fixing MSVC 2013 warning C4244: & C4305

conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
celladd
dteviot 9 years ago
parent f2ac939e61
commit e197f5318b

@ -460,7 +460,7 @@ int clone(Arguments& info)
for (Stats::iterator it = stats.begin(); it != stats.end(); ++it)
{
name.val = it->first;
float amount = it->second;
int amount = it->second;
std::cout << std::setw(digitCount) << amount << " " << name.toString() << " ";
if (++i % 3 == 0)

@ -23,9 +23,9 @@ namespace ESSImport
}
for (int i=0; i<8; ++i)
{
cStats.mAttributes[i].mBase = acdt.mAttributes[i][1];
cStats.mAttributes[i].mMod = acdt.mAttributes[i][0];
cStats.mAttributes[i].mCurrent = acdt.mAttributes[i][0];
cStats.mAttributes[i].mBase = static_cast<int>(acdt.mAttributes[i][1]);
cStats.mAttributes[i].mMod = static_cast<int>(acdt.mAttributes[i][0]);
cStats.mAttributes[i].mCurrent = static_cast<int>(acdt.mAttributes[i][0]);
}
cStats.mGoldPool = acdt.mGoldPool;
cStats.mTalkedTo = (acdt.mFlags & TalkedToPlayer) != 0;

@ -553,7 +553,7 @@ public:
ESM::WeatherState weather;
weather.mCurrentWeather = toString(mGame.mGMDT.mCurrentWeather);
weather.mNextWeather = toString(mGame.mGMDT.mNextWeather);
weather.mRemainingTransitionTime = mGame.mGMDT.mWeatherTransition/100.f*(0.015*24*3600);
weather.mRemainingTransitionTime = mGame.mGMDT.mWeatherTransition/100.f*(0.015f*24*3600);
weather.mHour = mContext->mHour;
weather.mWindSpeed = 0.f;
weather.mTimePassed = 0.0;

@ -191,7 +191,7 @@ OMW::Engine::Engine(Files::ConfigurationManager& configurationManager)
, mExportFonts(false)
, mNewGame (false)
{
std::srand ( std::time(NULL) );
std::srand ( static_cast<unsigned int>(std::time(NULL)) );
MWClass::registerClasses();
Uint32 flags = SDL_INIT_VIDEO|SDL_INIT_NOPARACHUTE|SDL_INIT_GAMECONTROLLER|SDL_INIT_JOYSTICK;

@ -154,9 +154,9 @@ namespace MWClass
const MWWorld::Store<ESM::GameSetting> &gmst =
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
float iWeight = gmst.find (typeGmst)->getInt();
float iWeight = floor(gmst.find(typeGmst)->getFloat());
float epsilon = 5e-4;
float epsilon = 0.0005f;
if (ref->mBase->mData.mWeight == 0)
return ESM::Skill::Unarmored;
@ -262,7 +262,7 @@ namespace MWClass
info.enchant = ref->mBase->mEnchant;
if (!info.enchant.empty())
info.remainingEnchantCharge = ptr.getCellRef().getEnchantmentCharge();
info.remainingEnchantCharge = static_cast<int>(ptr.getCellRef().getEnchantmentCharge());
info.text = text;

@ -203,7 +203,7 @@ namespace MWClass
info.enchant = ref->mBase->mEnchant;
if (!info.enchant.empty())
info.remainingEnchantCharge = ptr.getCellRef().getEnchantmentCharge();
info.remainingEnchantCharge = static_cast<int>(ptr.getCellRef().getEnchantmentCharge());
info.text = text;

@ -103,9 +103,9 @@ namespace MWClass
data->mCreatureStats.setAttribute(ESM::Attribute::Endurance, ref->mBase->mData.mEndurance);
data->mCreatureStats.setAttribute(ESM::Attribute::Personality, ref->mBase->mData.mPersonality);
data->mCreatureStats.setAttribute(ESM::Attribute::Luck, ref->mBase->mData.mLuck);
data->mCreatureStats.setHealth (ref->mBase->mData.mHealth);
data->mCreatureStats.setMagicka (ref->mBase->mData.mMana);
data->mCreatureStats.setFatigue (ref->mBase->mData.mFatigue);
data->mCreatureStats.setHealth(static_cast<float>(ref->mBase->mData.mHealth));
data->mCreatureStats.setMagicka(static_cast<float>(ref->mBase->mData.mMana));
data->mCreatureStats.setFatigue(static_cast<float>(ref->mBase->mData.mFatigue));
data->mCreatureStats.setLevel(ref->mBase->mData.mLevel);
@ -289,7 +289,7 @@ namespace MWClass
{
damage = attack[0] + ((attack[1]-attack[0])*stats.getAttackStrength());
damage *= gmst.find("fDamageStrengthBase")->getFloat() +
(stats.getAttribute(ESM::Attribute::Strength).getModified() * gmst.find("fDamageStrengthMult")->getFloat() * 0.1);
(stats.getAttribute(ESM::Attribute::Strength).getModified() * gmst.find("fDamageStrengthMult")->getFloat() * 0.1f);
MWMechanics::adjustWeaponDamage(damage, weapon);
MWMechanics::reduceWeaponCondition(damage, true, weapon, ptr);
}
@ -376,8 +376,8 @@ namespace MWClass
// Check for knockdown
float agilityTerm = getCreatureStats(ptr).getAttribute(ESM::Attribute::Agility).getModified() * getGmst().fKnockDownMult->getFloat();
float knockdownTerm = getCreatureStats(ptr).getAttribute(ESM::Attribute::Agility).getModified()
* getGmst().iKnockDownOddsMult->getInt() * 0.01 + getGmst().iKnockDownOddsBase->getInt();
int roll = std::rand()/ (static_cast<double> (RAND_MAX) + 1) * 100; // [0, 99]
* getGmst().iKnockDownOddsMult->getInt() * 0.01f + getGmst().iKnockDownOddsBase->getInt();
int roll = static_cast<int>(std::rand() / (static_cast<double> (RAND_MAX)+1) * 100); // [0, 99]
if (ishealth && agilityTerm <= damage && knockdownTerm <= roll)
{
getCreatureStats(ptr).setKnockedDown(true);
@ -528,7 +528,7 @@ namespace MWClass
MWMechanics::CreatureStats& stats = getCreatureStats(ptr);
const GMST& gmst = getGmst();
float walkSpeed = gmst.fMinWalkSpeedCreature->getFloat() + 0.01 * stats.getAttribute(ESM::Attribute::Speed).getModified()
float walkSpeed = gmst.fMinWalkSpeedCreature->getFloat() + 0.01f * stats.getAttribute(ESM::Attribute::Speed).getModified()
* (gmst.fMaxWalkSpeedCreature->getFloat() - gmst.fMinWalkSpeedCreature->getFloat());
const MWBase::World *world = MWBase::Environment::get().getWorld();
@ -626,7 +626,7 @@ namespace MWClass
float Creature::getCapacity (const MWWorld::Ptr& ptr) const
{
const MWMechanics::CreatureStats& stats = getCreatureStats (ptr);
return stats.getAttribute(0).getModified()*5;
return static_cast<float>(stats.getAttribute(0).getModified() * 5);
}
float Creature::getEncumbrance (const MWWorld::Ptr& ptr) const

@ -167,19 +167,19 @@ namespace MWClass
if (opening)
{
MWBase::Environment::get().getSoundManager()->fadeOutSound3D(ptr,
closeSound, 0.5);
float offset = ptr.getRefData().getLocalRotation().rot[2]/ 3.14159265 * 2.0;
closeSound, 0.5f);
float offset = ptr.getRefData().getLocalRotation().rot[2]/ 3.14159265f * 2.0f;
action->setSoundOffset(offset);
action->setSound(openSound);
}
else
{
MWBase::Environment::get().getSoundManager()->fadeOutSound3D(ptr,
openSound, 0.5);
float offset = 1.0 - ptr.getRefData().getLocalRotation().rot[2]/ 3.14159265 * 2.0;
openSound, 0.5f);
float offset = 1.0 - ptr.getRefData().getLocalRotation().rot[2]/ 3.14159265f * 2.0f;
//most if not all door have closing bang somewhere in the middle of the sound,
//so we divide offset by two
action->setSoundOffset(offset * 0.5);
action->setSoundOffset(offset * 0.5f);
action->setSound(closeSound);
}

@ -205,7 +205,7 @@ namespace MWClass
{
MWWorld::LiveCellRef<ESM::Light> *ref = ptr.get<ESM::Light>();
if (ptr.getCellRef().getCharge() == -1)
return ref->mBase->mData.mTime;
return static_cast<float>(ref->mBase->mData.mTime);
else
return ptr.getCellRef().getChargeFloat();
}

@ -66,12 +66,12 @@ namespace
double i = floor(d);
d -= i;
if(d < 0.5)
return i;
return static_cast<int>(i);
if(d > 0.5)
return i + 1.0;
return static_cast<int>(i) + 1;
if(is_even(i))
return i;
return i + 1.0;
return static_cast<int>(i);
return static_cast<int>(i) + 1;
}
void autoCalculateAttributes (const ESM::NPC* npc, MWMechanics::CreatureStats& creatureStats)
@ -116,7 +116,7 @@ namespace
continue;
// is this a minor or major skill?
float add=0.2;
float add=0.2f;
for (int k=0; k<5; ++k)
{
if (class_->mData.mSkills[k][0] == j)
@ -149,7 +149,7 @@ namespace
|| class_->mData.mAttribute[1] == ESM::Attribute::Endurance)
multiplier += 1;
creatureStats.setHealth(static_cast<int> (0.5 * (strength + endurance)) + multiplier * (creatureStats.getLevel() - 1));
creatureStats.setHealth(floor(0.5f * (strength + endurance)) + multiplier * (creatureStats.getLevel() - 1));
}
/**
@ -539,7 +539,7 @@ namespace MWClass
{
damage = attack[0] + ((attack[1]-attack[0])*stats.getAttackStrength());
damage *= gmst.fDamageStrengthBase->getFloat() +
(stats.getAttribute(ESM::Attribute::Strength).getModified() * gmst.fDamageStrengthMult->getFloat() * 0.1);
(stats.getAttribute(ESM::Attribute::Strength).getModified() * gmst.fDamageStrengthMult->getFloat() * 0.1f);
}
MWMechanics::adjustWeaponDamage(damage, weapon);
MWMechanics::reduceWeaponCondition(damage, true, weapon, ptr);
@ -648,7 +648,7 @@ namespace MWClass
const GMST& gmst = getGmst();
int chance = store.get<ESM::GameSetting>().find("iVoiceHitOdds")->getInt();
int roll = std::rand()/ (static_cast<double> (RAND_MAX) + 1) * 100; // [0, 99]
int roll = static_cast<int>(std::rand() / (static_cast<double> (RAND_MAX)+1) * 100); // [0, 99]
if (roll < chance)
{
MWBase::Environment::get().getDialogueManager()->say(ptr, "hit");
@ -657,8 +657,8 @@ namespace MWClass
// Check for knockdown
float agilityTerm = getCreatureStats(ptr).getAttribute(ESM::Attribute::Agility).getModified() * gmst.fKnockDownMult->getFloat();
float knockdownTerm = getCreatureStats(ptr).getAttribute(ESM::Attribute::Agility).getModified()
* gmst.iKnockDownOddsMult->getInt() * 0.01 + gmst.iKnockDownOddsBase->getInt();
roll = std::rand()/ (static_cast<double> (RAND_MAX) + 1) * 100; // [0, 99]
* gmst.iKnockDownOddsMult->getInt() * 0.01f + gmst.iKnockDownOddsBase->getInt();
roll = static_cast<int>(std::rand() / (static_cast<double> (RAND_MAX)+1) * 100); // [0, 99]
if (ishealth && agilityTerm <= damage && knockdownTerm <= roll)
{
getCreatureStats(ptr).setKnockedDown(true);
@ -690,7 +690,7 @@ namespace MWClass
float unmitigatedDamage = damage;
float x = damage / (damage + getArmorRating(ptr));
damage *= std::max(gmst.fCombatArmorMinMult->getFloat(), x);
int damageDiff = unmitigatedDamage - damage;
int damageDiff = static_cast<int>(unmitigatedDamage - damage);
if (damage < 1)
damage = 1;
@ -938,7 +938,7 @@ namespace MWClass
gmst.fJumpEncumbranceMultiplier->getFloat() *
(1.0f - Npc::getEncumbrance(ptr)/Npc::getCapacity(ptr));
float a = npcdata->mNpcStats.getSkill(ESM::Skill::Acrobatics).getModified();
float a = static_cast<float>(npcdata->mNpcStats.getSkill(ESM::Skill::Acrobatics).getModified());
float b = 0.0f;
if(a > 50.0f)
{
@ -1097,7 +1097,7 @@ namespace MWClass
if (it == invStore.end() || it->getTypeName() != typeid(ESM::Armor).name())
{
// unarmored
ratings[i] = (fUnarmoredBase1 * unarmoredSkill) * (fUnarmoredBase2 * unarmoredSkill);
ratings[i] = static_cast<int>((fUnarmoredBase1 * unarmoredSkill) * (fUnarmoredBase2 * unarmoredSkill));
}
else
{

@ -345,7 +345,7 @@ namespace MWClass
info.enchant = ref->mBase->mEnchant;
if (!info.enchant.empty())
info.remainingEnchantCharge = ptr.getCellRef().getEnchantmentCharge();
info.remainingEnchantCharge = static_cast<int>(ptr.getCellRef().getEnchantmentCharge());
if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
text += MWGui::ToolTips::getCellRefString(ptr.getCellRef());

@ -444,7 +444,7 @@ namespace MWDialogue
if (mActor.getClass().isNpc())
{
MWMechanics::NpcStats& npcStats = mActor.getClass().getNpcStats(mActor);
npcStats.setBaseDisposition(npcStats.getBaseDisposition() + mPermanentDispositionChange);
npcStats.setBaseDisposition(static_cast<int>(npcStats.getBaseDisposition() + mPermanentDispositionChange));
}
mPermanentDispositionChange = 0;
mTemporaryDispositionChange = 0;
@ -521,7 +521,7 @@ namespace MWDialogue
mPermanentDispositionChange += perm;
// change temp disposition so that final disposition is between 0...100
int curDisp = MWBase::Environment::get().getMechanicsManager()->getDerivedDisposition(mActor);
float curDisp = static_cast<float>(MWBase::Environment::get().getMechanicsManager()->getDerivedDisposition(mActor));
if (curDisp + mTemporaryDispositionChange < 0)
mTemporaryDispositionChange = -curDisp;
else if (curDisp + mTemporaryDispositionChange > 100)
@ -564,7 +564,7 @@ namespace MWDialogue
int DialogueManager::getTemporaryDispositionChange() const
{
return mTemporaryDispositionChange;
return static_cast<int>(mTemporaryDispositionChange);
}
void DialogueManager::applyDispositionChange(int delta)

@ -41,8 +41,8 @@ void BackgroundImage::adjustSize()
MyGUI::IntSize screenSize = getSize();
int leftPadding = std::max(0.0, (screenSize.width - screenSize.height * mAspect) / 2);
int topPadding = std::max(0.0, (screenSize.height - screenSize.width / mAspect) / 2);
int leftPadding = std::max(0, static_cast<int>(screenSize.width - screenSize.height * mAspect) / 2);
int topPadding = std::max(0, static_cast<int>(screenSize.height - screenSize.width / mAspect) / 2);
mChild->setCoord(leftPadding, topPadding, screenSize.width - leftPadding*2, screenSize.height - topPadding*2);
}

@ -326,7 +326,7 @@ struct TypesetBookImpl::Typesetter : BookTypesetter
mLine = NULL;
}
void sectionBreak (float margin)
void sectionBreak (int margin)
{
add_partial_text();
@ -465,7 +465,7 @@ struct TypesetBookImpl::Typesetter : BookTypesetter
{
MyGUI::GlyphInfo* gi = style->mFont->getGlyphInfo (stream.peek ());
if (gi)
space_width += gi->advance + gi->bearingX;
space_width += static_cast<int>(gi->advance + gi->bearingX);
stream.consume ();
}
@ -475,7 +475,7 @@ struct TypesetBookImpl::Typesetter : BookTypesetter
{
MyGUI::GlyphInfo* gi = style->mFont->getGlyphInfo (stream.peek ());
if (gi)
word_width += gi->advance + gi->bearingX;
word_width += static_cast<int>(gi->advance + gi->bearingX);
stream.consume ();
}
@ -623,15 +623,15 @@ namespace
RenderXform (MyGUI::ICroppedRectangle* croppedParent, MyGUI::RenderTargetInfo const & renderTargetInfo)
{
clipTop = croppedParent->_getMarginTop ();
clipLeft = croppedParent->_getMarginLeft ();
clipRight = croppedParent->getWidth () - croppedParent->_getMarginRight ();
clipBottom = croppedParent->getHeight () - croppedParent->_getMarginBottom ();
clipTop = static_cast<float>(croppedParent->_getMarginTop());
clipLeft = static_cast<int>(croppedParent->_getMarginLeft ());
clipRight = static_cast<int>(croppedParent->getWidth () - croppedParent->_getMarginRight ());
clipBottom = static_cast<int>(croppedParent->getHeight() - croppedParent->_getMarginBottom());
absoluteLeft = croppedParent->getAbsoluteLeft();
absoluteTop = croppedParent->getAbsoluteTop();
leftOffset = renderTargetInfo.leftOffset;
topOffset = renderTargetInfo.topOffset;
absoluteLeft = static_cast<int>(croppedParent->getAbsoluteLeft());
absoluteTop = static_cast<int>(croppedParent->getAbsoluteTop());
leftOffset = static_cast<int>(renderTargetInfo.leftOffset);
topOffset = static_cast<int>(renderTargetInfo.topOffset);
pixScaleX = renderTargetInfo.pixScaleX;
pixScaleY = renderTargetInfo.pixScaleY;
@ -1136,7 +1136,7 @@ public:
MyGUI::Colour colour = isActive ? (this_->mItemActive ? run.mStyle->mActiveColour: run.mStyle->mHotColour) : run.mStyle->mNormalColour;
glyphStream.reset (section.mRect.left + line.mRect.left + run.mLeft, line.mRect.top, colour);
glyphStream.reset(static_cast<float>(section.mRect.left + line.mRect.left + run.mLeft), static_cast<float>(line.mRect.top), colour);
Utf8Stream stream (run.mRange);
@ -1164,7 +1164,7 @@ public:
RenderXform renderXform (mCroppedParent, textFormat.mRenderItem->getRenderTarget()->getInfo());
GlyphStream glyphStream (textFormat.mFont, mCoord.left, mCoord.top-mViewTop,
GlyphStream glyphStream(textFormat.mFont, static_cast<float>(mCoord.left), static_cast<float>(mCoord.top - mViewTop),
-1 /*mNode->getNodeDepth()*/, vertices, renderXform);
int visit_top = (std::max) (mViewTop, mViewTop + int (renderXform.clipTop ));

@ -71,7 +71,7 @@ namespace MWGui
/// to begin when additional text is inserted. Pagination attempts to keep
/// sections together on a single page. The margin parameter adds additional space
/// before the next line of text.
virtual void sectionBreak (float margin = 0) = 0;
virtual void sectionBreak (int margin = 0) = 0;
/// Changes the alignment for the current section of text.
virtual void setSectionAlignment (Alignment sectionAlignment) = 0;

@ -129,7 +129,7 @@ void CompanionWindow::updateEncumbranceBar()
return;
float capacity = mPtr.getClass().getCapacity(mPtr);
float encumbrance = mPtr.getClass().getEncumbrance(mPtr);
mEncumbranceBar->setValue(encumbrance, capacity);
mEncumbranceBar->setValue(static_cast<int>(encumbrance), static_cast<int>(capacity));
if (mModel && mModel->hasProfit(mPtr))
{

@ -9,8 +9,8 @@ namespace MWGui
{
ControllerRepeatEvent::ControllerRepeatEvent() :
mInit(0.5),
mStep(0.1),
mInit(0.5f),
mStep(0.1f),
mEnabled(true),
mTimeLeft(0)
{

