scrawl
dfaab1188f
Fix for broken levelled creature spawning ( Fixes #2365 )
10 years ago
scrawl
dbd4abd6fe
Fix ripples for D3D - added simpler effect ( Fixes #1649 )
10 years ago
scrawl
9dbd9af31c
Adjust fix for Bug #2360 to repair affected savegames
10 years ago
scrawl
b542143e3a
Fix faction reputation case sensitivity issue ( Fixes #2360 )
10 years ago
scrawl
ad8790fba0
Fix setWaterLevel script instruction not affecting physics
10 years ago
scrawl
01e32aef79
Fix exception moving a disabled object between cells
10 years ago
Nikolay Kasyanov
5534306eb3
Few rename fixes
10 years ago
scrawl
fbb8998184
Account for not yet listed cells in getInteriorPtrs
10 years ago
scrawl
14923f3e8b
Fix for broken unsetRefNum
10 years ago
scrawl
0b7b627443
CMake fix for opencs rename
10 years ago
Marc Zinnschlag
0557d45bd1
renamed opencs into openmw-cs
10 years ago
MiroslavR
ee8f88fc42
Reset health modifier when actor dies ( Fixes #2330 )
10 years ago
Marc Zinnschlag
82ff737c31
Merge remote-tracking branch 'scrawl/master'
10 years ago
scrawl
7e33471edb
Fix code duplication
10 years ago
scrawl
c98b7db4c1
Fix swim height, use fSwimHeightScale GMST
10 years ago
scrawl
57a259c526
Remove references to no longer used font
10 years ago
scrawl
56799c79f4
Fix attachArrow exception when changing weapon ( Fixes #2332 )
10 years ago
scrawl
fec8cf91f5
Add exception handling to various uses of DataStream::read
10 years ago
scrawl
86165d38d2
Add exception handling in addObjectToScene
10 years ago
scrawl
73e57f53a8
Always print openmw version in the log
10 years ago
scrawl
cbe135c60f
Don't require magicka for casting spells in God Mode ( Fixes #2331 )
10 years ago
scrawl
7d76f1a113
PlaceAt count argument should spawn independent references ( Fixes #2283 )
10 years ago
scrawl
7542fb5cd9
Show map notes on door marker leading to the cell with the note ( Fixes #2284 )
10 years ago
scrawl
54e79c8c98
Use mouse pressed event for pin button instead of mouse click
10 years ago
scrawl
c093e284d9
Delegate cleanup
10 years ago
scrawl
bdcc3a4036
Add missing swish sound for thrown weapons
10 years ago
scrawl
326eaea8a6
Add missing sound for drawing throwing weapons ( Fixes #2308 )
10 years ago
scrawl
0497a40d09
Fix incorrect sound for thrown weapons
10 years ago
scrawl
2346c3528d
Remove NpcStats::mProfit and store it in the script instead
...
Also use the Profit label when the "minimumProfit" script variable exists, rather than hardcoding to NPCs.
10 years ago
scrawl
bd0a0e64a9
Fix overwriting script records not working
10 years ago
scrawl
d1b5956a98
Fix crash on exit
10 years ago
scrawl
51c05264b0
ESSImport: note where skill progress is stored (not converted yet)
10 years ago
scrawl
c4038f7021
ESSImport: convert camera first/third person state
10 years ago
scrawl
f3c79c0aa0
ESSImport: convert player DrawState, cleanup
10 years ago
scrawl
2e4b5858e7
ESSImport: add ANSI color code highlighting for --compare switch
10 years ago
scrawl
b9acf437fd
Remove friendly hits from the save file
...
The vanilla engine does not store friendly hits in the save file. Since there's no other mechanism that ever resets the friendly hits (at least not to my knowledge) this should be regarded a feature rather than a bug.
10 years ago
scrawl
ef3ba12cb6
Add silent mode to ConfigurationManager, used by essimporter
10 years ago
scrawl
e7056b4e27
ESSImport: convert Dead flag
10 years ago
scrawl
5a9b30a8ca
Don't show VFX on the map ( Fixes #2324 )
10 years ago
scrawl
7e3843de42
ESSImport: convert Attacked flag
10 years ago
scrawl
081c8c8615
ESSImport: convert to utf8, based on encoding setting in openmw.cfg
10 years ago
scrawl
417f60f467
Use the mooncircle textures ( Fixes #1624 , Fixes #1743 )
10 years ago
scrawl
e0d0997409
Rename omwlauncher -> openmw-launcher, mwiniimport -> openmw-iniimporter
10 years ago
scrawl
dac1290597
Reduce size of water plane and increase subdivisions ( Fixes #969 )
10 years ago
Marc Zinnschlag
c02c72e134
Merge remote-tracking branch 'jordan-ayers/topic/dialogue-set'
10 years ago
Jordan Ayers
419046e121
Dialogue: Use std::set for known topics in the manager.
...
There were three different data structures being used for topic lists
in this code. (map< string, true >, list< string >, and vector< string >)
Switch the local topic lists to set< string >. This supports everything
the list and map were doing, reduces the variety of data structures, and
makes count (a more efficient search) available.
The vector has not changed, since it's tied to the ESM modules, and must
meet other requirements.
10 years ago
Marc Zinnschlag
1150b41c18
Merge remote-tracking branch 'scrawl/master'
10 years ago
scrawl
e712b0353b
Terrain refactoring, reduce game startup time and memory usage
10 years ago
scrawl
62a32220ff
Use low-LOD heightmap for world map rendering
...
Add vanilla-accurate colour palette (thanks Hrnchamd)
10 years ago
scrawl
201674cd70
ESSImport: convert world map overlay ( Fixes #2313 )
10 years ago