Commit Graph

84 Commits (move)

Author SHA1 Message Date
scrawl 137dde7cf8 Include cleanup 9 years ago
scrawl 1cda2bf796 Preload sky & water from the main menu 9 years ago
scrawl 209fa52883 Hide weather particles underwater (Fixes #2701) 9 years ago
scrawl 380256977b Fix another renderBin issue with the weather particles
Depth sorting w.r.t. the rest of the scene was broken
9 years ago
scrawl 5ca0ae5232 Don't add the same AlphaFader to multiple nodes 9 years ago
scrawl 385f4f729c Implement SunDiscSunsetColor, fade the sun during sunrise & sunset 9 years ago
scrawl 854fd9fe05 Remove dead code 9 years ago
scrawl a2a4532e71 Add the full-screen sun glare effect 9 years ago
slothlife 29d74f0249 Improve thunderstorm support.
Reversed settings for thunderstorms. Added thunder support to all
weather types. Implemented a simple lightning flash effect similar to
MW.
9 years ago
scrawl 56b7196bea Remove incorrect implementation of "Clouds Maximum Percent" weather setting 10 years ago
slothlife 3235cecddf Use Glare View for visibility of celestial bodies
Fixed memory leak from Sun and Moon objects by pulling Updaters back out
into separate objects. Removed code related to
mCelestialBodyTransparency.
10 years ago
slothlife ea2f88a355 Fix several sky rendering bugs, maybe also #639
Added code to hide the moons, sun, and stars for certain weather
effects. Lightly refactored CelestialBody and derived classes. Fixed
moons switching phase at 24:00.
10 years ago
slothlife 24ba54f4fe Implement accurate moon settings (fixes #672) 10 years ago
scrawl 017c9f7ac9 Fading for weather particle effects 10 years ago
scrawl 8a3889a81e Rain fading 10 years ago
scrawl 3a21f05f6e Rain effect 10 years ago
scrawl efad4efe19 Star fading (Bug #2693) 10 years ago
scrawl 1ed4e33815 Fading for mooncircle texture 10 years ago
scrawl e0dfc1425e Correct moon blending 10 years ago
scrawl 0c4ebee6b3 Cloud opacity & cross-fading 10 years ago
scrawl 1c151f2f0a Re-enable some outcommented sky code 10 years ago
scrawl b73947033d Rotate sky meshes 10 years ago
scrawl bf02c7f6e4 Sun visibility fix 10 years ago
scrawl 627fee07bc Minor cleanup 10 years ago
scrawl 13a1ba0aab Moon rendering 10 years ago
scrawl 5dd1ab24fe More efficient StateSetController, beginnings of sky rendering 10 years ago
Jordan Ayers 2d17eaa5ea Fix argument name for setSunDirection. 10 years ago
scrawl 6f747df713 Remove an unused constructor 10 years ago
scrawl 85f5754bb6 Apply third person camera distance to the camera node instead of only the camera itself (Fixes #1705) 10 years ago
scrawl 7252cb63a6 Fix cppcheck issues 10 years ago
scrawl 07d0f4458d Rotate clouds/particles to come from red mountain (Fixes #245) 11 years ago
scrawl 7b1e1d03d8 Merge branch 'master' of https://github.com/OpenMW/openmw
Conflicts:
	apps/openmw/mwrender/sky.hpp
11 years ago
scrawl f6a568c995 Implement rain (Feature #41) 11 years ago
Marc Zinnschlag 85965bfd47 Merge remote-tracking branch 'scrawl/master' 11 years ago
scrawl 36132e054a Implement ashstorm, blightstorm, snow and blizzard effects (Feature #41) 11 years ago
Fil Krynicki cfea7736d9 WIP fix
Bug is fixed, but appears to have broken vision underwater. Notes:

+ basically fixed by darkening the colour of water such that it is
darker than refracted terrain
+ also disabled sunlight scattering at night. This may actually be
desirable, but given there is no visible moon it seems unlikely to make
much sense, and blends a lot of green into the water colour appearing
luminescent at night
11 years ago
scrawl 1624e0fd8a Rename ObjectList to ObjectScene. Wrap it in a SharedPtr so we can automate the destruction routine. 11 years ago
scrawl 8845c0cee1 Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera. 12 years ago
scrawl d4264353a3 Merge branch 'z-up' into graphics
Conflicts:
	apps/openmw/mwrender/localmap.cpp
	apps/openmw/mwrender/renderingmanager.cpp
	apps/openmw/mwrender/water.cpp
	files/materials/water.shader
12 years ago
scrawl cc9b72b9b1 Removing some leftovers of mwRoot node 12 years ago
scrawl 8aff033a0c Atmosphere no longer does "real" alpha blending to blend with the horizon, this is in preparation for proper underwater viewport BG / fog 12 years ago
scrawl 0f37c24d5f Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics 12 years ago
scrawl bf037b7d29 Removed problematic ModVertexAlpha method, now done in shader 12 years ago
scrawl 15e51b76de Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth 12 years ago
scrawl 2f0b47fc38 test 12 years ago
scrawl f8d6a36196 Merge branch 'master' into nif-cleanup
Conflicts:
	apps/openmw/mwrender/sky.cpp
	apps/openmw/mwrender/sky.hpp
	components/nifogre/ogre_nif_loader.cpp
	components/nifogre/ogre_nif_loader.hpp
13 years ago
scrawl acc5c3bbbf some fixes 13 years ago
scrawl e077814a8c water 13 years ago
Chris Robinson 939d0d2fc5 Return a list of meshes and the skeleton from NIFLoader::load 13 years ago
scrawl 7731e9a6fa finished cleaning up sky 13 years ago