Commit Graph

33 Commits (move)

Author SHA1 Message Date
scrawl d5a2586f38 LoadingScreen: add support for important labels
Used in saveGame so the player can be sure whether or not the game was saved.

Fixes #3074
9 years ago
scrawl 625644e917 LoadingScreen: documentation updates 9 years ago
scrawl 152f1d625d LoadingScreen: remove unused declarations 9 years ago
scrawl ccbba5e926 LoadingScreen: remove indicateProgress, not used 9 years ago
scrawl 69f234d97b Small delay before the loading screen shows
Kinda irritating to have the loading bar pop up for a fraction of a second.
9 years ago
scrawl 0330d3d61e Restore the "transparent" loading screen 10 years ago
scrawl 3dcb167066 Map rendering 10 years ago
scrawl 52a4456cf7 LoadingScreen update 10 years ago
scrawl 9de575ad42 Use IncrementalCompileOperation to incrementally upload OpenGL objects during the loading screen
For now, not much difference, but should result in a sizable speed up once MyGUI no longer needs the DYNAMIC flag (i.e. the loading screen truly renders in the background).
10 years ago
scrawl 31ead3a9f4 Increase loading screen FPS
Now that it's rendered in a background thread, we can have a smooth loading bar at virtually no performance cost.
10 years ago
scrawl 351fd842fd Port loading screen 10 years ago
scrawl 5b9d10f851 Reduce includes in MWGui 10 years ago
scrawl 37e11b7272 Adjust loading box size for large captions 10 years ago
scrawl 6cb9382bf0 Adjust screen-sized widgets automatically using Stretch align 11 years ago
scrawl 577ed3943b Show wallpaper when loading a savegame 11 years ago
scrawl 27a05027f4 Fixes #1172: Added basic loading/saving progress bar
The progress is not particularly accurate. It simply uses the current / total number of records written/read as indication. Cell records are currently the largest by far, but there is a good chance that could be optimized using a change tracking system.
11 years ago
scrawl f5810b8e1c Consider aspect ratio for loading screen background
More consistent with the main menu.
11 years ago
scrawl edb5a54092 Include some more required Ogre headers explicitely. 11 years ago
scrawl f504ab42fe Turn off vsync while in the loading screen 11 years ago
scrawl d3d6dfbde8 Refactored loading screen
- Add loading progress for data files, global map, terrain
 - Refactored and improved cell loading progress
12 years ago
Britt Mathis 6128b9276f Removed non-essential includes from all MWGui header files. 12 years ago
Britt Mathis f7383905b7 Finally eliminated calls to MWBase::WindowManager in constructors 12 years ago
Britt Mathis ce9bc6d9ba MwGui windowManager calls fixed to use MWBase::Environment::get().getWindowManager, filenames in MwGui now comply with naming conventions 12 years ago
scrawl aac2ba1d5f Fix loading screen looking for wallpapers in a fixed group. 12 years ago
scrawl 608c112f34 Supply the new render window to mygui 12 years ago
Nathan Jeffords 9afe4467d8 cache results of query for spash screen names
ResourceGroupManager::listResourceNames returns a list of all resource
accessable which is expensive, this change caches the result of the
processed query so additional splash screen changes are quicker.
12 years ago
scrawl 7ad80e306b fixed the disappearing 12 years ago
scrawl 2f0b47fc38 test 12 years ago
scrawl a96ed6ac61 splash screens on startup 12 years ago
scrawl a8d9aa98b1 some fixes 12 years ago
scrawl d5a08e31e7 scene does not disappear anymore during load 12 years ago
scrawl 369db182de actual progress bar, performance optimization 12 years ago
scrawl 2b339f6c0f loading screen 12 years ago