Commit Graph

205 Commits (c++11)

Author SHA1 Message Date
Marc Zinnschlag 3c76764ef4 replaced auto_ptr with unique_ptr 10 years ago
scrawl dcb8fbc69c Accurate handling of fog depth/density (Fixes #2752) 10 years ago
scrawl 1c151f2f0a Re-enable some outcommented sky code 10 years ago
scrawl 3da8f6e62e Water ripples 10 years ago
scrawl 76bdf7a5b7 Add night-eye effect 10 years ago
scrawl ddfed35d1c Object placement raycasts should use the rendering meshes 10 years ago
scrawl 2a85a22dba Write savegame screenshot 10 years ago
scrawl cdd0623009 Terrain rendering 10 years ago
scrawl 01944c33f5 Basic water rendering 10 years ago
scrawl bed31996c9 Camera raycast 10 years ago
scrawl ccd95419e5 Restore various raycasting 10 years ago
scrawl 8b322fcd06 Implement getFacedObject using osgUtil::IntersectionVisitor 10 years ago
scrawl c2131e7c31 Make near clip distance configurable 10 years ago
scrawl 2235d2978b Restore animation text key handling 10 years ago
scrawl 9b8e2e9db3 Port MWRender::Camera 10 years ago
scrawl 24bb2e152c Apply texture filter setting changes 10 years ago
scrawl 3e86dd7df0 Apply runtime changes to field of view & view distance 10 years ago
scrawl b7258c8d23 Readded Objects::updatePtr 10 years ago
scrawl e191f0e044 Rename MWRender::Debugging to MWRender::Pathgrid 10 years ago
scrawl 9cf9c2876e Pathgrid rendering 10 years ago
scrawl bd8f0248f0 Player rendering 10 years ago
scrawl 0ff7b2ff11 MechanicsManager, frame update 10 years ago
scrawl 1c0e3a6488 rotateObject, scaleObject 10 years ago
scrawl dfd8e08698 Dead code removal 10 years ago
scrawl 9e177df61b Add fog, view distance, and far plane culling 10 years ago
scrawl 68f93294da Port EffectManager 10 years ago
scrawl edc5cad79e Port Animation::addEffect 10 years ago
scrawl 5dd1ab24fe More efficient StateSetController, beginnings of sky rendering 10 years ago
scrawl c92592493e OpenMW: create a window and render the starting cell(s) 10 years ago
scrawl 4e69e7cc0f OpenMW compiles and runs w/o render window 10 years ago
Jordan Ayers 2d17eaa5ea Fix argument name for setSunDirection. 10 years ago
scrawl 41b3a9dba9 Rewrite animated collision shape support (Fixes #2123) 10 years ago
scrawl 064f1964ba More efficient water walking 10 years ago
scrawl 7d36a202a8 Implement cell loading threshold (Fixes #1874)
The cell loading threshold (default: 1024 units) prevents exterior cell loading until the player has travelled part-way into the next cell. This gets rid of excessive cell loadings when walking along an exterior cell border.

Lower the maximum allowed view distance in options menu to accomodate. Change setting name so that old settings files are upgraded.
10 years ago
scrawl 85f5754bb6 Apply third person camera distance to the camera node instead of only the camera itself (Fixes #1705) 10 years ago
scrawl c010c28337 Implement ToggleWorld instruction 10 years ago
scrawl 7252cb63a6 Fix cppcheck issues 10 years ago
scrawl 4f92044d71 Allow user-created markers on local map (Fixes #1571) 11 years ago
scrawl a18cec7c8e Use a MyGUI widget to render the screen fader (Fixes #1741, Fixes #1719) 11 years ago
Fil Krynicki cfea7736d9 WIP fix
Bug is fixed, but appears to have broken vision underwater. Notes:

+ basically fixed by darkening the colour of water such that it is
darker than refracted terrain
+ also disabled sunlight scattering at night. This may actually be
desirable, but given there is no visible moon it seems unlikely to make
much sense, and blends a lot of green into the water colour appearing
luminescent at night
11 years ago
scrawl e266aff561 Savegame: store projectiles 11 years ago
scrawl 028e00c98f Add missing status report for some toggle commands 11 years ago
scrawl a4a9794417 Savegame: store fog of war (Closes #1177) 11 years ago
scrawl 5906d795c0 Refactored video player (now a MyGUI widget) 11 years ago
scrawl 1d926816b5 Terrain: background load blendmaps & layer textures. Refactor QuadTree update. 11 years ago
Marc Zinnschlag 1b5301eec0 Merge branch 'savedgame'
Conflicts:
	apps/openmw/mwbase/mechanicsmanager.hpp
	apps/openmw/mwbase/soundmanager.hpp
	apps/openmw/mwgui/mapwindow.hpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
	apps/openmw/mwsound/soundmanagerimp.hpp
	components/esm/loadcell.cpp
11 years ago
scrawl 03cf383be7 Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
Conflicts:
	apps/openmw/mwgui/referenceinterface.cpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
	apps/openmw/mwscript/cellextensions.cpp
	apps/openmw/mwworld/cells.cpp
	apps/openmw/mwworld/cells.hpp
	apps/openmw/mwworld/cellstore.cpp
	apps/openmw/mwworld/store.cpp
	apps/openmw/mwworld/worldimp.cpp
11 years ago
scrawl 295aed3533 Implement savegame screenshots 11 years ago
scrawl 205e8aa4e9 Feature #957: Implement area magic 11 years ago
scrawl 805843d7ff Closes #1086: Implement blood effects 11 years ago