHeightFields.end())
return nullptr;
return heightField->second;
}
void PhysicsSystem::addObject (const MWWorld::Ptr& ptr, const std::string& mesh, int collisionType)
{
osg::ref_ptr<Resource::BulletShapeInstance> shapeInstance = mShapeManager->getInstance(mesh);

@ -49,6 +49,9 @@ namespace MWPhysics
class Object;
class Actor;
static const float sMaxSlope = 49.0f;
static const float sStepSizeUp = 34.0f;
class PhysicsSystem
{
public:
@ -85,6 +88,8 @@ namespace MWPhysics
void removeHeightField (int x, int y);
const HeightField* getHeightField(int x, int y) const;
bool toggleCollisionMode();
void stepSimulation(float dt);
@ -169,7 +174,6 @@ namespace MWPhysics
void markAsNonSolid (const MWWorld::ConstPtr& ptr);
bool isOnSolidGround (const MWWorld::Ptr& actor) const;
private:
void updateWater();

@ -283,7 +283,7 @@ namespace MWWorld
/// \attention This function also lists deleted (count 0) objects!
/// \return Iteration completed?
template<class Visitor>
bool forEachConst (Visitor& visitor) const
bool forEachConst (Visitor&& visitor) const
{
if (mState != State_Loaded)
return false;

@ -2,12 +2,16 @@
#include <limits>
#include <BulletCollision/CollisionDispatch/btCollisionObject.h>
#include <components/debug/debuglog.hpp>
#include <components/loadinglistener/loadinglistener.hpp>
#include <components/misc/resourcehelpers.hpp>
#include <components/settings/settings.hpp>
#include <components/resource/resourcesystem.hpp>
#include <components/resource/scenemanager.hpp>
#include <components/resource/bulletshape.hpp>
#include <components/detournavigator/navigator.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
@ -19,6 +23,9 @@
#include "../mwrender/landmanager.hpp"
#include "../mwphysics/physicssystem.hpp"
#include "../mwphysics/actor.hpp"
#include "../mwphysics/object.hpp"
#include "../mwphysics/heightfield.hpp"
#include "player.hpp"
#include "localscripts.hpp"
@ -74,6 +81,21 @@ namespace
ptr.getClass().insertObject (ptr, model, physics);
if (const auto object = physics.getObject(ptr))
{
if (const auto concaveShape = dynamic_cast<const btConcaveShape*>(object->getShapeInstance()->mCollisionShape))
{
const auto navigator = MWBase::Environment::get().getWorld()->getNavigator();
navigator->addObject(reinterpret_cast<std::size_t>(object), *concaveShape,
object->getCollisionObject()->getWorldTransform());
}
}
else if (const auto actor = physics.getActor(ptr))
{
const auto navigator = MWBase::Environment::get().getWorld()->getNavigator();
navigator->addAgent(actor->getHalfExtents());
}
if (useAnim)
MWBase::Environment::get().getMechanicsManager()->add(ptr);
@ -233,13 +255,18 @@ namespace MWWorld
void Scene::unloadCell (CellStoreCollection::iterator iter)
{
Log(Debug::Info) << "Unloading cell " << (*iter)->getCell()->getDescription();
const auto navigator = MWBase::Environment::get().getWorld()->getNavigator();
ListAndResetObjectsVisitor visitor;
(*iter)->forEach<ListAndResetObjectsVisitor>(visitor);
for (std::vector<MWWorld::Ptr>::const_iterator iter2 (visitor.mObjects.begin());
iter2!=visitor.mObjects.end(); ++iter2)
for (const auto& ptr : visitor.mObjects)
{
mPhysics->remove(*iter2);
if (const auto object = mPhysics->getObject(ptr))
navigator->removeObject(reinterpret_cast<std::size_t>(object));
else if (const auto actor = mPhysics->getActor(ptr))
navigator->removeAgent(actor->getHalfExtents());
mPhysics->remove(ptr);
}
if ((*iter)->getCell()->isExterior())
@ -250,7 +277,13 @@ namespace MWWorld
(*iter)->getCell()->getGridY()
);
if (land && land->mDataTypes&ESM::Land::DATA_VHGT)
mPhysics->removeHeightField ((*iter)->getCell()->getGridX(), (*iter)->getCell()->getGridY());
{
const auto cellX = (*iter)->getCell()->getGridX();
const auto cellY = (*iter)->getCell()->getGridY();
if (const auto heightField = mPhysics->getHeightField(cellX, cellY))
navigator->removeObject(reinterpret_cast<std::size_t>(heightField));
mPhysics->removeHeightField(cellX, cellY);
}
}
MWBase::Environment::get().getMechanicsManager()->drop (*iter);
@ -275,6 +308,8 @@ namespace MWWorld
float verts = ESM::Land::LAND_SIZE;
float worldsize = ESM::Land::REAL_SIZE;
const auto navigator = MWBase::Environment::get().getWorld()->getNavigator();
// Load terrain physics first...
if (cell->getCell()->isExterior())
{
@ -292,6 +327,10 @@ namespace MWWorld
defaultHeight.resize(verts*verts, ESM::Land::DEFAULT_HEIGHT);
mPhysics->addHeightField (&defaultHeight[0], cell->getCell()->getGridX(), cell->getCell()->getGridY(), worldsize / (verts-1), verts, ESM::Land::DEFAULT_HEIGHT, ESM::Land::DEFAULT_HEIGHT, land.get());
}
if (const auto heightField = mPhysics->getHeightField(cellX, cellY))
navigator->addObject(reinterpret_cast<std::size_t>(heightField), *heightField->getShape(),
heightField->getCollisionObject()->getWorldTransform());
}
// register local scripts
@ -317,6 +356,8 @@ namespace MWWorld
else
mPhysics->disableWater();
navigator->update();
if (!cell->isExterior() && !(cell->getCell()->mData.mFlags & ESM::Cell::QuasiEx))
mRendering.configureAmbient(cell->getCell());
}
@ -631,6 +672,11 @@ namespace MWWorld
{
MWBase::Environment::get().getMechanicsManager()->remove (ptr);
MWBase::Environment::get().getSoundManager()->stopSound3D (ptr);
const auto navigator = MWBase::Environment::get().getWorld()->getNavigator();
if (const auto object = mPhysics->getObject(ptr))
navigator->removeObject(reinterpret_cast<std::size_t>(object));
else if (const auto actor = mPhysics->getActor(ptr))
navigator->removeAgent(actor->getHalfExtents());
mPhysics->remove(ptr);
mRendering.removeObject (ptr);
if (ptr.getClass().isActor())

@ -19,6 +19,8 @@
#include <components/sceneutil/positionattitudetransform.hpp>
#include <components/detournavigator/navigator.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwbase/mechanicsmanager.hpp"
@ -163,6 +165,26 @@ namespace MWWorld
mRendering.reset(new MWRender::RenderingManager(viewer, rootNode, resourceSystem, workQueue, &mFallback, resourcePath));
mProjectileManager.reset(new ProjectileManager(mRendering->getLightRoot(), resourceSystem, mRendering.get(), mPhysics.get()));
DetourNavigator::Settings navigatorSettings;
navigatorSettings.mCellHeight = Settings::Manager::getFloat("cell height", "Navigator");
navigatorSettings.mCellSize = Settings::Manager::getFloat("cell size", "Navigator");
navigatorSettings.mDetailSampleDist = Settings::Manager::getFloat("detail sample dist", "Navigator");
navigatorSettings.mDetailSampleMaxError = Settings::Manager::getFloat("detail sample max error", "Navigator");
navigatorSettings.mMaxClimb = MWPhysics::sStepSizeUp;
navigatorSettings.mMaxSimplificationError = Settings::Manager::getFloat("max simplification error", "Navigator");
navigatorSettings.mMaxSlope = MWPhysics::sMaxSlope;
navigatorSettings.mRecastScaleFactor = Settings::Manager::getFloat("recast scale factor", "Navigator");
navigatorSettings.mMaxEdgeLen = Settings::Manager::getInt("max edge len", "Navigator");
navigatorSettings.mMaxNavMeshQueryNodes = Settings::Manager::getInt("max nav mesh query nodes", "Navigator");
navigatorSettings.mMaxVertsPerPoly = Settings::Manager::getInt("max verts per poly", "Navigator");
navigatorSettings.mRegionMergeSize = Settings::Manager::getInt("region merge size", "Navigator");
navigatorSettings.mRegionMinSize = Settings::Manager::getInt("region min size", "Navigator");
navigatorSettings.mTileSize = Settings::Manager::getInt("tile size", "Navigator");
navigatorSettings.mMaxPolygonPathSize = static_cast<std::size_t>(Settings::Manager::getInt("max polygon path size", "Navigator"));
navigatorSettings.mMaxSmoothPathSize = static_cast<std::size_t>(Settings::Manager::getInt("max smooth path size", "Navigator"));
navigatorSettings.mTrianglesPerChunk = static_cast<std::size_t>(Settings::Manager::getInt("triangles per chunk", "Navigator"));
mNavigator.reset(new DetourNavigator::Navigator(navigatorSettings));
mRendering->preloadCommonAssets();
mEsm.resize(contentFiles.size());
@ -3684,4 +3706,9 @@ namespace MWWorld
}
}
DetourNavigator::Navigator* World::getNavigator() const
{
return mNavigator.get();
}
}

@ -98,6 +98,7 @@ namespace MWWorld
std::unique_ptr<MWWorld::Scene> mWorldScene;
std::unique_ptr<MWWorld::WeatherManager> mWeatherManager;
std::shared_ptr<ProjectileManager> mProjectileManager;
std::unique_ptr<DetourNavigator::Navigator> mNavigator;
bool mGodMode;
bool mScriptsEnabled;
@ -688,6 +689,8 @@ namespace MWWorld
/// Preload VFX associated with this effect list
void preloadEffects(const ESM::EffectList* effectList) override;
DetourNavigator::Navigator* getNavigator() const override;
};
}

@ -17,10 +17,18 @@ if (GTEST_FOUND AND GMOCK_FOUND)
misc/test_stringops.cpp
nifloader/testbulletnifloader.cpp
detournavigator/navigator.cpp
detournavigator/settingsutils.cpp
detournavigator/recastmeshbuilder.cpp
)
source_group(apps\\openmw_test_suite FILES openmw_test_suite.cpp ${UNITTEST_SRC_FILES})
find_package(RecastNavigation COMPONENTS DebugUtils Detour Recast REQUIRED)
include_directories(SYSTEM ${RecastNavigation_INCLUDE_DIRS})
openmw_add_executable(openmw_test_suite openmw_test_suite.cpp ${UNITTEST_SRC_FILES})
target_link_libraries(openmw_test_suite ${GMOCK_LIBRARIES} components)