@ -549,7 +549,7 @@ namespace MWGui
size_t range = book->getSize().second - viewHeight;
mScrollBar->setScrollRange(range);
mScrollBar->setScrollPosition(range-1);
mScrollBar->setTrackSize(viewHeight / static_cast<float>(book->getSize().second) * mScrollBar->getLineSize());
mScrollBar->setTrackSize(static_cast<int>(viewHeight / static_cast<float>(book->getSize().second) * mScrollBar->getLineSize()));
onScrollbarMoved(mScrollBar, range-1);
}
else
@ -637,14 +637,14 @@ namespace MWGui
if (dispositionVisible && !dispositionWasVisible)
{
mDispositionBar->setVisible(true);
float offset = mDispositionBar->getHeight()+5;
int offset = mDispositionBar->getHeight()+5;
mTopicsList->setCoord(mTopicsList->getCoord() + MyGUI::IntCoord(0,offset,0,-offset));
mTopicsList->adjustSize();
}
else if (!dispositionVisible && dispositionWasVisible)
{
mDispositionBar->setVisible(false);
float offset = mDispositionBar->getHeight()+5;
int offset = mDispositionBar->getHeight()+5;
mTopicsList->setCoord(mTopicsList->getCoord() - MyGUI::IntCoord(0,offset,0,-offset));
mTopicsList->adjustSize();
}

@ -262,7 +262,7 @@ namespace MWGui
void HUD::setDrowningTimeLeft(float time, float maxTime)
{
size_t progress = time/maxTime*200.0;
size_t progress = static_cast<size_t>(time / maxTime * 200);
mDrowning->setProgressPosition(progress);
bool isDrowning = (progress == 0);
@ -631,7 +631,7 @@ namespace MWGui
mEnemyHealth->setProgressRange(100);
// Health is usually cast to int before displaying. Actors die whenever they are < 1 health.
// Therefore any value < 1 should show as an empty health bar. We do the same in statswindow :)
mEnemyHealth->setProgressPosition(int(stats.getHealth().getCurrent()) / stats.getHealth().getModified() * 100);
mEnemyHealth->setProgressPosition(static_cast<size_t>(stats.getHealth().getCurrent() / stats.getHealth().getModified() * 100));
static const float fNPCHealthBarFade = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fNPCHealthBarFade")->getFloat();
if (fNPCHealthBarFade > 0.f)

@ -101,7 +101,7 @@ namespace MWGui
void InventoryWindow::adjustPanes()
{
const float aspect = 0.5; // fixed aspect ratio for the avatar image
float leftPaneWidth = (mMainWidget->getSize().height-44-mArmorRating->getHeight()) * aspect;
int leftPaneWidth = static_cast<int>(mMainWidget->getSize().height - 44 - mArmorRating->getHeight()) * aspect);
mLeftPane->setSize( leftPaneWidth, mMainWidget->getSize().height-44 );
mRightPane->setCoord( mLeftPane->getPosition().left + leftPaneWidth + 4,
mRightPane->getPosition().top,
@ -153,10 +153,10 @@ namespace MWGui
}
MyGUI::IntSize viewSize = MyGUI::RenderManager::getInstance().getViewSize();
MyGUI::IntPoint pos (Settings::Manager::getFloat(setting + " x", "Windows") * viewSize.width,
Settings::Manager::getFloat(setting + " y", "Windows") * viewSize.height);
MyGUI::IntSize size (Settings::Manager::getFloat(setting + " w", "Windows") * viewSize.width,
Settings::Manager::getFloat(setting + " h", "Windows") * viewSize.height);
MyGUI::IntPoint pos(static_cast<int>(Settings::Manager::getFloat(setting + " x", "Windows") * viewSize.width),
static_cast<int>(Settings::Manager::getFloat(setting + " y", "Windows") * viewSize.height));
MyGUI::IntSize size(static_cast<int>(Settings::Manager::getFloat(setting + " w", "Windows") * viewSize.width),
static_cast<int>(Settings::Manager::getFloat(setting + " h", "Windows") * viewSize.height));
if (size.width != mMainWidget->getWidth() || size.height != mMainWidget->getHeight())
mPreviewResize = true;
@ -519,7 +519,7 @@ namespace MWGui
float capacity = player.getClass().getCapacity(player);
float encumbrance = player.getClass().getEncumbrance(player);
mTradeModel->adjustEncumbrance(encumbrance);
mEncumbranceBar->setValue(encumbrance, capacity);
mEncumbranceBar->setValue(static_cast<int>(encumbrance), static_cast<int>(capacity));
}
void InventoryWindow::onFrame()

@ -141,10 +141,10 @@ void ItemView::onSelectedBackground(MyGUI::Widget *sender)
void ItemView::onMouseWheel(MyGUI::Widget *_sender, int _rel)
{
if (mScrollView->getViewOffset().left + _rel*0.3 > 0)
if (mScrollView->getViewOffset().left + _rel*0.3f > 0)
mScrollView->setViewOffset(MyGUI::IntPoint(0, 0));
else
mScrollView->setViewOffset(MyGUI::IntPoint(mScrollView->getViewOffset().left + _rel*0.3, 0));
mScrollView->setViewOffset(MyGUI::IntPoint(static_cast<int>(mScrollView->getViewOffset().left + _rel*0.3f), 0));
}
void ItemView::setSize(const MyGUI::IntSize &_value)

@ -17,7 +17,7 @@ namespace MWGui
{
JailScreen::JailScreen()
: WindowBase("openmw_jail_screen.layout"),
mTimeAdvancer(0.01),
mTimeAdvancer(0.01f),
mDays(1),
mFadeTimeRemaining(0)
{
@ -66,7 +66,7 @@ namespace MWGui
void JailScreen::onJailProgressChanged(int cur, int /*total*/)
{
mProgressBar->setScrollPosition(0);
mProgressBar->setTrackSize(cur / (float)(mProgressBar->getScrollRange()) * mProgressBar->getLineSize());
mProgressBar->setTrackSize(static_cast<int>(cur / (float)(mProgressBar->getScrollRange()) * mProgressBar->getLineSize()));
}
void JailScreen::onJailFinished()
@ -83,7 +83,7 @@ namespace MWGui
std::set<int> skills;
for (int day=0; day<mDays; ++day)
{
int skill = std::rand()/ (static_cast<double> (RAND_MAX) + 1) * ESM::Skill::Length;
int skill = static_cast<int>(std::rand() / (static_cast<double> (RAND_MAX)+1) * ESM::Skill::Length);
skills.insert(skill);
MWMechanics::SkillValue& value = player.getClass().getNpcStats(player).getSkill(skill);

@ -33,8 +33,8 @@ namespace MWGui
: mSceneMgr(sceneMgr)
, mWindow(rw)
, WindowBase("openmw_loading_screen.layout")
, mLastRenderTime(0.f)
, mLastWallpaperChangeTime(0.f)
, mLastRenderTime(0)
, mLastWallpaperChangeTime(0)
, mProgress(0)
, mVSyncWasEnabled(false)
{
@ -173,7 +173,7 @@ namespace MWGui
return;
mProgress = value;
mProgressBar->setScrollPosition(0);
mProgressBar->setTrackSize(value / (float)(mProgressBar->getScrollRange()) * mProgressBar->getLineSize());
mProgressBar->setTrackSize(static_cast<int>(value / (float)(mProgressBar->getScrollRange()) * mProgressBar->getLineSize()));
draw();
}
@ -182,7 +182,7 @@ namespace MWGui
mProgressBar->setScrollPosition(0);
size_t value = mProgress + increase;
mProgress = value;
mProgressBar->setTrackSize(value / (float)(mProgressBar->getScrollRange()) * mProgressBar->getLineSize());
mProgressBar->setTrackSize(static_cast<int>(value / (float)(mProgressBar->getScrollRange()) * mProgressBar->getLineSize()));
draw();
}
@ -193,7 +193,7 @@ namespace MWGui
time = (time-2)*-1;
mProgressBar->setTrackSize(50);
mProgressBar->setScrollPosition(time * (mProgressBar->getScrollRange()-1));
mProgressBar->setScrollPosition(static_cast<size_t>(time * (mProgressBar->getScrollRange() - 1)));
draw();
}

@ -244,14 +244,14 @@ namespace MWGui
// Image space is -Y up, cells are Y up
nY = 1 - (worldY - cellSize * cellY) / cellSize;
float cellDx = cellX - mCurX;
float cellDy = cellY - mCurY;
float cellDx = static_cast<float>(cellX - mCurX);
float cellDy = static_cast<float>(cellY - mCurY);
markerPos.cellX = cellX;
markerPos.cellY = cellY;
widgetPos = MyGUI::IntPoint(nX * mMapWidgetSize + (1+cellDx) * mMapWidgetSize,
nY * mMapWidgetSize - (cellDy-1) * mMapWidgetSize);
widgetPos = MyGUI::IntPoint(static_cast<int>(nX * mMapWidgetSize + (1 + cellDx) * mMapWidgetSize),
static_cast<int>(nY * mMapWidgetSize - (cellDy-1) * mMapWidgetSize));
}
else
{
@ -263,8 +263,8 @@ namespace MWGui
markerPos.cellY = cellY;
// Image space is -Y up, cells are Y up
widgetPos = MyGUI::IntPoint(nX * mMapWidgetSize + (1+(cellX-mCurX)) * mMapWidgetSize,
nY * mMapWidgetSize + (1-(cellY-mCurY)) * mMapWidgetSize);
widgetPos = MyGUI::IntPoint(static_cast<int>(nX * mMapWidgetSize + (1 + (cellX - mCurX)) * mMapWidgetSize),
static_cast<float>(nY * mMapWidgetSize + (1-(cellY-mCurY)) * mMapWidgetSize));
}
markerPos.nX = nX;
@ -309,8 +309,8 @@ namespace MWGui
markerWidget->setUserString("ToolTipType", "Layout");
markerWidget->setUserString("ToolTipLayout", "TextToolTipOneLine");
markerWidget->setUserString("Caption_TextOneLine", MyGUI::TextIterator::toTagsString(marker.mNote));
markerWidget->setNormalColour(MyGUI::Colour(1.0,0.3,0.3));
markerWidget->setHoverColour(MyGUI::Colour(1.0,0.5,0.5));
markerWidget->setNormalColour(MyGUI::Colour(1.0f, 0.3f, 0.3f));
markerWidget->setHoverColour(MyGUI::Colour(1.0f, 0.5f, 0.5f));
markerWidget->setUserData(marker);
markerWidget->setNeedMouseFocus(true);
customMarkerCreated(markerWidget);
@ -424,7 +424,7 @@ namespace MWGui
void LocalMapBase::setPlayerPos(int cellX, int cellY, const float nx, const float ny)
{
MyGUI::IntPoint pos(mMapWidgetSize+nx*mMapWidgetSize-16, mMapWidgetSize+ny*mMapWidgetSize-16);
MyGUI::IntPoint pos(static_cast<int>(mMapWidgetSize + nx*mMapWidgetSize - 16), static_cast<int>(mMapWidgetSize + ny*mMapWidgetSize - 16));
pos.left += (cellX - mCurX) * mMapWidgetSize;
pos.top -= (cellY - mCurY) * mMapWidgetSize;
@ -435,7 +435,7 @@ namespace MWGui
mCompass->setPosition(pos);
MyGUI::IntPoint middle (pos.left+16, pos.top+16);
MyGUI::IntCoord viewsize = mLocalMap->getCoord();
MyGUI::IntPoint viewOffset(0.5*viewsize.width - middle.left, 0.5*viewsize.height - middle.top);
MyGUI::IntPoint viewOffset((viewsize.width / 2) - middle.left, (viewsize.height / 2) - middle.top);
mLocalMap->setViewOffset(viewOffset);
}
}
@ -668,7 +668,7 @@ namespace MWGui
else
{
worldPos.x = (x + nX) * cellSize;
worldPos.y = (y + (1.0-nY)) * cellSize;
worldPos.y = (y + (1.0f-nY)) * cellSize;
}
mEditingMarker.mWorldX = worldPos.x;
@ -737,8 +737,8 @@ namespace MWGui
int markerSize = 12;
int offset = mGlobalMapRender->getCellSize()/2 - markerSize/2;
MyGUI::IntCoord widgetCoord(
worldX * mGlobalMapRender->getWidth()+offset,
worldY * mGlobalMapRender->getHeight()+offset,
static_cast<int>(worldX * mGlobalMapRender->getWidth()+offset),
static_cast<int>(worldY * mGlobalMapRender->getHeight() + offset),
markerSize, markerSize);
MyGUI::Widget* markerWidget = mGlobalMap->createWidget<MyGUI::Widget>("MarkerButton",
@ -833,11 +833,11 @@ namespace MWGui
worldX *= mGlobalMapRender->getWidth();
worldY *= mGlobalMapRender->getHeight();
mPlayerArrowGlobal->setPosition(MyGUI::IntPoint(worldX - 16, worldY - 16));
mPlayerArrowGlobal->setPosition(MyGUI::IntPoint(static_cast<int>(worldX - 16), static_cast<int>(worldY - 16)));
// set the view offset so that player is in the center
MyGUI::IntSize viewsize = mGlobalMap->getSize();
MyGUI::IntPoint viewoffs(0.5*viewsize.width - worldX, 0.5*viewsize.height - worldY);
MyGUI::IntPoint viewoffs((viewsize.width / 2) - worldX, (viewsize.height / 2) - worldY);
mGlobalMap->setViewOffset(viewoffs);
}
}
@ -854,11 +854,11 @@ namespace MWGui
x *= mGlobalMapRender->getWidth();
y *= mGlobalMapRender->getHeight();
mPlayerArrowGlobal->setPosition(MyGUI::IntPoint(x - 16, y - 16));
mPlayerArrowGlobal->setPosition(MyGUI::IntPoint(static_cast<int>(x - 16), static_cast<int>(y - 16)));
// set the view offset so that player is in the center
MyGUI::IntSize viewsize = mGlobalMap->getSize();
MyGUI::IntPoint viewoffs(0.5*viewsize.width - x, 0.5*viewsize.height - y);
MyGUI::IntPoint viewoffs((viewsize.width / 2) - x, (viewsize.height / 2) - y);
mGlobalMap->setViewOffset(viewoffs);
}

@ -59,11 +59,11 @@ void MerchantRepair::startRepair(const MWWorld::Ptr &actor)
float fRepairMult = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>()
.find("fRepairMult")->getFloat();
float p = std::max(1, basePrice);
float r = std::max(1, static_cast<int>(maxDurability / p));
float p = static_cast<float>(std::max(1, basePrice));
float r = static_cast<float>(std::max(1, static_cast<int>(maxDurability / p)));
int x = ((maxDurability - durability) / r);
x = (fRepairMult * x);
int x = static_cast<int>((maxDurability - durability) / r);
x = static_cast<int>(fRepairMult * x);
int price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mActor, x, true);
@ -105,10 +105,10 @@ void MerchantRepair::startRepair(const MWWorld::Ptr &actor)
void MerchantRepair::onMouseWheel(MyGUI::Widget* _sender, int _rel)
{
if (mList->getViewOffset().top + _rel*0.3 > 0)
if (mList->getViewOffset().top + _rel*0.3f > 0)
mList->setViewOffset(MyGUI::IntPoint(0, 0));
else
mList->setViewOffset(MyGUI::IntPoint(0, mList->getViewOffset().top + _rel*0.3));
mList->setViewOffset(MyGUI::IntPoint(0, static_cast<int>(mList->getViewOffset().top + _rel*0.3f)));
}
void MerchantRepair::open()

@ -70,7 +70,7 @@ namespace MWGui
it = mMessageBoxes.begin();
while(it != mMessageBoxes.end())
{
(*it)->update(height);
(*it)->update(static_cast<int>(height));
height += (*it)->getHeight();
++it;
}

@ -203,7 +203,7 @@ namespace MWGui
void RaceDialog::onHeadRotate(MyGUI::ScrollBar* scroll, size_t _position)
{
float angle = (float(_position) / (scroll->getScrollRange()-1) - 0.5) * 3.14 * 2;
float angle = (float(_position) / (scroll->getScrollRange()-1) - 0.5f) * 3.14f * 2;
mPreview->update (angle);
mPreviewDirty = true;
mCurrentAngle = angle;
@ -404,7 +404,7 @@ namespace MWGui
skillWidget = mSkillList->createWidget<Widgets::MWSkill>("MW_StatNameValue", coord1, MyGUI::Align::Default,
std::string("Skill") + MyGUI::utility::toString(i));
skillWidget->setSkillNumber(skillId);
skillWidget->setSkillValue(Widgets::MWSkill::SkillValue(race->mData.mBonus[i].mBonus));
skillWidget->setSkillValue(Widgets::MWSkill::SkillValue(static_cast<float>(race->mData.mBonus[i].mBonus)));
ToolTips::createSkillToolTip(skillWidget, skillId);

@ -119,7 +119,7 @@ void Recharge::updateView()
Widgets::MWDynamicStatPtr chargeWidget = mView->createWidget<Widgets::MWDynamicStat>
("MW_ChargeBar", MyGUI::IntCoord(72, currentY+2, 199, 20), MyGUI::Align::Default);
chargeWidget->setValue(iter->getCellRef().getEnchantmentCharge(), enchantment->mData.mCharge);
chargeWidget->setValue(static_cast<int>(iter->getCellRef().getEnchantmentCharge()), enchantment->mData.mCharge);
chargeWidget->setNeedMouseFocus(false);
currentY += 32 + 4;
@ -149,11 +149,11 @@ void Recharge::onItemClicked(MyGUI::Widget *sender)
MWMechanics::CreatureStats& stats = player.getClass().getCreatureStats(player);
MWMechanics::NpcStats& npcStats = player.getClass().getNpcStats(player);
float luckTerm = 0.1 * stats.getAttribute(ESM::Attribute::Luck).getModified();
float luckTerm = 0.1f * stats.getAttribute(ESM::Attribute::Luck).getModified();
if (luckTerm < 1|| luckTerm > 10)
luckTerm = 1;
float intelligenceTerm = 0.2 * stats.getAttribute(ESM::Attribute::Intelligence).getModified();
float intelligenceTerm = 0.2f * stats.getAttribute(ESM::Attribute::Intelligence).getModified();
if (intelligenceTerm > 20)
intelligenceTerm = 20;
@ -161,7 +161,7 @@ void Recharge::onItemClicked(MyGUI::Widget *sender)
intelligenceTerm = 1;
float x = (npcStats.getSkill(ESM::Skill::Enchant).getModified() + intelligenceTerm + luckTerm) * stats.getFatigueTerm();
int roll = std::rand()/ (static_cast<double> (RAND_MAX) + 1) * 100; // [0, 99]
int roll = static_cast<int>(std::rand() / (static_cast<double> (RAND_MAX)+1) * 100); // [0, 99]
if (roll < x)
{
std::string soul = gem.getCellRef().getSoul();
@ -197,10 +197,10 @@ void Recharge::onItemClicked(MyGUI::Widget *sender)
void Recharge::onMouseWheel(MyGUI::Widget* _sender, int _rel)
{
if (mView->getViewOffset().top + _rel*0.3 > 0)
if (mView->getViewOffset().top + _rel*0.3f > 0)
mView->setViewOffset(MyGUI::IntPoint(0, 0));
else
mView->setViewOffset(MyGUI::IntPoint(0, mView->getViewOffset().top + _rel*0.3));
mView->setViewOffset(MyGUI::IntPoint(0, static_cast<int>(mView->getViewOffset().top + _rel*0.3f)));
}
}

