Marc Zinnschlag
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1774f6d9bf
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moved ref num assingment from instance creation to save procedure
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9 years ago |
scrawl
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157c11398d
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Add terrain parallax mapping
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9 years ago |
scrawl
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e381957105
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Don't assume that class ID and name are equal
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9 years ago |
scrawl
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90cc1de46c
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Do not list custom made classes in the pick class dialog
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9 years ago |
scrawl
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b332704df7
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Switch hand-to-hand attack types randomly when "always use best attack" is turned on (Fixes #3259)
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9 years ago |
Marc Zinnschlag
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589fb1031b
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Merge remote-tracking branch 'pi03k/bug_3248'
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9 years ago |
scrawl
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a6e23d03d3
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Don't clamp disposition twice, clamping is already done inside getDerivedDisposition
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9 years ago |
scrawl
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102f9719f7
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Remove some garbage
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9 years ago |
scrawl
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79eb2d20e0
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Cleanup
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9 years ago |
scrawl
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12ec90f9e7
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Change default argument, fix GetDisposition
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9 years ago |
scrawl
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bc5adfa4fe
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Merge pull request #913
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9 years ago |
scrawl
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30402f75e3
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Use xbase_anim_female as the base skeleton for female NPCs (Fixes #3258)
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9 years ago |
scrawl
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2b38d10449
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Always add xbase_anim
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9 years ago |
pi03k
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629a558e7b
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Fix for bug 3248
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9 years ago |
scrawl
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50acdf3e47
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Move createCharacter inside the try block
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9 years ago |
scrawl
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a0cc9de088
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Make the creation of save file directories even more explicit
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9 years ago |
scrawl
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b7b7c0612d
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Make getCurrentCharacter create argument explicit
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9 years ago |
scrawl
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7463c0c353
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Addition to last commit, don't create a save directory on death
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9 years ago |
scrawl
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426a6fdcc2
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Don't create the save directory on loading a game
This prevents empty directories being created when loading a save file outside of the saves directory with the --load-savegame switch.
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9 years ago |
scrawl
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d7c7bb850b
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ToggleAI cleanup
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9 years ago |
Marc Zinnschlag
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d5067201d0
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Merge branch 'move'
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9 years ago |
Marc Zinnschlag
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900378a31e
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changed 'not implemented' warning message for object movement
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9 years ago |
Marc Zinnschlag
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d6b8033b46
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handle cell transitions when moving objects
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9 years ago |
Marc Zinnschlag
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5c587fe93e
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Merge remote-tracking branch 'scrawl/cs_waterlevel'
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9 years ago |
scrawl
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d840c7d5eb
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Slightly tweak the spawn point heuristics
Fixes an issue with hlaalu building exits
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9 years ago |
scrawl
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97526284f5
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Allow setting the water level of an interior cell with sky (Fixes #3244)
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9 years ago |
Marc Zinnschlag
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fa9689c5e7
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delay command execution until call to Object::apply has finished (avoids cutting off the branch we are sitting on)
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9 years ago |
Marc Zinnschlag
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6a2fe564ef
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Merge branch 'master' into move
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9 years ago |
scrawl
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85bd4f52f0
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Improve occlusion query geometry rendering
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9 years ago |
scrawl
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93ec289b1d
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Improve setting of occlusion query state
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9 years ago |
scrawl
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14e1911820
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Fix memory leaks
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9 years ago |
scrawl
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f898bf493f
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Don't use Geodes
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9 years ago |
scrawl
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137dde7cf8
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Include cleanup
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9 years ago |
ae-g-i-s
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c9791c5c1a
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Add addTemporaryDispositionChange parameter to MechanicsManager::getDerivedDisposition(), adjust callers that previously added temp disposition changes themselves (fixes #3233)
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9 years ago |
ae-g-i-s
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2f1c6c740c
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Revert "Fix incorrect handling of baseDisposition >= 100 in testDisposition(), enable unbounded getDerivedDisposition() (Fixes #3233)"
This reverts commit 000597236e .
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9 years ago |
ae-g-i-s
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9585a12fb1
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Merge remote-tracking branch 'upstream/master' into enable-unbounded-disposition-check
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9 years ago |
Marc Zinnschlag
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b2181fae20
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safer handling of command macros
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9 years ago |
scrawl
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3e6cf17665
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Warn about cellrefs with an empty refId (Bug #3238)
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9 years ago |
scrawl
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d0aba0d9ee
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Catch exceptions thrown during reference loading (Bug #3238)
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9 years ago |
ae-g-i-s
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000597236e
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Fix incorrect handling of baseDisposition >= 100 in testDisposition(), enable unbounded getDerivedDisposition() (Fixes #3233)
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9 years ago |
scrawl
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0fc65db6bb
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Remove parts before setting the new object root
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9 years ago |
scrawl
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0df975a4d7
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Properly detach nodes in CopyRigVisitor (Fixes #3234)
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9 years ago |
scrawl
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60a12b3dee
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Use MyGUI's castType function
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9 years ago |
scrawl
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763f647412
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Add ItemModel::allowedToInsertItems
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9 years ago |
scrawl
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373c1e7602
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Assign the PageDisplay on initialization
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9 years ago |
scrawl
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5ea7446eeb
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Change a dynamic_cast to static_cast
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9 years ago |
scrawl
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c085e503c6
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Pass the btCollisionObject as const
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9 years ago |
scrawl
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004f0d37d5
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Fix the projectile launch position for spells cast from objects (Fixes #3235)
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9 years ago |
scrawl
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910e41e3c4
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Allow an Object to be specified as ignore parameter for castRay
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9 years ago |
Marc Zinnschlag
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b5005f7812
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keep sub mode over mode changes
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9 years ago |