scrawl
232dfdc07e
Make an error message slightly more helpful
10 years ago
Arthur Moore
5e6fcc2aef
Alert the user if attempting to play an animation fails
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This is mostly propogating the error up the stack so the game can do something about it.
Working on avoiding log spam from calling an animation that doesn't exist every frame.
10 years ago
scrawl
4bb3cbf0fb
Remove last remains of Ogre
10 years ago
scrawl
de8e5f0db1
Restore projectiles
10 years ago
Marc Zinnschlag
1b5301eec0
Merge branch 'savedgame'
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Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwbase/soundmanager.hpp
apps/openmw/mwgui/mapwindow.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwsound/soundmanagerimp.hpp
components/esm/loadcell.cpp
11 years ago
scrawl
205e8aa4e9
Feature #957 : Implement area magic
11 years ago
scrawl
62774fcc4a
Merge branch 'master' into HEAD
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Conflicts:
apps/openmw/mwbase/world.hpp
apps/openmw/mwinput/inputmanagerimp.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwworld/worldimp.cpp
apps/openmw/mwworld/worldimp.hpp
components/esm/loadtes3.cpp
11 years ago
Lukasz Gromanowski
5c5f87445b
Fixes for "Conditional jump or move depends on uninitialised value(s)"
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and memleaks reported by valgrind.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
11 years ago
Marc Zinnschlag
e818d43bc3
removed an outdated typedef and some dead code
11 years ago
Chris Robinson
9d56e2d86d
Apply movement by queueing it to do later
12 years ago
Chris Robinson
d6324d71bf
Ensure mechanics actors/objects are cleared before adding them
12 years ago
Chris Robinson
3a1facefdf
Store a pointer to the character controller for non-actor objects
12 years ago
Chris Robinson
06e631f213
Track death separately in the character controller
12 years ago
Chris Robinson
4e389b5a8f
Store whether a given animation loops in the state table
12 years ago
Chris Robinson
04aeb3dd07
Rename Mechanics' Activators to Objects
12 years ago