@ -146,21 +146,21 @@ namespace MWGui
void ReviewDialog::setHealth(const MWMechanics::DynamicStat<float>& value)
{
mHealth->setValue(value.getCurrent(), value.getModified());
mHealth->setValue(static_cast<int>(value.getCurrent()), static_cast<int>(value.getModified()));
std::string valStr = MyGUI::utility::toString(value.getCurrent()) + "/" + MyGUI::utility::toString(value.getModified());
mHealth->setUserString("Caption_HealthDescription", "#{sHealthDesc}\n" + valStr);
}
void ReviewDialog::setMagicka(const MWMechanics::DynamicStat<float>& value)
{
mMagicka->setValue(value.getCurrent(), value.getModified());
mMagicka->setValue(static_cast<int>(value.getCurrent()), static_cast<int>(value.getModified()));
std::string valStr = MyGUI::utility::toString(value.getCurrent()) + "/" + MyGUI::utility::toString(value.getModified());
mMagicka->setUserString("Caption_HealthDescription", "#{sIntDesc}\n" + valStr);
}
void ReviewDialog::setFatigue(const MWMechanics::DynamicStat<float>& value)
{
mFatigue->setValue(value.getCurrent(), value.getModified());
mFatigue->setValue(static_cast<int>(value.getCurrent()), static_cast<int>(value.getModified()));
std::string valStr = MyGUI::utility::toString(value.getCurrent()) + "/" + MyGUI::utility::toString(value.getModified());
mFatigue->setUserString("Caption_HealthDescription", "#{sFatDesc}\n" + valStr);
}
@ -180,7 +180,7 @@ namespace MWGui
MyGUI::TextBox* widget = mSkillWidgetMap[skillId];
if (widget)
{
float modified = value.getModified(), base = value.getBase();
float modified = static_cast<float>(value.getModified()), base = static_cast<float>(value.getBase());
std::string text = MyGUI::utility::toString(std::floor(modified));
std::string state = "normal";
if (modified > base)
@ -376,7 +376,7 @@ namespace MWGui
if (mSkillView->getViewOffset().top + _rel*0.3 > 0)
mSkillView->setViewOffset(MyGUI::IntPoint(0, 0));
else
mSkillView->setViewOffset(MyGUI::IntPoint(0, mSkillView->getViewOffset().top + _rel*0.3));
mSkillView->setViewOffset(MyGUI::IntPoint(0, static_cast<int>(mSkillView->getViewOffset().top + _rel*0.3)));
}
}

@ -152,7 +152,7 @@ namespace MWGui
}
else
{
int value = Settings::Manager::getFloat(getSettingName(current), getSettingCategory(current));
int value = Settings::Manager::getInt(getSettingName(current), getSettingCategory(current));
scroll->setScrollPosition(value);
}
scroll->eventScrollChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onSliderChangePosition);
@ -557,10 +557,10 @@ namespace MWGui
void SettingsWindow::onInputTabMouseWheel(MyGUI::Widget* _sender, int _rel)
{
if (mControlsBox->getViewOffset().top + _rel*0.3 > 0)
if (mControlsBox->getViewOffset().top + _rel*0.3f > 0)
mControlsBox->setViewOffset(MyGUI::IntPoint(0, 0));
else
mControlsBox->setViewOffset(MyGUI::IntPoint(0, mControlsBox->getViewOffset().top + _rel*0.3));
mControlsBox->setViewOffset(MyGUI::IntPoint(0, static_cast<int>(mControlsBox->getViewOffset().top + _rel*0.3f)));
}
void SettingsWindow::onResetDefaultBindings(MyGUI::Widget* _sender)

@ -46,7 +46,7 @@ namespace MWGui
MWBase::Environment::get().getWorld()->getStore();
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(spellId);
int price = spell->mData.mCost*store.get<ESM::GameSetting>().find("fSpellValueMult")->getFloat();
int price = static_cast<int>(spell->mData.mCost*store.get<ESM::GameSetting>().find("fSpellValueMult")->getFloat());
price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr,price,true);
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
@ -187,7 +187,7 @@ namespace MWGui
if (mSpellsView->getViewOffset().top + _rel*0.3 > 0)
mSpellsView->setViewOffset(MyGUI::IntPoint(0, 0));
else
mSpellsView->setViewOffset(MyGUI::IntPoint(0, mSpellsView->getViewOffset().top + _rel*0.3));
mSpellsView->setViewOffset(MyGUI::IntPoint(0, static_cast<int>(mSpellsView->getViewOffset().top + _rel*0.3f)));
}
}

@ -440,14 +440,14 @@ namespace MWGui
for (std::vector<ESM::ENAMstruct>::const_iterator it = mEffects.begin(); it != mEffects.end(); ++it)
{
float x = 0.5 * (it->mMagnMin + it->mMagnMax);
float x = 0.5f * (it->mMagnMin + it->mMagnMax);
const ESM::MagicEffect* effect =
store.get<ESM::MagicEffect>().find(it->mEffectID);
x *= 0.1 * effect->mData.mBaseCost;
x *= 0.1f * effect->mData.mBaseCost;
x *= 1 + it->mDuration;
x += 0.05 * std::max(1, it->mArea) * effect->mData.mBaseCost;
x += 0.05f * std::max(1, it->mArea) * effect->mData.mBaseCost;
float fEffectCostMult =
store.get<ESM::GameSetting>().find("fEffectCostMult")->getFloat();
@ -471,7 +471,7 @@ namespace MWGui
float fSpellMakingValueMult =
store.get<ESM::GameSetting>().find("fSpellMakingValueMult")->getFloat();
int price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr,int(y) * fSpellMakingValueMult,true);
int price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr, static_cast<int>(y * fSpellMakingValueMult),true);
mPriceLabel->setCaption(MyGUI::utility::toString(int(price)));

@ -30,7 +30,7 @@ namespace MWGui
{
MagicEffectInfo newEffectSource;
newEffectSource.mKey = key;
newEffectSource.mMagnitude = magnitude;
newEffectSource.mMagnitude = static_cast<int>(magnitude);
newEffectSource.mPermanent = mIsPermanent;
newEffectSource.mRemainingTime = remainingTime;
newEffectSource.mSource = sourceName;

@ -103,7 +103,7 @@ namespace MWGui
&& item.getClass().canBeEquipped(item, mActor).first == 0)
continue;
int castCost = MWMechanics::getEffectiveEnchantmentCastCost(enchant->mData.mCost, mActor);
int castCost = MWMechanics::getEffectiveEnchantmentCastCost(static_cast<float>(enchant->mData.mCost), mActor);
std::string cost = boost::lexical_cast<std::string>(castCost);
int currentCharge = int(item.getCellRef().getEnchantmentCharge());

@ -236,10 +236,10 @@ namespace MWGui
void SpellView::onMouseWheel(MyGUI::Widget* _sender, int _rel)
{
if (mScrollView->getViewOffset().top + _rel*0.3 > 0)
if (mScrollView->getViewOffset().top + _rel*0.3f > 0)
mScrollView->setViewOffset(MyGUI::IntPoint(0, 0));
else
mScrollView->setViewOffset(MyGUI::IntPoint(0, mScrollView->getViewOffset().top + _rel*0.3));
mScrollView->setViewOffset(MyGUI::IntPoint(0, static_cast<int>(mScrollView->getViewOffset().top + _rel*0.3f)));
}
}

@ -80,13 +80,13 @@ namespace MWGui
if (mSkillView->getViewOffset().top + _rel*0.3 > 0)
mSkillView->setViewOffset(MyGUI::IntPoint(0, 0));
else
mSkillView->setViewOffset(MyGUI::IntPoint(0, mSkillView->getViewOffset().top + _rel*0.3));
mSkillView->setViewOffset(MyGUI::IntPoint(0, static_cast<int>(mSkillView->getViewOffset().top + _rel*0.3)));
}
void StatsWindow::onWindowResize(MyGUI::Window* window)
{
mLeftPane->setCoord( MyGUI::IntCoord(0, 0, 0.44*window->getSize().width, window->getSize().height) );
mRightPane->setCoord( MyGUI::IntCoord(0.44*window->getSize().width, 0, 0.56*window->getSize().width, window->getSize().height) );
mLeftPane->setCoord( MyGUI::IntCoord(0, 0, static_cast<int>(0.44*window->getSize().width), window->getSize().height) );
mRightPane->setCoord( MyGUI::IntCoord(static_cast<int>(0.44*window->getSize().width), 0, static_cast<int>(0.56*window->getSize().width), window->getSize().height) );
// Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the scrollbar is hidden
mSkillView->setVisibleVScroll(false);
mSkillView->setCanvasSize (mSkillView->getWidth(), mSkillView->getCanvasSize().height);

@ -308,7 +308,7 @@ namespace MWGui
void ToolTips::position(MyGUI::IntPoint& position, MyGUI::IntSize size, MyGUI::IntSize viewportSize)
{
position += MyGUI::IntPoint(0, 32)
- MyGUI::IntPoint((MyGUI::InputManager::getInstance().getMousePosition().left / float(viewportSize.width) * size.width), 0);
- MyGUI::IntPoint(static_cast<int>(MyGUI::InputManager::getInstance().getMousePosition().left / float(viewportSize.width) * size.width), 0);
if ((position.left + size.width) > viewportSize.width)
{
@ -413,7 +413,7 @@ namespace MWGui
{
MyGUI::ImageBox* icon = mDynamicToolTipBox->createWidget<MyGUI::ImageBox>("MarkerButton",
MyGUI::IntCoord(padding.left, totalSize.height+padding.top, 8, 8), MyGUI::Align::Default);
icon->setColour(MyGUI::Colour(1.0,0.3,0.3));
icon->setColour(MyGUI::Colour(1.0f, 0.3f, 0.3f));
MyGUI::EditBox* edit = mDynamicToolTipBox->createWidget<MyGUI::EditBox>("SandText",
MyGUI::IntCoord(padding.left+8+4, totalSize.height+padding.top, 300-padding.left-8-4, 300-totalSize.height),
MyGUI::Align::Default);

@ -34,18 +34,21 @@ namespace
int getEffectiveValue (MWWorld::Ptr item, int count)
{
int price = item.getClass().getValue(item) * count;
float price = item.getClass().getValue(item);
if (item.getClass().hasItemHealth(item))
price *= (static_cast<float>(item.getClass().getItemHealth(item)) / item.getClass().getItemMaxHealth(item));
return price;
{
price *= item.getClass().getItemHealth(item);
price /= item.getClass().getItemMaxHealth(item);
}
return static_cast<int>(price * count);
}
}
namespace MWGui
{
const float TradeWindow::sBalanceChangeInitialPause = 0.5;
const float TradeWindow::sBalanceChangeInterval = 0.1;
const float TradeWindow::sBalanceChangeInitialPause = 0.5f;
const float TradeWindow::sBalanceChangeInterval = 0.1f;
TradeWindow::TradeWindow()
: WindowBase("openmw_trade_window.layout")
@ -340,16 +343,16 @@ namespace MWGui
else
d = int(100 * (b - a) / a);
float clampedDisposition = std::max<int>(0,std::min<int>(int(MWBase::Environment::get().getMechanicsManager()->getDerivedDisposition(mPtr)
+ MWBase::Environment::get().getDialogueManager()->getTemporaryDispositionChange()),100));
float clampedDisposition = std::max<float>(0,std::min<float>(MWBase::Environment::get().getMechanicsManager()->getDerivedDisposition(mPtr)
+ MWBase::Environment::get().getDialogueManager()->getTemporaryDispositionChange(),100));
const MWMechanics::CreatureStats &sellerStats = mPtr.getClass().getCreatureStats(mPtr);
const MWMechanics::CreatureStats &playerStats = player.getClass().getCreatureStats(player);
float a1 = player.getClass().getSkill(player, ESM::Skill::Mercantile);
float a1 = static_cast<float>(player.getClass().getSkill(player, ESM::Skill::Mercantile));
float b1 = 0.1f * playerStats.getAttribute(ESM::Attribute::Luck).getModified();
float c1 = 0.2f * playerStats.getAttribute(ESM::Attribute::Personality).getModified();
float d1 = mPtr.getClass().getSkill(mPtr, ESM::Skill::Mercantile);
float d1 = static_cast<float>(mPtr.getClass().getSkill(mPtr, ESM::Skill::Mercantile));
float e1 = 0.1f * sellerStats.getAttribute(ESM::Attribute::Luck).getModified();
float f1 = 0.2f * sellerStats.getAttribute(ESM::Attribute::Personality).getModified();
@ -379,9 +382,9 @@ namespace MWGui
int finalPrice = std::abs(mCurrentBalance);
int initialMerchantOffer = std::abs(mCurrentMerchantOffer);
if (!buying && (finalPrice > initialMerchantOffer) && finalPrice > 0)
skillGain = int(100 * (finalPrice - initialMerchantOffer) / float(finalPrice));
skillGain = floor(100 * (finalPrice - initialMerchantOffer) / float(finalPrice));
else if (buying && (finalPrice < initialMerchantOffer) && initialMerchantOffer > 0)
skillGain = int(100 * (initialMerchantOffer - finalPrice) / float(initialMerchantOffer));
skillGain = floor(100 * (initialMerchantOffer - finalPrice) / float(initialMerchantOffer));
player.getClass().skillUsageSucceeded(player, ESM::Skill::Mercantile, 0, skillGain);
}

@ -40,7 +40,7 @@ namespace MWGui
TrainingWindow::TrainingWindow()
: WindowBase("openmw_trainingwindow.layout")
, mFadeTimeRemaining(0)
, mTimeAdvancer(0.05)
, mTimeAdvancer(0.05f)
{
getWidget(mTrainingOptions, "TrainingOptions");
getWidget(mCancelButton, "CancelButton");

@ -66,13 +66,13 @@ namespace MWGui
if(interior)
{
price = gmst.find("fMagesGuildTravel")->getFloat();
price = gmst.find("fMagesGuildTravel")->getInt();
}
else
{
ESM::Position PlayerPos = player.getRefData().getPosition();
float d = sqrt( pow(pos.pos[0] - PlayerPos.pos[0],2) + pow(pos.pos[1] - PlayerPos.pos[1],2) + pow(pos.pos[2] - PlayerPos.pos[2],2) );
price = d/gmst.find("fTravelMult")->getFloat();
price = static_cast<int>(d / gmst.find("fTravelMult")->getFloat());
}
price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr,price,true);
@ -209,10 +209,10 @@ namespace MWGui
void TravelWindow::onMouseWheel(MyGUI::Widget* _sender, int _rel)
{
if (mDestinationsView->getViewOffset().top + _rel*0.3 > 0)
if (mDestinationsView->getViewOffset().top + _rel*0.3f > 0)
mDestinationsView->setViewOffset(MyGUI::IntPoint(0, 0));
else
mDestinationsView->setViewOffset(MyGUI::IntPoint(0, mDestinationsView->getViewOffset().top + _rel*0.3));
mDestinationsView->setViewOffset(MyGUI::IntPoint(0, static_cast<int>(mDestinationsView->getViewOffset().top + _rel*0.3f)));
}
}

@ -58,8 +58,8 @@ void VideoWidget::autoResize(bool stretch)
{
double imageaspect = static_cast<double>(getVideoWidth())/getVideoHeight();
int leftPadding = std::max(0.0, (screenSize.width - screenSize.height * imageaspect) / 2);
int topPadding = std::max(0.0, (screenSize.height - screenSize.width / imageaspect) / 2);
int leftPadding = std::max(0, static_cast<int>(screenSize.width - screenSize.height * imageaspect) / 2);
int topPadding = std::max(0, static_cast<int>(screenSize.height - screenSize.width / imageaspect) / 2);
setCoord(leftPadding, topPadding,
screenSize.width - leftPadding*2, screenSize.height - topPadding*2);

@ -49,7 +49,7 @@ namespace MWGui
WaitDialog::WaitDialog()
: WindowBase("openmw_wait_dialog.layout")
, mProgressBar()
, mTimeAdvancer(0.05)
, mTimeAdvancer(0.05f)
, mSleeping(false)
, mHours(1)
, mManualHours(1)
@ -104,7 +104,7 @@ namespace MWGui
mHourSlider->setScrollPosition (0);
std::string month = MWBase::Environment::get().getWorld ()->getMonthName();
int hour = MWBase::Environment::get().getWorld ()->getTimeStamp ().getHour ();
int hour = static_cast<int>(MWBase::Environment::get().getWorld()->getTimeStamp().getHour());
bool pm = hour >= 12;
if (hour >= 13) hour -= 12;
if (hour == 0) hour = 12;
@ -135,8 +135,8 @@ namespace MWGui
MWBase::Environment::get().getStateManager()->quickSave("Autosave");
MWBase::World* world = MWBase::Environment::get().getWorld();
MWBase::Environment::get().getWindowManager()->fadeScreenOut(0.2);
mFadeTimeRemaining = 0.4;
MWBase::Environment::get().getWindowManager()->fadeScreenOut(0.2f);
mFadeTimeRemaining = 0.4f;
setVisible(false);
mHours = hoursToWait;
@ -153,7 +153,7 @@ namespace MWGui
if (!region->mSleepList.empty())
{
float fSleepRandMod = world->getStore().get<ESM::GameSetting>().find("fSleepRandMod")->getFloat();
int x = std::rand()/ (static_cast<double> (RAND_MAX) + 1) * hoursToWait; // [0, hoursRested]
int x = static_cast<int>(std::rand() / (static_cast<double> (RAND_MAX)+1) * hoursToWait); // [0, hoursRested]
float y = fSleepRandMod * hoursToWait;
if (x > y)
{
@ -251,7 +251,7 @@ namespace MWGui
void WaitDialog::stopWaiting ()
{
MWBase::Environment::get().getWindowManager()->fadeScreenIn(0.2);
MWBase::Environment::get().getWindowManager()->fadeScreenIn(0.2f);
mProgressBar.setVisible (false);
MWBase::Environment::get().getWindowManager()->removeGuiMode (GM_Rest);
MWBase::Environment::get().getWindowManager()->removeGuiMode (GM_RestBed);

@ -540,8 +540,8 @@ namespace MWGui
MWScrollBar::MWScrollBar()
: mEnableRepeat(true)
, mRepeatTriggerTime(0.5)
, mRepeatStepTime(0.1)
, mRepeatTriggerTime(0.5f)
, mRepeatStepTime(0.1f)
, mIsIncreasing(true)
{
}

@ -1103,10 +1103,10 @@ namespace MWGui
for (std::map<MyGUI::Window*, std::string>::iterator it = mTrackedWindows.begin(); it != mTrackedWindows.end(); ++it)
{
MyGUI::IntPoint pos (Settings::Manager::getFloat(it->second + " x", "Windows") * x,
Settings::Manager::getFloat(it->second+ " y", "Windows") * y);
MyGUI::IntSize size (Settings::Manager::getFloat(it->second + " w", "Windows") * x,
Settings::Manager::getFloat(it->second + " h", "Windows") * y);
MyGUI::IntPoint pos(static_cast<int>(Settings::Manager::getFloat(it->second + " x", "Windows") * x),
static_cast<int>( Settings::Manager::getFloat(it->second+ " y", "Windows") * y));
MyGUI::IntSize size(static_cast<int>(Settings::Manager::getFloat(it->second + " w", "Windows") * x),
static_cast<int>(Settings::Manager::getFloat(it->second + " h", "Windows") * y));
it->first->setPosition(pos);
it->first->setSize(size);
}
@ -1221,7 +1221,7 @@ namespace MWGui
.find(item.getClass().getEnchantment(item));
int chargePercent = (item.getCellRef().getEnchantmentCharge() == -1) ? 100
: (item.getCellRef().getEnchantmentCharge() / static_cast<float>(ench->mData.mCharge) * 100);
: static_cast<int>(item.getCellRef().getEnchantmentCharge() / static_cast<float>(ench->mData.mCharge) * 100);
mHud->setSelectedEnchantItem(item, chargePercent);
mSpellWindow->setTitle(item.getClass().getName(item));
}
@ -1229,7 +1229,7 @@ namespace MWGui
void WindowManager::setSelectedWeapon(const MWWorld::Ptr& item)
{
int durabilityPercent =
(item.getClass().getItemHealth(item) / static_cast<float>(item.getClass().getItemMaxHealth(item)) * 100);
static_cast<int>(item.getClass().getItemHealth(item) / static_cast<float>(item.getClass().getItemMaxHealth(item)) * 100);
mHud->setSelectedWeapon(item, durabilityPercent);
mInventoryWindow->setTitle(item.getClass().getName(item));
}
@ -1262,8 +1262,8 @@ namespace MWGui
void WindowManager::getMousePosition(float &x, float &y)
{
const MyGUI::IntPoint& pos = MyGUI::InputManager::getInstance().getMousePosition();
x = pos.left;
y = pos.top;
x = static_cast<float>(pos.left);
y = static_cast<float>(pos.top);
const MyGUI::IntSize& viewSize = MyGUI::RenderManager::getInstance().getViewSize();
x /= viewSize.width;
y /= viewSize.height;
@ -1569,10 +1569,10 @@ namespace MWGui
void WindowManager::trackWindow(OEngine::GUI::Layout *layout, const std::string &name)
{
MyGUI::IntSize viewSize = MyGUI::RenderManager::getInstance().getViewSize();
MyGUI::IntPoint pos (Settings::Manager::getFloat(name + " x", "Windows") * viewSize.width,
Settings::Manager::getFloat(name + " y", "Windows") * viewSize.height);
MyGUI::IntSize size (Settings::Manager::getFloat(name + " w", "Windows") * viewSize.width,
Settings::Manager::getFloat(name + " h", "Windows") * viewSize.height);
MyGUI::IntPoint pos(static_cast<int>(Settings::Manager::getFloat(name + " x", "Windows") * viewSize.width),
static_cast<int>(Settings::Manager::getFloat(name + " y", "Windows") * viewSize.height));
MyGUI::IntSize size (static_cast<int>(Settings::Manager::getFloat(name + " w", "Windows") * viewSize.width),
static_cast<int>(Settings::Manager::getFloat(name + " h", "Windows") * viewSize.height));
layout->mMainWidget->setPosition(pos);
layout->mMainWidget->setSize(size);

