Marc Zinnschlag
3c76764ef4
replaced auto_ptr with unique_ptr
10 years ago
scrawl
dcb8fbc69c
Accurate handling of fog depth/density ( Fixes #2752 )
10 years ago
scrawl
1c151f2f0a
Re-enable some outcommented sky code
10 years ago
scrawl
3da8f6e62e
Water ripples
10 years ago
scrawl
76bdf7a5b7
Add night-eye effect
10 years ago
scrawl
ddfed35d1c
Object placement raycasts should use the rendering meshes
10 years ago
scrawl
2a85a22dba
Write savegame screenshot
10 years ago
scrawl
cdd0623009
Terrain rendering
10 years ago
scrawl
01944c33f5
Basic water rendering
10 years ago
scrawl
bed31996c9
Camera raycast
10 years ago
scrawl
ccd95419e5
Restore various raycasting
10 years ago
scrawl
8b322fcd06
Implement getFacedObject using osgUtil::IntersectionVisitor
10 years ago
scrawl
c2131e7c31
Make near clip distance configurable
10 years ago
scrawl
2235d2978b
Restore animation text key handling
10 years ago
scrawl
9b8e2e9db3
Port MWRender::Camera
10 years ago
scrawl
24bb2e152c
Apply texture filter setting changes
10 years ago
scrawl
3e86dd7df0
Apply runtime changes to field of view & view distance
10 years ago
scrawl
b7258c8d23
Readded Objects::updatePtr
10 years ago
scrawl
e191f0e044
Rename MWRender::Debugging to MWRender::Pathgrid
10 years ago
scrawl
9cf9c2876e
Pathgrid rendering
10 years ago
scrawl
bd8f0248f0
Player rendering
10 years ago
scrawl
0ff7b2ff11
MechanicsManager, frame update
10 years ago
scrawl
1c0e3a6488
rotateObject, scaleObject
10 years ago
scrawl
dfd8e08698
Dead code removal
10 years ago
scrawl
9e177df61b
Add fog, view distance, and far plane culling
10 years ago
scrawl
68f93294da
Port EffectManager
10 years ago
scrawl
edc5cad79e
Port Animation::addEffect
10 years ago
scrawl
5dd1ab24fe
More efficient StateSetController, beginnings of sky rendering
10 years ago
scrawl
c92592493e
OpenMW: create a window and render the starting cell(s)
10 years ago
scrawl
4e69e7cc0f
OpenMW compiles and runs w/o render window
10 years ago
Jordan Ayers
2d17eaa5ea
Fix argument name for setSunDirection.
10 years ago
scrawl
41b3a9dba9
Rewrite animated collision shape support ( Fixes #2123 )
10 years ago
scrawl
064f1964ba
More efficient water walking
10 years ago
scrawl
7d36a202a8
Implement cell loading threshold ( Fixes #1874 )
...
The cell loading threshold (default: 1024 units) prevents exterior cell loading until the player has travelled part-way into the next cell. This gets rid of excessive cell loadings when walking along an exterior cell border.
Lower the maximum allowed view distance in options menu to accomodate. Change setting name so that old settings files are upgraded.
10 years ago
scrawl
85f5754bb6
Apply third person camera distance to the camera node instead of only the camera itself ( Fixes #1705 )
10 years ago
scrawl
c010c28337
Implement ToggleWorld instruction
10 years ago
scrawl
7252cb63a6
Fix cppcheck issues
10 years ago
scrawl
4f92044d71
Allow user-created markers on local map ( Fixes #1571 )
11 years ago
scrawl
a18cec7c8e
Use a MyGUI widget to render the screen fader ( Fixes #1741 , Fixes #1719 )
11 years ago
Fil Krynicki
cfea7736d9
WIP fix
...
Bug is fixed, but appears to have broken vision underwater. Notes:
+ basically fixed by darkening the colour of water such that it is
darker than refracted terrain
+ also disabled sunlight scattering at night. This may actually be
desirable, but given there is no visible moon it seems unlikely to make
much sense, and blends a lot of green into the water colour appearing
luminescent at night
11 years ago
scrawl
e266aff561
Savegame: store projectiles
11 years ago
scrawl
028e00c98f
Add missing status report for some toggle commands
11 years ago
scrawl
a4a9794417
Savegame: store fog of war ( Closes #1177 )
11 years ago
scrawl
5906d795c0
Refactored video player (now a MyGUI widget)
11 years ago
scrawl
1d926816b5
Terrain: background load blendmaps & layer textures. Refactor QuadTree update.
11 years ago
Marc Zinnschlag
1b5301eec0
Merge branch 'savedgame'
...
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwbase/soundmanager.hpp
apps/openmw/mwgui/mapwindow.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwsound/soundmanagerimp.hpp
components/esm/loadcell.cpp
11 years ago
scrawl
03cf383be7
Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
...
Conflicts:
apps/openmw/mwgui/referenceinterface.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwscript/cellextensions.cpp
apps/openmw/mwworld/cells.cpp
apps/openmw/mwworld/cells.hpp
apps/openmw/mwworld/cellstore.cpp
apps/openmw/mwworld/store.cpp
apps/openmw/mwworld/worldimp.cpp
11 years ago
scrawl
295aed3533
Implement savegame screenshots
11 years ago
scrawl
205e8aa4e9
Feature #957 : Implement area magic
11 years ago
scrawl
805843d7ff
Closes #1086 : Implement blood effects
11 years ago