Commit Graph

15 Commits (coverity_scan)

Author SHA1 Message Date
Allofich b1be3596dc Cleanup of #include statements 9 years ago
scrawl 59db9664ba Pass the CharacterController to AiPackage::execute 10 years ago
terrorfisch 0871d45790 Draft how to move temporary package state to CharacterController.
Example for a few values shown in AiWander.
10 years ago
scrawl 7252cb63a6 Fix cppcheck issues 10 years ago
scrawl a54ac579a5 Savegame: Store AiSequence 11 years ago
Thomas 203ef580cf Fixed moving activatable object being incorrectly activated. 11 years ago
Thomas cbfa282f8d Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work)
Notes - When the door hits them while it's about to finish closing they will try to walk through the door.
      - Considerably more works is needed in making the NPC work out troublesome areas where they get stuck
11 years ago
Thomas 10a5bb9464 Made code a bit more standardized and added a good bit of documentation. 11 years ago
Jeffrey Haines 7c0b51fb7e Ai pursue now controls guards pursuit of crimes
Should extend AiActivate in the future
11 years ago
Jeffrey Haines 4037f3705e Feature 1154 & 73: NPCs react to crime 11 years ago
gus 632834ce10 WIP 11 years ago
gus 650a112e2e better timer 11 years ago
Marc Zinnschlag a092deaee8 various fixes 12 years ago
marcin 51027c541e Feature #391 Dummy AI package classes 12 years ago
marcin 515419ae0b Feature #391 Dummy AI package classes 12 years ago