Commit Graph

8 Commits (master)

Author SHA1 Message Date
elsid 7a51d0db18
Wait until navmesh is generated within given distance around player
Add a setting to change this distance.

To prevent situations when there is not enough navmesh generated and actors
can't find path correctly.
4 years ago
elsid ec87b3f8f7
Remove redundant ChunkyTriMesh
This AABB tree required when need to filter out input mesh that has not
influence navmesh tile output. This filtering is already done before. Each
recast mesh corresponds to a single navmesh tile and has appropriate bounds.
4 years ago
Bret Curtis 62b0781f7d use std::optional instead of boost::optional 4 years ago
elsid b150d681a9
Update same navmesh tile with limited frequency 5 years ago
elsid f2e47d640d
Add option to limit max number of navmesh tiles 6 years ago
Andrei Kortunov 3032b177a1 Remove redundant includes 6 years ago
elsid 9626b6ec42
Add option to disable DetourNavigator component to find paths 6 years ago
elsid c68e64a2a7
Make navigator from settings manager setting in separate function 6 years ago