scrawl
51c77c5045
Accept a ConstPtr in getDoorState
9 years ago
dteviot
77a1d947cc
extracted MWMechanics::getPlayer()
10 years ago
scrawl
b3f5ac5dbb
Include cleanup
10 years ago
scrawl
59db9664ba
Pass the CharacterController to AiPackage::execute
10 years ago
scrawl
4bb3cbf0fb
Remove last remains of Ogre
10 years ago
scrawl
7bacb9418d
Various math code ported to osg
10 years ago
scrawl
de8e5f0db1
Restore projectiles
10 years ago
scrawl
f4ee805e3b
Object animation fix
10 years ago
Rohit Nirmal
396fba7fa9
Silence -Wreorder warnings, and remove -Wno-reorder.
10 years ago
dteviot
ca8c8c6aa4
fixing MSVC 2013 warning C4244: & C4305
...
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
10 years ago
terrorfisch
0871d45790
Draft how to move temporary package state to CharacterController.
...
Example for a few values shown in AiWander.
10 years ago
scrawl
7252cb63a6
Fix cppcheck issues
10 years ago
scrawl
98bc4618cb
AiAvoidDoor: turn and walk forward instead of backwards or sideways ( Fixes #1788 )
11 years ago
scrawl
a54ac579a5
Savegame: Store AiSequence
11 years ago
scrawl
039398c8ae
Basic RefData and CellRef change tracking
...
Wrapped item charge handling in getItemHealth function
11 years ago
Emanuel Guevel
1e4a854433
Remove static method MWWorld::Class::get(&Ptr)
...
It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :)
11 years ago
scrawl
a76e391ad0
Savegame: store door movement state ( Closes #747 )
11 years ago
Thomas
d2aada95b4
Fixed AiPursue by fixing underlying issue is Pathto()
11 years ago
Thomas
2425d2c2ab
Added stuck mitigation for AiAvoidDoor
11 years ago
Thomas
993ef1be43
Actor avoiding door asks all surrounding actors to do the same.
11 years ago
Thomas
598221a8e7
Forgot some files
11 years ago