scrawl
7d647088ab
Make the local map cell distance configurable
9 years ago
scrawl
ef20962fc5
Disable fog of war rendering on the HUD map by default
9 years ago
scrawl
db7b80b503
Revert "Accept a ConstPtr in ItemPtr tooltips"
...
This reverts commit 41c8ec56e0
.
Does not work due to code relying on getting the non-const Ptr from the widget. Further refactoring is needed.
9 years ago
scrawl
41c8ec56e0
Accept a ConstPtr in ItemPtr tooltips
9 years ago
scrawl
1b1d9a7a9c
Fixed another tooltip
9 years ago
scrawl
13c7235b6b
Remove old FPS setting code
9 years ago
dteviot
77a1d947cc
extracted MWMechanics::getPlayer()
10 years ago
Marc Zinnschlag
d2cd151f77
Merge remote-tracking branch 'kunesj/master'
10 years ago
Jiří Kuneš
cbc44b33ba
define crosshair owned colour in openmw_hud_box.skin.xml
10 years ago
scrawl
77f1387da8
Include cleanup
10 years ago
Jiří Kuneš
66edae9b93
change collor of crosshair
10 years ago
scrawl
f3cbe7b9da
Hide FPS widget since it currently doesn't work, use F3 instead
10 years ago
scrawl
4bb3cbf0fb
Remove last remains of Ogre
10 years ago
scrawl
7bacb9418d
Various math code ported to osg
10 years ago
scrawl
8e0a988289
Icon fix
10 years ago
scrawl
3dcb167066
Map rendering
10 years ago
scrawl
e1f4a7f647
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
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Conflicts:
apps/openmw/engine.cpp
apps/openmw/mwgui/mainmenu.cpp
apps/openmw/mwgui/windowmanagerimp.cpp
apps/openmw/mwinput/inputmanagerimp.cpp
apps/openmw/mwrender/animation.cpp
apps/openmw/mwrender/debugging.cpp
apps/openmw/mwrender/npcanimation.cpp
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/sky.cpp
components/nif/nifkey.hpp
components/nif/nifstream.hpp
components/nifbullet/bulletnifloader.cpp
components/nifogre/ogrenifloader.hpp
libs/openengine/bullet/physic.cpp
libs/openengine/gui/manager.cpp
10 years ago
scrawl
8817f44d63
Remove advanced FPS counter (obsoleted by the OSG stats viewer)
10 years ago
scrawl
82c4d01b37
Add back resource handling workarounds to the gui code
10 years ago
Rohit Nirmal
997347b01e
Silence -Wreorder warnings.
10 years ago
scrawl
4e69e7cc0f
OpenMW compiles and runs w/o render window
10 years ago
scrawl
37a6d7da76
WindowManager refactoring
10 years ago
dteviot
e197f5318b
fixing MSVC 2013 warning C4244: & C4305
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conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
10 years ago
scrawl
a5847afdac
Fix ignored clicks on HUD mini-map ( Fixes #2388 )
10 years ago
scrawl
0c6e2170db
Include cleanup
10 years ago
scrawl
c093e284d9
Delegate cleanup
10 years ago
scrawl
728b842e72
Use MyGUI::utility in favor of boost lexical_cast
10 years ago
scrawl
eecea4131f
Reduce MyGUI includes
10 years ago
scrawl
4b704f665f
Reduce includes, move DragAndDrop to separate file
10 years ago
scrawl
363d1f9207
Merge remote-tracking branch 'upstream/master'
10 years ago
scrawl
5d7dcafa53
Make local map widget size configurable
10 years ago
scrawl
307b84e9f6
Add enemy health bar fading and use relevant GMSTs
10 years ago
Alexander "Ace" Olofsson
462b41a3a8
Missing files, aka; Why you shouldn't stresscommit
10 years ago
scrawl
4f92044d71
Allow user-created markers on local map ( Fixes #1571 )
11 years ago
MiroslavR
fc21d898f2
Add hand-to-hand tooltip
11 years ago
MiroslavR
195f044f3b
Replace more .tga->.dds hacks with ResourceHelpers
11 years ago
scrawl
6cb9382bf0
Adjust screen-sized widgets automatically using Stretch align
11 years ago
scrawl
103325bfb8
Change HUD enemy health bar to use actorId
11 years ago
scrawl
1244da85df
Make Detect Life spell detect NPCs when in werewolf form ( Fixes #1527 )
11 years ago
scrawl
6db936bb3a
Refactor item icon code into ItemWidget ( Fixes #1391 )
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- Removed duplicate code
- Fixed missing magic backgrounds during item drag&drop
- Change background texture used for HUD icons
11 years ago
scrawl
039398c8ae
Basic RefData and CellRef change tracking
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Wrapped item charge handling in getItemHealth function
11 years ago
Emanuel Guevel
1e4a854433
Remove static method MWWorld::Class::get(&Ptr)
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It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :)
11 years ago
scrawl
220ab86eca
Simplify new game movie player
11 years ago
scrawl
940a434479
Use ItemModel for moving items from a container to the world
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Fixes owner not resetting when moving an item from a corpse to the world.
11 years ago
scrawl
117b812fb1
Fix invisibility not breaking on certain actions
11 years ago
scrawl
dac0b7090a
Get rid of bigbars.png and smallbars.png
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Changed loading bar colour to match vanilla
11 years ago
scrawl
e8210c92c6
Fixes #1240 : Don't hardcode drowning time
11 years ago
scrawl
5b011e43a7
Fix a crash after loading game
11 years ago
scrawl
61955111f1
Fixes #1204 : Any health value < 1 should show as empty life bar.
11 years ago
scrawl
27d0d9c592
Fix exception when clicking on statics when in the inventory window
11 years ago