scrawl
9b8e45fc01
Fix ripple particles z-fighting with the water surface
9 years ago
dteviot
77a1d947cc
extracted MWMechanics::getPlayer()
10 years ago
scrawl
3da8f6e62e
Water ripples
10 years ago
scrawl
41cce5240f
Delete remaining files that won't be of any use
10 years ago
dteviot
e197f5318b
fixing MSVC 2013 warning C4244: & C4305
...
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
10 years ago
scrawl
37a85e31d6
Ripples fix
10 years ago
scrawl
93ffdb427c
Small tweak to ripples
10 years ago
scrawl
dbd4abd6fe
Fix ripples for D3D - added simpler effect ( Fixes #1649 )
10 years ago
scrawl
395f98e476
Fix triggering changed flag for all references when cell is visited
...
The InsertFunctor for cells was calling localRotateObject() for all references which set the mChanged flag in RefData to true.
Also clean up RefData interface slightly.
11 years ago
scrawl
6f7fbc867f
Fix several leaks
11 years ago
scrawl
edb5a54092
Include some more required Ogre headers explicitely.
11 years ago
scrawl
098f9712f1
Add getPlayerPtr() utility method. Reduces dependencies a lot.
11 years ago
scrawl
9b0ac4e299
NPCs / creatures can now emit ripples
12 years ago
scrawl
01102f9c73
Don't emit if there wasn't enough movement
12 years ago
scrawl
499f3ac0d1
Slightly better ripple normal blending. Not physically accurate at all, but looks good.
12 years ago
scrawl
15e51b76de
Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
12 years ago
scrawl
a461b282c1
water ripples (experimental)
12 years ago