Andrei Kortunov
2d869ca9ff
Fix node masks signed/unsigned mismatch
4 years ago
Andrei Kortunov
14cf0ce1dc
Implement instanced groundcover
4 years ago
Andrei Kortunov
8ca3c3b123
Mark overrided methods by override keyword
4 years ago
bzzt lost a hitlab login
ce505a9bb3
crashfix + optimiziation
...
Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt
d684f1a78f
terrainbased objectpaging
...
Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt
ed20d869b4
waterculling for both terrain
5 years ago
Bret Curtis
8a8107e837
as it says; revert vismask and uncomplicate openmw
5 years ago
Andrei Kortunov
84979fa8b7
Move VisMask to components
5 years ago
elsid
4cd2ff9a3d
Avoid virtual call in TerrainGrid dtor
...
/home/elsid/dev/openmw/components/terrain/terraingrid.cpp:31:9: warning: Call to virtual function during destruction [clang-analyzer-optin.cplusplus.VirtualCall]
unloadCell(mGrid.begin()->first.first, mGrid.begin()->first.second);
^
/home/elsid/dev/openmw/components/terrain/terraingrid.cpp:29:12: note: Assuming the condition is true
while (!mGrid.empty())
^
/home/elsid/dev/openmw/components/terrain/terraingrid.cpp:29:5: note: Loop condition is true. Entering loop body
while (!mGrid.empty())
^
/home/elsid/dev/openmw/components/terrain/terraingrid.cpp:31:9: note: This destructor of an object of type '~TerrainGrid' has not returned when the virtual method was called
unloadCell(mGrid.begin()->first.first, mGrid.begin()->first.second);
^
/home/elsid/dev/openmw/components/terrain/terraingrid.cpp:31:9: note: Call to virtual function during destruction
5 years ago
bzzt
a730365ea1
Creanup Distant Terrain code
...
- Cull terrain in the stock osg::CullVisitor
- Do not compile composite maps for shadow camera
- Do not abuse userdata for composite maps
6 years ago
bzzt
63ab7345be
Reuse traversal result for different traversal with same view point
...
Rename eyePoint to viewPoint to match OSG conventions (eyePoint is the camera position, viewPoint is for LOD handling)
6 years ago
Andrei Kortunov
a6fd077537
Render nearby default cells if the Distant Terrain is disabled
6 years ago
bzzt
5bce3cbc68
Don't use MWRender namespace in common terrain components
6 years ago
Andrei Kortunov
e06f0b797a
Replace all NULLs to nullptr
6 years ago
Miloslav Číž
414e6caafe
Make tb work with distant terrain
7 years ago
Miloslav Číž
f18d57429e
Move cell border management to World
7 years ago
Miloslav Číž
1b8d500c07
Make tb command work again
7 years ago
Miloslav Číž
db8aaa74d6
Start cell border debug drawing
7 years ago
scrawl
6ccb6009ee
Use the View-based preloading for TerrainGrid as well
8 years ago
scrawl
bb991850da
Add LOD stitches
8 years ago
scrawl
0efc54c749
Subdivide the composite maps
8 years ago
scrawl
14225a42c6
Remove unused pointer to IncrementalCompileOperation
8 years ago
scrawl
c487df0abb
Move updateTextureFiltering and material into the base class
8 years ago
scrawl
5eff286c71
Use separate node mask and parent for CompositeMapRenderer to allow the loading screen to pre compile composite maps.
8 years ago
scrawl
e323b2fa7b
Use the SceneManager's ShaderManager
8 years ago
scrawl
2c68ed4fb4
Remove no longer required use of UnrefQueue as the new resource manager will naturally clear the cache from the worker thread
8 years ago
scrawl
35d53acc65
Factor out terrain chunk loading/caching into a new resource manager
8 years ago
scrawl
274690f790
Refactor BufferCache to allow caching buffers of different sizes
8 years ago
scrawl
804f873649
terrain: factor out texture caching into a separate class
8 years ago
scrawl
eef63a880a
terrain: use a custom drawable for multi-pass render instead of osgFX::Effect
...
osgFX::Effect is awkward to use because of the lazy-definition of passes, no support for compileGLObjects, useless 'Technique' abstraction and having to define silly methods like 'effectAuthor()'
Handling the multi-pass rendering inside the Drawable also avoids redundant culling tests against the same bounding box for each pass.
8 years ago
scrawl
8f79fa3d72
Add resource statistics panel opened with F4
8 years ago
scrawl
157c11398d
Add terrain parallax mapping
9 years ago
scrawl
f898bf493f
Don't use Geodes
9 years ago
scrawl
8f81df2bd3
Cleanup
9 years ago
scrawl
0db7163363
Add specular mapping for terrain
9 years ago
scrawl
6a0ac824bd
Fix terrain error in OpenCS
9 years ago
scrawl
ca0e1fe0e0
Set the osg::Material on the terrain root node
9 years ago
scrawl
6000e48bba
Add terrain shaders and normal map support
...
Textures with _n filename suffix are automatically recognized as terrain normal maps.
9 years ago
scrawl
e05d975020
Change the way that texture filtering settings are applied at runtime
9 years ago
scrawl
5824619a95
Clean up includes
9 years ago
scrawl
8b596dfcbe
Remove support for OSG 3.2
...
Since commit e8662bea31
, we're using OSG functionality that contains an unfixed crash bug in version 3.2. The bug is fixed in version 3.4 (OSG commit 6351e5020371b0b72b300088a5c6772f58379b84)
9 years ago
scrawl
5e876b1379
Add missing include
9 years ago
scrawl
98c5e072f2
Swap the terrain cache update order to make more sense
9 years ago
scrawl
0865cea211
Preload terrain
9 years ago
scrawl
8aba74e6ee
Remove GridElement
9 years ago
scrawl
d11c2864df
Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread
9 years ago
scrawl
c3ad4dad75
Fix applying of filter settings on terrain textures
9 years ago
scrawl
9e5225bb6f
Do not unref a Texture's image data after applying it
9 years ago
scrawl
9e53e12c70
More renaming of TextureManager -> ImageManager
9 years ago
scrawl
f99f403dda
Rename TextureManager to ImageManager
9 years ago