@ -0,0 +1,159 @@
#include "operators.hpp"
#include <components/detournavigator/navigator.hpp>
#include <components/detournavigator/exceptions.hpp>
#include <BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h>
#include <gtest/gtest.h>
#include <iterator>
#include <deque>
namespace
{
using namespace testing;
using namespace DetourNavigator;
struct DetourNavigatorNavigatorTest : Test
{
Settings mSettings;
std::unique_ptr<Navigator> mNavigator;
osg::Vec3f mPlayerPosition;
osg::Vec3f mAgentHalfExtents;
osg::Vec3f mStart;
osg::Vec3f mEnd;
std::deque<osg::Vec3f> mPath;
std::back_insert_iterator<std::deque<osg::Vec3f>> mOut;
DetourNavigatorNavigatorTest()
: mPlayerPosition(0, 0, 0)
, mAgentHalfExtents(29, 29, 66)
, mStart(-215, 215, 1)
, mEnd(215, -215, 1)
, mOut(mPath)
{
mSettings.mCellHeight = 0.2f;
mSettings.mCellSize = 0.2f;
mSettings.mDetailSampleDist = 6;
mSettings.mDetailSampleMaxError = 1;
mSettings.mMaxClimb = 34;
mSettings.mMaxSimplificationError = 1.3f;
mSettings.mMaxSlope = 49;
mSettings.mRecastScaleFactor = 0.017647058823529415f;
mSettings.mMaxEdgeLen = 12;
mSettings.mMaxNavMeshQueryNodes = 2048;
mSettings.mMaxVertsPerPoly = 6;
mSettings.mRegionMergeSize = 20;
mSettings.mRegionMinSize = 8;
mSettings.mTileSize = 64;
mSettings.mMaxPolygonPathSize = 1024;
mSettings.mMaxSmoothPathSize = 1024;
mSettings.mTrianglesPerChunk = 256;
mNavigator.reset(new Navigator(mSettings));
}
};
TEST_F(DetourNavigatorNavigatorTest, update_then_find_path_should_return_path)
{
const std::array<btScalar, 5 * 5> heightfieldData {{
0, 0, 0, 0, 0,
0, -25, -25, -25, -25,
0, -25, -100, -100, -100,
0, -25, -100, -100, -100,
0, -25, -100, -100, -100,
}};
btHeightfieldTerrainShape shape(5, 5, heightfieldData.data(), 1, 0, 0, 2, PHY_FLOAT, false);
shape.setLocalScaling(btVector3(128, 128, 1));
mNavigator->addAgent(mAgentHalfExtents);
mNavigator->addObject(1, shape, btTransform::getIdentity());
mNavigator->update();
mNavigator->wait();
mNavigator->findPath(mAgentHalfExtents, mStart, mEnd, mOut);
EXPECT_EQ(mPath, std::deque<osg::Vec3f>({
osg::Vec3f(-215, 215, 1.85963428020477294921875),
osg::Vec3f(-194.9653167724609375, 194.9653167724609375, -6.5760211944580078125),
osg::Vec3f(-174.930633544921875, 174.930633544921875, -15.01167774200439453125),
osg::Vec3f(-154.8959503173828125, 154.8959503173828125, -23.4473323822021484375),
osg::Vec3f(-134.86126708984375, 134.86126708984375, -31.8829898834228515625),
osg::Vec3f(-114.82657623291015625, 114.82657623291015625, -40.3186492919921875),
osg::Vec3f(-94.7918853759765625, 94.7918853759765625, -47.39907073974609375),
osg::Vec3f(-74.75719451904296875, 74.75719451904296875, -53.7258148193359375),
osg::Vec3f(-54.722499847412109375, 54.722499847412109375, -60.052555084228515625),
osg::Vec3f(-34.68780517578125, 34.68780517578125, -66.37929534912109375),
osg::Vec3f(-14.6531162261962890625, 14.6531162261962890625, -72.70604705810546875),
osg::Vec3f(5.3815765380859375, -5.3815765380859375, -75.35065460205078125),
osg::Vec3f(25.41626739501953125, -25.41626739501953125, -67.96945953369140625),
osg::Vec3f(45.450958251953125, -45.450958251953125, -60.58824920654296875),
osg::Vec3f(65.48564910888671875, -65.48564910888671875, -53.20705413818359375),
osg::Vec3f(85.5203399658203125, -85.5203399658203125, -45.825855255126953125),
osg::Vec3f(105.55503082275390625, -105.55503082275390625, -38.44464874267578125),
osg::Vec3f(125.5897216796875, -125.5897216796875, -31.063449859619140625),
osg::Vec3f(145.6244049072265625, -145.6244049072265625, -23.6822509765625),
osg::Vec3f(165.659088134765625, -165.659088134765625, -16.3010540008544921875),
osg::Vec3f(185.6937713623046875, -185.6937713623046875, -8.91985416412353515625),
osg::Vec3f(205.7284698486328125, -205.7284698486328125, -1.53864824771881103515625),
osg::Vec3f(215, -215, 1.877177715301513671875),
})) << mPath;
}
TEST_F(DetourNavigatorNavigatorTest, for_overlapping_heightfields_should_use_higher)
{
const std::array<btScalar, 5 * 5> heightfieldData {{
0, 0, 0, 0, 0,
0, -25, -25, -25, -25,
0, -25, -100, -100, -100,
0, -25, -100, -100, -100,
0, -25, -100, -100, -100,
}};
btHeightfieldTerrainShape shape(5, 5, heightfieldData.data(), 1, 0, 0, 2, PHY_FLOAT, false);
shape.setLocalScaling(btVector3(128, 128, 1));
const std::array<btScalar, 5 * 5> heightfieldData2 {{
-25, -25, -25, -25, -25,
-25, -25, -25, -25, -25,
-25, -25, -25, -25, -25,
-25, -25, -25, -25, -25,
-25, -25, -25, -25, -25,
}};
btHeightfieldTerrainShape shape2(5, 5, heightfieldData2.data(), 1, 0, 0, 2, PHY_FLOAT, false);
shape2.setLocalScaling(btVector3(128, 128, 1));
mNavigator->addAgent(mAgentHalfExtents);
mNavigator->addObject(1, shape, btTransform::getIdentity());
mNavigator->addObject(2, shape2, btTransform::getIdentity());
mNavigator->update();
mNavigator->wait();
mNavigator->findPath(mAgentHalfExtents, mStart, mEnd, mOut);
EXPECT_EQ(mPath, std::deque<osg::Vec3f>({
osg::Vec3f(-215, 215, 1.96328866481781005859375),
osg::Vec3f(-194.9653167724609375, 194.9653167724609375, -0.2422157227993011474609375),
osg::Vec3f(-174.930633544921875, 174.930633544921875, -2.44772052764892578125),
osg::Vec3f(-154.8959503173828125, 154.8959503173828125, -4.653223514556884765625),
osg::Vec3f(-134.86126708984375, 134.86126708984375, -6.858728885650634765625),
osg::Vec3f(-114.82657623291015625, 114.82657623291015625, -9.0642337799072265625),
osg::Vec3f(-94.7918853759765625, 94.7918853759765625, -11.26973724365234375),
osg::Vec3f(-74.75719451904296875, 74.75719451904296875, -13.26497173309326171875),
osg::Vec3f(-54.722499847412109375, 54.722499847412109375, -15.24860286712646484375),
osg::Vec3f(-34.68780517578125, 34.68780517578125, -17.2322368621826171875),
osg::Vec3f(-14.6531162261962890625, 14.6531162261962890625, -19.2158660888671875),
osg::Vec3f(5.3815765380859375, -5.3815765380859375, -20.1338443756103515625),
osg::Vec3f(25.41626739501953125, -25.41626739501953125, -18.150211334228515625),
osg::Vec3f(45.450958251953125, -45.450958251953125, -16.1665802001953125),
osg::Vec3f(65.48564910888671875, -65.48564910888671875, -14.18294811248779296875),
osg::Vec3f(85.5203399658203125, -85.5203399658203125, -12.19931507110595703125),
osg::Vec3f(105.55503082275390625, -105.55503082275390625, -10.08488559722900390625),
osg::Vec3f(125.5897216796875, -125.5897216796875, -7.879383563995361328125),
osg::Vec3f(145.6244049072265625, -145.6244049072265625, -5.673877239227294921875),
osg::Vec3f(165.659088134765625, -165.659088134765625, -3.4683735370635986328125),
osg::Vec3f(185.6937713623046875, -185.6937713623046875, -1.2628715038299560546875),
osg::Vec3f(205.7284698486328125, -205.7284698486328125, 0.9426348209381103515625),
osg::Vec3f(215, -215, 1.96328866481781005859375),
})) << mPath;
}
}

@ -0,0 +1,40 @@
#ifndef OPENMW_TEST_SUITE_DETOURNAVIGATOR_OPERATORS_H
#define OPENMW_TEST_SUITE_DETOURNAVIGATOR_OPERATORS_H
#include <components/bullethelpers/operators.hpp>
#include <components/detournavigator/debug.hpp>
#include <components/osghelpers/operators.hpp>
#include <deque>
#include <iomanip>
#include <iostream>
#include <limits>
#include <sstream>
#include <gtest/gtest.h>
namespace DetourNavigator
{
static inline bool operator ==(const TileBounds& lhs, const TileBounds& rhs)
{
return lhs.mMin == rhs.mMin && lhs.mMax == rhs.mMax;
}
}
namespace testing
{
template <>
inline testing::Message& Message::operator <<(const std::deque<osg::Vec3f>& value)
{
(*this) << "{\n";
for (const auto& v : value)
{
std::ostringstream stream;
stream << v;
(*this) << stream.str() << ",\n";
}
return (*this) << "}";
}
}
#endif

@ -0,0 +1,81 @@
#include "operators.hpp"
#include <components/detournavigator/recastmeshbuilder.hpp>
#include <components/detournavigator/settings.hpp>
#include <components/detournavigator/recastmesh.hpp>
#include <components/detournavigator/exceptions.hpp>
#include <BulletCollision/CollisionShapes/btBoxShape.h>
#include <BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h>
#include <BulletCollision/CollisionShapes/btTriangleMesh.h>
#include <BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h>
#include <BulletCollision/CollisionShapes/btCompoundShape.h>
#include <gtest/gtest.h>
namespace
{
using namespace testing;
using namespace DetourNavigator;
struct DetourNavigatorRecastMeshBuilderTest : Test
{
Settings mSettings;
RecastMeshBuilder mBuilder;
DetourNavigatorRecastMeshBuilderTest()
: mBuilder(mSettings)
{
mSettings.mRecastScaleFactor = 1.0f;
mSettings.mTrianglesPerChunk = 256;
}
};
TEST_F(DetourNavigatorRecastMeshBuilderTest, add_bhv_triangle_mesh_shape)
{
btTriangleMesh mesh;
mesh.addTriangle(btVector3(-1, -1, 0), btVector3(-1, 1, 0), btVector3(1, -1, 0));
btBvhTriangleMeshShape shape(&mesh, true);
mBuilder.addObject(shape, btTransform::getIdentity());
const auto recastMesh = mBuilder.create();
EXPECT_EQ(recastMesh->getVertices(), std::vector<float>({
1, 0, -1,
-1, 0, 1,
-1, 0, -1,
}));
EXPECT_EQ(recastMesh->getIndices(), std::vector<int>({0, 1, 2}));
}
TEST_F(DetourNavigatorRecastMeshBuilderTest, add_transformed_bhv_triangle_mesh_shape)
{
btTriangleMesh mesh;
mesh.addTriangle(btVector3(-1, -1, 0), btVector3(-1, 1, 0), btVector3(1, -1, 0));
btBvhTriangleMeshShape shape(&mesh, true);
mBuilder.addObject(shape,
btTransform(btMatrix3x3::getIdentity().scaled(btVector3(1, 2, 3)), btVector3(1, 2, 3)));
const auto recastMesh = mBuilder.create();
EXPECT_EQ(recastMesh->getVertices(), std::vector<float>({
2, 3, 0,
0, 3, 4,
0, 3, 0,
}));
EXPECT_EQ(recastMesh->getIndices(), std::vector<int>({0, 1, 2}));
}
TEST_F(DetourNavigatorRecastMeshBuilderTest, add_heightfield_terrian_shape)
{
const std::array<btScalar, 4> heightfieldData {{0, 0, 0, 0}};
btHeightfieldTerrainShape shape(2, 2, heightfieldData.data(), 1, 0, 0, 2, PHY_FLOAT, false);
mBuilder.addObject(shape, btTransform::getIdentity());
const auto recastMesh = mBuilder.create();
EXPECT_EQ(recastMesh->getVertices(), std::vector<float>({
-0.5, 0, -0.5,
-0.5, 0, 0.5,
0.5, 0, -0.5,
0.5, 0, -0.5,
-0.5, 0, 0.5,
0.5, 0, 0.5,
}));
EXPECT_EQ(recastMesh->getIndices(), std::vector<int>({0, 1, 2, 3, 4, 5}));
}
}

