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Make the default vertical FOV in line with vanilla (bug #4933)
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2 changed files with 3 additions and 2 deletions
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@ -52,6 +52,7 @@
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Bug #4922: Werewolves can not attack if the transformation happens during attack
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Bug #4927: Spell effect having both a skill and an attribute assigned is a fatal error
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Bug #4932: Invalid records matching when loading save with edited plugin
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Bug #4933: Field of View not equal with Morrowind
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Bug #4938: Strings from subrecords with actually empty headers can't be empty
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Bug #4942: Hand-to-Hand attack type is chosen randomly when "always use best attack" is turned off
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Bug #4945: Poor random magic magnitude distribution
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@ -27,11 +27,11 @@ viewing distance = 6666.0
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# Camera field of view in degrees (e.g. 30.0 to 110.0).
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# Does not affect the player's hands in the first person camera.
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field of view = 55.0
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field of view = 60.0
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# Field of view for first person meshes (i.e. the player's hands)
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# Best to leave this at the default since vanilla assets are not complete enough to adapt to high FoV's. Too low FoV would clip the hands off screen.
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first person field of view = 55.0
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first person field of view = 60.0
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[Cells]
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