@ -377,7 +377,7 @@ namespace MWInput
//cursor is
if( !is_relative && was_relative != is_relative )
{
mInputManager->warpMouse(mMouseX, mMouseY);
mInputManager->warpMouse(static_cast<int>(mMouseX), static_cast<int>(mMouseY));
}
}
@ -415,13 +415,13 @@ namespace MWInput
// game mode does not move the position of the GUI cursor
mMouseX += xAxis * dt * 1500.0f;
mMouseY += yAxis * dt * 1500.0f;
mMouseWheel -= zAxis * dt * 1500.0f;
mMouseWheel -= static_cast<int>(zAxis * dt * 1500.0f);
mMouseX = std::max(0.f, std::min(mMouseX, float(viewSize.width)));
mMouseY = std::max(0.f, std::min(mMouseY, float(viewSize.height)));
MyGUI::InputManager::getInstance().injectMouseMove( mMouseX, mMouseY, mMouseWheel);
mInputManager->warpMouse(mMouseX, mMouseY);
MyGUI::InputManager::getInstance().injectMouseMove(static_cast<int>(mMouseX), static_cast<int>(mMouseY), mMouseWheel);
mInputManager->warpMouse(static_cast<int>(mMouseX), static_cast<int>(mMouseY));
}
if (mMouseLookEnabled)
{
@ -703,7 +703,7 @@ namespace MWInput
if (id == SDL_BUTTON_LEFT || id == SDL_BUTTON_RIGHT) // MyGUI only uses these mouse events
{
guiMode = MWBase::Environment::get().getWindowManager()->isGuiMode();
guiMode = MyGUI::InputManager::getInstance().injectMousePress(mMouseX, mMouseY, sdlButtonToMyGUI(id)) && guiMode;
guiMode = MyGUI::InputManager::getInstance().injectMousePress(static_cast<int>(mMouseX), static_cast<int>(mMouseY), sdlButtonToMyGUI(id)) && guiMode;
if (MyGUI::InputManager::getInstance ().getMouseFocusWidget () != 0)
{
MyGUI::Button* b = MyGUI::InputManager::getInstance ().getMouseFocusWidget ()->castType<MyGUI::Button>(false);
@ -730,7 +730,7 @@ namespace MWInput
mInputBinder->mouseReleased (arg, id);
} else {
bool guiMode = MWBase::Environment::get().getWindowManager()->isGuiMode();
guiMode = MyGUI::InputManager::getInstance().injectMouseRelease(mMouseX, mMouseY, sdlButtonToMyGUI(id)) && guiMode;
guiMode = MyGUI::InputManager::getInstance().injectMouseRelease(static_cast<int>(mMouseX), static_cast<int>(mMouseY), sdlButtonToMyGUI(id)) && guiMode;
if(mInputBinder->detectingBindingState()) return; // don't allow same mouseup to bind as initiated bind
@ -752,8 +752,8 @@ namespace MWInput
// We keep track of our own mouse position, so that moving the mouse while in
// game mode does not move the position of the GUI cursor
mMouseX = arg.x;
mMouseY = arg.y;
mMouseX = static_cast<float>(arg.x);
mMouseY = static_cast<float>(arg.y);
mMouseX = std::max(0.f, std::min(mMouseX, float(viewSize.width)));
mMouseY = std::max(0.f, std::min(mMouseY, float(viewSize.height)));
@ -767,8 +767,8 @@ namespace MWInput
{
resetIdleTime();
double x = arg.xrel * mCameraSensitivity * (1.0f/256.f);
double y = arg.yrel * mCameraSensitivity * (1.0f/256.f) * (mInvertY ? -1 : 1) * mCameraYMultiplier;
float x = arg.xrel * mCameraSensitivity * (1.0f/256.f);
float y = arg.yrel * mCameraSensitivity * (1.0f/256.f) * (mInvertY ? -1 : 1) * mCameraYMultiplier;
float rot[3];
rot[0] = -y;
@ -784,10 +784,10 @@ namespace MWInput
if (arg.zrel && mControlSwitch["playerviewswitch"] && mControlSwitch["playercontrols"]) //Check to make sure you are allowed to zoomout and there is a change
{
MWBase::Environment::get().getWorld()->changeVanityModeScale(arg.zrel);
MWBase::Environment::get().getWorld()->changeVanityModeScale(static_cast<float>(arg.zrel));
if (Settings::Manager::getBool("allow third person zoom", "Input"))
MWBase::Environment::get().getWorld()->setCameraDistance(arg.zrel, true, true);
MWBase::Environment::get().getWorld()->setCameraDistance(static_cast<float>(arg.zrel), true, true);
}
}
}
@ -802,7 +802,8 @@ namespace MWInput
guiMode = MWBase::Environment::get().getWindowManager()->isGuiMode();
if(!mInputBinder->detectingBindingState())
{
guiMode = MyGUI::InputManager::getInstance().injectMousePress(mMouseX, mMouseY, sdlButtonToMyGUI((arg.button == SDL_CONTROLLER_BUTTON_B) ? SDL_BUTTON_RIGHT : SDL_BUTTON_LEFT)) && guiMode;
guiMode = MyGUI::InputManager::getInstance().injectMousePress(static_cast<int>(mMouseX), static_cast<int>(mMouseY),
sdlButtonToMyGUI((arg.button == SDL_CONTROLLER_BUTTON_B) ? SDL_BUTTON_RIGHT : SDL_BUTTON_LEFT)) && guiMode;
if (MyGUI::InputManager::getInstance ().getMouseFocusWidget () != 0)
{
MyGUI::Button* b = MyGUI::InputManager::getInstance ().getMouseFocusWidget ()->castType<MyGUI::Button>(false);
@ -833,7 +834,7 @@ namespace MWInput
else if(arg.button == SDL_CONTROLLER_BUTTON_A || arg.button == SDL_CONTROLLER_BUTTON_B)
{
bool guiMode = MWBase::Environment::get().getWindowManager()->isGuiMode();
guiMode = MyGUI::InputManager::getInstance().injectMouseRelease(mMouseX, mMouseY, sdlButtonToMyGUI((arg.button == SDL_CONTROLLER_BUTTON_B) ? SDL_BUTTON_RIGHT : SDL_BUTTON_LEFT)) && guiMode;
guiMode = MyGUI::InputManager::getInstance().injectMouseRelease(static_cast<int>(mMouseX), static_cast<int>(mMouseY), sdlButtonToMyGUI((arg.button == SDL_CONTROLLER_BUTTON_B) ? SDL_BUTTON_RIGHT : SDL_BUTTON_LEFT)) && guiMode;
if(mInputBinder->detectingBindingState()) return; // don't allow same mouseup to bind as initiated bind
@ -1236,10 +1237,7 @@ namespace MWInput
bool controlExists = mInputBinder->getChannel(i)->getControlsCount () != 0;
if (!controlExists)
{
int inital;
if (defaultButtonBindings.find(i) != defaultButtonBindings.end())
inital = 0.0f;
else inital = 0.5f;
float inital = (defaultButtonBindings.find(i) != defaultButtonBindings.end()) ? 0.0f : 0.5f;
control = new ICS::Control(boost::lexical_cast<std::string>(i), false, true, inital, ICS::ICS_MAX, ICS::ICS_MAX);
mInputBinder->addControl(control);
control->attachChannel(mInputBinder->getChannel(i), ICS::Channel::DIRECT);

@ -37,19 +37,19 @@ namespace MWMechanics
float resist = 0.f;
if (spells.hasCorprusEffect(spell))
resist = 1.f - 0.01 * (actorEffects.get(ESM::MagicEffect::ResistCorprusDisease).getMagnitude()
resist = 1.f - 0.01f * (actorEffects.get(ESM::MagicEffect::ResistCorprusDisease).getMagnitude()
- actorEffects.get(ESM::MagicEffect::WeaknessToCorprusDisease).getMagnitude());
else if (spell->mData.mType == ESM::Spell::ST_Disease)
resist = 1.f - 0.01 * (actorEffects.get(ESM::MagicEffect::ResistCommonDisease).getMagnitude()
resist = 1.f - 0.01f * (actorEffects.get(ESM::MagicEffect::ResistCommonDisease).getMagnitude()
- actorEffects.get(ESM::MagicEffect::WeaknessToCommonDisease).getMagnitude());
else if (spell->mData.mType == ESM::Spell::ST_Blight)
resist = 1.f - 0.01 * (actorEffects.get(ESM::MagicEffect::ResistBlightDisease).getMagnitude()
resist = 1.f - 0.01f * (actorEffects.get(ESM::MagicEffect::ResistBlightDisease).getMagnitude()
- actorEffects.get(ESM::MagicEffect::WeaknessToBlightDisease).getMagnitude());
else
continue;
int x = fDiseaseXferChance * 100 * resist;
float roll = std::rand()/ (static_cast<double> (RAND_MAX) + 1) * 10000; // [0, 9999]
int x = static_cast<int>(fDiseaseXferChance * 100 * resist);
float roll = static_cast<float>(std::rand() / (static_cast<double> (RAND_MAX)+1) * 10000); // [0, 9999]
if (roll < x)
{

@ -22,7 +22,7 @@ namespace MWMechanics
failChance += levItem->mChanceNone;
int random = std::rand()/ (static_cast<double> (RAND_MAX) + 1) * 100; // [0, 99]
int random = static_cast<int>(static_cast<int>(std::rand() / (static_cast<double> (RAND_MAX)+1) * 100)); // [0, 99]
if (random < failChance)
return std::string();

@ -556,7 +556,7 @@ namespace MWMechanics
int MechanicsManager::getDerivedDisposition(const MWWorld::Ptr& ptr)
{
const MWMechanics::NpcStats& npcSkill = ptr.getClass().getNpcStats(ptr);
float x = npcSkill.getBaseDisposition();
float x = static_cast<float>(npcSkill.getBaseDisposition());
MWWorld::LiveCellRef<ESM::NPC>* npc = ptr.get<ESM::NPC>();
MWWorld::Ptr playerPtr = MWBase::Environment::get().getWorld()->getPlayerPtr();
@ -583,7 +583,7 @@ namespace MWMechanics
if (!playerStats.getExpelled(npcFaction))
{
// faction reaction towards itself. yes, that exists
reaction = MWBase::Environment::get().getDialogueManager()->getFactionReaction(npcFaction, npcFaction);
reaction = static_cast<float>(MWBase::Environment::get().getDialogueManager()->getFactionReaction(npcFaction, npcFaction));
rank = playerStats.getFactionRanks().find(npcFaction)->second;
}
@ -597,7 +597,7 @@ namespace MWMechanics
int itReaction = MWBase::Environment::get().getDialogueManager()->getFactionReaction(npcFaction, itFaction);
if (playerFactionIt == playerStats.getFactionRanks().begin() || itReaction < reaction)
reaction = itReaction;
reaction = static_cast<float>(itReaction);
}
}
else
@ -643,17 +643,17 @@ namespace MWMechanics
// otherwise one would get different prices when exiting and re-entering the dialogue window...
int clampedDisposition = std::max(0, std::min(getDerivedDisposition(ptr)
+ MWBase::Environment::get().getDialogueManager()->getTemporaryDispositionChange(),100));
float a = std::min(playerStats.getSkill(ESM::Skill::Mercantile).getModified(), 100);
float a = static_cast<float>(std::min(playerStats.getSkill(ESM::Skill::Mercantile).getModified(), 100));
float b = std::min(0.1f * playerStats.getAttribute(ESM::Attribute::Luck).getModified(), 10.f);
float c = std::min(0.2f * playerStats.getAttribute(ESM::Attribute::Personality).getModified(), 10.f);
float d = std::min(sellerStats.getSkill(ESM::Skill::Mercantile).getModified(), 100);
float d = static_cast<float>(std::min(sellerStats.getSkill(ESM::Skill::Mercantile).getModified(), 100));
float e = std::min(0.1f * sellerStats.getAttribute(ESM::Attribute::Luck).getModified(), 10.f);
float f = std::min(0.2f * sellerStats.getAttribute(ESM::Attribute::Personality).getModified(), 10.f);
float pcTerm = (clampedDisposition - 50 + a + b + c) * playerStats.getFatigueTerm();
float npcTerm = (d + e + f) * sellerStats.getFatigueTerm();
float buyTerm = 0.01 * (100 - 0.5 * (pcTerm - npcTerm));
float sellTerm = 0.01 * (50 - 0.5 * (npcTerm - pcTerm));
float buyTerm = 0.01f * (100 - 0.5f * (pcTerm - npcTerm));
float sellTerm = 0.01f * (50 - 0.5f * (npcTerm - pcTerm));
float x;
if(buying) x = buyTerm;
@ -704,7 +704,7 @@ namespace MWMechanics
int currentDisposition = std::min(100, std::max(0, int(getDerivedDisposition(npc) + currentTemporaryDispositionDelta)));
float d = 1 - 0.02 * abs(currentDisposition - 50);
float d = 1 - 0.02f * abs(currentDisposition - 50);
float target1 = d * (playerRating1 - npcRating1 + 50);
float target2 = d * (playerRating2 - npcRating2 + 50);
@ -715,8 +715,8 @@ namespace MWMechanics
float target3 = d * (playerRating3 - npcRating3 + 50) + bribeMod;
float iPerMinChance = gmst.find("iPerMinChance")->getInt();
float iPerMinChange = gmst.find("iPerMinChange")->getInt();
float iPerMinChance = floor(gmst.find("iPerMinChance")->getFloat());
float iPerMinChange = floor(gmst.find("iPerMinChange")->getFloat());
float fPerDieRollMult = gmst.find("fPerDieRollMult")->getFloat();
float fPerTempMult = gmst.find("fPerTempMult")->getFloat();
@ -729,7 +729,7 @@ namespace MWMechanics
{
target1 = std::max(iPerMinChance, target1);
success = (roll <= target1);
float c = int(fPerDieRollMult * (target1 - roll));
float c = floor(fPerDieRollMult * (target1 - roll));
x = success ? std::max(iPerMinChange, c) : c;
}
else if (type == PT_Intimidate)
@ -740,13 +740,13 @@ namespace MWMechanics
float r;
if (roll != target2)
r = int(target2 - roll);
r = floor(target2 - roll);
else
r = 1;
if (roll <= target2)
{
float s = int(r * fPerDieRollMult * fPerTempMult);
float s = floor(r * fPerDieRollMult * fPerTempMult);
int flee = npcStats.getAiSetting(MWMechanics::CreatureStats::AI_Flee).getBase();
int fight = npcStats.getAiSetting(MWMechanics::CreatureStats::AI_Fight).getBase();
@ -756,7 +756,7 @@ namespace MWMechanics
std::max(0, std::min(100, fight + int(std::min(-iPerMinChange, -s)))));
}
float c = -std::abs(int(r * fPerDieRollMult));
float c = -std::abs(floor(r * fPerDieRollMult));
if (success)
{
if (std::abs(c) < iPerMinChange)
@ -766,13 +766,13 @@ namespace MWMechanics
}
else
{
x = -int(c * fPerTempMult);
x = -floor(c * fPerTempMult);
y = c;
}
}
else
{
x = int(c * fPerTempMult);
x = floor(c * fPerTempMult);
y = c;
}
}
@ -781,7 +781,7 @@ namespace MWMechanics
target1 = std::max(iPerMinChance, target1);
success = (roll <= target1);
float c = std::abs(int(target1 - roll));
float c = std::abs(floor(target1 - roll));
if (success)
{
@ -793,7 +793,7 @@ namespace MWMechanics
npcStats.setAiSetting (CreatureStats::AI_Fight,
std::max(0, std::min(100, fight + std::max(int(iPerMinChange), int(s)))));
}
x = int(-c * fPerDieRollMult);
x = floor(-c * fPerDieRollMult);
if (success && std::abs(x) < iPerMinChange)
x = -iPerMinChange;
@ -802,7 +802,7 @@ namespace MWMechanics
{
target3 = std::max(iPerMinChance, target3);
success = (roll <= target3);
float c = int((target3 - roll) * fPerDieRollMult);
float c = floor((target3 - roll) * fPerDieRollMult);
x = success ? std::max(iPerMinChange, c) : c;
}
@ -812,11 +812,11 @@ namespace MWMechanics
float cappedDispositionChange = tempChange;
if (currentDisposition + tempChange > 100.f)
cappedDispositionChange = 100 - currentDisposition;
cappedDispositionChange = static_cast<float>(100 - currentDisposition);
if (currentDisposition + tempChange < 0.f)
cappedDispositionChange = -currentDisposition;
cappedDispositionChange = static_cast<float>(-currentDisposition);
permChange = int(cappedDispositionChange / fPerTempMult);
permChange = floor(cappedDispositionChange / fPerTempMult);
if (type == PT_Intimidate)
{
permChange = success ? -int(cappedDispositionChange/ fPerTempMult) : y;
@ -1104,7 +1104,7 @@ namespace MWMechanics
if (type == OT_Trespassing || type == OT_SleepingInOwnedBed)
{
arg = store.find("iCrimeTresspass")->getInt();
disp = dispVictim = store.find("iDispTresspass")->getInt();
disp = dispVictim = store.find("iDispTresspass")->getFloat();
}
else if (type == OT_Pickpocket)
{
@ -1114,18 +1114,18 @@ namespace MWMechanics
else if (type == OT_Assault)
{
arg = store.find("iCrimeAttack")->getInt();
disp = store.find("iDispAttackMod")->getInt();
disp = store.find("iDispAttackMod")->getFloat();
dispVictim = store.find("fDispAttacking")->getFloat();
}
else if (type == OT_Murder)
{
arg = store.find("iCrimeKilling")->getInt();
disp = dispVictim = store.find("iDispKilling")->getInt();
disp = dispVictim = store.find("iDispKilling")->getFloat();
}
else if (type == OT_Theft)
{
disp = dispVictim = store.find("fDispStealing")->getFloat() * arg;
arg *= store.find("fCrimeStealing")->getFloat();
arg = static_cast<int>(arg * store.find("fCrimeStealing")->getFloat());
arg = std::max(1, arg); // Minimum bounty of 1, in case items with zero value are stolen
}
@ -1163,7 +1163,7 @@ namespace MWMechanics
else if (type == OT_Murder)
fight = fightVictim = esmStore.get<ESM::GameSetting>().find("iFightKilling")->getInt();
else if (type == OT_Theft)
fight = fightVictim = esmStore.get<ESM::GameSetting>().find("fFightStealing")->getFloat();
fight = fightVictim = esmStore.get<ESM::GameSetting>().find("fFightStealing")->getInt();
bool reported = false;
@ -1197,21 +1197,21 @@ namespace MWMechanics
{
float dispTerm = (*it == victim) ? dispVictim : disp;
float alarmTerm = 0.01 * it->getClass().getCreatureStats(*it).getAiSetting(CreatureStats::AI_Alarm).getBase();
float alarmTerm = 0.01f * it->getClass().getCreatureStats(*it).getAiSetting(CreatureStats::AI_Alarm).getBase();
if (type == OT_Pickpocket && alarmTerm <= 0)
alarmTerm = 1.0;
if (*it != victim)
dispTerm *= alarmTerm;
float fightTerm = (*it == victim) ? fightVictim : fight;
float fightTerm = static_cast<float>((*it == victim) ? fightVictim : fight);
fightTerm += getFightDispositionBias(dispTerm);
fightTerm += getFightDistanceBias(*it, player);
fightTerm *= alarmTerm;
int observerFightRating = it->getClass().getCreatureStats(*it).getAiSetting(CreatureStats::AI_Fight).getBase();
if (observerFightRating + fightTerm > 100)
fightTerm = 100 - observerFightRating;
fightTerm = static_cast<float>(100 - observerFightRating);
fightTerm = std::max(0.f, fightTerm);
if (observerFightRating + fightTerm >= 100)
@ -1221,9 +1221,9 @@ namespace MWMechanics
NpcStats& observerStats = it->getClass().getNpcStats(*it);
// Apply aggression value to the base Fight rating, so that the actor can continue fighting
// after a Calm spell wears off
observerStats.setAiSetting(CreatureStats::AI_Fight, observerFightRating + fightTerm);
observerStats.setAiSetting(CreatureStats::AI_Fight, observerFightRating + static_cast<int>(fightTerm));
observerStats.setBaseDisposition(observerStats.getBaseDisposition()+dispTerm);
observerStats.setBaseDisposition(observerStats.getBaseDisposition() + static_cast<int>(dispTerm));
// Set the crime ID, which we will use to calm down participants
// once the bounty has been paid.
@ -1334,7 +1334,7 @@ namespace MWMechanics
{
static float fSneakSkillMult = store.find("fSneakSkillMult")->getFloat();
static float fSneakBootMult = store.find("fSneakBootMult")->getFloat();
float sneak = ptr.getClass().getSkill(ptr, ESM::Skill::Sneak);
float sneak = static_cast<float>(ptr.getClass().getSkill(ptr, ESM::Skill::Sneak));
int agility = stats.getAttribute(ESM::Attribute::Agility).getModified();
int luck = stats.getAttribute(ESM::Attribute::Luck).getModified();
float bootWeight = 0;
@ -1345,7 +1345,7 @@ namespace MWMechanics
if (it != inv.end())
bootWeight = it->getClass().getWeight(*it);
}
sneakTerm = fSneakSkillMult * sneak + 0.2 * agility + 0.1 * luck + bootWeight * fSneakBootMult;
sneakTerm = fSneakSkillMult * sneak + 0.2f * agility + 0.1f * luck + bootWeight * fSneakBootMult;
}
static float fSneakDistBase = store.find("fSneakDistanceBase")->getFloat();
@ -1364,7 +1364,7 @@ namespace MWMechanics
float obsBlind = observerStats.getMagicEffects().get(ESM::MagicEffect::Blind).getMagnitude();
int obsSneak = observer.getClass().getSkill(observer, ESM::Skill::Sneak);
float obsTerm = obsSneak + 0.2 * obsAgility + 0.1 * obsLuck - obsBlind;
float obsTerm = obsSneak + 0.2f * obsAgility + 0.1f * obsLuck - obsBlind;
// is ptr behind the observer?
static float fSneakNoViewMult = store.find("fSneakNoViewMult")->getFloat();
@ -1378,7 +1378,7 @@ namespace MWMechanics
y = obsTerm * observerStats.getFatigueTerm() * fSneakViewMult;
float target = x - y;
int roll = std::rand()/ (static_cast<double> (RAND_MAX) + 1) * 100; // [0, 99]
int roll = static_cast<int>(std::rand() / (static_cast<double> (RAND_MAX)+1) * 100); // [0, 99]
return (roll >= target);
}
@ -1479,9 +1479,8 @@ namespace MWMechanics
if (ptr.getClass().isNpc())
disposition = getDerivedDisposition(ptr);
int fight = std::max(0.f, ptr.getClass().getCreatureStats(ptr).getAiSetting(CreatureStats::AI_Fight).getModified()
+ getFightDistanceBias(ptr, target)
+ getFightDispositionBias(disposition));
int fight = std::max(0, ptr.getClass().getCreatureStats(ptr).getAiSetting(CreatureStats::AI_Fight).getModified()
+ static_cast<int>(getFightDistanceBias(ptr, target) + getFightDispositionBias(disposition)));
if (ptr.getClass().isNpc() && target.getClass().isNpc())
{