@ -0,0 +1,68 @@
#include "operators.hpp"
#include <components/detournavigator/settingsutils.hpp>
#include <gtest/gtest.h>
namespace
{
using namespace testing;
using namespace DetourNavigator;
struct DetourNavigatorGetTilePositionTest : Test
{
Settings mSettings;
DetourNavigatorGetTilePositionTest()
{
mSettings.mCellSize = 0.5;
mSettings.mTileSize = 64;
}
};
TEST_F(DetourNavigatorGetTilePositionTest, for_zero_coordinates_should_return_zero_tile_position)
{
EXPECT_EQ(getTilePosition(mSettings, osg::Vec3f(0, 0, 0)), TilePosition(0, 0));
}
TEST_F(DetourNavigatorGetTilePositionTest, tile_size_should_be_multiplied_by_cell_size)
{
EXPECT_EQ(getTilePosition(mSettings, osg::Vec3f(32, 0, 0)), TilePosition(1, 0));
}
TEST_F(DetourNavigatorGetTilePositionTest, tile_position_calculates_by_floor)
{
EXPECT_EQ(getTilePosition(mSettings, osg::Vec3f(31, 0, 0)), TilePosition(0, 0));
}
TEST_F(DetourNavigatorGetTilePositionTest, tile_position_depends_on_x_and_z_coordinates)
{
EXPECT_EQ(getTilePosition(mSettings, osg::Vec3f(32, 64, 128)), TilePosition(1, 4));
}
TEST_F(DetourNavigatorGetTilePositionTest, tile_position_works_for_negative_coordinates)
{
EXPECT_EQ(getTilePosition(mSettings, osg::Vec3f(-31, 0, -32)), TilePosition(-1, -1));
}
struct DetourNavigatorMakeTileBoundsTest : Test
{
Settings mSettings;
DetourNavigatorMakeTileBoundsTest()
{
mSettings.mCellSize = 0.5;
mSettings.mTileSize = 64;
}
};
TEST_F(DetourNavigatorMakeTileBoundsTest, tile_bounds_depend_on_tile_size_and_cell_size)
{
EXPECT_EQ(makeTileBounds(mSettings, TilePosition(0, 0)), (TileBounds {osg::Vec2f(0, 0), osg::Vec2f(32, 32)}));
}
TEST_F(DetourNavigatorMakeTileBoundsTest, tile_bounds_are_multiplied_by_tile_position)
{
EXPECT_EQ(makeTileBounds(mSettings, TilePosition(1, 2)), (TileBounds {osg::Vec2f(32, 64), osg::Vec2f(64, 96)}));
}
}

@ -156,6 +156,20 @@ if(NOT WIN32 AND NOT ANDROID)
)
endif()
add_component_dir(detournavigator
debug
makenavmesh
findsmoothpath
recastmeshbuilder
recastmeshmanager
cachedrecastmeshmanager
navmeshmanager
navigator
asyncnavmeshupdater
chunkytrimesh
recastmesh
)
set (ESM_UI ${CMAKE_SOURCE_DIR}/files/ui/contentselector.ui
)
@ -196,6 +210,10 @@ include_directories(${Bullet_INCLUDE_DIRS} ${CMAKE_CURRENT_BINARY_DIR})
add_library(components STATIC ${COMPONENT_FILES} ${MOC_SRCS} ${ESM_UI_HDR})
find_package(RecastNavigation COMPONENTS Detour Recast REQUIRED)
include_directories(SYSTEM ${RecastNavigation_INCLUDE_DIRS})
target_link_libraries(components
${Boost_SYSTEM_LIBRARY}
${Boost_FILESYSTEM_LIBRARY}
@ -214,6 +232,7 @@ target_link_libraries(components
${SDL2_LIBRARIES}
${OPENGL_gl_LIBRARY}
${MyGUI_LIBRARIES}
${RecastNavigation_LIBRARIES}
)
if (WIN32)

@ -0,0 +1,113 @@
#include "asyncnavmeshupdater.hpp"
#include "debug.hpp"
#include "makenavmesh.hpp"
#include "settings.hpp"
#include <components/debug/debuglog.hpp>
#include <iostream>
namespace DetourNavigator
{
AsyncNavMeshUpdater::AsyncNavMeshUpdater(const Settings& settings)
: mSettings(settings)
, mMaxRevision(0)
, mShouldStop()
, mThread([&] { process(); })
{
}
AsyncNavMeshUpdater::~AsyncNavMeshUpdater()
{
mShouldStop = true;
std::unique_lock<std::mutex> lock(mMutex);
mJobs.clear();
mHasJob.notify_all();
lock.unlock();
mThread.join();
}
void AsyncNavMeshUpdater::post(const osg::Vec3f& agentHalfExtents, const std::shared_ptr<RecastMesh>& recastMesh,
const std::shared_ptr<NavMeshCacheItem>& navMeshCacheItem)
{
const std::lock_guard<std::mutex> lock(mMutex);
mJobs[agentHalfExtents] = Job {agentHalfExtents, recastMesh, navMeshCacheItem};
mHasJob.notify_all();
}
void AsyncNavMeshUpdater::wait()
{
std::unique_lock<std::mutex> lock(mMutex);
mDone.wait(lock, [&] { return mJobs.empty(); });
}
void AsyncNavMeshUpdater::process() throw()
{
log("start process jobs");
while (!mShouldStop)
{
try
{
if (const auto job = getNextJob())
processJob(*job);
}
catch (const std::exception& e)
{
DetourNavigator::log("AsyncNavMeshUpdater::process exception: ", e.what());
::Log(Debug::Error) << "Exception while process navmesh updated job: " << e.what();
}
}
log("stop process jobs");
}
void AsyncNavMeshUpdater::processJob(const Job& job)
{
log("process job for agent=", job.mAgentHalfExtents,
" revision=", job.mNavMeshCacheItem->mRevision,
" max_revision=", mMaxRevision);
if (job.mNavMeshCacheItem->mRevision < mMaxRevision)
return;
mMaxRevision = job.mNavMeshCacheItem->mRevision;
const auto start = std::chrono::steady_clock::now();
job.mNavMeshCacheItem->mValue = makeNavMesh(job.mAgentHalfExtents, *job.mRecastMesh, mSettings);
const auto finish = std::chrono::steady_clock::now();
writeDebugFiles(job);
using FloatMs = std::chrono::duration<float, std::milli>;
log("cache updated for agent=", job.mAgentHalfExtents,
" time=", std::chrono::duration_cast<FloatMs>(finish - start).count(), "ms");
}
boost::optional<AsyncNavMeshUpdater::Job> AsyncNavMeshUpdater::getNextJob()
{
std::unique_lock<std::mutex> lock(mMutex);
if (mJobs.empty())
mHasJob.wait_for(lock, std::chrono::milliseconds(10));
if (mJobs.empty())
{
mDone.notify_all();
return boost::none;
}
log("got ", mJobs.size(), " jobs");
const auto job = mJobs.begin()->second;
mJobs.erase(mJobs.begin());
return job;
}
void AsyncNavMeshUpdater::writeDebugFiles(const Job& job) const
{
#ifdef OPENMW_WRITE_TO_FILE
const auto revision = std::to_string((std::chrono::steady_clock::now()
- std::chrono::steady_clock::time_point()).count());
writeToFile(*job.mRecastMesh, revision);
writeToFile(*job.mNavMeshCacheItem->mValue, revision);
#endif
}
}

@ -0,0 +1,75 @@
#ifndef OPENMW_COMPONENTS_DETOURNAVIGATOR_ASYNCNAVMESHUPDATER_H
#define OPENMW_COMPONENTS_DETOURNAVIGATOR_ASYNCNAVMESHUPDATER_H
#include "recastmesh.hpp"
#include <osg/Vec3f>
#include <boost/optional.hpp>
#include <atomic>
#include <condition_variable>
#include <map>
#include <memory>
#include <mutex>
#include <thread>
class dtNavMesh;
namespace DetourNavigator
{
using NavMeshConstPtr = std::shared_ptr<const dtNavMesh>;
struct NavMeshCacheItem
{
NavMeshConstPtr mValue = nullptr;
std::size_t mRevision;
NavMeshCacheItem(std::size_t mRevision)
: mRevision(mRevision)
{}
};
class AsyncNavMeshUpdater
{
public:
AsyncNavMeshUpdater(const Settings& settings);
~AsyncNavMeshUpdater();
void post(const osg::Vec3f& agentHalfExtents, const std::shared_ptr<RecastMesh>& recastMesh,
const std::shared_ptr<NavMeshCacheItem>& navMeshCacheItem);
void wait();
private:
struct Job
{
osg::Vec3f mAgentHalfExtents;
std::shared_ptr<RecastMesh> mRecastMesh;
std::shared_ptr<NavMeshCacheItem> mNavMeshCacheItem;
};
using Jobs = std::map<osg::Vec3f, Job>;
std::reference_wrapper<const Settings> mSettings;
std::atomic_size_t mMaxRevision;
std::atomic_bool mShouldStop;
std::mutex mMutex;
std::condition_variable mHasJob;
std::condition_variable mDone;
Jobs mJobs;
std::thread mThread;
void process() throw();
void processJob(const Job& job);
boost::optional<Job> getNextJob();
void notifyHasJob();
void writeDebugFiles(const Job& job) const;
};
}
#endif

@ -0,0 +1,25 @@
#include "cachedrecastmeshmanager.hpp"
#include "debug.hpp"
namespace DetourNavigator
{
CachedRecastMeshManager::CachedRecastMeshManager(const Settings& settings)
: mImpl(settings)
{
}
bool CachedRecastMeshManager::removeObject(std::size_t id)
{
if (!mImpl.removeObject(id))
return false;
mCached.reset();
return true;
}
std::shared_ptr<RecastMesh> CachedRecastMeshManager::getMesh()
{
if (!mCached)
mCached = mImpl.getMesh();
return mCached;
}
}

@ -0,0 +1,34 @@
#ifndef OPENMW_COMPONENTS_DETOURNAVIGATOR_CACHEDRECASTMESHMANAGER_H
#define OPENMW_COMPONENTS_DETOURNAVIGATOR_CACHEDRECASTMESHMANAGER_H
#include "recastmeshmanager.hpp"
#include <boost/optional.hpp>
namespace DetourNavigator
{
class CachedRecastMeshManager
{
public:
CachedRecastMeshManager(const Settings& settings);
template <class T>
bool addObject(std::size_t id, const T& shape, const btTransform& transform)
{
if (!mImpl.addObject(id, shape, transform))
return false;
mCached.reset();
return true;
}
bool removeObject(std::size_t id);
std::shared_ptr<RecastMesh> getMesh();
private:
RecastMeshManager mImpl;
std::shared_ptr<RecastMesh> mCached;
};
}
#endif

