scrawl
60a12b3dee
Use MyGUI's castType function
9 years ago
scrawl
eaf3f5a829
Remove unused arguments
9 years ago
scrawl
9e53e12c70
More renaming of TextureManager -> ImageManager
9 years ago
scrawl
f99f403dda
Rename TextureManager to ImageManager
9 years ago
scrawl
6ef848b7c5
Remove TextureManager::getTexture2D
...
Instead use getImage and let the caller create the Texture. Sharing of textures is then handled in post by the SharedStateManager.
This is closer to what the OSG serializer does.
Streamlines the TextureManager and will make it easier to multithread.
9 years ago
scrawl
bd655c20fd
Refactor local map updates
...
We don't need the delay any more because the rendering itself is part of the normal rendering traversal - so it's delayed anyway.
Don't request maps that we're not actually using (i.e. with cell grid sizes higher than the default 3, we were rendering more maps than the map window could show).
9 years ago
scrawl
05f1fbf593
WindowManager: explicitely pass the ESMStore
...
Fixes potential crash when the loading screen layout tries to retrieve a GMST value via #{GMST} syntax before the World has been created.
Possibly related to Bug #2854 .
9 years ago
scrawl
152f415b9a
Change texture coordinates when falling back to player_hit_01
9 years ago
scrawl
9d4af59860
Don't attempt to create quest log buttons if textures are unavailable ( Fixes #3063 )
9 years ago
scrawl
5981e1cbb3
Don't create the werewolf overlay if its texture is not available
...
Avoiding a warning in the log when Bloodmoon is not installed
9 years ago
scrawl
9897400d97
Restore the previous key focus widget after playing video
9 years ago
scrawl
516f2765a1
Use the ScalingLayer for journal, books and scrolls
9 years ago
scrawl
6c12c9a467
Layer renaming fix
9 years ago
scrawl
d85d74e615
Use AdditiveLayer for the hit fader
9 years ago
scrawl
a90ef8afd0
layer renaming
9 years ago
scrawl
57b9eafa0f
osgMyGUI: implement AdditiveLayer
9 years ago
scrawl
51f3a8fec6
osgMyGUI: move Platform methods to the .cpp file
9 years ago
scrawl
13c7235b6b
Remove old FPS setting code
9 years ago
scrawl
6e69808129
Fix the frameNumber not being incremented in certain frames
9 years ago
scrawl
fd48c1d6f4
Make the Equip script function "use" items (drink potion, use alchemy, etc)
9 years ago
Marc Zinnschlag
a52b947efe
Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3'
10 years ago
scrawl
52d8bc555c
Add missing checks to see if spell still exists when loading a savegame (Bug #2883 )
10 years ago
dteviot
77a1d947cc
extracted MWMechanics::getPlayer()
10 years ago
scrawl
e8c9d3ea2a
Fix cell names on world map not always being translated ( Fixes #2832 )
10 years ago
Marc Zinnschlag
d2cd151f77
Merge remote-tracking branch 'kunesj/master'
10 years ago
Jiří Kuneš
a5b4e087c5
define owned colours in settings.cfg
10 years ago
scrawl
77f1387da8
Include cleanup
10 years ago
Jiří Kuneš
75f5972898
show owned - better settings
10 years ago
Marc Zinnschlag
b3ad983f1f
Merge remote-tracking branch 'scrawl/version'
...
Conflicts:
apps/openmw/mwgui/windowmanagerimp.cpp
10 years ago
Marc Zinnschlag
edde1fb727
Merge remote-tracking branch 'scrawl/master'
10 years ago
scrawl
f09e4620b6
Move OpenMW version information to a textfile instead of compiling it in
...
Now we don't need to recompile 3 .cpp files and re-link whenever the current git HEAD changes.
10 years ago
scrawl
41bed4c7d9
Use multimap to speed up custom map marker code
10 years ago
Jiří Kuneš
4a6d806127
fixed comment, save settings to member variable, removed usless include, changed variable to const
10 years ago
Jiří Kuneš
e68b388d16
removed setCrosshairOwned from windowmanager
10 years ago
Jiří Kuneš
66edae9b93
change collor of crosshair
10 years ago
scrawl
de6dc21552
Create hardware cursors in advance ( Fixes #2660 )
10 years ago
scrawl
24ae1d5ace
Fix some issues found by coverity
10 years ago
Alexander "Ace" Olofsson
3655ef16af
Explicitly instantiate ESM::StatState
10 years ago
scrawl
b90fc8ad92
Fix for various Viewer::frame calls resetting the simulationTime
10 years ago
scrawl
e23775e338
Fix -Woverloaded-virtual clang warnings
10 years ago
scrawl
7bacb9418d
Various math code ported to osg
10 years ago
scrawl
de8e5f0db1
Restore projectiles
10 years ago
scrawl
c811ac6afe
Port fog of war
...
Not optimized yet, need to work on fog texture's DataVariance.
10 years ago
scrawl
3dcb167066
Map rendering
10 years ago
scrawl
72c1f37527
Port CharacterPreview
10 years ago
scrawl
bec9abd319
Remove name extension for internal MyGUI textures
...
Since they're no longer loaded from disk, the extension makes no sense.
10 years ago
scrawl
49df07ea7f
Implement UI scaling factor
10 years ago
scrawl
a18663c8b3
Improve MyGUI texture updates
10 years ago
scrawl
9ea416b852
Readded HW cursor manager (no image rotation yet)
10 years ago
scrawl
cf0fc43004
GUI shutdown fix
10 years ago