David Cernat
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a1988ac6ef
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Merge pull request #161 from OpenMW/master
Add OpenMW commits up to 21 Feb 2017
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2017-02-21 07:02:59 +02:00 |
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scrawl
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22482b7eec
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Don't use xmesh.nif over mesh.nif for classes that don't make use of the separated keyframes
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2017-02-20 19:04:02 +01:00 |
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David Cernat
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0d75264221
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Merge pull request #155 from OpenMW/master
Add OpenMW commits up to 17 Feb 2017, part 2
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2017-02-17 23:19:30 +02:00 |
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MiroslavR
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f883951d75
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Fix incorrect calculation of armor rating (Bug #3754)
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2017-02-17 03:11:37 +01:00 |
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David Cernat
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a5d7c5fd39
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Merge pull request #148 from OpenMW/master
Add OpenMW commits up to 13 Feb 2017
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2017-02-13 21:29:51 +02:00 |
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Allofich
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6b53541571
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Prevent AI actors from hitting unintended targets
(Fixes #3254)
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2017-02-12 19:51:19 +09:00 |
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David Cernat
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d528a0edb5
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Merge pull request #147 from OpenMW/master
Add OpenMW commits up to 11 Feb 2017
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2017-02-11 21:27:51 +02:00 |
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Allofich
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e047679595
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Fix trying to access stats on non-actors
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2017-02-11 19:59:42 +09:00 |
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David Cernat
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6763718412
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Merge pull request #146 from OpenMW/master while resolving conflicts
# Conflicts:
# apps/openmw/mwclass/npc.cpp
# apps/openmw/mwmechanics/actors.cpp
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2017-02-10 21:39:16 +02:00 |
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Allofich
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5d2090684a
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Store mHitAttemptActorId in save files
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2017-02-07 01:26:26 +09:00 |
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Allofich
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25c64dbb0f
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Make combat engagement logic more like vanilla
(Fixes #2678, Fixes #3705)
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2017-02-07 01:25:12 +09:00 |
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David Cernat
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2158e94a96
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[Client] Fix setting of attack parameters after recent changes
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2017-01-25 18:04:20 +02:00 |
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David Cernat
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63c8a98083
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[General] Stop using virtual functions in BasePlayer
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2017-01-25 17:06:15 +02:00 |
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David Cernat
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dfb87e9e0d
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Merge pull request #124 from OpenMW/master
Add OpenMW commits up to 11 Jan
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2017-01-11 13:30:22 +02:00 |
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MiroslavR
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f1f9209814
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Creatures now auto-equip shields (Fixes #3704)
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2017-01-08 20:52:04 +01:00 |
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David Cernat
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973db7c78a
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Merge pull request #113 from OpenMW/master
Add OpenMW commits up to 17 Dec
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2016-12-17 23:27:09 +02:00 |
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Koncord
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536715cf46
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Cleanup tes3mp headers
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2016-12-16 16:59:15 +08:00 |
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Leon Krieg
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739cd5ba45
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Fixed more spelling mistakes
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2016-12-15 13:09:40 +01:00 |
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David Cernat
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3a733eb122
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Make tes3mp includes consistent
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2016-11-17 17:16:25 +02:00 |
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David Cernat
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fa9d6e810e
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Use lowerCamelCase in tes3mp client function names like OpenMW does
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2016-11-15 21:54:06 +02:00 |
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Koncord
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799842b5da
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Reduce using of the CPU
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2016-11-12 20:11:27 +08:00 |
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Koncord
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56959ebfda
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Implement magic
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2016-11-12 19:39:16 +08:00 |
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David Cernat
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cd798d5f23
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Merge pull request #89 from OpenMW/master
Add OpenMW commits up to 30 Oct
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2016-10-30 21:49:07 +02:00 |
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Allofich
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125e94ef0e
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Fix shadowing warnings
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2016-10-31 00:39:31 +09:00 |
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David Cernat
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e27d1857ef
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Fix formatting in previous changes made by tes3mp to OpenMW's core
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2016-10-19 22:06:11 +03:00 |