@ -0,0 +1,174 @@
#include "chunkytrimesh.hpp"
#include <osg/Vec2f>
#include <algorithm>
namespace DetourNavigator
{
namespace
{
struct BoundsItem
{
Rect mBounds;
std::ptrdiff_t mOffset;
};
template <std::size_t axis>
struct LessBoundsItem
{
bool operator ()(const BoundsItem& lhs, const BoundsItem& rhs) const
{
return lhs.mBounds.mMinBound[axis] < rhs.mBounds.mMinBound[axis];
}
};
void calcExtends(const std::vector<BoundsItem>& items, const std::size_t imin, const std::size_t imax,
Rect& bounds)
{
bounds = items[imin].mBounds;
std::for_each(
items.begin() + static_cast<std::ptrdiff_t>(imin) + 1,
items.begin() + static_cast<std::ptrdiff_t>(imax),
[&] (const BoundsItem& item)
{
for (int i = 0; i < 2; ++i)
{
bounds.mMinBound[i] = std::min(bounds.mMinBound[i], item.mBounds.mMinBound[i]);
bounds.mMaxBound[i] = std::max(bounds.mMaxBound[i], item.mBounds.mMaxBound[i]);
}
});
}
void subdivide(std::vector<BoundsItem>& items, const std::size_t imin, const std::size_t imax,
const std::size_t trisPerChunk, const std::vector<int>& inIndices,
std::size_t& curNode, std::vector<ChunkyTriMeshNode>& nodes, std::size_t& curTri,
std::vector<int>& outIndices)
{
const auto inum = imax - imin;
const auto icur = curNode;
if (curNode > nodes.size())
return;
ChunkyTriMeshNode& node = nodes[curNode++];
if (inum <= trisPerChunk)
{
// Leaf
calcExtends(items, imin, imax, node.mBounds);
// Copy triangles.
node.mOffset = static_cast<std::ptrdiff_t>(curTri);
node.mSize = inum;
for (std::size_t i = imin; i < imax; ++i)
{
std::copy(
inIndices.begin() + items[i].mOffset * 3,
inIndices.begin() + items[i].mOffset * 3 + 3,
outIndices.begin() + static_cast<std::ptrdiff_t>(curTri) * 3
);
curTri++;
}
}
else
{
// Split
calcExtends(items, imin, imax, node.mBounds);
if (node.mBounds.mMaxBound.x() - node.mBounds.mMinBound.x()
>= node.mBounds.mMaxBound.y() - node.mBounds.mMinBound.y())
{
// Sort along x-axis
std::sort(
items.begin() + static_cast<std::ptrdiff_t>(imin),
items.begin() + static_cast<std::ptrdiff_t>(imax),
LessBoundsItem<0> {}
);
}
else
{
// Sort along y-axis
std::sort(
items.begin() + static_cast<std::ptrdiff_t>(imin),
items.begin() + static_cast<std::ptrdiff_t>(imax),
LessBoundsItem<1> {}
);
}
const auto isplit = imin + inum / 2;
// Left
subdivide(items, imin, isplit, trisPerChunk, inIndices, curNode, nodes, curTri, outIndices);
// Right
subdivide(items, isplit, imax, trisPerChunk, inIndices, curNode, nodes, curTri, outIndices);
const auto iescape = static_cast<std::ptrdiff_t>(curNode) - static_cast<std::ptrdiff_t>(icur);
// Negative index means escape.
node.mOffset = -iescape;
}
}
}
ChunkyTriMesh::ChunkyTriMesh(const std::vector<float>& verts, const std::vector<int>& indices,
const std::size_t trisPerChunk)
: mMaxTrisPerChunk(0)
{
const auto trianglesCount = indices.size() / 3;
if (trianglesCount == 0)
return;
const auto nchunks = (trianglesCount + trisPerChunk - 1) / trisPerChunk;
mNodes.resize(nchunks * 4);
mIndices.resize(trianglesCount * 3);
// Build tree
std::vector<BoundsItem> items(trianglesCount);
for (std::size_t i = 0; i < trianglesCount; i++)
{
auto& item = items[i];
item.mOffset = static_cast<std::ptrdiff_t>(i);
// Calc triangle XZ bounds.
const auto baseIndex = static_cast<std::size_t>(indices[i * 3]) * 3;
item.mBounds.mMinBound.x() = item.mBounds.mMaxBound.x() = verts[baseIndex + 0];
item.mBounds.mMinBound.y() = item.mBounds.mMaxBound.y() = verts[baseIndex + 2];
for (std::size_t j = 1; j < 3; ++j)
{
const auto index = static_cast<std::size_t>(indices[i * 3 + j]) * 3;
item.mBounds.mMinBound.x() = std::min(item.mBounds.mMinBound.x(), verts[index + 0]);
item.mBounds.mMinBound.y() = std::min(item.mBounds.mMinBound.y(), verts[index + 2]);
item.mBounds.mMaxBound.x() = std::max(item.mBounds.mMaxBound.x(), verts[index + 0]);
item.mBounds.mMaxBound.y() = std::max(item.mBounds.mMaxBound.y(), verts[index + 2]);
}
}
std::size_t curTri = 0;
std::size_t curNode = 0;
subdivide(items, 0, trianglesCount, trisPerChunk, indices, curNode, mNodes, curTri, mIndices);
items.clear();
mNodes.resize(curNode);
// Calc max tris per node.
for (auto& node : mNodes)
{
const bool isLeaf = node.mOffset >= 0;
if (!isLeaf)
continue;
if (node.mSize > mMaxTrisPerChunk)
mMaxTrisPerChunk = node.mSize;
}
}
}

@ -0,0 +1,93 @@
#ifndef OPENMW_COMPONENTS_DETOURNAVIGATOR_CHUNKYTRIMESH_H
#define OPENMW_COMPONENTS_DETOURNAVIGATOR_CHUNKYTRIMESH_H
#include <osg/Vec2f>
#include <array>
#include <vector>
namespace DetourNavigator
{
struct Rect
{
osg::Vec2f mMinBound;
osg::Vec2f mMaxBound;
};
struct ChunkyTriMeshNode
{
Rect mBounds;
std::ptrdiff_t mOffset;
std::size_t mSize;
};
struct Chunk
{
const int* const mIndices;
const std::size_t mSize;
};
inline bool checkOverlapRect(const Rect& lhs, const Rect& rhs)
{
bool overlap = true;
overlap = (lhs.mMinBound.x() > rhs.mMaxBound.x() || lhs.mMaxBound.x() < rhs.mMinBound.x()) ? false : overlap;
overlap = (lhs.mMinBound.y() > rhs.mMaxBound.y() || lhs.mMaxBound.y() < rhs.mMinBound.y()) ? false : overlap;
return overlap;
}
class ChunkyTriMesh
{
public:
/// Creates partitioned triangle mesh (AABB tree),
/// where each node contains at max trisPerChunk triangles.
ChunkyTriMesh(const std::vector<float>& verts, const std::vector<int>& tris, std::size_t trisPerChunk);
ChunkyTriMesh(const ChunkyTriMesh&) = delete;
ChunkyTriMesh& operator=(const ChunkyTriMesh&) = delete;
/// Returns the chunk indices which overlap the input rectable.
template <class OutputIterator>
void getChunksOverlappingRect(const Rect& rect, OutputIterator out) const
{
// Traverse tree
for (std::size_t i = 0; i < mNodes.size(); )
{
const ChunkyTriMeshNode* node = &mNodes[i];
const bool overlap = checkOverlapRect(rect, node->mBounds);
const bool isLeafNode = node->mOffset >= 0;
if (isLeafNode && overlap)
*out++ = i;
if (overlap || isLeafNode)
i++;
else
{
const auto escapeIndex = -node->mOffset;
i += static_cast<std::size_t>(escapeIndex);
}
}
}
Chunk getChunk(const std::size_t chunkId) const
{
const auto& node = mNodes[chunkId];
return Chunk {
mIndices.data() + node.mOffset * 3,
node.mSize
};
}
std::size_t getMaxTrisPerChunk() const
{
return mMaxTrisPerChunk;
}
private:
std::vector<ChunkyTriMeshNode> mNodes;
std::vector<int> mIndices;
std::size_t mMaxTrisPerChunk;
};
}
#endif

@ -0,0 +1,163 @@
#include "debug.hpp"
#define OPENMW_WRITE_TO_FILE
#define OPENMW_WRITE_OBJ
#ifdef OPENMW_WRITE_OBJ
#include "exceptions.hpp"
#include <fstream>
#endif
#ifdef OPENMW_WRITE_TO_FILE
#include "exceptions.hpp"
#include "recastmesh.hpp"
#include <DetourNavMesh.h>
#include <fstream>
#endif
#include <iomanip>
#include <limits>
namespace
{
#ifdef OPENMW_WRITE_TO_FILE
static const int NAVMESHSET_MAGIC = 'M' << 24 | 'S' << 16 | 'E' << 8 | 'T'; //'MSET';
static const int NAVMESHSET_VERSION = 1;
struct NavMeshSetHeader
{
int magic;
int version;
int numTiles;
dtNavMeshParams params;
};
struct NavMeshTileHeader
{
dtTileRef tileRef;
int dataSize;
};
#endif
}
namespace DetourNavigator
{
// Use to dump scene to load from recastnavigation demo tool
#ifdef OPENMW_WRITE_OBJ
void writeObj(const std::vector<float>& vertices, const std::vector<int>& indices)
{
const auto path = std::string("scene.") + std::to_string(std::time(nullptr)) + ".obj";
std::ofstream file(path);
if (!file.is_open())
throw NavigatorException("Open file failed: " + path);
file.exceptions(std::ios::failbit | std::ios::badbit);
file.precision(std::numeric_limits<float>::max_exponent10);
std::size_t count = 0;
for (auto v : vertices)
{
if (count % 3 == 0)
{
if (count != 0)
file << '\n';
file << 'v';
}
file << ' ' << v;
++count;
}
file << '\n';
count = 0;
for (auto v : indices)
{
if (count % 3 == 0)
{
if (count != 0)
file << '\n';
file << 'f';
}
file << ' ' << (v + 1);
++count;
}
file << '\n';
}
#endif
#ifdef OPENMW_WRITE_TO_FILE
void writeToFile(const RecastMesh& recastMesh, const std::string& revision)
{
const auto path = "recastmesh." + revision + ".obj";
std::ofstream file(path);
if (!file.is_open())
throw NavigatorException("Open file failed: " + path);
file.exceptions(std::ios::failbit | std::ios::badbit);
file.precision(std::numeric_limits<float>::max_exponent10);
std::size_t count = 0;
for (auto v : recastMesh.getVertices())
{
if (count % 3 == 0)
{
if (count != 0)
file << '\n';
file << 'v';
}
file << ' ' << v;
++count;
}
file << '\n';
count = 0;
for (auto v : recastMesh.getIndices())
{
if (count % 3 == 0)
{
if (count != 0)
file << '\n';
file << 'f';
}
file << ' ' << (v + 1);
++count;
}
file << '\n';
}
void writeToFile(const dtNavMesh& navMesh, const std::string& revision)
{
const auto path = "navmesh." + revision + ".bin";
std::ofstream file(path, std::ios::binary);
if (!file.is_open())
throw NavigatorException("Open file failed: " + path);
file.exceptions(std::ios::failbit | std::ios::badbit);
NavMeshSetHeader header;
header.magic = NAVMESHSET_MAGIC;
header.version = NAVMESHSET_VERSION;
header.numTiles = 0;
for (int i = 0; i < navMesh.getMaxTiles(); ++i)
{
const auto tile = navMesh.getTile(i);
if (!tile || !tile->header || !tile->dataSize)
continue;
header.numTiles++;
}
header.params = *navMesh.getParams();
using const_char_ptr = const char*;
file.write(const_char_ptr(&header), sizeof(header));
for (int i = 0; i < navMesh.getMaxTiles(); ++i)
{
const auto tile = navMesh.getTile(i);
if (!tile || !tile->header || !tile->dataSize)
continue;
NavMeshTileHeader tileHeader;
tileHeader.tileRef = navMesh.getTileRef(tile);
tileHeader.dataSize = tile->dataSize;
file.write(const_char_ptr(&tileHeader), sizeof(tileHeader));
file.write(const_char_ptr(tile->data), tile->dataSize);
}
}
#endif
}

@ -0,0 +1,63 @@
#ifndef OPENMW_COMPONENTS_DETOURNAVIGATOR_DEBUG_H
#define OPENMW_COMPONENTS_DETOURNAVIGATOR_DEBUG_H
#include "tilebounds.hpp"
#include <components/bullethelpers/operators.hpp>
#include <components/osghelpers/operators.hpp>
#include <iomanip>
#include <iostream>
#include <sstream>
#include <string>
#ifdef OPENMW_WRITE_OBJ
#include <vector>
#endif
#ifdef OPENMW_WRITE_TO_FILE
class dtNavMesh;
#endif
namespace DetourNavigator
{
inline std::ostream& operator <<(std::ostream& stream, const TileBounds& value)
{
return stream << "TileBounds {" << value.mMin << ", " << value.mMax << "}";
}
// Use to dump scene to load from recastnavigation demo tool
#ifdef OPENMW_WRITE_OBJ
void writeObj(const std::vector<float>& vertices, const std::vector<int>& indices);
#endif
#ifdef OPENMW_WRITE_TO_FILE
class RecastMesh;
void writeToFile(const RecastMesh& recastMesh, const std::string& revision);
void writeToFile(const dtNavMesh& navMesh, const std::string& revision);
#endif
inline void write(std::ostream& stream)
{
stream << '\n';
}
template <class Head, class ... Tail>
void write(std::ostream& stream, const Head& head, const Tail& ... tail)
{
stream << head;
write(stream, tail ...);
}
template <class ... Ts>
void log(Ts&& ... values)
{
std::ostringstream stream;
write(stream, std::forward<Ts>(values) ...);
std::cout << stream.str();
}
}
#endif

