Commit Graph

1601 Commits (actorid)

Author SHA1 Message Date
Thomas 885228ec02 Merge remote-tracking branch 'upstream/master'
Conflicts:
	apps/openmw/mwmechanics/actors.cpp
11 years ago
scrawl 27a05027f4 Fixes #1172: Added basic loading/saving progress bar
The progress is not particularly accurate. It simply uses the current / total number of records written/read as indication. Cell records are currently the largest by far, but there is a good chance that could be optimized using a change tracking system.
11 years ago
Thomas c2127845af Added onKnockdown command 11 years ago
scrawl 30666f2cce Fixes #1297: Store global map markers in savegame 11 years ago
scrawl f921f2e7db Make PcRaiseRank, PcLowerRank and PcJoinFaction properly accept references instead of using the actor that the player talked to last.
This also solves a potential crash when no actor has been talked to yet, e.g. immediately after loading a savegame.
11 years ago
scrawl 45d2a00717 Fixes #1293: Allow interpolation type 0 in case of 0 keys 11 years ago
Thomas f6deca7c80 Fixed various issues caused by late-night coding. Also added "unlock" message to unlocked doors 11 years ago
Thomas 61341d4206 Removed mLocked, kept it as "Negative lock level means unlocked" 11 years ago
Thomas 420163d35f Small changes to lock command (If no valid lockLevel exists, defaults to 100) 11 years ago
scrawl 6929e541dd Fix texture name issue with Vality's Bitter Coast Mod 11 years ago
scrawl 2cb9f38a45 Changed crime IDs for legacy savegames. Not an issue, but it was inconsistent. 11 years ago
scrawl 262e959699 Remove unused slice_array 11 years ago
scrawl d3d0b7362f Fix older savegame compatibility regarding new crime feature. 11 years ago
Marc Zinnschlag 86e65944b8 Merge remote-tracking branch 'jeffreyhaines/master'
Conflicts:
	apps/openmw/CMakeLists.txt
11 years ago
Marc Zinnschlag 300eb6f444 make FNAM sub-record optional for all record types 11 years ago
Jeffrey Haines a274b48f2f States are saved. Crime is reacted to.
Issues where some crime is ignored. Needs a lot more work
11 years ago
megaton 50af9bc0d3 General perfomance optimizations. 11 years ago
Marc Zinnschlag 2c2106205d Merge remote-tracking branch 'scrawl/master' 11 years ago
scrawl d7df9cae21 Bug #1224: Changed fix to potentially allow for language independent saves 11 years ago
scrawl 53ba23e303 Fixes #1224: Store class name instead of id in savegame header 11 years ago
Marc Zinnschlag 1b6b4e3442 Merge remote-tracking branch 'slothlife/weather_save' 11 years ago
scrawl 452b522bc3 Fix typos 11 years ago
slothlife 00eac7d53a Fixed header include guard to match filename 11 years ago
slothlife 6eab9c5179 Move weather state save/load to a new class 11 years ago
slothlife 1acd1bd913 Feature #1173: Saved Game: include weather state
Removed some unused state in and changed Ogre::String to std::string in
WeatherManager.
11 years ago
Marek Kochanowicz 6416ae90d2 Merge branch 'preview' of https://github.com/zinnschlag/openmw into Editor-Dialog
Conflicts:
	apps/opencs/CMakeLists.txt
	apps/opencs/view/world/subviews.cpp
11 years ago
scrawl c8c0e5de38 Fixed code issues found with unity build. Missing include guards, duplicated functions, ... 11 years ago
scrawl b0a1e1198a Yet another terrain fix 11 years ago
scrawl a9dcc90970 Another terrain fix 11 years ago
Marc Zinnschlag 2de862126a moved resources group creation from Engine to bsa component 11 years ago
scrawl b8ca067730 Small fix for terrain 11 years ago
Marc Zinnschlag f1353dc84f Merge branch 'scene' 11 years ago
scrawl d0f98103e4 Terrain: re-added "distant land=off" path
Still a hack, but the overhead of building and traversing the quad tree appears negligible.
11 years ago
scrawl 1d926816b5 Terrain: background load blendmaps & layer textures. Refactor QuadTree update. 11 years ago
scrawl 4328e08162 Terrain: get rid of unneeded members 11 years ago
scrawl 6a002d19b3 Terrain: destroy no longer used materials 11 years ago
scrawl 97c3efb3ba Terrain: decoupled Chunk from QuadTreeNode. 11 years ago
scrawl edb5a54092 Include some more required Ogre headers explicitely. 11 years ago
scrawl 195071efc7 Terrain: geometry is now loaded in background threads.
TODO: background load layer textures and blendmaps.
"Distant land" setting has been removed for now (i.e. always enabled).
11 years ago
scrawl b3fed853ae Terrain: take cell world size into account for LOD selection 11 years ago
scrawl 6c863486e1 Terrain: fix an embarrassing copy&paste mistake. 11 years ago
scrawl 64c9932597 Terrain: remove hard dependency on shiny - can now be compiled without it (fixed function) 11 years ago
scrawl c9e349f60f Terrain: support alternate coordinate systems. Get rid of LoadingListener for now 11 years ago
Bret Curtis ab224f93c9 remove our stdint.h version that uses boost and force usage of system stdint.h 11 years ago
Marc Zinnschlag f9d2fde783 Merge branch 'openmw-29'
Conflicts:
	apps/openmw/mwmechanics/aicombat.cpp
11 years ago
Marc Zinnschlag 6e8b9c88b2 changed name of default worldspace (should reduce chance of a name conflict) 11 years ago
cc9cii 46867ec0cf Fix file handles being left open on windows builds 11 years ago
cc9cii 2421f23c2f cleanup the mess... 11 years ago
Marc Zinnschlag bfcd768078 various bits of cleanup 11 years ago
cc9cii 1ab5948f19 merge upstream changes 11 years ago