scrawl
e8662bea31
Change the way that image origin is converted to OpenGL's lower-left convention
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Flip the texture coordinates instead of flipping textures.
This simplifies the TextureManager (no need to worry if the caller wants flipping or not), should make it easier to generalize & multithread it.
9 years ago
scrawl
d5a2586f38
LoadingScreen: add support for important labels
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Used in saveGame so the player can be sure whether or not the game was saved.
Fixes #3074
9 years ago
scrawl
67883feaae
LoadingScreen: ensure values are within progress range
9 years ago
scrawl
ccbba5e926
LoadingScreen: remove indicateProgress, not used
9 years ago
scrawl
6e69808129
Fix the frameNumber not being incremented in certain frames
9 years ago
scrawl
69f234d97b
Small delay before the loading screen shows
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Kinda irritating to have the loading bar pop up for a fraction of a second.
9 years ago
scrawl
77f1387da8
Include cleanup
10 years ago
scrawl
b90fc8ad92
Fix for various Viewer::frame calls resetting the simulationTime
10 years ago
scrawl
0330d3d61e
Restore the "transparent" loading screen
10 years ago
scrawl
723beb1cac
Move IncrementalCompileOperation to SceneManager
10 years ago
scrawl
3dcb167066
Map rendering
10 years ago
scrawl
52a4456cf7
LoadingScreen update
10 years ago
scrawl
5db0639983
IncrementalCompileOperation tweak
10 years ago
scrawl
9de575ad42
Use IncrementalCompileOperation to incrementally upload OpenGL objects during the loading screen
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For now, not much difference, but should result in a sizable speed up once MyGUI no longer needs the DYNAMIC flag (i.e. the loading screen truly renders in the background).
10 years ago
scrawl
283b252142
Stub InputManager
10 years ago
scrawl
31ead3a9f4
Increase loading screen FPS
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Now that it's rendered in a background thread, we can have a smooth loading bar at virtually no performance cost.
10 years ago
scrawl
351fd842fd
Port loading screen
10 years ago
scrawl
8c810e3620
Move rng to components
10 years ago
dteviot
3f28634d1f
consolidate random number logic
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Note, I suspect Rng::rollClosedProbability() is not needed. The only difference between it and rollProbability() is that one time in 37k (on Windows), it will give an output of 1.0.
On some versions of Linux, the value of 1.0 will occur about 1 time in 4 billion.
10 years ago
dteviot
e197f5318b
fixing MSVC 2013 warning C4244: & C4305
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conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
10 years ago
scrawl
0c6e2170db
Include cleanup
10 years ago
scrawl
9bcc84ceec
Add option to stretch menu backgrounds/cutscenes to the whole screen
10 years ago
scrawl
5b9d10f851
Reduce includes in MWGui
10 years ago
scrawl
eecea4131f
Reduce MyGUI includes
10 years ago
scrawl
37e11b7272
Adjust loading box size for large captions
10 years ago
scrawl
b1e74e2a85
Remove support for Ogre 1.8 versions
10 years ago
scrawl
6cb9382bf0
Adjust screen-sized widgets automatically using Stretch align
11 years ago
scrawl
2ec324c80b
Consider all splash screens in the Splash folder ( Fixes #1416 )
11 years ago
scrawl
577ed3943b
Show wallpaper when loading a savegame
11 years ago
scrawl
7e4a0c2478
Removed asserts
11 years ago
scrawl
f5810b8e1c
Consider aspect ratio for loading screen background
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More consistent with the main menu.
11 years ago
scrawl
f2cd37edd0
Play company logo movie
11 years ago
scrawl
e08f6c9ce3
Bug #416 : Copy framebuffer to a texture instead of not clearing
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Potentially faster than the previous workaround, and should work for triple buffering too.
11 years ago
scrawl
83b6fcf22e
Bug #416 : Workaround for page flipping problem
11 years ago
scrawl
edb5a54092
Include some more required Ogre headers explicitely.
11 years ago
scrawl
eb5e4ecec2
Remove more unused code
11 years ago
scrawl
683ad40e21
No need for this ifdef since there is a default argument.
11 years ago
scrawl
f504ab42fe
Turn off vsync while in the loading screen
11 years ago
scrawl
d3d6dfbde8
Refactored loading screen
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- Add loading progress for data files, global map, terrain
- Refactored and improved cell loading progress
12 years ago
scrawl
7dc30a01cd
Some changes suggested by cppcheck
12 years ago
scrawl
b16c92c2f5
Better handle SDL_TEXTINPUT events
12 years ago
kpp
dcccfd9f22
Initialize values
12 years ago
Britt Mathis
60fadaeaf0
Cleaned up includes in implementation files
12 years ago
Britt Mathis
f7383905b7
Finally eliminated calls to MWBase::WindowManager in constructors
12 years ago
Britt Mathis
ce9bc6d9ba
MwGui windowManager calls fixed to use MWBase::Environment::get().getWindowManager, filenames in MwGui now comply with naming conventions
12 years ago
scrawl
aac2ba1d5f
Fix loading screen looking for wallpapers in a fixed group.
12 years ago
vorenon
c9a701cfa1
Removed the 3 dots after the load text.
12 years ago
Marc Zinnschlag
4defb1a476
Merge remote-tracking branch 'trombonecot/lowerstring'
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Conflicts:
apps/openmw/mwgui/loadingscreen.cpp
12 years ago
eduard
2dc0064cc2
more string lowercase
12 years ago
Nathan Jeffords
6ca87e108f
updated loading screen to use the resource managers pattern matching when finding files
12 years ago