@ -0,0 +1,66 @@
#ifndef OPENMW_COMPONENTS_DETOURNAVIGATOR_DTSTATUS_H
#define OPENMW_COMPONENTS_DETOURNAVIGATOR_DTSTATUS_H
#include "exceptions.hpp"
#include <DetourStatus.h>
#include <sstream>
#include <vector>
namespace DetourNavigator
{
struct WriteDtStatus
{
dtStatus status;
};
static const std::vector<std::pair<const dtStatus, const char* const>> dtStatuses {
{DT_FAILURE, "DT_FAILURE"},
{DT_SUCCESS, "DT_SUCCESS"},
{DT_IN_PROGRESS, "DT_IN_PROGRESS"},
{DT_WRONG_MAGIC, "DT_WRONG_MAGIC"},
{DT_WRONG_VERSION, "DT_WRONG_VERSION"},
{DT_OUT_OF_MEMORY, "DT_OUT_OF_MEMORY"},
{DT_INVALID_PARAM, "DT_INVALID_PARAM"},
{DT_BUFFER_TOO_SMALL, "DT_BUFFER_TOO_SMALL"},
{DT_OUT_OF_NODES, "DT_OUT_OF_NODES"},
{DT_PARTIAL_RESULT, "DT_PARTIAL_RESULT"},
};
inline std::ostream& operator <<(std::ostream& stream, const WriteDtStatus& value)
{
for (const auto& status : dtStatuses)
if (value.status & status.first)
stream << status.second << " ";
return stream;
}
inline void checkDtStatus(dtStatus status, const char* call, int line)
{
if (!dtStatusSucceed(status))
{
std::ostringstream message;
message << call << " failed with status=" << WriteDtStatus {status} << " at " __FILE__ ":" << line;
throw NavigatorException(message.str());
}
}
inline void checkDtResult(bool result, const char* call, int line)
{
if (!result)
{
std::ostringstream message;
message << call << " failed at " __FILE__ ":" << line;
throw NavigatorException(message.str());
}
}
}
#define OPENMW_CHECK_DT_STATUS(call) \
do { DetourNavigator::checkDtStatus((call), #call, __LINE__); } while (false)
#define OPENMW_CHECK_DT_RESULT(call) \
do { DetourNavigator::checkDtResult((call), #call, __LINE__); } while (false)
#endif

@ -0,0 +1,15 @@
#ifndef OPENMW_COMPONENTS_DETOURNAVIGATOR_EXCEPTIONS_H
#define OPENMW_COMPONENTS_DETOURNAVIGATOR_EXCEPTIONS_H
#include <stdexcept>
namespace DetourNavigator
{
struct NavigatorException : std::runtime_error
{
NavigatorException(const std::string& message) : std::runtime_error(message) {}
NavigatorException(const char* message) : std::runtime_error(message) {}
};
}
#endif

@ -0,0 +1,143 @@
#include "findsmoothpath.hpp"
#include <algorithm>
#include <array>
namespace DetourNavigator
{
std::vector<dtPolyRef> fixupCorridor(const std::vector<dtPolyRef>& path, const std::vector<dtPolyRef>& visited)
{
std::vector<dtPolyRef>::const_reverse_iterator furthestVisited;
// Find furthest common polygon.
const auto it = std::find_if(path.rbegin(), path.rend(), [&] (dtPolyRef pathValue)
{
const auto it = std::find(visited.rbegin(), visited.rend(), pathValue);
if (it == visited.rend())
return false;
furthestVisited = it;
return true;
});
// If no intersection found just return current path.
if (it == path.rend())
return path;
const auto furthestPath = it.base() - 1;
// Concatenate paths.
// visited: a_1 ... a_n x b_1 ... b_n
// furthestVisited ^
// path: C x D
// ^ furthestPath
// result: x b_n ... b_1 D
std::vector<dtPolyRef> result;
result.reserve(static_cast<std::size_t>(furthestVisited - visited.rbegin())
+ static_cast<std::size_t>(path.end() - furthestPath) - 1);
std::copy(visited.rbegin(), furthestVisited + 1, std::back_inserter(result));
std::copy(furthestPath + 1, path.end(), std::back_inserter(result));
return result;
}
// This function checks if the path has a small U-turn, that is,
// a polygon further in the path is adjacent to the first polygon
// in the path. If that happens, a shortcut is taken.
// This can happen if the target (T) location is at tile boundary,
// and we're (S) approaching it parallel to the tile edge.
// The choice at the vertex can be arbitrary,
// +---+---+
// |:::|:::|
// +-S-+-T-+
// |:::| | <-- the step can end up in here, resulting U-turn path.
// +---+---+
std::vector<dtPolyRef> fixupShortcuts(const std::vector<dtPolyRef>& path, const dtNavMeshQuery& navQuery)
{
if (path.size() < 3)
return path;
// Get connected polygons
const dtMeshTile* tile = 0;
const dtPoly* poly = 0;
if (dtStatusFailed(navQuery.getAttachedNavMesh()->getTileAndPolyByRef(path[0], &tile, &poly)))
return path;
const std::size_t maxNeis = 16;
std::array<dtPolyRef, maxNeis> neis;
std::size_t nneis = 0;
for (unsigned int k = poly->firstLink; k != DT_NULL_LINK; k = tile->links[k].next)
{
const dtLink* link = &tile->links[k];
if (link->ref != 0)
{
if (nneis < maxNeis)
neis[nneis++] = link->ref;
}
}
// If any of the neighbour polygons is within the next few polygons
// in the path, short cut to that polygon directly.
const std::size_t maxLookAhead = 6;
std::size_t cut = 0;
for (std::size_t i = std::min(maxLookAhead, path.size()) - 1; i > 1 && cut == 0; i--)
{
for (std::size_t j = 0; j < nneis; j++)
{
if (path[i] == neis[j])
{
cut = i;
break;
}
}
}
if (cut <= 1)
return path;
std::vector<dtPolyRef> result;
const auto offset = cut - 1;
result.reserve(1 + path.size() - offset);
result.push_back(path.front());
std::copy(path.begin() + std::ptrdiff_t(offset), path.end(), std::back_inserter(result));
return result;
}
boost::optional<SteerTarget> getSteerTarget(const dtNavMeshQuery& navQuery, const osg::Vec3f& startPos,
const osg::Vec3f& endPos, const float minTargetDist, const std::vector<dtPolyRef>& path)
{
// Find steer target.
SteerTarget result;
const int MAX_STEER_POINTS = 3;
std::array<float, MAX_STEER_POINTS * 3> steerPath;
std::array<unsigned char, MAX_STEER_POINTS> steerPathFlags;
std::array<dtPolyRef, MAX_STEER_POINTS> steerPathPolys;
int nsteerPath = 0;
navQuery.findStraightPath(startPos.ptr(), endPos.ptr(), path.data(), int(path.size()), steerPath.data(),
steerPathFlags.data(), steerPathPolys.data(), &nsteerPath, MAX_STEER_POINTS);
assert(nsteerPath >= 0);
if (!nsteerPath)
return boost::none;
// Find vertex far enough to steer to.
std::size_t ns = 0;
while (ns < static_cast<std::size_t>(nsteerPath))
{
// Stop at Off-Mesh link or when point is further than slop away.
if ((steerPathFlags[ns] & DT_STRAIGHTPATH_OFFMESH_CONNECTION) ||
!inRange(makeOsgVec3f(&steerPath[ns * 3]), startPos, minTargetDist, 1000.0f))
break;
ns++;
}
// Failed to find good point to steer to.
if (ns >= static_cast<std::size_t>(nsteerPath))
return boost::none;
dtVcopy(result.steerPos.ptr(), &steerPath[ns * 3]);
result.steerPos.y() = startPos[1];
result.steerPosFlag = steerPathFlags[ns];
result.steerPosRef = steerPathPolys[ns];
return result;
}
}

