Commit Graph

17 Commits (openmw-37)

Author SHA1 Message Date
scrawl 9b8e45fc01 Fix ripple particles z-fighting with the water surface 9 years ago
dteviot 77a1d947cc extracted MWMechanics::getPlayer() 10 years ago
scrawl 3da8f6e62e Water ripples 10 years ago
scrawl 41cce5240f Delete remaining files that won't be of any use 10 years ago
dteviot e197f5318b fixing MSVC 2013 warning C4244: & C4305
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
10 years ago
scrawl 37a85e31d6 Ripples fix 10 years ago
scrawl 93ffdb427c Small tweak to ripples 10 years ago
scrawl dbd4abd6fe Fix ripples for D3D - added simpler effect (Fixes #1649) 10 years ago
scrawl 395f98e476 Fix triggering changed flag for all references when cell is visited
The InsertFunctor for cells was calling localRotateObject() for all references which set the mChanged flag in RefData to true.

Also clean up RefData interface slightly.
11 years ago
scrawl 6f7fbc867f Fix several leaks 11 years ago
scrawl edb5a54092 Include some more required Ogre headers explicitely. 11 years ago
scrawl 098f9712f1 Add getPlayerPtr() utility method. Reduces dependencies a lot. 11 years ago
scrawl 9b0ac4e299 NPCs / creatures can now emit ripples 12 years ago
scrawl 01102f9c73 Don't emit if there wasn't enough movement 12 years ago
scrawl 499f3ac0d1 Slightly better ripple normal blending. Not physically accurate at all, but looks good. 12 years ago
scrawl 15e51b76de Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth 12 years ago
scrawl a461b282c1 water ripples (experimental) 12 years ago