@ -251,7 +251,6 @@ namespace MWMechanics
void damage(float damage) { mDamage = std::min(mDamage + damage, (float)(mBase + mFortified)); }
void restore(float amount) { mDamage -= std::min(mDamage, amount); }
int getDamage() const { return mDamage; }
void writeState (ESM::StatState<int>& state) const;

@ -365,7 +365,7 @@ void Animation::addExtraLight(Ogre::SceneManager *sceneMgr, NifOgre::ObjectScene
// with the standard 1 / (c + d*l + d*d*q) equation the attenuation factor never becomes zero,
// so we ignore lights if their attenuation falls below this factor.
const float threshold = 0.03;
const float threshold = 0.03f;
float quadraticAttenuation = 0;
float linearAttenuation = 0;
@ -1477,7 +1477,7 @@ void Animation::setLightEffect(float effect)
}
mGlowLight->setType(Ogre::Light::LT_POINT);
effect += 3;
mGlowLight->setAttenuation(1.0f / (0.03 * (0.5/effect)), 0, 0.5/effect, 0);
mGlowLight->setAttenuation(1.0f / (0.03f * (0.5f/effect)), 0, 0.5f/effect, 0);
}
}

@ -69,13 +69,13 @@ namespace MWRender
/// \todo Read the fallback values from INIImporter (Inventory:Directional*)
l = mSceneMgr->createLight();
l->setType (Ogre::Light::LT_DIRECTIONAL);
l->setDirection (Ogre::Vector3(0.3, -0.7, 0.3));
l->setDirection (Ogre::Vector3(0.3f, -0.7f, 0.3f));
l->setDiffuseColour (Ogre::ColourValue(1,1,1));
mSceneMgr->setAmbientLight (Ogre::ColourValue(0.25, 0.25, 0.25));
mCamera = mSceneMgr->createCamera (mName);
mCamera->setFOVy(Ogre::Degree(12.3));
mCamera->setFOVy(Ogre::Degree(12.3f));
mCamera->setAspectRatio (float(mSizeX) / float(mSizeY));
Ogre::SceneNode* renderRoot = mSceneMgr->getRootSceneNode()->createChildSceneNode("renderRoot");

@ -86,8 +86,8 @@ namespace MWRender
{
for (int cellX=0; cellX<mCellSize; ++cellX)
{
int vertexX = float(cellX)/float(mCellSize) * 9;
int vertexY = float(cellY)/float(mCellSize) * 9;
int vertexX = static_cast<int>(float(cellX)/float(mCellSize) * 9);
int vertexY = static_cast<int>(float(cellY) / float(mCellSize) * 9);
int texelX = (x-mMinX) * mCellSize + cellX;
@ -102,9 +102,9 @@ namespace MWRender
y = (SCHAR_MIN << 4) / 2048.f;
if (y < 0)
{
r = (14 * y + 38);
g = 20 * y + 56;
b = 18 * y + 51;
r = static_cast<unsigned char>(14 * y + 38);
g = static_cast<unsigned char>(20 * y + 56);
b = static_cast<unsigned char>(18 * y + 51);
}
else if (y < 0.3f)
{
@ -112,20 +112,20 @@ namespace MWRender
y *= 8.f;
else
{
y -= 0.1;
y += 0.8;
y -= 0.1f;
y += 0.8f;
}
r = 66 - 32 * y;
g = 48 - 23 * y;
b = 33 - 16 * y;
r = static_cast<unsigned char>(66 - 32 * y);
g = static_cast<unsigned char>(48 - 23 * y);
b = static_cast<unsigned char>(33 - 16 * y);
}
else
{
y -= 0.3f;
y *= 1.428f;
r = 34 - 29 * y;
g = 25 - 20 * y;
b = 17 - 12 * y;
r = static_cast<unsigned char>(34 - 29 * y);
g = static_cast<unsigned char>(25 - 20 * y);
b = static_cast<unsigned char>(17 - 12 * y);
}
data[texelY * mWidth * 3 + texelX * 3] = r;
@ -172,9 +172,9 @@ namespace MWRender
void GlobalMap::exploreCell(int cellX, int cellY)
{
float originX = (cellX - mMinX) * mCellSize;
float originX = static_cast<float>((cellX - mMinX) * mCellSize);
// NB y + 1, because we want the top left corner, not bottom left where the origin of the cell is
float originY = mHeight - (cellY+1 - mMinY) * mCellSize;
float originY = static_cast<float>(mHeight - (cellY + 1 - mMinY) * mCellSize);
if (cellX > mMaxX || cellX < mMinX || cellY > mMaxY || cellY < mMinY)
return;
@ -188,7 +188,8 @@ namespace MWRender
int mapHeight = localMapTexture->getHeight();
mOverlayTexture->load();
mOverlayTexture->getBuffer()->blit(localMapTexture->getBuffer(), Ogre::Image::Box(0,0,mapWidth,mapHeight),
Ogre::Image::Box(originX,originY,originX+mCellSize,originY+mCellSize));
Ogre::Image::Box(static_cast<Ogre::uint32>(originX), static_cast<Ogre::uint32>(originY),
static_cast<Ogre::uint32>(originX + mCellSize), static_cast<Ogre::uint32>(originY + mCellSize)));
Ogre::Image backup;
std::vector<Ogre::uchar> data;
@ -204,7 +205,7 @@ namespace MWRender
assert (originY+y < mOverlayImage.getHeight());
assert (x < int(backup.getWidth()));
assert (y < int(backup.getHeight()));
mOverlayImage.setColourAt(backup.getColourAt(x, y, 0), originX+x, originY+y, 0);
mOverlayImage.setColourAt(backup.getColourAt(x, y, 0), static_cast<size_t>(originX + x), static_cast<size_t>(originY + y), 0);
}
}
}

@ -43,9 +43,9 @@ LocalMap::LocalMap(OEngine::Render::OgreRenderer* rend, MWRender::RenderingManag
mLight = mRendering->getScene()->createLight();
mLight->setType (Ogre::Light::LT_DIRECTIONAL);
mLight->setDirection (Ogre::Vector3(0.3, 0.3, -0.7));
mLight->setDirection (Ogre::Vector3(0.3f, 0.3f, -0.7f));
mLight->setVisible (false);
mLight->setDiffuseColour (ColourValue(0.7,0.7,0.7));
mLight->setDiffuseColour (ColourValue(0.7f,0.7f,0.7f));
mRenderTexture = TextureManager::getSingleton().createManual(
"localmap/rtt",
@ -114,8 +114,8 @@ void LocalMap::saveFogOfWar(MWWorld::CellStore* cell)
Vector2 min(mBounds.getMinimum().x, mBounds.getMinimum().y);
Vector2 max(mBounds.getMaximum().x, mBounds.getMaximum().y);
Vector2 length = max-min;
const int segsX = std::ceil( length.x / sSize );
const int segsY = std::ceil( length.y / sSize );
const int segsX = static_cast<int>(std::ceil(length.x / sSize));
const int segsY = static_cast<int>(std::ceil(length.y / sSize));
mInteriorName = cell->getCell()->mName;
@ -175,7 +175,7 @@ void LocalMap::requestMap(MWWorld::CellStore* cell, float zMin, float zMax)
// Note: using force=true for exterior cell maps.
// They must be updated even if they were visited before, because the set of surrounding active cells might be different
// (and objects in a different cell can "bleed" into another cell's map if they cross the border)
render((x+0.5)*sSize, (y+0.5)*sSize, zMin, zMax, sSize, sSize, name, true);
render((x+0.5f)*sSize, (y+0.5f)*sSize, zMin, zMax, static_cast<float>(sSize), static_cast<float>(sSize), name, true);
if (mBuffers.find(name) == mBuffers.end())
{
@ -226,7 +226,7 @@ void LocalMap::requestMap(MWWorld::CellStore* cell,
// Do NOT change padding! This will break older savegames.
// If the padding really needs to be changed, then it must be saved in the ESM::FogState and
// assume the old (500) value as default for older savegames.
const int padding = 500;
const Ogre::Real padding = 500.0f;
// Apply a little padding
mBounds.setMinimum (mBounds.getMinimum() - Vector3(padding,padding,0));
@ -279,8 +279,8 @@ void LocalMap::requestMap(MWWorld::CellStore* cell,
mCameraPosNode->setPosition(Vector3(center.x, center.y, 0));
// divide into segments
const int segsX = std::ceil( length.x / sSize );
const int segsY = std::ceil( length.y / sSize );
const int segsX = static_cast<int>(std::ceil(length.x / sSize));
const int segsY = static_cast<int>(std::ceil(length.y / sSize));
mInteriorName = cell->getCell()->mName;
@ -289,12 +289,12 @@ void LocalMap::requestMap(MWWorld::CellStore* cell,
{
for (int y=0; y<segsY; ++y)
{
Vector2 start = min + Vector2(sSize*x,sSize*y);
Vector2 start = min + Vector2(static_cast<Ogre::Real>(sSize*x), static_cast<Ogre::Real>(sSize*y));
Vector2 newcenter = start + sSize/2;
std::string texturePrefix = cell->getCell()->mName + "_" + coordStr(x,y);
render(newcenter.x - center.x, newcenter.y - center.y, zMin, zMax, sSize, sSize, texturePrefix);
render(newcenter.x - center.x, newcenter.y - center.y, zMin, zMax, static_cast<float>(sSize), static_cast<float>(sSize), texturePrefix);
if (!cell->getFog())
createFogOfWar(texturePrefix);
@ -397,7 +397,7 @@ void LocalMap::render(const float x, const float y,
// set up lighting
Ogre::ColourValue oldAmbient = mRendering->getScene()->getAmbientLight();
mRendering->getScene()->setAmbientLight(Ogre::ColourValue(0.3, 0.3, 0.3));
mRendering->getScene()->setAmbientLight(Ogre::ColourValue(0.3f, 0.3f, 0.3f));
mRenderingManager->disableLights(true);
mLight->setVisible(true);
@ -439,11 +439,11 @@ void LocalMap::worldToInteriorMapPosition (Ogre::Vector2 pos, float& nX, float&
Vector2 min(mBounds.getMinimum().x, mBounds.getMinimum().y);
x = std::ceil((pos.x - min.x)/sSize)-1;
y = std::ceil((pos.y - min.y)/sSize)-1;
x = static_cast<int>(std::ceil((pos.x - min.x) / sSize) - 1);
y = static_cast<int>(std::ceil((pos.y - min.y) / sSize) - 1);
nX = (pos.x - min.x - sSize*x)/sSize;
nY = 1.0-(pos.y - min.y - sSize*y)/sSize;
nY = 1.0f-(pos.y - min.y - sSize*y)/sSize;
}
Ogre::Vector2 LocalMap::interiorMapToWorldPosition (float nX, float nY, int x, int y)
@ -452,7 +452,7 @@ Ogre::Vector2 LocalMap::interiorMapToWorldPosition (float nX, float nY, int x, i
Ogre::Vector2 pos;
pos.x = sSize * (nX + x) + min.x;
pos.y = sSize * (1.0-nY + y) + min.y;
pos.y = sSize * (1.0f-nY + y) + min.y;
pos = rotatePoint(pos, Vector2(mBounds.getCenter().x, mBounds.getCenter().y), -mAngle);
return pos;
@ -468,8 +468,8 @@ bool LocalMap::isPositionExplored (float nX, float nY, int x, int y, bool interi
nX = std::max(0.f, std::min(1.f, nX));
nY = std::max(0.f, std::min(1.f, nY));
int texU = (sFogOfWarResolution-1) * nX;
int texV = (sFogOfWarResolution-1) * nY;
int texU = static_cast<int>((sFogOfWarResolution - 1) * nX);
int texV = static_cast<int>((sFogOfWarResolution - 1) * nY);
Ogre::uint32 clr = mBuffers[texName][texV * sFogOfWarResolution + texU];
uint8 alpha = (clr >> 24);
@ -522,8 +522,8 @@ void LocalMap::updatePlayer (const Ogre::Vector3& position, const Ogre::Quaterni
if (!mInterior)
{
x = std::ceil(pos.x / sSize)-1;
y = std::ceil(pos.y / sSize)-1;
x = static_cast<int>(std::ceil(pos.x / sSize) - 1);
y = static_cast<int>(std::ceil(pos.y / sSize) - 1);
}
else
MWBase::Environment::get().getWindowManager()->setActiveMap(x,y,mInterior);
@ -533,7 +533,7 @@ void LocalMap::updatePlayer (const Ogre::Vector3& position, const Ogre::Quaterni
if (!mInterior)
{
u = std::abs((pos.x - (sSize*x))/sSize);
v = 1.0-std::abs((pos.y - (sSize*y))/sSize);
v = 1.0f-std::abs((pos.y - (sSize*y))/sSize);
texBaseName = "Cell_";
}
else
@ -545,7 +545,7 @@ void LocalMap::updatePlayer (const Ogre::Vector3& position, const Ogre::Quaterni
MWBase::Environment::get().getWindowManager()->setPlayerDir(playerdirection.x, playerdirection.y);
// explore radius (squared)
const float exploreRadius = (mInterior ? 0.1 : 0.3) * (sFogOfWarResolution-1); // explore radius from 0 to sFogOfWarResolution-1
const float exploreRadius = (mInterior ? 0.1f : 0.3f) * (sFogOfWarResolution-1); // explore radius from 0 to sFogOfWarResolution-1
const float sqrExploreRadius = Math::Sqr(exploreRadius);
const float exploreRadiusUV = exploreRadius / sFogOfWarResolution; // explore radius from 0 to 1 (UV space)

@ -101,7 +101,7 @@ void HeadAnimationTime::setEnabled(bool enabled)
void HeadAnimationTime::resetBlinkTimer()
{
mBlinkTimer = -(2 + (std::rand() / double(RAND_MAX*1.0)) * 6);
mBlinkTimer = -(2 + (std::rand() / static_cast<float>(RAND_MAX)) * 6);
}
void HeadAnimationTime::update(float dt)

@ -35,7 +35,7 @@ namespace MWRender
vp->setShadowsEnabled(false);
vp->setVisibilityMask(RV_Refraction);
vp->setMaterialScheme("water_refraction");
vp->setBackgroundColour (Ogre::ColourValue(0.090195, 0.115685, 0.12745));
vp->setBackgroundColour (Ogre::ColourValue(0.090195f, 0.115685f, 0.12745f));
mRenderTarget->setAutoUpdated(true);
mRenderTarget->addListener(this);
}