@ -0,0 +1,266 @@
#ifndef OPENMW_COMPONENTS_DETOURNAVIGATOR_FINDSMOOTHPATH_H
#define OPENMW_COMPONENTS_DETOURNAVIGATOR_FINDSMOOTHPATH_H
#include "dtstatus.hpp"
#include "exceptions.hpp"
#include "settings.hpp"
#include "settingsutils.hpp"
#include <DetourCommon.h>
#include <DetourNavMesh.h>
#include <DetourNavMeshQuery.h>
#include <boost/optional.hpp>
#include <osg/Vec3f>
#include <vector>
class dtNavMesh;
namespace DetourNavigator
{
struct Settings;
inline osg::Vec3f makeOsgVec3f(const float* values)
{
return osg::Vec3f(values[0], values[1], values[2]);
}
inline bool inRange(const osg::Vec3f& v1, const osg::Vec3f& v2, const float r, const float h)
{
const auto d = v2 - v1;
return (d.x() * d.x() + d.z() * d.z()) < r * r && std::abs(d.y()) < h;
}
std::vector<dtPolyRef> fixupCorridor(const std::vector<dtPolyRef>& path, const std::vector<dtPolyRef>& visited);
// This function checks if the path has a small U-turn, that is,
// a polygon further in the path is adjacent to the first polygon
// in the path. If that happens, a shortcut is taken.
// This can happen if the target (T) location is at tile boundary,
// and we're (S) approaching it parallel to the tile edge.
// The choice at the vertex can be arbitrary,
// +---+---+
// |:::|:::|
// +-S-+-T-+
// |:::| | <-- the step can end up in here, resulting U-turn path.
// +---+---+
std::vector<dtPolyRef> fixupShortcuts(const std::vector<dtPolyRef>& path, const dtNavMeshQuery& navQuery);
struct SteerTarget
{
osg::Vec3f steerPos;
unsigned char steerPosFlag;
dtPolyRef steerPosRef;
};
boost::optional<SteerTarget> getSteerTarget(const dtNavMeshQuery& navQuery, const osg::Vec3f& startPos,
const osg::Vec3f& endPos, const float minTargetDist, const std::vector<dtPolyRef>& path);
template <class OutputIterator>
class OutputTransformIterator
{
public:
OutputTransformIterator(OutputIterator& impl, const Settings& settings)
: mImpl(impl), mSettings(settings)
{
}
OutputTransformIterator& operator *()
{
return *this;
}
OutputTransformIterator& operator ++(int)
{
mImpl++;
return *this;
}
OutputTransformIterator& operator =(const osg::Vec3f& value)
{
*mImpl = fromNavMeshCoordinates(mSettings, value);
return *this;
}
private:
OutputIterator& mImpl;
const Settings& mSettings;
};
template <class OutputIterator>
OutputIterator makeSmoothPath(const dtNavMesh& navMesh, const dtNavMeshQuery& navMeshQuery,
const dtQueryFilter& filter, const osg::Vec3f& start, const osg::Vec3f& end,
std::vector<dtPolyRef> polygonPath, std::size_t maxSmoothPathSize, OutputIterator out)
{
// Iterate over the path to find smooth path on the detail mesh surface.
osg::Vec3f iterPos;
navMeshQuery.closestPointOnPoly(polygonPath.front(), start.ptr(), iterPos.ptr(), 0);
osg::Vec3f targetPos;
navMeshQuery.closestPointOnPoly(polygonPath.back(), end.ptr(), targetPos.ptr(), 0);
const float STEP_SIZE = 0.5f;
const float SLOP = 0.01f;
*out++ = iterPos;
std::size_t smoothPathSize = 1;
// Move towards target a small advancement at a time until target reached or
// when ran out of memory to store the path.
while (!polygonPath.empty() && smoothPathSize < maxSmoothPathSize)
{
// Find location to steer towards.
const auto steerTarget = getSteerTarget(navMeshQuery, iterPos, targetPos, SLOP, polygonPath);
if (!steerTarget)
break;
const bool endOfPath = bool(steerTarget->steerPosFlag & DT_STRAIGHTPATH_END);
const bool offMeshConnection = bool(steerTarget->steerPosFlag & DT_STRAIGHTPATH_OFFMESH_CONNECTION);
// Find movement delta.
const osg::Vec3f delta = steerTarget->steerPos - iterPos;
float len = delta.length();
// If the steer target is end of path or off-mesh link, do not move past the location.
if ((endOfPath || offMeshConnection) && len < STEP_SIZE)
len = 1;
else
len = STEP_SIZE / len;
const osg::Vec3f moveTgt = iterPos + delta * len;
// Move
osg::Vec3f result;
std::vector<dtPolyRef> visited(16);
int nvisited = 0;
OPENMW_CHECK_DT_STATUS(navMeshQuery.moveAlongSurface(polygonPath.front(), iterPos.ptr(), moveTgt.ptr(),
&filter, result.ptr(), visited.data(), &nvisited, int(visited.size())));
assert(nvisited >= 0);
assert(nvisited <= int(visited.size()));
visited.resize(static_cast<std::size_t>(nvisited));
polygonPath = fixupCorridor(polygonPath, visited);
polygonPath = fixupShortcuts(polygonPath, navMeshQuery);
float h = 0;
navMeshQuery.getPolyHeight(polygonPath.front(), result.ptr(), &h);
result.y() = h;
iterPos = result;
// Handle end of path and off-mesh links when close enough.
if (endOfPath && inRange(iterPos, steerTarget->steerPos, SLOP, 1.0f))
{
// Reached end of path.
iterPos = targetPos;
*out++ = iterPos;
++smoothPathSize;
break;
}
else if (offMeshConnection && inRange(iterPos, steerTarget->steerPos, SLOP, 1.0f))
{
// Advance the path up to and over the off-mesh connection.
dtPolyRef prevRef = 0;
dtPolyRef polyRef = polygonPath.front();
std::size_t npos = 0;
while (npos < polygonPath.size() && polyRef != steerTarget->steerPosRef)
{
prevRef = polyRef;
polyRef = polygonPath[npos];
++npos;
}
std::copy(polygonPath.begin() + std::ptrdiff_t(npos), polygonPath.end(), polygonPath.begin());
polygonPath.resize(polygonPath.size() - npos);
// Reached off-mesh connection.
osg::Vec3f startPos;
osg::Vec3f endPos;
// Handle the connection.
if (dtStatusSucceed(navMesh.getOffMeshConnectionPolyEndPoints(prevRef, polyRef,
startPos.ptr(), endPos.ptr())))
{
*out++ = startPos;
++smoothPathSize;
// Hack to make the dotted path not visible during off-mesh connection.
if (smoothPathSize & 1)
{
*out++ = startPos;
++smoothPathSize;
}
// Move position at the other side of the off-mesh link.
iterPos = endPos;
float eh = 0.0f;
OPENMW_CHECK_DT_STATUS(navMeshQuery.getPolyHeight(polygonPath.front(), iterPos.ptr(), &eh));
iterPos.y() = eh;
}
}
// Store results.
*out++ = iterPos;
++smoothPathSize;
}
return out;
}
template <class OutputIterator>
OutputIterator findSmoothPath(const dtNavMesh& navMesh, const osg::Vec3f& halfExtents,
const osg::Vec3f& start, const osg::Vec3f& end, const Settings& settings, OutputIterator out)
{
dtNavMeshQuery navMeshQuery;
OPENMW_CHECK_DT_STATUS(navMeshQuery.init(&navMesh, settings.mMaxNavMeshQueryNodes));
dtQueryFilter queryFilter;
dtPolyRef startRef = 0;
osg::Vec3f startPolygonPosition;
for (int i = 0; i < 3; ++i)
{
const auto status = navMeshQuery.findNearestPoly(start.ptr(), (halfExtents * (1 << i)).ptr(), &queryFilter,
&startRef, startPolygonPosition.ptr());
if (!dtStatusFailed(status) && startRef != 0)
break;
}
if (startRef == 0)
throw NavigatorException("start polygon is not found at " __FILE__ ":" + std::to_string(__LINE__));
dtPolyRef endRef = 0;
osg::Vec3f endPolygonPosition;
for (int i = 0; i < 3; ++i)
{
const auto status = navMeshQuery.findNearestPoly(end.ptr(), (halfExtents * (1 << i)).ptr(), &queryFilter,
&endRef, endPolygonPosition.ptr());
if (!dtStatusFailed(status) && endRef != 0)
break;
}
if (endRef == 0)
throw NavigatorException("end polygon is not found at " __FILE__ ":" + std::to_string(__LINE__));
std::vector<dtPolyRef> polygonPath(settings.mMaxPolygonPathSize);
int pathLen = 0;
OPENMW_CHECK_DT_STATUS(navMeshQuery.findPath(startRef, endRef, start.ptr(), end.ptr(), &queryFilter,
polygonPath.data(), &pathLen, static_cast<int>(polygonPath.size())));
assert(pathLen >= 0);
polygonPath.resize(static_cast<std::size_t>(pathLen));
if (polygonPath.empty() || polygonPath.back() != endRef)
return out;
makeSmoothPath(navMesh, navMeshQuery, queryFilter, start, end, std::move(polygonPath),
settings.mMaxSmoothPathSize, OutputTransformIterator<OutputIterator>(out, settings));
return out;
}
}
#endif

@ -0,0 +1,288 @@
#include "makenavmesh.hpp"
#include "chunkytrimesh.hpp"
#include "dtstatus.hpp"
#include "exceptions.hpp"
#include "recastmesh.hpp"
#include "settings.hpp"
#include "settingsutils.hpp"
#include <DetourNavMesh.h>
#include <DetourNavMeshBuilder.h>
#include <Recast.h>
#include <RecastAlloc.h>
#include <boost/optional.hpp>
namespace
{
using namespace DetourNavigator;
void initPolyMeshDetail(rcPolyMeshDetail& value)
{
value.meshes = nullptr;
value.verts = nullptr;
value.tris = nullptr;
}
struct PolyMeshDetailStackDeleter
{
void operator ()(rcPolyMeshDetail* value) const
{
rcFree(value->meshes);
rcFree(value->verts);
rcFree(value->tris);
}
};
using PolyMeshDetailStackPtr = std::unique_ptr<rcPolyMeshDetail, PolyMeshDetailStackDeleter>;
struct NavMeshDataValueDeleter
{
void operator ()(unsigned char* value) const
{
dtFree(value);
}
};
using NavMeshDataValue = std::unique_ptr<unsigned char, NavMeshDataValueDeleter>;
struct NavMeshData
{
NavMeshDataValue mValue;
int mSize;
NavMeshData() = default;
NavMeshData(unsigned char* value, int size)
: mValue(value)
, mSize(size)
{}
};
NavMeshData makeNavMeshTileData(const osg::Vec3f& agentHalfExtents, const RecastMesh& recastMesh,
const int tileX, const int tileY, const osg::Vec3f& boundsMin, const osg::Vec3f& boundsMax,
const Settings& settings)
{
rcContext context;
rcConfig config;
config.cs = settings.mCellSize;
config.ch = settings.mCellHeight;
config.walkableSlopeAngle = settings.mMaxSlope;
config.walkableHeight = static_cast<int>(std::ceil(getHeight(settings, agentHalfExtents) / config.ch));
config.walkableClimb = static_cast<int>(std::floor(getMaxClimb(settings) / config.ch));
config.walkableRadius = static_cast<int>(std::ceil(getRadius(settings, agentHalfExtents) / config.cs));
config.maxEdgeLen = static_cast<int>(std::round(settings.mMaxEdgeLen / config.cs));
config.maxSimplificationError = settings.mMaxSimplificationError;
config.minRegionArea = settings.mRegionMinSize * settings.mRegionMinSize;
config.mergeRegionArea = settings.mRegionMergeSize * settings.mRegionMergeSize;
config.maxVertsPerPoly = settings.mMaxVertsPerPoly;
config.detailSampleDist = settings.mDetailSampleDist < 0.9f ? 0 : config.cs * settings.mDetailSampleDist;
config.detailSampleMaxError = config.ch * settings.mDetailSampleMaxError;
config.borderSize = config.walkableRadius + 3;
config.width = settings.mTileSize + config.borderSize * 2;
config.height = settings.mTileSize + config.borderSize * 2;
rcVcopy(config.bmin, boundsMin.ptr());
rcVcopy(config.bmax, boundsMax.ptr());
config.bmin[0] -= config.borderSize * config.cs;
config.bmin[2] -= config.borderSize * config.cs;
config.bmax[0] += config.borderSize * config.cs;
config.bmax[2] += config.borderSize * config.cs;
rcHeightfield solid;
OPENMW_CHECK_DT_RESULT(rcCreateHeightfield(nullptr, solid, config.width, config.height,
config.bmin, config.bmax, config.cs, config.ch));
{
const auto& chunkyMesh = recastMesh.getChunkyTriMesh();
std::vector<unsigned char> areas(chunkyMesh.getMaxTrisPerChunk(), 0);
const osg::Vec2f tileBoundsMin(config.bmin[0], config.bmin[2]);
const osg::Vec2f tileBoundsMax(config.bmax[0], config.bmax[2]);
std::vector<std::size_t> cids;
chunkyMesh.getChunksOverlappingRect(Rect {tileBoundsMin, tileBoundsMax}, std::back_inserter(cids));
if (cids.empty())
return NavMeshData();
for (const auto cid : cids)
{
const auto chunk = chunkyMesh.getChunk(cid);
std::fill(
areas.begin(),
std::min(areas.begin() + static_cast<std::ptrdiff_t>(chunk.mSize),
areas.end()),
0
);
rcMarkWalkableTriangles(
&context,
config.walkableSlopeAngle,
recastMesh.getVertices().data(),
static_cast<int>(recastMesh.getVerticesCount()),
chunk.mIndices,
static_cast<int>(chunk.mSize),
areas.data()
);
OPENMW_CHECK_DT_RESULT(rcRasterizeTriangles(
&context,
recastMesh.getVertices().data(),
static_cast<int>(recastMesh.getVerticesCount()),
chunk.mIndices,
areas.data(),
static_cast<int>(chunk.mSize),
solid,
config.walkableClimb
));
}
}
rcFilterLowHangingWalkableObstacles(&context, config.walkableClimb, solid);
rcFilterLedgeSpans(&context, config.walkableHeight, config.walkableClimb, solid);
rcFilterWalkableLowHeightSpans(&context, config.walkableHeight, solid);
rcPolyMesh polyMesh;
rcPolyMeshDetail polyMeshDetail;
initPolyMeshDetail(polyMeshDetail);
const PolyMeshDetailStackPtr polyMeshDetailPtr(&polyMeshDetail);
{
rcCompactHeightfield compact;
OPENMW_CHECK_DT_RESULT(rcBuildCompactHeightfield(&context, config.walkableHeight, config.walkableClimb,
solid, compact));
OPENMW_CHECK_DT_RESULT(rcErodeWalkableArea(&context, config.walkableRadius, compact));
OPENMW_CHECK_DT_RESULT(rcBuildDistanceField(&context, compact));
OPENMW_CHECK_DT_RESULT(rcBuildRegions(&context, compact, config.borderSize, config.minRegionArea,
config.mergeRegionArea));
rcContourSet contourSet;
OPENMW_CHECK_DT_RESULT(rcBuildContours(&context, compact, config.maxSimplificationError, config.maxEdgeLen,
contourSet));
if (contourSet.nconts == 0)
return NavMeshData();
OPENMW_CHECK_DT_RESULT(rcBuildPolyMesh(&context, contourSet, config.maxVertsPerPoly, polyMesh));
OPENMW_CHECK_DT_RESULT(rcBuildPolyMeshDetail(&context, polyMesh, compact, config.detailSampleDist,
config.detailSampleMaxError, polyMeshDetail));
}
for (int i = 0; i < polyMesh.npolys; ++i)
if (polyMesh.areas[i] == RC_WALKABLE_AREA)
polyMesh.flags[i] = 1;
dtNavMeshCreateParams params;
params.verts = polyMesh.verts;
params.vertCount = polyMesh.nverts;
params.polys = polyMesh.polys;
params.polyAreas = polyMesh.areas;
params.polyFlags = polyMesh.flags;
params.polyCount = polyMesh.npolys;
params.nvp = polyMesh.nvp;
params.detailMeshes = polyMeshDetail.meshes;
params.detailVerts = polyMeshDetail.verts;
params.detailVertsCount = polyMeshDetail.nverts;
params.detailTris = polyMeshDetail.tris;
params.detailTriCount = polyMeshDetail.ntris;
params.offMeshConVerts = nullptr;
params.offMeshConRad = nullptr;
params.offMeshConDir = nullptr;
params.offMeshConAreas = nullptr;
params.offMeshConFlags = nullptr;
params.offMeshConUserID = nullptr;
params.offMeshConCount = 0;
params.walkableHeight = getHeight(settings, agentHalfExtents);
params.walkableRadius = getRadius(settings, agentHalfExtents);
params.walkableClimb = getMaxClimb(settings);
rcVcopy(params.bmin, polyMesh.bmin);
rcVcopy(params.bmax, polyMesh.bmax);
params.cs = config.cs;
params.ch = config.ch;
params.buildBvTree = true;
params.userId = 0;
params.tileX = tileX;
params.tileY = tileY;
params.tileLayer = 0;
unsigned char* navMeshData;
int navMeshDataSize;
OPENMW_CHECK_DT_RESULT(dtCreateNavMeshData(&params, &navMeshData, &navMeshDataSize));
return NavMeshData(navMeshData, navMeshDataSize);
}
int nextPow2(int v)
{
v--;
v |= v >> 1;
v |= v >> 2;
v |= v >> 4;
v |= v >> 8;
v |= v >> 16;
v++;
return v;
}
NavMeshPtr makeNavMeshWithMultiTiles(const osg::Vec3f& agentHalfExtents, const RecastMesh& recastMesh,
const Settings& settings)
{
osg::Vec3f boundsMin;
osg::Vec3f boundsMax;
rcCalcBounds(recastMesh.getVertices().data(), static_cast<int>(recastMesh.getVerticesCount()),
boundsMin.ptr(), boundsMax.ptr());
const auto minTilePosition = getTilePosition(settings, boundsMin);
const auto maxTilePosition = getTilePosition(settings, boundsMax);
const auto tileWidth = maxTilePosition.x() - minTilePosition.x() + 1;
const auto tileHeight = maxTilePosition.y() - minTilePosition.y() + 1;
// Max tiles and max polys affect how the tile IDs are caculated.
// There are 22 bits available for identifying a tile and a polygon.
const auto tileBits = std::min(static_cast<int>(std::log2(nextPow2(tileWidth * tileHeight))), 14);
const auto polyBits = 22 - tileBits;
const auto maxTiles = 1 << tileBits;
const auto maxPolysPerTile = 1 << polyBits;
dtNavMeshParams params;
std::fill_n(params.orig, 3, 0.0f);
params.tileWidth = getTileSize(settings);
params.tileHeight = getTileSize(settings);
params.maxTiles = maxTiles;
params.maxPolys = maxPolysPerTile;
NavMeshPtr navMesh(dtAllocNavMesh(), &dtFreeNavMesh);
OPENMW_CHECK_DT_STATUS(navMesh->init(&params));
for (int y = minTilePosition.y(); y <= maxTilePosition.y(); ++y)
{
for (int x = minTilePosition.x(); x <= maxTilePosition.x(); ++x)
{
const auto tileBounds = makeTileBounds(settings, TilePosition(x, y));
const osg::Vec3f tileBorderMin(tileBounds.mMin.x(), boundsMin.y() - 1, tileBounds.mMin.y());
const osg::Vec3f tileBorderMax(tileBounds.mMax.x(), boundsMax.y() + 1, tileBounds.mMax.y());
auto navMeshData = makeNavMeshTileData(agentHalfExtents, recastMesh, x, y,
tileBorderMin, tileBorderMax, settings);
if (!navMeshData.mValue)
continue;
OPENMW_CHECK_DT_STATUS(navMesh->addTile(navMeshData.mValue.get(), navMeshData.mSize,
DT_TILE_FREE_DATA, 0, 0));
navMeshData.mValue.release();
}
}
return navMesh;
}
}
namespace DetourNavigator
{
NavMeshPtr makeNavMesh(const osg::Vec3f& agentHalfExtents, const RecastMesh& recastMesh, const Settings& settings)
{
return makeNavMeshWithMultiTiles(agentHalfExtents, recastMesh, settings);
}
}

