Marc Zinnschlag
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91d1bab4ac
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replaced NULL with nullptr
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10 years ago |
scrawl
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4bb3cbf0fb
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Remove last remains of Ogre
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10 years ago |
scrawl
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de8e5f0db1
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Restore projectiles
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10 years ago |
Marc Zinnschlag
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1b5301eec0
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Merge branch 'savedgame'
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwbase/soundmanager.hpp
apps/openmw/mwgui/mapwindow.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwsound/soundmanagerimp.hpp
components/esm/loadcell.cpp
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11 years ago |
scrawl
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205e8aa4e9
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Feature #957: Implement area magic
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11 years ago |
scrawl
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62774fcc4a
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Merge branch 'master' into HEAD
Conflicts:
apps/openmw/mwbase/world.hpp
apps/openmw/mwinput/inputmanagerimp.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwworld/worldimp.cpp
apps/openmw/mwworld/worldimp.hpp
components/esm/loadtes3.cpp
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11 years ago |
Lukasz Gromanowski
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5c5f87445b
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Fixes for "Conditional jump or move depends on uninitialised value(s)"
and memleaks reported by valgrind.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
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11 years ago |
Marc Zinnschlag
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e818d43bc3
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removed an outdated typedef and some dead code
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11 years ago |
Chris Robinson
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9d56e2d86d
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Apply movement by queueing it to do later
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12 years ago |
Chris Robinson
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d6324d71bf
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Ensure mechanics actors/objects are cleared before adding them
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12 years ago |
Chris Robinson
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3a1facefdf
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Store a pointer to the character controller for non-actor objects
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12 years ago |
Chris Robinson
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06e631f213
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Track death separately in the character controller
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12 years ago |
Chris Robinson
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4e389b5a8f
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Store whether a given animation loops in the state table
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12 years ago |
Chris Robinson
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04aeb3dd07
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Rename Mechanics' Activators to Objects
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12 years ago |