David Cernat
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958b220835
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[General] Send summon duration to server in ObjectSpawn packets
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7 years ago |
David Cernat
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047ad40b96
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[Client] Clear FortifyAttribute effects when server sets modifier to 0
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7 years ago |
Andrei Kortunov
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1e983604db
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Dispel only effects from spells (bug #3995)
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7 years ago |
Allofich
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b1be3596dc
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Cleanup of #include statements
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9 years ago |
scrawl
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07b064f616
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Rename to lowerCaseInPlace
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9 years ago |
dteviot
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cdee6f41fc
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fix: multi effect spell with different ranges (Fixes #2285)
Applies all effects for a spell with multiple effects, where not all effects have the same range.
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10 years ago |
scrawl
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f267497c03
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Allow separate summoned creature instances for each spell ID (Fixes #2194)
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10 years ago |
scrawl
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2477456f99
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Implement Murder crimes and OnMurder instruction (Fixes #1315)
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11 years ago |
scrawl
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9052cc4a57
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Savegame: store ActiveSpells
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11 years ago |
scrawl
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dfacf8c044
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Change ActiveSpells to use ActorId
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11 years ago |
scrawl
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f78b846f9e
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Handle CasterLinked magic effect flag
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11 years ago |
scrawl
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7d8ca91286
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Implement RemoveSpellEffects instruction
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11 years ago |
scrawl
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299690631f
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Implement SoulTrap magic effect
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11 years ago |
scrawl
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596e0c8a49
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Correct Dispel effect (use magnitude as chance)
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11 years ago |
scrawl
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38a82c4b0b
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Add a todo comment
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11 years ago |
scrawl
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0dc2e829dd
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Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.
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11 years ago |
scrawl
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7474e87edc
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Implement RestoreHealth/Magicka/Fatigue
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11 years ago |
scrawl
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b1a29eb27e
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Implement Resist & Weakness effects
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11 years ago |
scrawl
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c73217627e
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Move code for listing effect sources to the spell management classes
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11 years ago |
scrawl
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cbe96a2170
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Refactor ActiveSpells to track range type. Added basic self range magic.
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11 years ago |
scrawl
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6f05c4229f
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Implemented potion & ingredient effect stacking
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12 years ago |
scrawl
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cf87708c1f
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Magic effect icons for spells
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12 years ago |
scrawl
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0db48b29c7
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GetSpellEffects, GetRace
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12 years ago |
Marc Zinnschlag
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9de7b3bf90
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Issue #356: Properly support ingredients effect in ActiveSpells (hopefully)
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12 years ago |
Marc Zinnschlag
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fca3b67507
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Issue #356: basic support for ingredients in ActiveSpells (still using the wrong formula)
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12 years ago |
Marc Zinnschlag
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83c3972a89
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Issue #314: added return value to addSpell function
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13 years ago |
Marc Zinnschlag
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aa827442e8
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Issue #314: Generalised ActiveSpells class so that it can handle lasting effects from potions too
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13 years ago |
Marc Zinnschlag
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9f1919a230
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Issue #256: added active spell management (completely untested)
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13 years ago |