Add support for playgroup mode 2

actorid
Chris Robinson 13 years ago
parent 20121f3b0a
commit fd1e3f6ec5

@ -107,8 +107,8 @@ void Animation::playGroup(std::string groupname, int mode, int loops)
if(groupname == "all")
{
mLoopStartTime = mStartTime = 0.0f;
mLoopStopTime = mStopTime = 0.0f;
start = loopstart = 0.0f;
loopstop = stop = 0.0f;
if(mEntityList.mSkelBase)
{
@ -117,26 +117,25 @@ void Animation::playGroup(std::string groupname, int mode, int loops)
while(as.hasMoreElements())
{
Ogre::AnimationState *state = as.getNext();
mLoopStopTime = mStopTime = state->getLength();
loopstop = stop = state->getLength();
break;
}
}
mAnimate = loops;
mTime = mStartTime;
}
else if(findGroupTimes(groupname, &start, &stop, &loopstart, &loopstop))
{
mStartTime = start;
mStopTime = stop;
mLoopStartTime = loopstart;
mLoopStopTime = loopstop;
mAnimate = loops;
mTime = mStartTime;
}
else
else if(!findGroupTimes(groupname, &start, &stop, &loopstart, &loopstop))
throw std::runtime_error("Failed to find animation group "+groupname);
// FIXME: mode = 0 not yet supported
if(mode == 0)
mode = 1;
mStartTime = start;
mStopTime = stop;
mLoopStartTime = loopstart;
mLoopStopTime = loopstop;
mAnimate = loops;
mTime = ((mode==1) ? mStartTime : mLoopStartTime);
}
void Animation::skipAnim()

Loading…
Cancel
Save