@ -0,0 +1,20 @@
#ifndef OPENMW_COMPONENTS_DETOURNAVIGATOR_MAKENAVMESH_H
#define OPENMW_COMPONENTS_DETOURNAVIGATOR_MAKENAVMESH_H
#include <osg/Vec3f>
#include <memory>
class dtNavMesh;
namespace DetourNavigator
{
class RecastMesh;
struct Settings;
using NavMeshPtr = std::shared_ptr<dtNavMesh>;
NavMeshPtr makeNavMesh(const osg::Vec3f& agentHalfExtents, const RecastMesh& recastMesh, const Settings& settings);
}
#endif

@ -0,0 +1,42 @@
#include "navigator.hpp"
#include "debug.hpp"
#include "settingsutils.hpp"
namespace DetourNavigator
{
Navigator::Navigator(const Settings& settings)
: mSettings(settings)
, mNavMeshManager(mSettings)
{
}
void Navigator::addAgent(const osg::Vec3f& agentHalfExtents)
{
++mAgents[agentHalfExtents];
}
void Navigator::removeAgent(const osg::Vec3f& agentHalfExtents)
{
const auto it = mAgents.find(agentHalfExtents);
if (it == mAgents.end() || --it->second)
return;
mAgents.erase(it);
mNavMeshManager.reset(agentHalfExtents);
}
bool Navigator::removeObject(std::size_t id)
{
return mNavMeshManager.removeObject(id);
}
void Navigator::update()
{
for (const auto& v : mAgents)
mNavMeshManager.update(v.first);
}
void Navigator::wait()
{
mNavMeshManager.wait();
}
}

@ -0,0 +1,50 @@
#ifndef OPENMW_COMPONENTS_DETOURNAVIGATOR_NAVIGATOR_H
#define OPENMW_COMPONENTS_DETOURNAVIGATOR_NAVIGATOR_H
#include "findsmoothpath.hpp"
#include "navmeshmanager.hpp"
#include "settings.hpp"
#include "settingsutils.hpp"
namespace DetourNavigator
{
class Navigator
{
public:
Navigator(const Settings& settings);
void addAgent(const osg::Vec3f& agentHalfExtents);
void removeAgent(const osg::Vec3f& agentHalfExtents);
template <class T>
bool addObject(std::size_t id, const T& shape, const btTransform& transform)
{
return mNavMeshManager.addObject(id, shape, transform);
}
bool removeObject(std::size_t id);
void update();
void wait();
template <class OutputIterator>
OutputIterator findPath(const osg::Vec3f& agentHalfExtents, const osg::Vec3f& start,
const osg::Vec3f& end, OutputIterator out) const
{
const auto navMesh = mNavMeshManager.getNavMesh(agentHalfExtents);
if (!navMesh)
return out;
return findSmoothPath(*navMesh, toNavMeshCoordinates(mSettings, agentHalfExtents),
toNavMeshCoordinates(mSettings, start), toNavMeshCoordinates(mSettings, end), mSettings, out);
}
private:
Settings mSettings;
NavMeshManager mNavMeshManager;
std::map<osg::Vec3f, std::size_t> mAgents;
};
}
#endif

@ -0,0 +1,50 @@
#include "navmeshmanager.hpp"
#include "debug.hpp"
#include <iostream>
namespace DetourNavigator
{
NavMeshManager::NavMeshManager(const Settings& settings)
: mRecastMeshManager(settings)
, mAsyncNavMeshUpdater(settings)
{
}
bool NavMeshManager::removeObject(std::size_t id)
{
if (!mRecastMeshManager.removeObject(id))
return false;
++mRevision;
return true;
}
void NavMeshManager::reset(const osg::Vec3f& agentHalfExtents)
{
mCache.erase(agentHalfExtents);
}
void NavMeshManager::update(const osg::Vec3f& agentHalfExtents)
{
auto it = mCache.find(agentHalfExtents);
if (it == mCache.end())
it = mCache.insert(std::make_pair(agentHalfExtents, std::make_shared<NavMeshCacheItem>(mRevision))).first;
else if (it->second->mRevision >= mRevision)
return;
it->second->mRevision = mRevision;
mAsyncNavMeshUpdater.post(agentHalfExtents, mRecastMeshManager.getMesh(), it->second);
}
void NavMeshManager::wait()
{
mAsyncNavMeshUpdater.wait();
}
NavMeshConstPtr NavMeshManager::getNavMesh(const osg::Vec3f& agentHalfExtents) const
{
const auto it = mCache.find(agentHalfExtents);
if (it == mCache.end())
return nullptr;
return it->second->mValue;
}
}

@ -0,0 +1,48 @@
#ifndef OPENMW_COMPONENTS_DETOURNAVIGATOR_NAVMESHMANAGER_H
#define OPENMW_COMPONENTS_DETOURNAVIGATOR_NAVMESHMANAGER_H
#include "asyncnavmeshupdater.hpp"
#include "cachedrecastmeshmanager.hpp"
#include <osg/Vec3f>
#include <map>
#include <memory>
class dtNavMesh;
namespace DetourNavigator
{
class NavMeshManager
{
public:
NavMeshManager(const Settings& settings);
template <class T>
bool addObject(std::size_t id, const T& shape, const btTransform& transform)
{
if (!mRecastMeshManager.addObject(id, shape, transform))
return false;
++mRevision;
return true;
}
bool removeObject(std::size_t id);
void reset(const osg::Vec3f& agentHalfExtents);
void update(const osg::Vec3f& agentHalfExtents);
void wait();
NavMeshConstPtr getNavMesh(const osg::Vec3f& agentHalfExtents) const;
private:
std::size_t mRevision = 0;
CachedRecastMeshManager mRecastMeshManager;
std::map<osg::Vec3f, std::shared_ptr<NavMeshCacheItem>> mCache;
AsyncNavMeshUpdater mAsyncNavMeshUpdater;
};
}
#endif

@ -0,0 +1,12 @@
#include "recastmesh.hpp"
#include "settings.hpp"
namespace DetourNavigator
{
RecastMesh::RecastMesh(std::vector<int> indices, std::vector<float> vertices, const Settings& settings)
: mIndices(std::move(indices))
, mVertices(std::move(vertices))
, mChunkyTriMesh(mVertices, mIndices, settings.mTrianglesPerChunk)
{
}
}

@ -0,0 +1,50 @@
#ifndef OPENMW_COMPONENTS_DETOURNAVIGATOR_RECASTMESH_H
#define OPENMW_COMPONENTS_DETOURNAVIGATOR_RECASTMESH_H
#include "chunkytrimesh.hpp"
#include <memory>
#include <vector>
namespace DetourNavigator
{
struct Settings;
class RecastMesh
{
public:
RecastMesh(std::vector<int> indices, std::vector<float> vertices, const Settings& settings);
const std::vector<int>& getIndices() const
{
return mIndices;
}
const std::vector<float>& getVertices() const
{
return mVertices;
}
std::size_t getVerticesCount() const
{
return mVertices.size() / 3;
}
std::size_t getTrianglesCount() const
{
return mIndices.size() / 3;
}
const ChunkyTriMesh& getChunkyTriMesh() const
{
return mChunkyTriMesh;
}
private:
std::vector<int> mIndices;
std::vector<float> mVertices;
ChunkyTriMesh mChunkyTriMesh;
};
}
#endif

