scrawl
d7c7bb850b
ToggleAI cleanup
9 years ago
scrawl
3a2dccad4b
Implement 'Show' script instruction
9 years ago
scrawl
f0971ee8ad
Implement Fixme script instruction
9 years ago
scrawl
23cd2056bf
Ignore extra arguments in playSound and playSound3D.
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A common mistake in mods is to use playSound with volume/pitch arguments, which only playSoundVP supports. Previously these extra arguments raised a parser error, making the respective mod unusable.
9 years ago
scrawl
deb7f3caf6
Print deletion state in ObjectReferenceInfo
9 years ago
Emmanuel Anne
b911abd7d8
add a few more possible arguments to choice
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this fixes some travel dialogs for "Antares Big Mod"
9 years ago
scrawl
1d76607005
Add ORI (ObjectReferenceInfo) alias for BetaComment ( Fixes #2723 )
10 years ago
scrawl
ea0339d471
Make the string argument to BetaComment optional
10 years ago
Marc Zinnschlag
ee2763f2d4
Allow 5th parameter for PlaceAtMe (numeric value, ignored) ( Fixes #2591 )
10 years ago
scrawl
3ccf4642b4
Implement ToggleScripts
10 years ago
scrawl
a619cff615
Implement EnableLevelupMenu to trigger level-up
10 years ago
scrawl
5104a5a023
Add missing setFactionReaction instruction, use absolute storage instead of difference
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Seems to be closer to how MW is storing it (it has the complete FACT record in the savegame, actually).
This (somewhat) breaks OMW savegame compatibility in that old changes are discarded, but I don't think the faction reactions are quest relevant anywhere.
10 years ago
Marc Zinnschlag
b951251572
handle junk in argument lists ( Fixes #2206 )
10 years ago
scrawl
31d28e727f
Implement leveled list script functions ( Fixes #1546 )
10 years ago
scrawl
0ca11eab1c
Ignore extra argument for removeItem ( Fixes #2208 )
10 years ago
scrawl
886903d70e
Implement HitAttemptOnMe function (Bug #2078 )
10 years ago
scrawl
be16f1d0a5
Implement PcForce1stPerson, PcForce3rdPerson, PcGet3rdPerson (Bug #2078 )
10 years ago
Marc Zinnschlag
86037149cd
add optional string argument for activate instruction (ignored)
10 years ago
scrawl
bf0669e18c
Ignore some extra string arguments to ShowMap ( Fixes #2029 )
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Required for a dialogue result script in Morrowind.esm ("ShowMap Dren Plantation").
This must do the same as "ShowMap Dren", which actually does work properly, since ShowMap supports partial string matching.
10 years ago
scrawl
c010c28337
Implement ToggleWorld instruction
10 years ago
scrawl
267cf4e140
Implement ResetActors script instruction ( Fixes #1859 )
10 years ago
scrawl
2db50da8dd
Implement magic effect script instructions (Feature #1489 )
11 years ago
Marc Zinnschlag
33c36bf0df
Merge remote-tracking branch 'scrawl/master'
11 years ago
Digmaster
a32ab842ae
Added ForceJump/ForceMoveJump commands
11 years ago
scrawl
0c1c468f70
Accept a useless extra integer argument for addItem ( Fixes #1726 )
11 years ago
scrawl
45af34d189
Merge branch 'master' of https://github.com/OpenMW/openmw
11 years ago
scrawl
543bb22e8f
Implement collision script instructions ( Fixes #1111 )
11 years ago
Marc Zinnschlag
ad50b926f5
reducing some stray arguments again
11 years ago
Marc Zinnschlag
17bd094afd
allow a few more stray arguments
11 years ago
scrawl
2506c16bf5
Add a dummy GetStat function returning 0 ( Fixes #1589 )
11 years ago
scrawl
b259c5def2
Make GetFactionReaction garbage argument optional
11 years ago
scrawl
b52977e44c
Add dummy Face implementation for now (Bug #1541 )
11 years ago
scrawl
750d8b5589
Allow garbage integer argument for addSpell ( Fixes #1539 )
11 years ago
scrawl
9a26cf22e6
Implement toggleMenus
11 years ago
scrawl
1dc9e151cb
Count werewolf kills ( Fixes #1525 )
11 years ago
scrawl
2477456f99
Implement Murder crimes and OnMurder instruction ( Fixes #1315 )
11 years ago
scrawl
ec66484472
Fix forceGreeting with explicit references ( Fixes #1518 )
11 years ago
scrawl
77388fe2ce
Implement BetaComment instruction (dumps reference info)
11 years ago
scrawl
3788fb042e
Implement MenuTest script instruction ( Fixes #1454 )
11 years ago
scrawl
2dd54dbcfc
Implement ClearInfoActor script instruction ( Fixes #1422 )
11 years ago
scrawl
e68600eda2
Make Activate instruction work properly even when onActivate was not called in the same frame.
...
There are two major differences to the old implementation:
- Activate can now be called on its own, e.g. in the console. In Vanilla this appears to be a no-op, so it is unlikely to be used and the potential for breakage is low.
- The Action to execute is now determined when Activate is called, not when OnActivate is called. This however makes sense, since there may be a time difference between the two, and the object (or the player) could have changed in the meantime, requiring a different Action.
Fixes #1166 and #1346 .
11 years ago
scrawl
3e2eed9269
Implement getFactionReaction function
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Strange bug when using value != 0 for the garbage argument?
11 years ago
scrawl
e266c39c5d
Implement modFactionReaction instruction ( Closes #1347 )
11 years ago
Thomas
c2127845af
Added onKnockdown command
11 years ago
scrawl
f921f2e7db
Make PcRaiseRank, PcLowerRank and PcJoinFaction properly accept references instead of using the actor that the player talked to last.
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This also solves a potential crash when no actor has been talked to yet, e.g. immediately after loading a savegame.
11 years ago
Marc Zinnschlag
dde4fbd818
allow one more integer argument in RemoveSoulGem and up to 6 more in AiFollow and then throw them all away
11 years ago
Marc Zinnschlag
b1b0877122
allow additional numeric argument for AiFollow and ignore it
11 years ago
Marc Zinnschlag
61626e90da
allow additional string argument for stopcombat and addspell (ignored)
11 years ago
Marc Zinnschlag
32860a05e3
added dummy implementations for getPcInJail and getPcTraveling
11 years ago
Marc Zinnschlag
3e58eb34e4
Merge remote-tracking branch 'sergeyshambir/startcombat'
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Conflicts:
apps/openmw/mwscript/docs/vmformat.txt
11 years ago