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@ -241,7 +241,9 @@ namespace SFO
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// eep, wrap the pointer manually if the input driver doesn't support
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// eep, wrap the pointer manually if the input driver doesn't support
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// relative positioning natively
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// relative positioning natively
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bool success = SDL_SetRelativeMouseMode(relative ? SDL_TRUE : SDL_FALSE) == 0;
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// also use wrapping if no-grab was specified in options (SDL_SetRelativeMouseMode
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// appears to eat the mouse cursor when pausing in a debugger)
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bool success = mAllowGrab && SDL_SetRelativeMouseMode(relative ? SDL_TRUE : SDL_FALSE) == 0;
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if(relative && !success)
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if(relative && !success)
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mWrapPointer = true;
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mWrapPointer = true;
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