@ -148,8 +148,8 @@ RenderingManager::RenderingManager(OEngine::Render::OgreRenderer& _rend, const b
sh::Factory::getInstance ().setSharedParameter ("waterEnabled", sh::makeProperty<sh::FloatValue> (new sh::FloatValue(0.0)));
sh::Factory::getInstance ().setSharedParameter ("waterLevel", sh::makeProperty<sh::FloatValue>(new sh::FloatValue(0)));
sh::Factory::getInstance ().setSharedParameter ("waterTimer", sh::makeProperty<sh::FloatValue>(new sh::FloatValue(0)));
sh::Factory::getInstance ().setSharedParameter ("windDir_windSpeed", sh::makeProperty<sh::Vector3>(new sh::Vector3(0.5, -0.8, 0.2)));
sh::Factory::getInstance ().setSharedParameter ("waterSunFade_sunHeight", sh::makeProperty<sh::Vector2>(new sh::Vector2(1, 0.6)));
sh::Factory::getInstance ().setSharedParameter ("windDir_windSpeed", sh::makeProperty<sh::Vector3>(new sh::Vector3(0.5f, -0.8f, 0.2f)));
sh::Factory::getInstance ().setSharedParameter ("waterSunFade_sunHeight", sh::makeProperty<sh::Vector2>(new sh::Vector2(1, 0.6f)));
sh::Factory::getInstance ().setGlobalSetting ("refraction", Settings::Manager::getBool("refraction", "Water") ? "true" : "false");
sh::Factory::getInstance ().setGlobalSetting ("viewproj_fix", "false");
sh::Factory::getInstance ().setSharedParameter ("vpRow2Fix", sh::makeProperty<sh::Vector4> (new sh::Vector4(0,0,0,0)));
@ -346,7 +346,7 @@ void RenderingManager::update (float duration, bool paused)
MWWorld::Ptr player = world->getPlayerPtr();
int blind = player.getClass().getCreatureStats(player).getMagicEffects().get(ESM::MagicEffect::Blind).getMagnitude();
int blind = static_cast<int>(player.getClass().getCreatureStats(player).getMagicEffects().get(ESM::MagicEffect::Blind).getMagnitude());
MWBase::Environment::get().getWindowManager()->setBlindness(std::max(0, std::min(100, blind)));
setAmbientMode();
@ -365,7 +365,7 @@ void RenderingManager::update (float duration, bool paused)
btVector3 btOrig(orig.x, orig.y, orig.z);
btVector3 btDest(dest.x, dest.y, dest.z);
std::pair<bool,float> test = mPhysicsEngine->sphereCast(mRendering.getCamera()->getNearClipDistance()*2.5, btOrig, btDest);
std::pair<bool,float> test = mPhysicsEngine->sphereCast(mRendering.getCamera()->getNearClipDistance()*2.5f, btOrig, btDest);
if(test.first)
mCamera->setCameraDistance(test.second * orig.distance(dest), false, false);
}
@ -375,8 +375,8 @@ void RenderingManager::update (float duration, bool paused)
bool isInAir = !world->isOnGround(player);
bool isSwimming = world->isSwimming(player);
static const int i1stPersonSneakDelta = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>()
.find("i1stPersonSneakDelta")->getInt();
static const float i1stPersonSneakDelta = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>()
.find("i1stPersonSneakDelta")->getFloat();
if(!paused && isSneaking && !(isSwimming || isInAir))
mCamera->setSneakOffset(i1stPersonSneakDelta);
@ -538,7 +538,7 @@ void RenderingManager::applyFog (bool underwater)
}
else
{
Ogre::ColourValue clv(0.090195, 0.115685, 0.12745);
Ogre::ColourValue clv(0.090195f, 0.115685f, 0.12745f);
mRendering.getScene()->setFog (FOG_LINEAR, Ogre::ColourValue(clv), 0, 0, 1000);
mRendering.getViewport()->setBackgroundColour (Ogre::ColourValue(clv));
mWater->setViewportBackground (Ogre::ColourValue(clv));
@ -598,9 +598,9 @@ void RenderingManager::setAmbientColour(const Ogre::ColourValue& colour)
mAmbientColor = colour;
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
int nightEye = player.getClass().getCreatureStats(player).getMagicEffects().get(ESM::MagicEffect::NightEye).getMagnitude();
int nightEye = static_cast<int>(player.getClass().getCreatureStats(player).getMagicEffects().get(ESM::MagicEffect::NightEye).getMagnitude());
Ogre::ColourValue final = colour;
final += Ogre::ColourValue(0.7,0.7,0.7,0) * std::min(1.f, (nightEye/100.f));
final += Ogre::ColourValue(0.7f,0.7f,0.7f,0) * std::min(1.f, (nightEye/100.f));
mRendering.getScene()->setAmbientLight(final);
}
@ -662,7 +662,7 @@ void RenderingManager::requestMap(MWWorld::CellStore* cell)
assert(mTerrain);
Ogre::AxisAlignedBox dims = mObjects->getDimensions(cell);
Ogre::Vector2 center (cell->getCell()->getGridX() + 0.5, cell->getCell()->getGridY() + 0.5);
Ogre::Vector2 center (cell->getCell()->getGridX() + 0.5f, cell->getCell()->getGridY() + 0.5f);
dims.merge(mTerrain->getWorldBoundingBox(center));
mLocalMap->requestMap(cell, dims.getMinimum().z, dims.getMaximum().z);
@ -714,8 +714,8 @@ Ogre::Vector4 RenderingManager::boundingBoxToScreen(Ogre::AxisAlignedBox bounds)
// make 2D relative/normalized coords from the view-space vertex
// by dividing out the Z (depth) factor -- this is an approximation
float x = corner.x / corner.z + 0.5;
float y = corner.y / corner.z + 0.5;
float x = corner.x / corner.z + 0.5f;
float y = corner.y / corner.z + 0.5f;
if (x < min_x)
min_x = x;

@ -107,7 +107,7 @@ void RippleSimulation::update(float dt, Ogre::Vector2 position)
Ogre::Radian& rotation = created->rotation;
#endif
timeToLive = totalTimeToLive = mRippleLifeTime;
colour = Ogre::ColourValue(0.f, 0.f, 0.f, 0.7); // Water_RippleAlphas.x?
colour = Ogre::ColourValue(0.f, 0.f, 0.f, 0.7f); // Water_RippleAlphas.x?
direction = Ogre::Vector3(0,0,0);
position = currentPos;
position.z = 0; // Z is set by the Scene Node

@ -21,7 +21,7 @@ using namespace MWRender;
Shadows::Shadows(OEngine::Render::OgreRenderer* rend) :
mRendering(rend), mSceneMgr(rend->getScene()), mPSSMSetup(NULL),
mShadowFar(1000), mFadeStart(0.9)
mShadowFar(1000), mFadeStart(0.9f)
{
recreate();
}
@ -58,7 +58,7 @@ void Shadows::recreate()
mSceneMgr->setShadowTexturePixelFormat(PF_FLOAT32_R);
mSceneMgr->setShadowDirectionalLightExtrusionDistance(1000000);
mShadowFar = split ? Settings::Manager::getInt("split shadow distance", "Shadows") : Settings::Manager::getInt("shadow distance", "Shadows");
mShadowFar = Settings::Manager::getFloat(split ? "split shadow distance" : "shadow distance", "Shadows");
mSceneMgr->setShadowFarDistance(mShadowFar);
mFadeStart = Settings::Manager::getFloat("fade start", "Shadows");

@ -310,22 +310,22 @@ void SkyManager::create()
// Create light used for thunderstorm
mLightning = mSceneMgr->createLight();
mLightning->setType (Ogre::Light::LT_DIRECTIONAL);
mLightning->setDirection (Ogre::Vector3(0.3, -0.7, 0.3));
mLightning->setDirection (Ogre::Vector3(0.3f, -0.7f, 0.3f));
mLightning->setVisible (false);
mLightning->setDiffuseColour (ColourValue(3,3,3));
const MWWorld::Fallback* fallback=MWBase::Environment::get().getWorld()->getFallback();
mSecunda = new Moon("secunda_texture", fallback->getFallbackFloat("Moons_Secunda_Size")/100, Vector3(-0.4, 0.4, 0.5), mRootNode, "openmw_moon");
mSecunda = new Moon("secunda_texture", fallback->getFallbackFloat("Moons_Secunda_Size")/100, Vector3(-0.4f, 0.4f, 0.5f), mRootNode, "openmw_moon");
mSecunda->setType(Moon::Type_Secunda);
mSecunda->setRenderQueue(RQG_SkiesEarly+4);
mMasser = new Moon("masser_texture", fallback->getFallbackFloat("Moons_Masser_Size")/100, Vector3(-0.4, 0.4, 0.5), mRootNode, "openmw_moon");
mMasser = new Moon("masser_texture", fallback->getFallbackFloat("Moons_Masser_Size")/100, Vector3(-0.4f, 0.4f, 0.5f), mRootNode, "openmw_moon");
mMasser->setRenderQueue(RQG_SkiesEarly+3);
mMasser->setType(Moon::Type_Masser);
mSun = new BillboardObject("textures\\tx_sun_05.dds", 1, Vector3(0.4, 0.4, 0.4), mRootNode, "openmw_sun");
mSun = new BillboardObject("textures\\tx_sun_05.dds", 1, Vector3(0.4f, 0.4f, 0.4f), mRootNode, "openmw_sun");
mSun->setRenderQueue(RQG_SkiesEarly+4);
mSunGlare = new BillboardObject("textures\\tx_sun_flash_grey_05.dds", 3, Vector3(0.4, 0.4, 0.4), mRootNode, "openmw_sun");
mSunGlare = new BillboardObject("textures\\tx_sun_flash_grey_05.dds", 3, Vector3(0.4f, 0.4f, 0.4f), mRootNode, "openmw_sun");
mSunGlare->setRenderQueue(RQG_SkiesLate);
mSunGlare->setVisibilityFlags(RV_NoReflection);
@ -464,8 +464,8 @@ void SkyManager::updateRain(float dt)
// TODO: handle rain settings from Morrowind.ini
const float rangeRandom = 100;
float xOffs = (std::rand()/(RAND_MAX+1.0)) * rangeRandom - (rangeRandom/2);
float yOffs = (std::rand()/(RAND_MAX+1.0)) * rangeRandom - (rangeRandom/2);
float xOffs = (std::rand()/(RAND_MAX+1.0f)) * rangeRandom - (rangeRandom/2);
float yOffs = (std::rand()/(RAND_MAX+1.0f)) * rangeRandom - (rangeRandom/2);
// Create a separate node to control the offset, since a node with setInheritOrientation(false) will still
// consider the orientation of the parent node for its position, just not for its orientation
@ -680,9 +680,9 @@ void SkyManager::setWeather(const MWWorld::WeatherResult& weather)
if (mCloudColour != weather.mSunColor)
{
ColourValue clr( weather.mSunColor.r*0.7 + weather.mAmbientColor.r*0.7,
weather.mSunColor.g*0.7 + weather.mAmbientColor.g*0.7,
weather.mSunColor.b*0.7 + weather.mAmbientColor.b*0.7);
ColourValue clr( weather.mSunColor.r*0.7f + weather.mAmbientColor.r*0.7f,
weather.mSunColor.g*0.7f + weather.mAmbientColor.g*0.7f,
weather.mSunColor.b*0.7f + weather.mAmbientColor.b*0.7f);
sh::Factory::getInstance().setSharedParameter ("cloudColour",
sh::makeProperty<sh::Vector3>(new sh::Vector3(clr.r, clr.g, clr.b)));
@ -774,7 +774,7 @@ void SkyManager::setSunDirection(const Vector3& direction, bool is_night)
mSunGlare->setPosition(direction);
float height = direction.z;
float fade = is_night ? 0.0 : (( height > 0.5) ? 1.0 : height * 2);
float fade = is_night ? 0.0f : (( height > 0.5) ? 1.0f : height * 2);
sh::Factory::getInstance ().setSharedParameter ("waterSunFade_sunHeight", sh::makeProperty<sh::Vector2>(new sh::Vector2(fade, height)));
}
@ -836,7 +836,7 @@ void SkyManager::setSecundaFade(const float fade)
void SkyManager::setHour(double hour)
{
mHour = hour;
mHour = static_cast<float>(hour);
}
void SkyManager::setDate(int day, int month)

@ -36,13 +36,13 @@ namespace MWRender
for (; it != esmStore.get<ESM::Cell>().extEnd(); ++it)
{
if (it->getGridX() < minX)
minX = it->getGridX();
minX = static_cast<float>(it->getGridX());
if (it->getGridX() > maxX)
maxX = it->getGridX();
maxX = static_cast<float>(it->getGridX());
if (it->getGridY() < minY)
minY = it->getGridY();
minY = static_cast<float>(it->getGridY());
if (it->getGridY() > maxY)
maxY = it->getGridY();
maxY = static_cast<float>(it->getGridY());
}
// since grid coords are at cell origin, we need to add 1 cell

@ -210,7 +210,8 @@ Water::Water (Ogre::Camera *camera, RenderingManager* rend, const MWWorld::Fallb
int waterScale = 30;
MeshManager::getSingleton().createPlane("water", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, mWaterPlane,
CELL_SIZE*5*waterScale, CELL_SIZE*5*waterScale, 40, 40, true, 1, 3*waterScale,3*waterScale, Vector3::UNIT_Y);
static_cast<Ogre::Real>(CELL_SIZE*5*waterScale), static_cast<Ogre::Real>(CELL_SIZE*5*waterScale),
40, 40, true, 1, static_cast<Ogre::Real>(3 * waterScale), static_cast<Ogre::Real>(3 * waterScale), Vector3::UNIT_Y);
mWater = mSceneMgr->createEntity("water");
mWater->setVisibilityFlags(RV_Water);
@ -284,7 +285,7 @@ void Water::setActive(bool active)
mActive = active;
updateVisible();
sh::Factory::getInstance ().setSharedParameter ("waterEnabled", sh::makeProperty<sh::FloatValue> (new sh::FloatValue(active ? 1.0 : 0.0)));
sh::Factory::getInstance ().setSharedParameter ("waterEnabled", sh::makeProperty<sh::FloatValue> (new sh::FloatValue(active ? 1.0f : 0.0f)));
}
Water::~Water()
@ -351,7 +352,7 @@ Water::updateUnderwater(bool underwater)
Vector3 Water::getSceneNodeCoordinates(int gridX, int gridY)
{
return Vector3(gridX * CELL_SIZE + (CELL_SIZE / 2), gridY * CELL_SIZE + (CELL_SIZE / 2), mTop);
return Vector3(static_cast<Ogre::Real>(gridX * CELL_SIZE + (CELL_SIZE / 2)), static_cast<Ogre::Real>(gridY * CELL_SIZE + (CELL_SIZE / 2)), mTop);
}
void Water::setViewportBackground(const ColourValue& bg)

@ -122,7 +122,7 @@ namespace MWRender {
bool mIsUnderwater;
bool mActive;
bool mToggled;
int mTop;
float mTop;
float mWaterTimer;

@ -107,7 +107,7 @@ namespace MWScript
// discard additional arguments (reset), because we have no idea what they mean.
for (unsigned int i=0; i<arg0; ++i) runtime.pop();
MWMechanics::AiEscort escortPackage(actorID, duration, x, y, z);
MWMechanics::AiEscort escortPackage(actorID, static_cast<int>(duration), x, y, z);
ptr.getClass().getCreatureStats (ptr).getAiSequence().stack(escortPackage, ptr);
std::cout << "AiEscort: " << x << ", " << y << ", " << z << ", " << duration
@ -145,7 +145,7 @@ namespace MWScript
// discard additional arguments (reset), because we have no idea what they mean.
for (unsigned int i=0; i<arg0; ++i) runtime.pop();
MWMechanics::AiEscort escortPackage(actorID, cellID, duration, x, y, z);
MWMechanics::AiEscort escortPackage(actorID, cellID, static_cast<int>(duration), x, y, z);
ptr.getClass().getCreatureStats (ptr).getAiSequence().stack(escortPackage, ptr);
std::cout << "AiEscort: " << x << ", " << y << ", " << z << ", " << duration
@ -177,13 +177,13 @@ namespace MWScript
{
MWWorld::Ptr ptr = R()(runtime);
Interpreter::Type_Integer range = runtime[0].mFloat;
Interpreter::Type_Integer range = static_cast<Interpreter::Type_Integer>(runtime[0].mFloat);
runtime.pop();
Interpreter::Type_Integer duration = runtime[0].mFloat;
Interpreter::Type_Integer duration = static_cast<Interpreter::Type_Integer>(runtime[0].mFloat);
runtime.pop();
Interpreter::Type_Integer time = runtime[0].mFloat;
Interpreter::Type_Integer time = static_cast<Interpreter::Type_Integer>(runtime[0].mFloat);
runtime.pop();
std::vector<unsigned char> idleList;

@ -475,7 +475,7 @@ namespace MWScript
for (int i=0; i<3; ++i)
diff[i] = pos1[i] - pos2[i];
return std::sqrt (diff[0]*diff[0] + diff[1]*diff[1] + diff[2]*diff[2]);
return static_cast<float>(std::sqrt(diff[0] * diff[0] + diff[1] * diff[1] + diff[2] * diff[2]));
}
bool InterpreterContext::hasBeenActivated (const MWWorld::Ptr& ptr)

@ -63,7 +63,7 @@ namespace MWScript
return mLongs.at (index);
case 'f':
return mFloats.at (index);
return static_cast<int>(mFloats.at(index));
default:
return 0;
}
@ -87,7 +87,7 @@ namespace MWScript
mLongs.at (index) = val; break;
case 'f':
mFloats.at (index) = val; break;
mFloats.at(index) = static_cast<float>(val); break;
}
return true;
}

@ -312,7 +312,7 @@ namespace MWScript
Interpreter::Type_Float time = runtime[0].mFloat;
runtime.pop();
MWBase::Environment::get().getWindowManager()->fadeScreenTo(alpha, time, false);
MWBase::Environment::get().getWindowManager()->fadeScreenTo(static_cast<int>(alpha), time, false);
}
};

@ -169,7 +169,7 @@ namespace MWScript
if (mIndex==0 && ptr.getClass().hasItemHealth (ptr))
{
// health is a special case
value = ptr.getClass().getItemMaxHealth (ptr);
value = static_cast<Interpreter::Type_Float>(ptr.getClass().getItemMaxHealth(ptr));
} else {
value =
ptr.getClass()
@ -402,7 +402,7 @@ namespace MWScript
MWBase::World *world = MWBase::Environment::get().getWorld();
MWWorld::Ptr player = world->getPlayerPtr();
int bounty = runtime[0].mFloat;
int bounty = static_cast<int>(runtime[0].mFloat);
runtime.pop();
player.getClass().getNpcStats (player).setBounty(bounty);
@ -420,7 +420,7 @@ namespace MWScript
MWBase::World *world = MWBase::Environment::get().getWorld();
MWWorld::Ptr player = world->getPlayerPtr();
player.getClass().getNpcStats (player).setBounty(runtime[0].mFloat + player.getClass().getNpcStats (player).getBounty());
player.getClass().getNpcStats(player).setBounty(static_cast<int>(runtime[0].mFloat) + player.getClass().getNpcStats(player).getBounty());
runtime.pop();
}
};
@ -1195,11 +1195,10 @@ namespace MWScript
float currentValue = stats.getMagicEffects().get(mPositiveEffect).getMagnitude();
if (mNegativeEffect != -1)
currentValue -= stats.getMagicEffects().get(mNegativeEffect).getMagnitude();
currentValue = int(currentValue);
int arg = runtime[0].mInteger;
runtime.pop();
stats.getMagicEffects().modifyBase(mPositiveEffect, (arg - currentValue));
stats.getMagicEffects().modifyBase(mPositiveEffect, (arg - static_cast<int>(currentValue)));
}
};

@ -332,7 +332,7 @@ namespace MWScript
// except for when you position the player, then degrees must be used.
// See "Morrowind Scripting for Dummies (9th Edition)" pages 50 and 54 for reference.
if(ptr != MWBase::Environment::get().getWorld()->getPlayerPtr())
zRot = zRot/60.;
zRot = zRot/60.0f;
MWBase::Environment::get().getWorld()->rotateObject(ptr,ax,ay,zRot);
ptr.getClass().adjustPosition(ptr, false);
@ -389,7 +389,7 @@ namespace MWScript
// except for when you position the player, then degrees must be used.
// See "Morrowind Scripting for Dummies (9th Edition)" pages 50 and 54 for reference.
if(ptr != MWBase::Environment::get().getWorld()->getPlayerPtr())
zRot = zRot/60.;
zRot = zRot/60.0f;
MWBase::Environment::get().getWorld()->rotateObject(ptr,ax,ay,zRot);
ptr.getClass().adjustPosition(ptr, false);
}

@ -8,7 +8,7 @@ namespace MWSound
void analyzeLoudness(const std::vector<char> &data, int sampleRate, ChannelConfig chans,
SampleType type, std::vector<float> &out, float valuesPerSecond)
{
int samplesPerSegment = sampleRate / valuesPerSecond;
int samplesPerSegment = static_cast<int>(sampleRate / valuesPerSecond);
int numSamples = bytesToFrames(data.size(), chans, type);
int advance = framesToBytes(1, chans, type);

@ -801,7 +801,7 @@ const CachedSound& OpenAL_Output::getBuffer(const std::string &fname)
decoder->close();
CachedSound cached;
analyzeLoudness(data, srate, chans, type, cached.mLoudnessVector, loudnessFPS);
analyzeLoudness(data, srate, chans, type, cached.mLoudnessVector, static_cast<float>(loudnessFPS));
alGenBuffers(1, &buf);
throwALerror();
@ -885,7 +885,7 @@ MWBase::SoundPtr OpenAL_Output::playSound(const std::string &fname, float vol, f
offset=1;
alSourcei(src, AL_BUFFER, buf);
alSourcef(src, AL_SEC_OFFSET, sound->getLength()*offset/pitch);
alSourcef(src, AL_SEC_OFFSET, static_cast<ALfloat>(sound->getLength()*offset / pitch));
alSourcePlay(src);
throwALerror();
@ -910,7 +910,7 @@ MWBase::SoundPtr OpenAL_Output::playSound3D(const std::string &fname, const Ogre
sound.reset(new OpenAL_Sound3D(*this, src, buf, pos, vol, basevol, pitch, min, max, flags));
if (extractLoudness)
sound->setLoudnessVector(cached.mLoudnessVector, loudnessFPS);
sound->setLoudnessVector(cached.mLoudnessVector, static_cast<float>(loudnessFPS));
}
catch(std::exception&)
{
@ -929,7 +929,7 @@ MWBase::SoundPtr OpenAL_Output::playSound3D(const std::string &fname, const Ogre
offset=1;
alSourcei(src, AL_BUFFER, buf);
alSourcef(src, AL_SEC_OFFSET, sound->getLength()*offset/pitch);
alSourcef(src, AL_SEC_OFFSET, static_cast<ALfloat>(sound->getLength()*offset / pitch));
alSourcePlay(src);
throwALerror();