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David Cernat
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6eae017561
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Merge pull request #74 from OpenMW/master
Add OpenMW commits up to 5 Oct
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2016-10-06 06:16:09 +03:00 |
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Allofich
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506d0e8e54
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Correction to display of 0-weight tooltips
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2016-10-04 23:02:45 +09:00 |
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Allofich
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160da0b149
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Treat 0-weight armor as light armor in some respects
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2016-10-04 23:02:25 +09:00 |
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David Cernat
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728a09e423
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Reorder functions in LocalPlayer and make their names more consistent
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2016-09-30 08:59:58 +03:00 |
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David Cernat
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ce4b326b02
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Rename ID_GAME_UPDATE_BASESTATS into ID_GAME_DYNAMICSTATS_CURRENT
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2016-09-28 07:50:16 +03:00 |
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David Cernat
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7e4543ffcb
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Merge pull request #64 from OpenMW/master
Add OpenMW commits up to 24 Sep
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2016-09-25 11:06:07 +03:00 |
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MiroslavR
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52e00f5fef
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Do not show uncarriable lights in item views
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2016-09-24 18:01:31 +02:00 |
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David Cernat
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cdada00a8a
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Merge pull request #56 from OpenMW/master
Add OpenMW commits up to 15 Sep
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2016-09-15 22:19:02 +03:00 |
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MiroslavR
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f323f231db
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Allow activating actors without a name (Fixes #3551)
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2016-09-15 16:47:50 +02:00 |
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David Cernat
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3b7693c719
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Resolve conflicts in pull request #55
# Conflicts:
# README.md
# apps/openmw/mwclass/npc.cpp
# apps/openmw/mwmechanics/combat.cpp
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2016-09-15 08:49:57 +03:00 |
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Allofich
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34851349de
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Pass hitPosition by const reference
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2016-09-13 00:59:56 +09:00 |
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Allofich
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bce0166931
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Don't play blood effects for resisted hits
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2016-09-12 22:46:32 +09:00 |
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David Cernat
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4d2ca20445
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Resolve conflicts in pull request #43
# Conflicts:
# README.md
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2016-08-24 22:03:35 +03:00 |
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Allofich
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7db31ab58a
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Correct telekinesis glow length
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2016-08-24 01:21:15 +09:00 |
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David Cernat
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d9cfd5bac2
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Resolve conflicts with OpenMW
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2016-08-15 19:14:13 +03:00 |
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scrawl
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8c44334409
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Merge pull request #1021 from Allofich/weight
Corrections to tooltip displays of zero-weight items
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2016-08-14 15:14:58 +02:00 |
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Allofich
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7bf04b5014
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Allow showing value of zero-weight lights
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2016-08-14 21:15:22 +09:00 |
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Allofich
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502a26a7ff
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Use getWeightString() to avoid casting to int
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2016-08-14 19:38:53 +09:00 |
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Allofich
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4f5d676b4e
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Allow weight tooltips for gold and keys if not 0
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2016-08-14 19:32:43 +09:00 |
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Allofich
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caf025f93d
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Don't show 0 weight tooltips except for potions
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2016-08-14 19:27:59 +09:00 |
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Allofich
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cf7278f8ae
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Don't show weight tooltip for 0-weight equipment
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2016-08-14 18:37:41 +09:00 |
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Allofich
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ee2702087c
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Make zero-weight boots play light boot footsteps
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2016-08-14 17:27:47 +09:00 |
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Allofich
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cb9bb92b26
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Play locked sounds on locked objects instead of actors
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2016-08-10 21:31:14 +09:00 |
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Allofich
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cad41599cf
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Fix travis build error and warnings
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2016-08-09 22:56:53 +09:00 |
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Allofich
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35c14bb9bb
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Minor rewrite, make "open" spells play glow effect
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2016-08-09 22:56:53 +09:00 |
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