scrawl
e381957105
Don't assume that class ID and name are equal
9 years ago
scrawl
90cc1de46c
Do not list custom made classes in the pick class dialog
9 years ago
scrawl
a6e23d03d3
Don't clamp disposition twice, clamping is already done inside getDerivedDisposition
9 years ago
scrawl
12ec90f9e7
Change default argument, fix GetDisposition
9 years ago
scrawl
bc5adfa4fe
Merge pull request #913
9 years ago
scrawl
a0cc9de088
Make the creation of save file directories even more explicit
9 years ago
ae-g-i-s
c9791c5c1a
Add addTemporaryDispositionChange parameter to MechanicsManager::getDerivedDisposition(), adjust callers that previously added temp disposition changes themselves ( fixes #3233 )
9 years ago
scrawl
60a12b3dee
Use MyGUI's castType function
9 years ago
scrawl
763f647412
Add ItemModel::allowedToInsertItems
9 years ago
scrawl
373c1e7602
Assign the PageDisplay on initialization
9 years ago
scrawl
04d51d5871
Always update the ingredient icons ( Fixes #3220 )
9 years ago
scrawl
90a99991d1
Use empty() instead of !size()
9 years ago
scrawl
1232607385
Remove pointless widget names in settings layout file
9 years ago
scrawl
3969675afa
Remove unused settings
9 years ago
scrawl
c4d38bb42d
Fix clang analyzer warnings
9 years ago
scrawl
eaf3f5a829
Remove unused arguments
9 years ago
scrawl
9e53e12c70
More renaming of TextureManager -> ImageManager
9 years ago
scrawl
f99f403dda
Rename TextureManager to ImageManager
9 years ago
scrawl
6ef848b7c5
Remove TextureManager::getTexture2D
...
Instead use getImage and let the caller create the Texture. Sharing of textures is then handled in post by the SharedStateManager.
This is closer to what the OSG serializer does.
Streamlines the TextureManager and will make it easier to multithread.
9 years ago
scrawl
e8662bea31
Change the way that image origin is converted to OpenGL's lower-left convention
...
Flip the texture coordinates instead of flipping textures.
This simplifies the TextureManager (no need to worry if the caller wants flipping or not), should make it easier to generalize & multithread it.
9 years ago
scrawl
8e5398d85b
Add missing initializations
9 years ago
scrawl
7d647088ab
Make the local map cell distance configurable
9 years ago
scrawl
bd655c20fd
Refactor local map updates
...
We don't need the delay any more because the rendering itself is part of the normal rendering traversal - so it's delayed anyway.
Don't request maps that we're not actually using (i.e. with cell grid sizes higher than the default 3, we were rendering more maps than the map window could show).
9 years ago
scrawl
b9d1d6144a
Don't reveal unknown potion effects in alchemy window ( Fixes #3146 )
9 years ago
scrawl
ce9a18fb87
Merge pull request #879 from jordan-ayers/bugfix/1544
...
Improve Drop Command - Bugfix/1544
9 years ago
Jordan Ayers
5699cf7f09
Barter: Leave unsold projectiles equipped.
9 years ago
scrawl
41c571d4f4
Merge branch 'master' of https://github.com/OpenMW/openmw into lighting
...
Conflicts:
apps/opencs/view/render/instancemode.cpp
9 years ago
scrawl
6546c05428
Move Fallback map to components/
9 years ago
scrawl
ef20962fc5
Disable fog of war rendering on the HUD map by default
9 years ago
scrawl
ca4e859f61
Remove unused argument
9 years ago
scrawl
190bf15887
SettingsWindow: support auto-updating of slider labels through the layout file
9 years ago
scrawl
745b29a995
Remove a debugging leftover
9 years ago
scrawl
d9d6228c94
Implement PageDisplay::_updateView ( Fixes #3125 )
9 years ago
scrawl
5952498e9e
Explicitely cast a size_t to int
9 years ago
scrawl
db7b80b503
Revert "Accept a ConstPtr in ItemPtr tooltips"
...
This reverts commit 41c8ec56e0
.
Does not work due to code relying on getting the non-const Ptr from the widget. Further refactoring is needed.
9 years ago
scrawl
41c8ec56e0
Accept a ConstPtr in ItemPtr tooltips
9 years ago
scrawl
5a7bbbd508
Accept a ConstPtr in ToolTips::setFocusObject
9 years ago
scrawl
32d5dece58
Add count argument to getToolTipInfo
9 years ago
scrawl
04f7a8f8eb
Remove redundant getId function
9 years ago
scrawl
d5a2586f38
LoadingScreen: add support for important labels
...
Used in saveGame so the player can be sure whether or not the game was saved.
Fixes #3074
9 years ago
scrawl
67883feaae
LoadingScreen: ensure values are within progress range
9 years ago
scrawl
625644e917
LoadingScreen: documentation updates
9 years ago
scrawl
152f1d625d
LoadingScreen: remove unused declarations
9 years ago
scrawl
ccbba5e926
LoadingScreen: remove indicateProgress, not used
9 years ago
Chris Robinson
8c364cd818
Remove left over declaration
9 years ago
Chris Robinson
b830a413d3
Rename the texture filter options
...
To avoid compatibility issues with upgrading from or downgrading to older
builds.
9 years ago
Chris Robinson
fb6abb53ae
Simplify the in-game texture options
...
This makes it behave like it originally did, although the config options remain
expanded.
9 years ago
Chris Robinson
76bde5ee13
Separate and expand texture filtering options
9 years ago
scrawl
05f1fbf593
WindowManager: explicitely pass the ESMStore
...
Fixes potential crash when the loading screen layout tries to retrieve a GMST value via #{GMST} syntax before the World has been created.
Possibly related to Bug #2854 .
9 years ago
Marc Zinnschlag
071ba3a4df
Merge remote-tracking branch 'scrawl/werewolf'
9 years ago