CedricMocquillon
d11a6bd92c
Share state
4 years ago
psi29a
d843ec321e
Merge branch 'DoNotSearchTwice' into 'master'
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Search only in the niffilemanager for nif files
See merge request OpenMW/openmw!823
4 years ago
Thunderforge
339d347aea
Fixing performance-faster-string-find issues
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This addresses the Clang Tidy check [performance-faster-string-find](https://clang.llvm.org/extra/clang-tidy/checks/performance-faster-string-find.html ).
4 years ago
CedricMocquillon
a885134868
Do not search if it is not used
4 years ago
CedricMocquillon
813b8ee0d1
Search only in the niffilemanager for nif files
4 years ago
glassmancody.info
16856d45c5
Lighting Patch
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Fixes build errors with older OSG builds and some issues with 'shared' layout.
Bring back ambient in inventory through lightmodel instead of sun ambient, mirrors scene ambient/sunlight relationship.
Forces shaders when certain lighting methods are enabled and finalize settings.
Correctly override sun for localmap.
4 years ago
glassmancody.info
582f7b52cf
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
4 years ago
glassmancody.info
7370acdf54
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
4 years ago
glassmancody.info
43ac32921c
Rewrite, support different lighting methods
4 years ago
glassmancody.info
9d9074c244
Add shared UBO
4 years ago
glassmancody.info
dda735c54a
initial commit
4 years ago
Andrei Kortunov
124a33d8a3
Fix uninitialized variables
4 years ago
Alexei Dobrohotov
2fdbe9b3f6
Handle BSShader[PP/No]LightingProperty
4 years ago
AnyOldName3
9be258d260
Make it possible to reinstate FFP state easily
4 years ago
AnyOldName3
4f510d85ba
Merge remote-tracking branch 'upstream/master' into alpha-meddling
4 years ago
Nelsson Huotari
45fde84f4f
Use nodemasks and visitors for detecting custom collision shapes
4 years ago
Nelsson Huotari
5c32460153
Add underscore-separated node-names to reserved-list
4 years ago
Nelsson Huotari
5b88d16a50
Clean-up
4 years ago
Nelsson Huotari
3194520dcd
Move base_anim settings to settings-default.cfg
4 years ago
Andrei Kortunov
24e1dfcddc
Use default argument
4 years ago
Andrei Kortunov
14cf0ce1dc
Implement instanced groundcover
4 years ago
AnyOldName3
b6e92c9c6d
Use ShaderVisitor to skip translucent framebuffer specific stuff
4 years ago
Andrei Kortunov
f175beb304
Define template ref classes in components
4 years ago
AnyOldName3
8f4b856b44
Initial A2C implementation
4 years ago
Nelsson Huotari
55dcc6582a
Don't duplicate getFileExtension, use OpenMW's namespaces
4 years ago
Nelsson Huotari
6e77ad1f6a
OSG-Collada animation support
4 years ago
Alexei Dobrohotov
b523574090
Remove shader visitor settings manager dependency
4 years ago
Andrei Kortunov
660df19ff7
Allow to assign custom shaders to nodes
4 years ago
Andrei Kortunov
8ca3c3b123
Mark overrided methods by override keyword
4 years ago
elsid
40ad87bc4d
Replace OpenThreads by std types
5 years ago
Nelsson Huotari
5bc44cf2ee
Use sequenced texture units with .dae/collada
5 years ago
bzzt lost a hitlab login
26ab176389
profiling
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login
69514dfd46
ico redundency fix + stats counter
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login
cf439581e1
comply by elsid review
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt
d684f1a78f
terrainbased objectpaging
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
Andrei Kortunov
b214c54b3a
Calculate bounding volumes when preloading model instance
6 years ago
Capostrophic
0cdc46dfd6
Move forcePPL and clamp to global shader defines (bug #4869 )
6 years ago
bzzt
aecbc2f01c
Fix crash when incremental compile operation is not used
6 years ago
Andrei Kortunov
92e45507d8
Weapon sheathing support, including quivers and scabbards (feature #4673 )
6 years ago
Andrei Kortunov
1452684d9e
Use new logging system for components
6 years ago
Andrei Kortunov
1f4dd3b393
Make partial binary search case insensitive, as it supposed to be (bug #4558 )
6 years ago
scrawl
a5adc5b018
Add NPC base skeleton files to the optimizer blacklist ( Fixes #4159 )
7 years ago
scrawl
136ef1f738
Fix incomplete settings in recreateShaders()
7 years ago
scrawl
4fba157d3b
Implement releaseGLObjects for cached resources
7 years ago
Kyle Cooley
979b0d7211
Code cleanup and more cache clearing
7 years ago
Kyle Cooley
679a284735
Use scoped lock instead of directly locking/unlocking mutex
7 years ago
Kyle Cooley
b62cb0e2a4
Clear out GPU texture/stateset cache
7 years ago
scrawl
be940656db
Add '0' as an alias for 'OFF' for OPENMW_OPTIMIZE
8 years ago
scrawl
813af876f6
Use a partial binary search in isReservedName ( Fixes #3835 )
8 years ago
scrawl
051c17a184
Make reportStats const
8 years ago