glassmancody.info
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531a6e1979
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Code review fixes, remove implicit GLSL casts
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4 years ago |
glassmancody.info
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92033bca64
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Fixed error in calculating viewspace sun dir, minor cleanup
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4 years ago |
glassmancody.info
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9e80091aff
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clear up force shaders and make it less convoluted
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4 years ago |
glassmancody.info
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d4e7d25d14
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Make life not suck for whoever wants to edit lighting shaders
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4 years ago |
glassmancody.info
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eecb9886a9
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Shader cleanup, fix indicies
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4 years ago |
glassmancody.info
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4ba473b684
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Finalize settings, torch fix
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4 years ago |
glassmancody.info
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71c30a31df
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in-game settings, some require restart
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4 years ago |
glassmancody.info
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d195602a9d
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Switch to shared layout, some rewording
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4 years ago |
glassmancody.info
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690995988b
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More formatting, OpenCS cells are unbroken
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4 years ago |
glassmancody.info
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24454a1698
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Switch to integer, uint not reliable in GLSL 120
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4 years ago |
glassmancody.info
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ec27e60284
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Cutoff conditional in light shader
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4 years ago |
glassmancody.info
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05a5cee132
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Brighter point lights and light fade
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4 years ago |
glassmancody.info
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43ac32921c
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Rewrite, support different lighting methods
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4 years ago |
glassmancody.info
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9d9074c244
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Add shared UBO
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4 years ago |
glassmancody.info
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dda735c54a
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initial commit
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4 years ago |
AnyOldName3
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f8f6d63d4c
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Optimise groundcover lighting
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4 years ago |
Andrei Kortunov
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5124e81348
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Use linear interpolation instead of abrupt transitions for groundcover lighting
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4 years ago |
Andrei Kortunov
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14cf0ce1dc
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Implement instanced groundcover
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4 years ago |
Alexei Dobrohotov
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09759c6620
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Clean up shader lighting
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4 years ago |
Capostrophic
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91514aed5d
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Don't deliberately do redundant assignments
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5 years ago |
Capostrophic
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c0b322b264
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Improve color mode handling in shaders
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5 years ago |
Capostrophic
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e49232074b
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Shader adjustments
Clamp directional per-vertex diffuse lighting
Simplify vectors
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6 years ago |
Capostrophic
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02242ce66b
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Fix shader specular lighting (again)
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6 years ago |
AnyOldName3
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5b2691e744
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Actually use specular shininess parameter instead of hardcoded value.
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6 years ago |
AnyOldName3
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f3fc888ab9
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Merge branch 'osgshadow-test-vdsm-mesa-optimised-shader-2' into osgshadow-test-vdsm
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6 years ago |
AnyOldName3
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e22ab64ebf
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Fix typo in lighting.glsl
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6 years ago |
AnyOldName3
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ce15369bbd
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Convert colorMode shader define to a uniform
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6 years ago |
AnyOldName3
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1098bd2467
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Optimise lighting.glsl for Mesa users.
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6 years ago |
AnyOldName3
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b25b356081
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Sort out shader indentation
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7 years ago |
AnyOldName3
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44b2cf2b7f
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Merge upstream.
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7 years ago |
bret curtis
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4890ecd357
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remove native GLESv* support, as it never worked; make things less complicated as result, fixed lighting.glsl to work with gl2es thanks to ptitSeb
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7 years ago |
AnyOldName3
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e0ce284272
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Fix the same shader preprocessor variable issue for the third time now
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7 years ago |
AnyOldName3
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2b78fb436d
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Fix issue with shader preprocessor variables
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7 years ago |
AnyOldName3
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ebd3dcf2b3
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Remove unnecessary preprocessor variable in shaders
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7 years ago |
AnyOldName3
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e33bec97be
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Tidy up the mess I made of lighting.glsl a bit by removing two single-line functions that are only ever called in one location.
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7 years ago |
AnyOldName3
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26ecf2088b
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Make shadows play nicely with per-vertex lighting
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7 years ago |
AnyOldName3
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c67b3267fb
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Stop shadowing ambient lighting from the light casting a shadow when using per-pixel lighting.
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7 years ago |
AnyOldName3
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f50063402d
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Adjust shaders to support shadows
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7 years ago |
scrawl
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45ae8d5ffa
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Add support for GL_AMBIENT colorMode to shaders as required by particle systems
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8 years ago |
scrawl
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77bc807305
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Attenuate the light ambient in lighting.glsl (Fixes #3597)
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8 years ago |
scrawl
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900b522d13
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Rename viewPos to viewDirection
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9 years ago |
scrawl
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f01e8a6950
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Add specular mapping for objects
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9 years ago |
scrawl
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a73512afb7
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Add shader settings to settings.cfg
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9 years ago |
scrawl
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18e80d5627
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Add per-pixel lighting code
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9 years ago |
scrawl
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1223bca3d4
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Move doLighting to separate file
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9 years ago |