Commit Graph

22178 Commits (0.7.0)
 

Author SHA1 Message Date
Capostrophic 16af1a6c1c Replace 0 sound range values separately 6 years ago
Capostrophic 3ac030d75a
Handle explicit calls before handling quotes 6 years ago
Capostrophic 80f3bd9f86 Don't apply iWereWolfFleeMod to creatures 6 years ago
Capostrophic fa6c205e5d Make tab autocompletion work with explicit reference calls 6 years ago
Capostrophic bec47dfb7c Make ranged weapon bonus a distance-dependent multiplier 6 years ago
Andrei Kortunov 369ea7e177 Check if a temporary file was successfully closed 6 years ago
Capostrophic 382b68a081
Combat AI: take the actual hit chance in account when rating weapon 6 years ago
Andrei Kortunov 12144de8ed Initialize missing variables 6 years ago
Andrei Kortunov c0bed0fde2 Handle case when index < 0 6 years ago
Andrei Kortunov 770d86f9bd Initialize cubeSize variable for 360 degrees screenshots correctly 6 years ago
Andrei Kortunov a08048da4e Avoid dereference after null check 6 years ago
Capostrophic ab29f9e13f Add permanent barter disposition change option (feature #3103) 6 years ago
Marc Zinnschlag 1c13256456 Merged pull request #1829 6 years ago
Marc Zinnschlag 0e75e3816a Merged pull request #1830 6 years ago
Marc Zinnschlag 8812f9ddfa Merged pull request #1831 6 years ago
Marc Zinnschlag 0c507b74bc Merge pull request #1832 6 years ago
Marc Zinnschlag 7c7af1da61 Merged pull request #1834 6 years ago
Marc Zinnschlag e8139a5cc7 Merged pull request #1835 6 years ago
AnyOldName3 66c241337d
Merge pull request #1836 from OpenMW/water-shader-tabs
Sort out some tabs which snuck into the water shader
6 years ago
AnyOldName3 f717c9e56d
Sort out some tabs which snuck into the water shader 6 years ago
Capostrophic 4d48ede6f1 Add two missing gameplay settings to Advanced tab 6 years ago
Capostrophic be2e7e9e09 Make casting caster-linked on-self effects no-op (bug #4378) 6 years ago
Andrei Kortunov 5b92910829 Limit difficulty scaling, as mentioned in docs 6 years ago
Marc Zinnschlag aac580da6b Merged pull request #1828 6 years ago
Marc Zinnschlag 20d4e27f82 Merged pull request #1821 6 years ago
Andrei Kortunov c07cc0dc40 Reset animation state after weapon unequipping 6 years ago
Andrei Kortunov 469bb29621 Do not try to handle shape controllers as node controllers 6 years ago
Andrei Kortunov 0f2c3ecb17 Rescale player avatar (bug #4539) 6 years ago
David Cernat 8c40010c87 [General] Add missing inventoryBaseId to creatures in RecordDynamic 6 years ago
David Cernat b57807407a [General] Implement RecordDynamic packet, part 1
Spell, potion, enchantment, creature, NPC, armor, book, clothing, miscellaneous and weapon record data can now be sent in a RecordDynamic packet. Additionally, the packets include data related to associated magical effects (for spells, potions and enchantments), data related to default inventory contents (for creatures and NPCs) and data related to body parts affected (for armor and clothing).

The server now has associated script functions for setting most of the details of the above, with the main exception being individual creature and NPC stats.

Records can either be created entirely from scratch or can use an existing record (set via the baseId variable) as a starting point for their values. In the latter case, only the values that are specifically set override the starting values. Creature and NPC records also have an inventoryBaseId that can be used on top of the baseId to base their inventories on another existing record.

The client's RecordHelper class has been heavily expanded to allow for the above mentioned functionality.

When players create spells, potions and enchantments as part of regular gameplay, they send RecordDynamic packets that provide the server with the complete details of the records that should be created. When they create enchantments, they also provide the server with armor, book, clothing and weapon records corresponding to the items they've enchanted.

This functionality added by this packet was originally supposed to be exclusive to the rewrite, but I've gone ahead and tried to provide it for the pre-rewrite in a way that can mostly be reused for the rewrite.
6 years ago
Capostrophic c79f96d0d2 Implement ranged crits (feature #3703) 6 years ago
Andrei Kortunov 1d463d129d Finish AiTarget package, if destination is blocked by other actor 6 years ago
Andrei Kortunov 75835c8326 Prevent NPC from chosing farther pathgrid node 6 years ago
Marc Zinnschlag 9e6cba09a6 Merged pull request #1827 6 years ago
Marc Zinnschlag 84de55fb46 Merged puil request #1824 6 years ago
Marc Zinnschlag 78121c1774 Merged pull request #1823 6 years ago
Marc Zinnschlag 3ba9229f47 Merged pull request #1815 6 years ago
Capostrophic 9c8e284ead Fix quick key activation delay code (regression #4536) 6 years ago
Capostrophic 84a871cac7 Actually enable is_pod test 6 years ago
Andrei Kortunov 6d5d0039ec Make sure we apply OT_Murder only once 6 years ago
Andrei Kortunov bc82dbbd1b Do not try to find missing animated collision shape again and again 6 years ago
Andrei Kortunov 7e0df01c83 Do not optimize animated shapes (bug #3950) 6 years ago
Andrei Kortunov 2d4ec86b8d Provide launcher icons 6 years ago
Marc Zinnschlag 29a1899045 Merged pull request #1819 6 years ago
David Cernat 2dbf3893c0 [General] Compress item refIds in PlayerEquipment packets 6 years ago
David Cernat 2332423527 [Client] Fix extra qualification error in CellRef when compiling w/ GCC 6 years ago
David Cernat 7136329a94 [Client] Add World::updatePtrsWithRefId() method
This makes it possible to "reload" the Ptrs in active cells when changes happen to the ESM record that they are based on. In practice, the old Ptrs are deleted, their RefNums and MpNums are blanked out, and new Ptrs are created that use the same RefNum and MpNum as before.

The above has required me to also add a method called setRefNum() to CellRef to allow setting a RefNum on the fly.

There may be a more elegant implementation available for updatePtrsWithRefIds(), but it requires additional research.
6 years ago
Andrei Kortunov 28a02ac93b Use file selection dialogue result (bug #4524) 6 years ago
Marc Zinnschlag b7c159e5b6 Merged pull request #1816 6 years ago
Marc Zinnschlag c508938674 Merged pull request #1817 6 years ago