scrawl
e0d083f702
Add hand-to-hand combat mechanics for bipedal creatures
...
You can now have a fistfight with vivec, if you so desire.
10 years ago
scrawl
377b79d5ba
Use SoundGen fallback for type Land only ( Fixes #2228 )
10 years ago
scrawl
3912ee2b1d
Fix faction rank not being set on items in faction-owned containers
10 years ago
scrawl
1b9209df4a
Allow blocking of hand-to-hand attacks
10 years ago
scrawl
d642512f71
Error message fix
10 years ago
scrawl
4e0d16da8c
Take Scale field in creature record into account ( Fixes #2214 )
10 years ago
scrawl
2b78e9795d
Implement Calm effect removing combat packages ( Fixes #1985 )
10 years ago
scrawl
4acc25f59c
Use SoundGen with no creature field as fallback
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This fixes the adorable "thump" sounds in the Scrib's idle animation not playing.
10 years ago
scrawl
192626c6f5
SoundGen fix: use Original Creature field only if non-empty
10 years ago
scrawl
88a2e4c043
Graceful error handling for missing spells/factions ( Fixes #1825 , Bug #2176 , Bug #2203 )
10 years ago
scrawl
f42420bc19
Use the Original Creature field for SoundGen lookups
10 years ago
scrawl
886903d70e
Implement HitAttemptOnMe function (Bug #2078 )
10 years ago
scrawl
e48dc45ede
Fix creatures not being able to move with 0/0 encumbrance
10 years ago
scrawl
d9165593d9
Fix footstep sounds played during water-walking
10 years ago
scrawl
5c3bc6563b
Fix divisions by zero in normalizedEncumbrance
10 years ago
scrawl
e868a48a63
Don't trigger OnPcHitMe for friendly hits ( Fixes #1950 )
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Don't consider actors as followers if they are also in combat with the follow target
10 years ago
scrawl
be7839873a
Don't trigger dynamic stats recalculation when setting up actor initial stats ( Fixes #1927 )
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This caused the magicka value set in the CS to be ignored completely, so flame atronachs were spawning with 50 magicka instead of 105.
10 years ago
scrawl
157c53bed4
Handle spellcasting for creatures with no casting animation ( Fixes #1856 )
10 years ago
scrawl
1270dada34
Don't set Attacked flag when the actor is already in combat with the attacker ( Fixes #1909 )
10 years ago
scrawl
cb916594d9
Always show tooltips for dead actors
10 years ago
scrawl
f18d4b4ac4
Don't show crosshair tooltips for actors in combat
10 years ago
scrawl
c54ab2e846
Don't allow talking to creatures that are in combat
10 years ago
scrawl
adbc50366b
Use random attack strength for creatures (Bug #1876 )
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Determining the attack strength from the time the wind-up animation was held will not work properly, as most creatures don't have this animation.
This fixes another balancing issue with Rieklings (they were previously using an attack strength of 1 every time).
10 years ago
scrawl
d8943aef2f
Encapsulate magic effect magnitude (Feature #1489 )
11 years ago
scrawl
accab47724
Don't knock down from fall damage in onHit (CharacterController is doing that already)
11 years ago
scrawl
639ae7e06c
Implement friendly hits on followers ( Fixes #1139 )
11 years ago
scrawl
216ebac2e9
Implement weapon condition damage for ranged weapons ( Fixes #1746 )
11 years ago
scrawl
b58b8c6f8f
Adjust player position to ground when using a door marker, even if the player is levitating ( Fixes #1737 )
11 years ago
scrawl
d81e9cfefd
Implement actors fighting for the actor they are following ( Fixes #1141 )
11 years ago
scrawl
5629803a08
Implement correct armor mitigation mechanics
11 years ago
scrawl
1636fd66db
Don't add creature base damage to weapon damage (UESP was wrong)
11 years ago
scrawl
28a0899d2b
Implement difficulty scaling ( Fixes #1505 )
11 years ago
scrawl
5bbf07976f
Consider Shield spell effect for creature armor rating
11 years ago
scrawl
691ba02115
Reduce wepaon condition even if attack misses
11 years ago
scrawl
123157b216
Implement elemental shield damage to attacker (Feature #1121 )
11 years ago
scrawl
3d9bdad8ba
Correct run speed for creatures (by Hrnchamd - Fixes #1136 )
11 years ago
scrawl
cc3c6ae7b8
Fix very slow movement on some creatures, e.g. rats (Bug #1136 )
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Neither fAthleticsRunBonus, fBaseRunMultiplier or the creature's athletics skill (i.e. Combat stat) have any effect on the run speed (tested by setting those to absurd values). The new formula is just a guess and doesn't seem to be completely accurate.
11 years ago
scrawl
6760f4c897
Make cached GMSTs in MWClass::Npc/Creature safer
11 years ago
scrawl
4234c70232
Savegame: Disable CustomData load optimization for npcs and creatures for now to preserve compatibility (still enabled for containers)
11 years ago
scrawl
2193977eec
Savegame: Don't fill CustomData from ESM records if the savegame overwrites it anyway
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This gets rid of some junk in ContainerStores (since clear() only sets count to 0 and doesn't really delete references), and significantly speeds up loading savegames (by about 80% in my test)
11 years ago
scrawl
28feb260eb
Implement disposition/distance based aggression ( Fixes #1520 )
11 years ago
scrawl
3b7119ba0d
Make Bipedal creatures always able to walk and swim ( Fixes #1509 )
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This is necessary since the vanilla CS greys out the walk/swim checkboxes when Bipedal is checked.
11 years ago
scrawl
395f98e476
Fix triggering changed flag for all references when cell is visited
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The InsertFunctor for cells was calling localRotateObject() for all references which set the mChanged flag in RefData to true.
Also clean up RefData interface slightly.
11 years ago
scrawl
881ae33b74
Don't allow Creatures with no movement abilities to move ( Fixes #1457 )
11 years ago
scrawl
039398c8ae
Basic RefData and CellRef change tracking
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Wrapped item charge handling in getItemHealth function
11 years ago
Emanuel Guevel
1e4a854433
Remove static method MWWorld::Class::get(&Ptr)
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It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :)
11 years ago
scrawl
a872c9f83a
Feature #1323 : handle restocking levelled items
11 years ago
scrawl
b4ed828e21
Feature #1323 : Implement restocking items (does not handle levelled lists yet)
11 years ago
scrawl
ae66d28c87
Feature #32 : Implement respawn for containers, creatures and NPCs
11 years ago
scrawl
67e942e733
Bug #869 : Some fixes to the previous fix
11 years ago