elsid
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08b026e907
|
Store copies of ref_ptr for btCollisionShape wrappers in Navigator
To keep btCollisionShape lifetime.
|
3 years ago |
Alexei Dobrohotov
|
15291f15d3
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Make actor collision box components a struct
|
4 years ago |
Andrei Kortunov
|
3032b177a1
|
Remove redundant includes
|
6 years ago |
elsid
|
fa23b590a4
|
Add unwalkable areas to NavMesh
|
6 years ago |
elsid
|
f6a60790f8
|
Create collision shape for all avoided nodes
|
6 years ago |
Andrei Kortunov
|
e06f0b797a
|
Replace all NULLs to nullptr
|
6 years ago |
scrawl
|
83a9a164bc
|
Raise the required bullet version to 2.83
2.82 appears to have a bug that causes the player to be able to phase through certain objects (bug #1587).
|
9 years ago |
scrawl
|
e055ae094a
|
Improve const-correctness in BulletShapeManager
Sadly, two const_cast's are needed to work around Bullet API quirks.
|
9 years ago |
scrawl
|
909c4d96b6
|
Use the osgDB::ObjectCache in BulletShapeManager
|
9 years ago |
Tobias Kortkamp
|
0659687bfb
|
Some fixes for building on FreeBSD
|
9 years ago |
scrawl
|
e49bce7b40
|
Share the bvh of btBvhTriangleMeshShape's when possible
Results in decent cell-loading speed up. (only affects bullet versions < 2.83, since we use btScaledBvhTriangleMeshShape for >=2.83)
|
9 years ago |
scrawl
|
8cf57ef6ac
|
Move BulletShapeManager and BulletShape to resource/
|
9 years ago |