Commit Graph

21 Commits (experimental)

Author SHA1 Message Date
scrawl bbcba57495 Disable hitAttemptActorId saving code for now 8 years ago
Allofich 5d2090684a Store mHitAttemptActorId in save files 8 years ago
scrawl a825882c6b Process death events at the end of the death animation (Fixes #1873) 9 years ago
scrawl 3749821809 Choose a random death animation for actors that start the game as dead (Fixes #3397) 9 years ago
scrawl c3ef387208 Vanilla-compatible creature/NPC respawning (Fixes #2369, Fixes #2467) 9 years ago
scrawl a1432b0255 Move attackingOrSpell flag to the CharacterController 10 years ago
scrawl 882e359008 Move attackStrength to the CharacterController, where it should have been to begin with
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
10 years ago
scrawl b9acf437fd Remove friendly hits from the save file
The vanilla engine does not store friendly hits in the save file. Since there's no other mechanism that ever resets the friendly hits (at least not to my knowledge) this should be regarded a feature rather than a bug.
10 years ago
scrawl 08ad4d73bb ESSImport: player is placed in correct cell, npc cellrefs work 10 years ago
scrawl f267497c03 Allow separate summoned creature instances for each spell ID (Fixes #2194) 10 years ago
scrawl 886903d70e Implement HitAttemptOnMe function (Bug #2078) 10 years ago
scrawl 360c7f863c Store magic effect Base values in savegame (Fixes #1489) 11 years ago
scrawl 4773d754c6 Remove redundant isHostile flag (Fixes #1652) 11 years ago
scrawl 2477456f99 Implement Murder crimes and OnMurder instruction (Fixes #1315) 11 years ago
scrawl ee2b81763e Savegame: Store AiSettings and summoned creatures
CreatureStats state is now completely stored (Closes #1174)

Also play VFX_Summon_Start and VFX_Summon_End visual effects.
11 years ago
scrawl a54ac579a5 Savegame: Store AiSequence 11 years ago
scrawl 0966755a0c Store death animation index in CreatureStats 11 years ago
scrawl 9052cc4a57 Savegame: store ActiveSpells 11 years ago
scrawl 61187c2fef Savegame: store actorIds 11 years ago
scrawl 6cc691115b Savegame: store most of CreatureStats 11 years ago
Marc Zinnschlag 9788bbcab9 partially store creature state in saved game files (only attributes and dynamics for now) 11 years ago