@ -0,0 +1,72 @@
#include "recastmeshbuilder.hpp"
#include "settings.hpp"
#include "settingsutils.hpp"
#include <components/bullethelpers/processtrianglecallback.hpp>
#include <BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h>
#include <BulletCollision/CollisionShapes/btConcaveShape.h>
namespace
{
osg::Vec3f makeOsgVec3f(const btVector3& value)
{
return osg::Vec3f(value.x(), value.y(), value.z());
}
}
namespace DetourNavigator
{
using BulletHelpers::makeProcessTriangleCallback;
RecastMeshBuilder::RecastMeshBuilder(const Settings& settings)
: mSettings(settings)
{
}
void RecastMeshBuilder::addObject(const btConcaveShape& shape, const btTransform& transform)
{
return addObject(shape, makeProcessTriangleCallback([&] (btVector3* triangle, int, int)
{
for (std::size_t i = 3; i > 0; --i)
addVertex(transform(triangle[i - 1]));
}));
}
void RecastMeshBuilder::addObject(const btHeightfieldTerrainShape& shape, const btTransform& transform)
{
return addObject(shape, makeProcessTriangleCallback([&] (btVector3* triangle, int, int)
{
for (std::size_t i = 0; i < 3; ++i)
addVertex(transform(triangle[i]));
}));
}
std::shared_ptr<RecastMesh> RecastMeshBuilder::create() const
{
return std::make_shared<RecastMesh>(mIndices, mVertices, mSettings);
}
void RecastMeshBuilder::reset()
{
mIndices.clear();
mVertices.clear();
}
void RecastMeshBuilder::addObject(const btConcaveShape& shape, btTriangleCallback&& callback)
{
btVector3 aabbMin;
btVector3 aabbMax;
shape.getAabb(btTransform::getIdentity(), aabbMin, aabbMax);
shape.processAllTriangles(&callback, aabbMin, aabbMax);
}
void RecastMeshBuilder::addVertex(const btVector3& worldPosition)
{
const auto navMeshPosition = toNavMeshCoordinates(mSettings, makeOsgVec3f(worldPosition));
mIndices.push_back(static_cast<int>(mIndices.size()));
mVertices.push_back(navMeshPosition.x());
mVertices.push_back(navMeshPosition.y());
mVertices.push_back(navMeshPosition.z());
}
}

@ -0,0 +1,38 @@
#ifndef OPENMW_COMPONENTS_DETOURNAVIGATOR_RECASTMESHBUILDER_H
#define OPENMW_COMPONENTS_DETOURNAVIGATOR_RECASTMESHBUILDER_H
#include "recastmesh.hpp"
class btConcaveShape;
class btHeightfieldTerrainShape;
class btTransform;
class btTriangleCallback;
class btVector3;
namespace DetourNavigator
{
class RecastMeshBuilder
{
public:
RecastMeshBuilder(const Settings& settings);
void addObject(const btConcaveShape& shape, const btTransform& transform);
void addObject(const btHeightfieldTerrainShape& shape, const btTransform& transform);
std::shared_ptr<RecastMesh> create() const;
void reset();
private:
std::reference_wrapper<const Settings> mSettings;
std::vector<int> mIndices;
std::vector<float> mVertices;
void addObject(const btConcaveShape& shape, btTriangleCallback&& callback);
void addVertex(const btVector3& worldPosition);
};
}
#endif

@ -0,0 +1,57 @@
#include "recastmeshmanager.hpp"
#include <BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h>
namespace DetourNavigator
{
RecastMeshManager::RecastMeshManager(const Settings& settings)
: mShouldRebuild(false)
, mMeshBuilder(settings)
{
}
bool RecastMeshManager::addObject(std::size_t id, const btHeightfieldTerrainShape& shape, const btTransform& transform)
{
if (!mObjects.insert(std::make_pair(id, Object {&shape, transform})).second)
return false;
mShouldRebuild = true;
return true;
}
bool RecastMeshManager::addObject(std::size_t id, const btConcaveShape& shape, const btTransform& transform)
{
if (!mObjects.insert(std::make_pair(id, Object {&shape, transform})).second)
return false;
mShouldRebuild = true;
return true;
}
bool RecastMeshManager::removeObject(std::size_t id)
{
if (!mObjects.erase(id))
return false;
mShouldRebuild = true;
return true;
}
std::shared_ptr<RecastMesh> RecastMeshManager::getMesh()
{
rebuild();
return mMeshBuilder.create();
}
void RecastMeshManager::rebuild()
{
if (!mShouldRebuild)
return;
mMeshBuilder.reset();
for (const auto& v : mObjects)
{
if (v.second.mShape->getShapeType() == TERRAIN_SHAPE_PROXYTYPE)
mMeshBuilder.addObject(*static_cast<const btHeightfieldTerrainShape*>(v.second.mShape), v.second.mTransform);
else if (v.second.mShape->isConcave())
mMeshBuilder.addObject(*static_cast<const btConcaveShape*>(v.second.mShape), v.second.mTransform);
}
mShouldRebuild = false;
}
}

@ -0,0 +1,42 @@
#ifndef OPENMW_COMPONENTS_DETOURNAVIGATOR_RECASTMESHMANAGER_H
#define OPENMW_COMPONENTS_DETOURNAVIGATOR_RECASTMESHMANAGER_H
#include "recastmeshbuilder.hpp"
#include <LinearMath/btTransform.h>
#include <unordered_map>
class btCollisionShape;
namespace DetourNavigator
{
class RecastMeshManager
{
public:
RecastMeshManager(const Settings& settings);
bool addObject(std::size_t id, const btHeightfieldTerrainShape& shape, const btTransform& transform);
bool addObject(std::size_t id, const btConcaveShape& shape, const btTransform& transform);
bool removeObject(std::size_t id);
std::shared_ptr<RecastMesh> getMesh();
private:
struct Object
{
const btCollisionShape* mShape;
btTransform mTransform;
};
bool mShouldRebuild;
RecastMeshBuilder mMeshBuilder;
std::unordered_map<std::size_t, Object> mObjects;
void rebuild();
};
}
#endif

@ -0,0 +1,30 @@
#ifndef OPENMW_COMPONENTS_DETOURNAVIGATOR_SETTINGS_H
#define OPENMW_COMPONENTS_DETOURNAVIGATOR_SETTINGS_H
#include <cstdint>
namespace DetourNavigator
{
struct Settings
{
float mCellHeight;
float mCellSize;
float mDetailSampleDist;
float mDetailSampleMaxError;
float mMaxClimb;
float mMaxSimplificationError;
float mMaxSlope;
float mRecastScaleFactor;
int mMaxEdgeLen;
int mMaxNavMeshQueryNodes;
int mMaxVertsPerPoly;
int mRegionMergeSize;
int mRegionMinSize;
int mTileSize;
std::size_t mMaxPolygonPathSize;
std::size_t mMaxSmoothPathSize;
std::size_t mTrianglesPerChunk;
};
}
#endif

@ -0,0 +1,65 @@
#ifndef OPENMW_COMPONENTS_DETOURNAVIGATOR_SETTINGSUTILS_H
#define OPENMW_COMPONENTS_DETOURNAVIGATOR_SETTINGSUTILS_H
#include "settings.hpp"
#include "tileposition.hpp"
#include "tilebounds.hpp"
#include <osg/Vec3f>
#include <utility>
namespace DetourNavigator
{
inline float getHeight(const Settings& settings,const osg::Vec3f& agentHalfExtents)
{
return 2.0f * agentHalfExtents.z() * settings.mRecastScaleFactor;
}
inline float getMaxClimb(const Settings& settings)
{
return settings.mMaxClimb * settings.mRecastScaleFactor;
}
inline float getRadius(const Settings& settings, const osg::Vec3f& agentHalfExtents)
{
return agentHalfExtents.x() * settings.mRecastScaleFactor;
}
inline osg::Vec3f toNavMeshCoordinates(const Settings& settings, osg::Vec3f position)
{
std::swap(position.y(), position.z());
return position * settings.mRecastScaleFactor;
}
inline osg::Vec3f fromNavMeshCoordinates(const Settings& settings, osg::Vec3f position)
{
const auto factor = 1.0f / settings.mRecastScaleFactor;
position *= factor;
std::swap(position.y(), position.z());
return position;
}
inline float getTileSize(const Settings& settings)
{
return settings.mTileSize * settings.mCellSize;
}
inline TilePosition getTilePosition(const Settings& settings, const osg::Vec3f& position)
{
return TilePosition(
static_cast<int>(std::floor(position.x() / getTileSize(settings))),
static_cast<int>(std::floor(position.z() / getTileSize(settings)))
);
}
inline TileBounds makeTileBounds(const Settings& settings, const TilePosition& tilePosition)
{
return TileBounds {
osg::Vec2f(tilePosition.x(), tilePosition.y()) * getTileSize(settings),
osg::Vec2f(tilePosition.x() + 1, tilePosition.y() + 1) * getTileSize(settings),
};
}
}
#endif

@ -0,0 +1,15 @@
#ifndef OPENMW_COMPONENTS_DETOURNAVIGATOR_TILEBOUNDS_H
#define OPENMW_COMPONENTS_DETOURNAVIGATOR_TILEBOUNDS_H
#include <osg/Vec2f>
namespace DetourNavigator
{
struct TileBounds
{
osg::Vec2f mMin;
osg::Vec2f mMax;
};
}
#endif

@ -0,0 +1,11 @@
#ifndef OPENMW_COMPONENTS_DETOURNAVIGATOR_TILEPOSITION_H
#define OPENMW_COMPONENTS_DETOURNAVIGATOR_TILEPOSITION_H
#include <osg/Vec2i>
namespace DetourNavigator
{
using TilePosition = osg::Vec2i;
}
#endif

@ -530,3 +530,63 @@ companion x = 0.6
companion y = 0.27
companion w = 0.38
companion h = 0.63
[Navigator]
# Scale of NavMesh coordinates to world coordinates (value > 0.0). Recastnavigation builds voxels for world geometry.
# Basically voxel size is 1 / "cell size". To reduce amount of voxels we apply scale factor, to make voxel size
# "recast scale factor" / "cell size". Default value calculates by this equation:
# sStepSizeUp * "recast scale factor" / "cell size" = 3 (max climb height should be equal to 3 voxels)
recast scale factor = 0.017647058823529415
# The z-axis cell size to use for fields. (value > 0.0)
# Defines voxel/grid/cell size. So their values have significant
# side effects on all parameters defined in voxel units.
# The minimum value for this parameter depends on the platform's floating point
# accuracy, with the practical minimum usually around 0.05.
# Same default value is used in RecastDemo.
cell height = 0.2
# The xy-plane cell size to use for fields. (value > 0.0)
# Defines voxel/grid/cell size. So their values have significant
# side effects on all parameters defined in voxel units.
# The minimum value for this parameter depends on the platform's floating point
# accuracy, with the practical minimum usually around 0.05.
# Same default value is used in RecastDemo.
cell size = 0.2
# Sets the sampling distance to use when generating the detail mesh. (value = 0.0 or value >= 0.9)
detail sample dist = 6.0
# The maximum distance the detail mesh surface should deviate from heightfield data. (value >= 0.0)
detail sample max error = 1.0
# The maximum distance a simplfied contour's border edges should deviate the original raw contour. (value >= 0.0)
max simplification error = 1.3
# The width and height of each tile. (value > 0)
tile size = 64
# The maximum allowed length for contour edges along the border of the mesh. (value >= 0)
max edge len = 12
# Maximum number of search nodes. (0 < value <= 65535)
max nav mesh query nodes = 2048
# The maximum number of vertices allowed for polygons generated during the contour to polygon conversion process. (value >= 3)
max verts per poly = 6
# Any regions with a span count smaller than this value will, if possible, be merged with larger regions. (value >= 0)
region merge size = 20
# The minimum number of cells allowed to form isolated island areas. (value >= 0)
region min size = 8
# Maximum size of path over polygons (value > 0)
max polygon path size = 1024
# Maximum size of smoothed path (value > 0)
max smooth path size = 1024
# Maximum number of triangles in each node of mesh AABB tree (value > 0)
triangles per chunk = 256

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