@ -7,7 +7,7 @@ namespace MWSound
{
if (mLoudnessVector.empty())
return 0.f;
int index = getTimeOffset() * mLoudnessFPS;
int index = static_cast<int>(getTimeOffset() * mLoudnessFPS);
index = std::max(0, std::min(index, int(mLoudnessVector.size()-1)));

@ -106,7 +106,7 @@ namespace MWSound
MWBase::World* world = MWBase::Environment::get().getWorld();
const ESM::Sound *snd = world->getStore().get<ESM::Sound>().find(soundId);
volume *= pow(10.0, (snd->mData.mVolume/255.0*3348.0 - 3348.0) / 2000.0);
volume *= static_cast<float>(pow(10.0, (snd->mData.mVolume / 255.0*3348.0 - 3348.0) / 2000.0));
if(snd->mData.mMinRange == 0 && snd->mData.mMaxRange == 0)
{
@ -559,7 +559,7 @@ namespace MWSound
if(!cell->isExterior() || sTimePassed < sTimeToNextEnvSound)
return;
float a = std::rand() / (double)RAND_MAX;
float a = std::rand() / static_cast<float>(RAND_MAX);
// NOTE: We should use the "Minimum Time Between Environmental Sounds" and
// "Maximum Time Between Environmental Sounds" fallback settings here.
sTimeToNextEnvSound = 5.0f*a + 15.0f*(1.0f-a);

@ -185,7 +185,7 @@ bool MWWorld::ContainerStore::stacks(const Ptr& ptr1, const Ptr& ptr2)
{
const ESM::Enchantment* enchantment = MWBase::Environment::get().getWorld()->getStore().get<ESM::Enchantment>().find(
ptr1.getClass().getEnchantment(ptr1));
float maxCharge = enchantment->mData.mCharge;
float maxCharge = static_cast<float>(enchantment->mData.mCharge);
float enchantCharge1 = ptr1.getCellRef().getEnchantmentCharge() == -1 ? maxCharge : ptr1.getCellRef().getEnchantmentCharge();
float enchantCharge2 = ptr2.getCellRef().getEnchantmentCharge() == -1 ? maxCharge : ptr2.getCellRef().getEnchantmentCharge();
if (enchantCharge1 != maxCharge || enchantCharge2 != maxCharge)

@ -124,7 +124,7 @@ void ESMStore::load(ESM::ESMReader &esm, Loading::Listener* listener)
mIds[Misc::StringUtils::lowerCase (id)] = n.val;
}
}
listener->setProgress(esm.getFileOffset() / (float)esm.getFileSize() * 1000);
listener->setProgress(static_cast<size_t>(esm.getFileOffset() / (float)esm.getFileSize() * 1000));
}
}

@ -97,13 +97,13 @@ namespace MWWorld
if (mAutoMove)
value = 1;
ptr.getClass().getMovementSettings (ptr).mPosition[1] = value;
ptr.getClass().getMovementSettings(ptr).mPosition[1] = static_cast<float>(value);
}
void Player::setLeftRight (int value)
{
MWWorld::Ptr ptr = getPlayer();
ptr.getClass().getMovementSettings (ptr).mPosition[0] = value;
ptr.getClass().getMovementSettings(ptr).mPosition[0] = static_cast<float>(value);
}
void Player::setForwardBackward (int value)
@ -115,13 +115,13 @@ namespace MWWorld
if (mAutoMove)
value = 1;
ptr.getClass().getMovementSettings (ptr).mPosition[1] = value;
ptr.getClass().getMovementSettings(ptr).mPosition[1] = static_cast<float>(value);
}
void Player::setUpDown(int value)
{
MWWorld::Ptr ptr = getPlayer();
ptr.getClass().getMovementSettings (ptr).mPosition[2] = value;
ptr.getClass().getMovementSettings(ptr).mPosition[2] = static_cast<float>(value);
}
void Player::setRunState(bool run)

@ -68,7 +68,7 @@ namespace MWWorld
{
float height = 0;
if (OEngine::Physic::PhysicActor* actor = mPhysEngine.getCharacter(caster.getRefData().getHandle()))
height = actor->getHalfExtents().z * 2 * 0.75; // Spawn at 0.75 * ActorHeight
height = actor->getHalfExtents().z * 2 * 0.75f; // Spawn at 0.75 * ActorHeight
Ogre::Vector3 pos(caster.getRefData().getPosition().pos);
pos.z += height;

@ -33,7 +33,7 @@ namespace MWWorld
mHour = static_cast<float> (std::fmod (hours, 24));
mDay += hours / 24;
mDay += static_cast<int>(hours / 24);
return *this;
}

@ -142,7 +142,7 @@ WeatherManager::WeatherManager(MWRender::RenderingManager* rendering,MWWorld::Fa
* These values are fallbacks attached to weather.
*/
mNightStart = mSunsetTime + mSunsetDuration;
mNightEnd = mSunriseTime - 0.5;
mNightEnd = mSunriseTime - 0.5f;
mDayStart = mSunriseTime + mSunriseDuration;
mDayEnd = mSunsetTime;
@ -368,7 +368,7 @@ void WeatherManager::transition(float factor)
mResult.mParticleEffect = other.mParticleEffect;
mResult.mRainSpeed = other.mRainSpeed;
mResult.mRainFrequency = other.mRainFrequency;
mResult.mAmbientSoundVolume = 2*(factor-0.5);
mResult.mAmbientSoundVolume = 2*(factor-0.5f);
mResult.mEffectFade = mResult.mAmbientSoundVolume;
mResult.mAmbientLoopSoundID = other.mAmbientLoopSoundID;
}
@ -376,7 +376,7 @@ void WeatherManager::transition(float factor)
void WeatherManager::update(float duration, bool paused)
{
float timePassed = mTimePassed;
float timePassed = static_cast<float>(mTimePassed);
mTimePassed = 0;
mWeatherUpdateTime -= timePassed;
@ -454,9 +454,9 @@ void WeatherManager::update(float duration, bool paused)
}
Vector3 final(
cos( theta ),
static_cast<float>(cos(theta)),
-0.268f, // approx tan( -15 degrees )
sin( theta ) );
static_cast<float>(sin(theta)));
mRendering->setSunDirection( final, is_night );
}
@ -488,8 +488,8 @@ void WeatherManager::update(float duration, bool paused)
moonHeight);
Vector3 secunda(
(moonHeight - 1) * facing * 1.25,
(1 - moonHeight) * facing * 0.8,
(moonHeight - 1) * facing * 1.25f,
(1 - moonHeight) * facing * 0.8f,
moonHeight);
mRendering->getSkyManager()->setMasserDirection(masser);
@ -542,7 +542,7 @@ void WeatherManager::update(float duration, bool paused)
mRendering->getSkyManager()->setLightningStrength( mThunderFlash / mThunderThreshold );
else
{
mThunderChanceNeeded = rand() % 100;
mThunderChanceNeeded = static_cast<float>(rand() % 100);
mThunderChance = 0;
mRendering->getSkyManager()->setLightningStrength( 0.f );
}

@ -570,9 +570,9 @@ namespace MWWorld
if (name=="gamehour")
setHour (value);
else if (name=="day")
setDay (value);
setDay(static_cast<int>(value));
else if (name=="month")
setMonth (value);
setMonth(static_cast<int>(value));
else
mGlobalVariables[name].setFloat (value);
}
@ -800,7 +800,7 @@ namespace MWWorld
void World::advanceTime (double hours)
{
MWBase::Environment::get().getMechanicsManager()->advanceTime(hours*3600);
MWBase::Environment::get().getMechanicsManager()->advanceTime(static_cast<float>(hours * 3600));
mWeatherManager->advanceTime (hours);
@ -808,7 +808,7 @@ namespace MWWorld
setHour (hours);
int days = hours / 24;
int days = static_cast<int>(hours / 24);
if (days>0)
mGlobalVariables["dayspassed"].setInteger (
@ -820,15 +820,15 @@ namespace MWWorld
if (hour<0)
hour = 0;
int days = hour / 24;
int days = static_cast<int>(hour / 24);
hour = std::fmod (hour, 24);
mGlobalVariables["gamehour"].setFloat (hour);
mGlobalVariables["gamehour"].setFloat(static_cast<float>(hour));
mRendering->skySetHour (hour);
mWeatherManager->setHour (hour);
mWeatherManager->setHour(static_cast<float>(hour));
if (days>0)
setDay (days + mGlobalVariables["day"].getInteger());
@ -1015,25 +1015,9 @@ namespace MWWorld
float World::getMaxActivationDistance ()
{
if (mActivationDistanceOverride >= 0)
return mActivationDistanceOverride;
return (std::max) (getNpcActivationDistance (), getObjectActivationDistance ());
}
float World::getNpcActivationDistance ()
{
if (mActivationDistanceOverride >= 0)
return mActivationDistanceOverride;
return getStore().get<ESM::GameSetting>().find ("iMaxActivateDist")->getInt()*5/4;
}
float World::getObjectActivationDistance ()
{
if (mActivationDistanceOverride >= 0)
return mActivationDistanceOverride;
return static_cast<float>(mActivationDistanceOverride);
return getStore().get<ESM::GameSetting>().find ("iMaxActivateDist")->getInt();
return getStore().get<ESM::GameSetting>().find("iMaxActivateDist")->getFloat() * 5 / 4;
}
MWWorld::Ptr World::getFacedObject()
@ -1387,8 +1371,8 @@ namespace MWWorld
{
const int cellSize = 8192;
x = cellSize * cellX;
y = cellSize * cellY;
x = static_cast<float>(cellSize * cellX);
y = static_cast<float>(cellSize * cellY);
if (centre)
{
@ -1401,8 +1385,8 @@ namespace MWWorld
{
const int cellSize = 8192;
cellX = std::floor(x/cellSize);
cellY = std::floor(y/cellSize);
cellX = static_cast<int>(std::floor(x / cellSize));
cellY = static_cast<int>(std::floor(y / cellSize));
}
void World::queueMovement(const Ptr &ptr, const Vector3 &velocity)
@ -1621,7 +1605,7 @@ namespace MWWorld
{
Ogre::Vector3 playerPos = mPlayer->getPlayer().getRefData().getBaseNode()->getPosition();
const OEngine::Physic::PhysicActor *actor = mPhysEngine->getCharacter(getPlayerPtr().getRefData().getHandle());
if(actor) playerPos.z += 1.85*actor->getHalfExtents().z;
if(actor) playerPos.z += 1.85f * actor->getHalfExtents().z;
Ogre::Quaternion playerOrient = Ogre::Quaternion(Ogre::Radian(getPlayerPtr().getRefData().getPosition().rot[2]), Ogre::Vector3::NEGATIVE_UNIT_Z) *
Ogre::Quaternion(Ogre::Radian(getPlayerPtr().getRefData().getPosition().rot[0]), Ogre::Vector3::NEGATIVE_UNIT_X) *
Ogre::Quaternion(Ogre::Radian(getPlayerPtr().getRefData().getPosition().rot[1]), Ogre::Vector3::NEGATIVE_UNIT_Y);
@ -2013,7 +1997,7 @@ namespace MWWorld
bool World::isSubmerged(const MWWorld::Ptr &object) const
{
return isUnderwater(object, 1.0/mSwimHeightScale);
return isUnderwater(object, 1.0f/mSwimHeightScale);
}
bool World::isSwimming(const MWWorld::Ptr &object) const
@ -2371,8 +2355,8 @@ namespace MWWorld
Ogre::Vector3 halfExt2 = actor2->getHalfExtents();
const float* pos2 = targetActor.getRefData().getPosition().pos;
btVector3 from(pos1[0],pos1[1],pos1[2]+halfExt1.z*2*0.9); // eye level
btVector3 to(pos2[0],pos2[1],pos2[2]+halfExt2.z*2*0.9);
btVector3 from(pos1[0],pos1[1],pos1[2]+halfExt1.z*2*0.9f); // eye level
btVector3 to(pos2[0],pos2[1],pos2[2]+halfExt2.z*2*0.9f);
std::pair<std::string, float> result = mPhysEngine->rayTest(from, to,false);
if(result.first == "") return true;
@ -2591,7 +2575,7 @@ namespace MWWorld
const Store<ESM::GameSetting> &gmst = getStore().get<ESM::GameSetting>();
MWMechanics::NpcStats &stats = actor.getClass().getNpcStats(actor);
stats.getSkill(ESM::Skill::Acrobatics).setBase(gmst.find("fWerewolfAcrobatics")->getFloat());
stats.getSkill(ESM::Skill::Acrobatics).setBase(gmst.find("fWerewolfAcrobatics")->getInt());
}
bool World::getGodModeState()
@ -3071,8 +3055,8 @@ namespace MWWorld
float fCrimeGoldDiscountMult = getStore().get<ESM::GameSetting>().find("fCrimeGoldDiscountMult")->getFloat();
float fCrimeGoldTurnInMult = getStore().get<ESM::GameSetting>().find("fCrimeGoldTurnInMult")->getFloat();
int discount = bounty * fCrimeGoldDiscountMult;
int turnIn = bounty * fCrimeGoldTurnInMult;
int discount = static_cast<int>(bounty * fCrimeGoldDiscountMult);
int turnIn = static_cast<int>(bounty * fCrimeGoldTurnInMult);
if (bounty > 0)
{
@ -3153,7 +3137,7 @@ namespace MWWorld
const ESM::CreatureLevList* list = getStore().get<ESM::CreatureLevList>().find(creatureList);
int iNumberCreatures = getStore().get<ESM::GameSetting>().find("iNumberCreatures")->getInt();
int numCreatures = 1 + std::rand()/ (static_cast<double> (RAND_MAX) + 1) * iNumberCreatures; // [1, iNumberCreatures]
int numCreatures = static_cast<int>(1 + std::rand() / (static_cast<double> (RAND_MAX)+1) * iNumberCreatures); // [1, iNumberCreatures]
for (int i=0; i<numCreatures; ++i)
{
@ -3204,7 +3188,7 @@ namespace MWWorld
std::stringstream modelName;
modelName << "Blood_Model_";
int roll = std::rand()/ (static_cast<double> (RAND_MAX) + 1) * 3; // [0, 2]
int roll = static_cast<int>(std::rand() / (static_cast<double> (RAND_MAX)+1) * 3); // [0, 2]
modelName << roll;
std::string model = "meshes\\" + getFallback()->getFallbackString(modelName.str());
@ -3235,7 +3219,7 @@ namespace MWWorld
else
areaStatic = getStore().get<ESM::Static>().find ("VFX_DefaultArea");
mRendering->spawnEffect("meshes\\" + areaStatic->mModel, "", origin, effectIt->mArea);
mRendering->spawnEffect("meshes\\" + areaStatic->mModel, "", origin, static_cast<float>(effectIt->mArea));
// Play explosion sound (make sure to use NoTrack, since we will delete the projectile now)
static const std::string schools[] = {
@ -3251,7 +3235,7 @@ namespace MWWorld
// Get the actors in range of the effect
std::vector<MWWorld::Ptr> objects;
MWBase::Environment::get().getMechanicsManager()->getObjectsInRange(
origin, feetToGameUnits(effectIt->mArea), objects);
origin, feetToGameUnits(static_cast<float>(effectIt->mArea)), objects);
for (std::vector<MWWorld::Ptr>::iterator affected = objects.begin(); affected != objects.end(); ++affected)
toApply[*affected].push_back(*effectIt);
}

@ -115,9 +115,6 @@ namespace MWWorld
void performUpdateSceneQueries ();
void getFacedHandle(std::string& facedHandle, float maxDistance, bool ignorePlayer=true);
float getNpcActivationDistance ();
float getObjectActivationDistance ();
void removeContainerScripts(const Ptr& reference);
void addContainerScripts(const Ptr& reference, CellStore* cell);
void PCDropped (const Ptr& item);

@ -10,22 +10,22 @@ namespace ESM
Pathgrid::Point& Pathgrid::Point::operator=(const float rhs[3])
{
mX = rhs[0];
mY = rhs[1];
mZ = rhs[2];
mX = static_cast<int>(rhs[0]);
mY = static_cast<int>(rhs[1]);
mZ = static_cast<int>(rhs[2]);
mAutogenerated = 0;
mConnectionNum = 0;
mUnknown = 0;
return *this;
}
Pathgrid::Point::Point(const float rhs[3])
: mAutogenerated(0),
: mX(static_cast<int>(rhs[0])),
mY(static_cast<int>(rhs[1])),
mZ(static_cast<int>(rhs[2])),
mAutogenerated(0),
mConnectionNum(0),
mUnknown(0)
{
mX = rhs[0];
mY = rhs[1];
mZ = rhs[2];
}
Pathgrid::Point::Point():mX(0),mY(0),mZ(0),mAutogenerated(0),
mConnectionNum(0),mUnknown(0)

@ -15,7 +15,7 @@ namespace ESM
int Race::MaleFemaleF::getValue (bool male) const
{
return male ? mMale : mFemale;
return static_cast<int>(male ? mMale : mFemale);
}
void Race::load(ESMReader &esm)

@ -40,7 +40,7 @@ namespace ESM
// mDamage was changed to a float; ensure backwards compatibility
T oldDamage = 0;
esm.getHNOT(oldDamage, "STDA");
mDamage = oldDamage;
mDamage = static_cast<float>(oldDamage);
esm.getHNOT (mDamage, "STDF");

@ -128,7 +128,7 @@ int ESM::VariantIntegerData::getInteger (bool default_) const
float ESM::VariantIntegerData::getFloat (bool default_) const
{
return mValue;
return static_cast<float>(mValue);
}
void ESM::VariantIntegerData::setInteger (int value)
@ -202,7 +202,7 @@ void ESM::VariantIntegerData::write (ESMWriter& esm, Variant::Format format, Var
{
if (type==VT_Short || type==VT_Long)
{
float value = mValue;
float value = static_cast<float>(mValue);
esm.writeHNString ("FNAM", type==VT_Short ? "s" : "l");
esm.writeHNT ("FLTV", value);
}
@ -262,7 +262,7 @@ float ESM::VariantFloatData::getFloat (bool default_) const
void ESM::VariantFloatData::setInteger (int value)
{
mValue = value;
mValue = static_cast<float>(value);
}
void ESM::VariantFloatData::setFloat (float value)

