Commit Graph

13 Commits (coverity_scan)

Author SHA1 Message Date
scrawl 8f79fa3d72 Add resource statistics panel opened with F4 8 years ago
scrawl 6a0ac824bd Fix terrain error in OpenCS 9 years ago
scrawl e05d975020 Change the way that texture filtering settings are applied at runtime 9 years ago
scrawl 0865cea211 Preload terrain 9 years ago
scrawl 8aba74e6ee Remove GridElement 9 years ago
scrawl d11c2864df Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread 9 years ago
scrawl 6ef848b7c5 Remove TextureManager::getTexture2D
Instead use getImage and let the caller create the Texture. Sharing of textures is then handled in post by the SharedStateManager.

This is closer to what the OSG serializer does.

Streamlines the TextureManager and will make it easier to multithread.
9 years ago
scrawl ef18f4217f Terrain: create 4x4 terrain chunks per ESM::Cell to improve performance
Improves performance because the number of splatting layers per chunk is reduced, and finer grained frustum culling can be done.
9 years ago
scrawl 98571148b0 Remove custom license for terrain code
Now that it's no longer a stand-alone component, there's not much point in custom licensing it.
10 years ago
scrawl 5921e70625 Build a kdtree for terrain geometry
Improves intersection testing performance, shaving off ~2ms of frame time in exteriors.

Also increases terrain loading time by ~1ms per cell, so will have to look into background loading soon.
10 years ago
scrawl cdd0623009 Terrain rendering 10 years ago
jacmoe ee574e08ef MIT License header added to all terrain component files. 10 years ago
scrawl 8c26f802e6 Move terrain grid implementation to a component so the editor can use it (Feature #1597) 11 years ago