@ -27,8 +27,8 @@ namespace ESMTerrain
assert(origin.x == (int) origin.x);
assert(origin.y == (int) origin.y);
int cellX = origin.x;
int cellY = origin.y;
int cellX = static_cast<int>(origin.x);
int cellY = static_cast<int>(origin.y);
const ESM::Land* land = getLand(cellX, cellY);
if (!land || !(land->mDataTypes&ESM::Land::DATA_VHGT))
@ -135,10 +135,10 @@ namespace ESMTerrain
assert(origin.x == (int) origin.x);
assert(origin.y == (int) origin.y);
int startX = origin.x;
int startY = origin.y;
int startX = static_cast<int>(origin.x);
int startY = static_cast<int>(origin.y);
size_t numVerts = size*(ESM::Land::LAND_SIZE-1)/increment + 1;
size_t numVerts = static_cast<size_t>(size*(ESM::Land::LAND_SIZE - 1) / increment + 1);
colours.resize(numVerts*numVerts*4);
positions.resize(numVerts*numVerts*3);
@ -175,12 +175,12 @@ namespace ESMTerrain
vertX = vertX_;
for (int row=rowStart; row<ESM::Land::LAND_SIZE; row += increment)
{
positions[vertX*numVerts*3 + vertY*3] = ((vertX/float(numVerts-1)-0.5) * size * 8192);
positions[vertX*numVerts*3 + vertY*3 + 1] = ((vertY/float(numVerts-1)-0.5) * size * 8192);
positions[static_cast<unsigned int>(vertX*numVerts * 3 + vertY * 3)] = ((vertX / float(numVerts - 1) - 0.5f) * size * 8192);
positions[static_cast<unsigned int>(vertX*numVerts * 3 + vertY * 3 + 1)] = ((vertY / float(numVerts - 1) - 0.5f) * size * 8192);
if (land)
positions[vertX*numVerts*3 + vertY*3 + 2] = land->mLandData->mHeights[col*ESM::Land::LAND_SIZE+row];
positions[static_cast<unsigned int>(vertX*numVerts * 3 + vertY * 3 + 2)] = land->mLandData->mHeights[col*ESM::Land::LAND_SIZE + row];
else
positions[vertX*numVerts*3 + vertY*3 + 2] = -2048;
positions[static_cast<unsigned int>(vertX*numVerts * 3 + vertY * 3 + 2)] = -2048;
if (land && land->mDataTypes&ESM::Land::DATA_VNML)
{
@ -202,9 +202,9 @@ namespace ESMTerrain
assert(normal.z > 0);
normals[vertX*numVerts*3 + vertY*3] = normal.x;
normals[vertX*numVerts*3 + vertY*3 + 1] = normal.y;
normals[vertX*numVerts*3 + vertY*3 + 2] = normal.z;
normals[static_cast<unsigned int>(vertX*numVerts * 3 + vertY * 3)] = normal.x;
normals[static_cast<unsigned int>(vertX*numVerts * 3 + vertY * 3 + 1)] = normal.y;
normals[static_cast<unsigned int>(vertX*numVerts * 3 + vertY * 3 + 2)] = normal.z;
if (land && land->mDataTypes&ESM::Land::DATA_VCLR)
{
@ -226,7 +226,7 @@ namespace ESMTerrain
color.a = 1;
Ogre::uint32 rsColor;
Ogre::Root::getSingleton().getRenderSystem()->convertColourValue(color, &rsColor);
memcpy(&colours[vertX*numVerts*4 + vertY*4], &rsColor, sizeof(Ogre::uint32));
memcpy(&colours[static_cast<unsigned int>(vertX*numVerts * 4 + vertY * 4)], &rsColor, sizeof(Ogre::uint32));
++vertX;
}
@ -293,7 +293,7 @@ namespace ESMTerrain
{
out.push_back(Terrain::LayerCollection());
out.back().mTarget = *it;
getBlendmapsImpl((*it)->getSize(), (*it)->getCenter(), pack, out.back().mBlendmaps, out.back().mLayers);
getBlendmapsImpl(static_cast<float>((*it)->getSize()), (*it)->getCenter(), pack, out.back().mBlendmaps, out.back().mLayers);
}
}
@ -311,8 +311,8 @@ namespace ESMTerrain
// and interpolate the rest of the cell by hand? :/
Ogre::Vector2 origin = chunkCenter - Ogre::Vector2(chunkSize/2.f, chunkSize/2.f);
int cellX = origin.x;
int cellY = origin.y;
int cellX = static_cast<int>(origin.x);
int cellY = static_cast<int>(origin.y);
// Save the used texture indices so we know the total number of textures
// and number of required blend maps
@ -343,7 +343,7 @@ namespace ESMTerrain
int numTextures = textureIndices.size();
// numTextures-1 since the base layer doesn't need blending
int numBlendmaps = pack ? std::ceil((numTextures-1) / 4.f) : (numTextures-1);
int numBlendmaps = pack ? static_cast<int>(std::ceil((numTextures - 1) / 4.f)) : (numTextures - 1);
int channels = pack ? 4 : 1;
@ -364,7 +364,7 @@ namespace ESMTerrain
{
UniqueTextureId id = getVtexIndexAt(cellX, cellY, x, y);
int layerIndex = textureIndicesMap.find(id)->second;
int blendIndex = (pack ? std::floor((layerIndex-1)/4.f) : layerIndex-1);
int blendIndex = (pack ? static_cast<int>(std::floor((layerIndex - 1) / 4.f)) : layerIndex - 1);
int channel = pack ? std::max(0, (layerIndex-1) % 4) : 0;
if (blendIndex == i)
@ -379,8 +379,8 @@ namespace ESMTerrain
float Storage::getHeightAt(const Ogre::Vector3 &worldPos)
{
int cellX = std::floor(worldPos.x / 8192.f);
int cellY = std::floor(worldPos.y / 8192.f);
int cellX = static_cast<int>(std::floor(worldPos.x / 8192.f));
int cellY = static_cast<int>(std::floor(worldPos.y / 8192.f));
ESM::Land* land = getLand(cellX, cellY);
if (!land || !(land->mDataTypes&ESM::Land::DATA_VHGT))
@ -519,7 +519,7 @@ namespace ESMTerrain
float Storage::getCellWorldSize()
{
return ESM::Land::REAL_SIZE;
return static_cast<float>(ESM::Land::REAL_SIZE);
}
int Storage::getCellVertices()

@ -288,7 +288,7 @@ namespace Gui
code->addAttribute("advance", data[i].width);
code->addAttribute("bearing", MyGUI::utility::toString(data[i].kerning) + " "
+ MyGUI::utility::toString((fontSize-data[i].ascent)));
code->addAttribute("size", MyGUI::IntSize(data[i].width, data[i].height));
code->addAttribute("size", MyGUI::IntSize(static_cast<int>(data[i].width), static_cast<int>(data[i].height)));
// More hacks! The french game uses several win1252 characters that are not included
// in the cp437 encoding of the font. Fall back to similar available characters.
@ -334,7 +334,7 @@ namespace Gui
code->addAttribute("advance", data[i].width);
code->addAttribute("bearing", MyGUI::utility::toString(data[i].kerning) + " "
+ MyGUI::utility::toString((fontSize-data[i].ascent)));
code->addAttribute("size", MyGUI::IntSize(data[i].width, data[i].height));
code->addAttribute("size", MyGUI::IntSize(static_cast<int>(data[i].width), static_cast<int>(data[i].height)));
}
}
@ -350,7 +350,7 @@ namespace Gui
cursorCode->addAttribute("advance", data[i].width);
cursorCode->addAttribute("bearing", MyGUI::utility::toString(data[i].kerning) + " "
+ MyGUI::utility::toString((fontSize-data[i].ascent)));
cursorCode->addAttribute("size", MyGUI::IntSize(data[i].width, data[i].height));
cursorCode->addAttribute("size", MyGUI::IntSize(static_cast<int>(data[i].width), static_cast<int>(data[i].height)));
}
// Question mark, use for NotDefined marker (used for glyphs not existing in the font)
@ -365,7 +365,7 @@ namespace Gui
cursorCode->addAttribute("advance", data[i].width);
cursorCode->addAttribute("bearing", MyGUI::utility::toString(data[i].kerning) + " "
+ MyGUI::utility::toString((fontSize-data[i].ascent)));
cursorCode->addAttribute("size", MyGUI::IntSize(data[i].width, data[i].height));
cursorCode->addAttribute("size", MyGUI::IntSize(static_cast<int>(data[i].width), static_cast<int>(data[i].height)));
}
}

@ -108,8 +108,8 @@ namespace Terrain
storage->getBounds(mMinX, mMaxX, mMinY, mMaxY);
int origSizeX = mMaxX-mMinX;
int origSizeY = mMaxY-mMinY;
int origSizeX = static_cast<int>(mMaxX - mMinX);
int origSizeY = static_cast<int>(mMaxY - mMinY);
// Dividing a quad tree only works well for powers of two, so round up to the nearest one
int size = nextPowerOfTwo(std::max(origSizeX, origSizeY));
@ -124,7 +124,7 @@ namespace Terrain
LayersRequestData data;
data.mPack = getShadersEnabled();
mRootNode = new QuadTreeNode(this, Root, size, Ogre::Vector2(centerX, centerY), NULL);
mRootNode = new QuadTreeNode(this, Root, static_cast<float>(size), Ogre::Vector2(centerX, centerY), NULL);
buildQuadTree(mRootNode, data.mNodes);
//loadingListener->indicateProgress();
mRootNode->initAabb();
@ -160,7 +160,7 @@ namespace Terrain
float minZ,maxZ;
Ogre::Vector2 center = node->getCenter();
float cellWorldSize = getStorage()->getCellWorldSize();
if (mStorage->getMinMaxHeights(node->getSize(), center, minZ, maxZ))
if (mStorage->getMinMaxHeights(static_cast<float>(node->getSize()), center, minZ, maxZ))
{
Ogre::AxisAlignedBox bounds(Ogre::Vector3(-halfSize*cellWorldSize, -halfSize*cellWorldSize, minZ),
Ogre::Vector3(halfSize*cellWorldSize, halfSize*cellWorldSize, maxZ));
@ -275,7 +275,7 @@ namespace Terrain
LoadResponseData* responseData = new LoadResponseData();
getStorage()->fillVertexBuffers(node->getNativeLodLevel(), node->getSize(), node->getCenter(), getAlign(),
getStorage()->fillVertexBuffers(node->getNativeLodLevel(), static_cast<float>(node->getSize()), node->getCenter(), getAlign(),
responseData->mPositions, responseData->mNormals, responseData->mColours);
return OGRE_NEW Ogre::WorkQueue::Response(req, true, Ogre::Any(responseData));

@ -84,7 +84,7 @@ namespace Terrain
/// adding or removing passes. This can only be achieved by a full rebuild.)
virtual void applyMaterials(bool shadows, bool splitShadows);
int getMaxBatchSize() { return mMaxBatchSize; }
int getMaxBatchSize() { return static_cast<int>(mMaxBatchSize); }
/// Wait until all background loading is complete.
void syncLoad();

@ -36,7 +36,7 @@ namespace
int getBlendmapIndexForLayer (int layerIndex)
{
return std::floor((layerIndex-1)/4.f);
return static_cast<int>(std::floor((layerIndex - 1) / 4.f));
}
std::string getBlendmapComponentForLayer (int layerIndex)

@ -135,7 +135,7 @@ QuadTreeNode::QuadTreeNode(DefaultWorld* terrain, ChildDirection dir, float size
: mMaterialGenerator(NULL)
, mIsDummy(false)
, mSize(size)
, mLodLevel(Log2(mSize))
, mLodLevel(Log2(static_cast<int>(mSize)))
, mBounds(Ogre::AxisAlignedBox::BOX_NULL)
, mWorldBounds(Ogre::AxisAlignedBox::BOX_NULL)
, mDirection(dir)

@ -95,7 +95,7 @@ namespace Terrain
Ogre::SceneNode* getSceneNode() { return mSceneNode; }
int getSize() { return mSize; }
int getSize() { return static_cast<int>(mSize); }
Ogre::Vector2 getCenter() { return mCenter; }
bool hasChildren() { return mChildren[0] != 0; }

@ -56,16 +56,16 @@ void TerrainGrid::loadCell(int x, int y)
if (mGrid.find(std::make_pair(x, y)) != mGrid.end())
return; // already loaded
Ogre::Vector2 center(x+0.5, y+0.5);
Ogre::Vector2 center(x+0.5f, y+0.5f);
float minH, maxH;
if (!mStorage->getMinMaxHeights(1, center, minH, maxH))
return; // no terrain defined
Ogre::Vector3 min (-0.5*mStorage->getCellWorldSize(),
-0.5*mStorage->getCellWorldSize(),
Ogre::Vector3 min (-0.5f*mStorage->getCellWorldSize(),
-0.5f*mStorage->getCellWorldSize(),
minH);
Ogre::Vector3 max (0.5*mStorage->getCellWorldSize(),
0.5*mStorage->getCellWorldSize(),
Ogre::Vector3 max (0.5f*mStorage->getCellWorldSize(),
0.5f*mStorage->getCellWorldSize(),
maxH);
Ogre::AxisAlignedBox bounds(min, max);
@ -163,8 +163,8 @@ void TerrainGrid::setVisible(bool visible)
Ogre::AxisAlignedBox TerrainGrid::getWorldBoundingBox (const Ogre::Vector2& center)
{
int cellX = std::floor(center.x);
int cellY = std::floor(center.y);
int cellX = static_cast<int>(std::floor(center.x));
int cellY = static_cast<int>(std::floor(center.y));
Grid::iterator it = mGrid.find(std::make_pair(cellX, cellY));
if (it == mGrid.end())

@ -138,10 +138,10 @@ namespace Gui
void MWList::onMouseWheel(MyGUI::Widget* _sender, int _rel)
{
//NB view offset is negative
if (mScrollView->getViewOffset().top + _rel*0.3 > 0)
if (mScrollView->getViewOffset().top + _rel*0.3f > 0)
mScrollView->setViewOffset(MyGUI::IntPoint(0, 0));
else
mScrollView->setViewOffset(MyGUI::IntPoint(0, mScrollView->getViewOffset().top + _rel*0.3));
mScrollView->setViewOffset(MyGUI::IntPoint(0, static_cast<int>(mScrollView->getViewOffset().top + _rel*0.3)));
}
void MWList::onItemSelected(MyGUI::Widget* _sender)

@ -91,7 +91,7 @@ namespace SFO
// we use a render target to uncompress the DDS texture
// just blitting doesn't seem to work on D3D9
OEngine::Render::ImageRotate::rotate(tex->getName(), tempName, -rotDegrees);
OEngine::Render::ImageRotate::rotate(tex->getName(), tempName, static_cast<float>(-rotDegrees));
Ogre::TexturePtr resultTexture = Ogre::TextureManager::getSingleton().getByName(tempName);
@ -110,7 +110,8 @@ namespace SFO
Ogre::ColourValue clr = destImage.getColourAt(x, y, 0);
//set the pixel on the SDL surface to the same value as the Ogre texture's
_putPixel(surf, x, y, SDL_MapRGBA(surf->format, clr.r*255, clr.g*255, clr.b*255, clr.a*255));
_putPixel(surf, x, y, SDL_MapRGBA(surf->format, static_cast<Uint8>(clr.r * 255),
static_cast<Uint8>(clr.g * 255), static_cast<Uint8>(clr.b * 255), static_cast<Uint8>(clr.a * 255)));
}
}

@ -93,7 +93,8 @@ void SDLWindowHelper::setWindowIcon(const std::string &name)
int bpp = surface->format->BytesPerPixel;
/* Here p is the address to the pixel we want to set */
Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;
Uint32 pixel = SDL_MapRGBA(surface->format, clr.r*255, clr.g*255, clr.b*255, clr.a*255);
Uint32 pixel = SDL_MapRGBA(surface->format, static_cast<Uint8>(clr.r * 255),
static_cast<Uint8>(clr.g * 255), static_cast<Uint8>(clr.b * 255), static_cast<Uint8>(clr.a * 255));
switch(bpp) {
case 1:
*p = pixel;

@ -215,7 +215,7 @@ namespace BtOgre {
if (mBoundRadius == (-1))
{
getSize();
mBoundRadius = (std::max(mBounds.x,std::max(mBounds.y,mBounds.z)) * 0.5);
mBoundRadius = (std::max(mBounds.x,std::max(mBounds.y,mBounds.z)) * 0.5f);
}
return mBoundRadius;
}
@ -737,7 +737,7 @@ namespace BtOgre {
{
box_kCenter += vertices[c];
}
const Ogre::Real invVertexCount = 1.0 / vertex_count;
const Ogre::Real invVertexCount = 1.0f / vertex_count;
box_kCenter *= invVertexCount;
}
Quaternion orient = boneOrientation;
@ -782,9 +782,9 @@ namespace BtOgre {
box_afExtent.y = ((Real)0.5)*(fY1Max - fY1Min);
box_afExtent.z = ((Real)0.5)*(fY2Max - fY2Min);
box_kCenter += (0.5*(fY0Max+fY0Min))*box_akAxis[0] +
(0.5*(fY1Max+fY1Min))*box_akAxis[1] +
(0.5*(fY2Max+fY2Min))*box_akAxis[2];
box_kCenter += (0.5f*(fY0Max+fY0Min))*box_akAxis[0] +
(0.5f*(fY1Max+fY1Min))*box_akAxis[1] +
(0.5f*(fY2Max+fY2Min))*box_akAxis[2];
box_afExtent *= 2.0;

@ -385,7 +385,7 @@ namespace Physic
}
btHeightfieldTerrainShape* hfShape = new btHeightfieldTerrainShape(
sqrtVerts, sqrtVerts, heights, 1,
static_cast<int>(sqrtVerts), static_cast<int>(sqrtVerts), heights, 1,
minh, maxh, 2,
PHY_FLOAT,true);
@ -396,7 +396,7 @@ namespace Physic
btRigidBody::btRigidBodyConstructionInfo CI = btRigidBody::btRigidBodyConstructionInfo(0,0,hfShape);
RigidBody* body = new RigidBody(CI,name);
body->getWorldTransform().setOrigin(btVector3( (x+0.5)*triSize*(sqrtVerts-1), (y+0.5)*triSize*(sqrtVerts-1), (maxh+minh)/2.f));
body->getWorldTransform().setOrigin(btVector3( (x+0.5f)*triSize*(sqrtVerts-1), (y+0.5f)*triSize*(sqrtVerts-1), (maxh+minh)/2.f));
HeightField hf;
hf.mBody = body;
@ -720,7 +720,7 @@ namespace Physic
void PhysicEngine::stepSimulation(double deltaT)
{
// This seems to be needed for character controller objects
mDynamicsWorld->stepSimulation(deltaT,10, 1/60.0);
mDynamicsWorld->stepSimulation(static_cast<btScalar>(deltaT), 10, 1 / 60.0f);
if(isDebugCreated)
{
mDebugDrawer->step();

@ -74,16 +74,16 @@ Ogre::Real LightFunction::calculate(Ogre::Real value)
if(mType == LT_Normal)
{
// Less than 1/255 light modifier for a constant light:
brightness = 1.0 + flickerAmplitude(mDeltaCount*slow)/255.0f;
brightness = 1.0f + flickerAmplitude(mDeltaCount*slow)/255.0f;
}
else if(mType == LT_Flicker)
brightness = 0.75 + flickerAmplitude(mDeltaCount*fast)*0.25;
brightness = 0.75f + flickerAmplitude(mDeltaCount*fast)*0.25f;
else if(mType == LT_FlickerSlow)
brightness = 0.75 + flickerAmplitude(mDeltaCount*slow)*0.25;
brightness = 0.75f + flickerAmplitude(mDeltaCount*slow)*0.25f;
else if(mType == LT_Pulse)
brightness = 1.0 + pulseAmplitude(mDeltaCount*fast)*0.25;
brightness = 1.0f + pulseAmplitude(mDeltaCount*fast)*0.25f;
else if(mType == LT_PulseSlow)
brightness = 1.0 + pulseAmplitude(mDeltaCount*slow)*0.25;
brightness = 1.0f + pulseAmplitude(mDeltaCount*slow)*0.25f;
return brightness;
}

@ -184,7 +184,7 @@ void OgreRenderer::setWindowGammaContrast(float gamma, float contrast)
if (value > 65535) value = 65535;
else if (value < 0) value = 0;
red[i] = green[i] = blue[i] = value;
red[i] = green[i] = blue[i] = static_cast<Uint16>(value);
}
if (SDL_SetWindowGammaRamp(mSDLWindow, red, green, blue) < 0)
std::cout << "Couldn't set gamma: " << SDL_GetError() << std::endl;

@ -26,7 +26,7 @@ namespace Render
setupRenderTarget();
mCurrentColour = Ogre::ColourValue(0.3, 0.3, 0.3);
mCurrentColour = Ogre::ColourValue(0.3f, 0.3f, 0.3f);
}
void SelectionBuffer::setupRenderTarget()
@ -145,7 +145,7 @@ namespace Render
void SelectionBuffer::getNextColour ()
{
Ogre::ARGB color = (float(rand()) / float(RAND_MAX)) * std::numeric_limits<Ogre::uint32>::max();
Ogre::ARGB color = static_cast<Ogre::ARGB>((float(rand()) / float(RAND_MAX)) * std::numeric_limits<Ogre::uint32>::max());
if (mCurrentColour.getAsARGB () == color)
{

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